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Category Archives: pygame
Serial and pixels for breakfast. Arduino + pygame.
Taking a byte of bits of Serial, along with Green screen with Sam, pygame, and an Arduino hooked up to a light sensor and a motor thing.Coffee too? Naturally.Where do we begin? At the end of course. A video of the result…The arduino… Continue reading
Reducing the number of concepts. To make teaching easier.
I am Sam. Sam I am*. Well at least my middle name is Sam. So of course, one fun book I’ve always been drawn to is Green Eggs and Ham. The famous beginners book by “Dr. Seuss”. It contains just 50 different words: a, am, and… Continue reading
Raspberry pygame
The Arduino adventure took a little pause today… I finally managed to buy a raspberry pi.Things have improved greatly with the software since I messed around with an alpha board 1 year and 7 months ago. Pygame is even on the desktop! Pret… Continue reading
Posted in pygame, python, raspberrypi
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pygame logo colour swatches
Been messing around with some colour swatches for the neu pygame website…colors/colours for pygame logo Continue reading
Pygame Google Summer of Code, 2012.
Thanks to the students, and mentors donating their time, along with the PSF, and Google, the following pygame related projects are ongoing over the summer.
“Pygame: GUI toolkit” by Sam Bull (sambull), mentored by Mike Fletcher(mcfletch) and with backup mentor Robert Deaton (masquerade). (Proposal | Blog)
“Pygame: Improved Sprite and Scene system” by Sagie Maoz (n0nick), co-mentored by Robert Deaton (masquerade) and Katie Cunningham (kcunning). (Proposal | Blog)
“Easy networking in PyGame” by Szymon Wróblewski (bluex), mentored by Rene Dudfield (illume) and with backup mentor Mike Fletcher (mcfletch). (Proposal | Blog)
Some project updates:
Sagie wrote a tutorial on pygame.sprite.Dirty and pygame.sprite.LayeredDirty, as well as a blog update on his progress.
http://dotfile.n0nick.net/quick-dirty-using-pygames-dirtysprite-layered
http://dotfile.n0nick.net/gsoc-journal-weeks-1-2
Szymon wrote a blog post on the networking project:
http://pygame-networking.blogspot.com/2012/06/gsoc-journal-introduction.html
Sam wrote a post on the “SCG” beta release of the GUI project:
http://blog.sambull.org/sgc-0-1-4-beta-release
Sam has also written to the mailing list asking for feedback on his work.
https://groups.google.com/forum/?fromgroups#!topic/pygame-mirror-on-google-groups/AQiDPF_rINo
Sagie has also been getting into some conversations on the mailing list, and in the irc channel about the sprites project.
https://groups.google.com/forum/?fromgroups#!topic/pygame-mirror-on-google-groups/KhaV8V6o4Js
Sam, Szymon, and Rene started on a little game for pyweek to be used as an experimental sandbox for testing out gsoc project ideas.
https://bitbucket.org/pygame/pygamegsoc12
Internet protocol 6, 6, 6.
June 6th, 2012 is ipv6 launch day. http://www.worldipv6launch.org/ You can now go to http://www.pygame.org/ with version 6 of the internet protocol. Continue reading
Dynamite Jack: The second prototype, post-post mortem
So about six months after I created “Escape from Anathema Mines” during the Ludum Dare game jam, I created a game called Dynamite in the PyWeek game jam. Theme So the theme of PyWeek #1 was “Power” .. I worked with my brother-in-law Tim on this game, and we spent a fair amount of time [...] Continue reading
Posted in dynamitejack, pygame, python
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PyGameZine issue0
Today we are very excited to announce the launch of PyGameZine! There is more information about it on the http://www.pygame.org/ website. Continue reading
Posted in games, pygame, pygamezine, python, zine
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Vintage in Paris
Our Vintage in Paris app has been published on the Nokia app store!The process was pretty simple, since it was a very technically basic but content heavy app.The main difficulty in this app was walking around the streets of Paris taking pictures, and … Continue reading
beta testing intel appup apps
So, I’ve been going around in circles the last few days with the validation our app on the intel appup store.The support people escalated my request, and it looks like they have fixed a problem with the validation program. It looks like their aut… Continue reading
‘Halloween Juggling Pumpkin’ published to the chrome web store… I think.
Well, I clicked the publish button, and it seems the ‘Halloween Juggling Pumpkin’ app has been published to the chrome web store. I’m quite happy that it is up!Here is a screen shot of the menu screen. Well, that wasn’t too hard to do after all…. Continue reading
encapsulator app ‘binary validation failed’ no other details.
Just got a rejection notice for my intel appup app, with ‘binary validation failed’. There were no other details, which seems to be typical for this program.I’ve sent them some messages for more information, so I’m expecting a few days of waiting… Continue reading
chrome audio sucks
Chrome Audio is worse than firefox, safari, and internet explorer Audio.There are cracks, pops, and sounds cut short. It seems there’s also not many sounds that can be played at once.Luckily I can use jquery.shitsound and soundmanager2 to prefer … Continue reading
export scripts for app
So today I’ve been writing a couple of export scripts for my October challenge apps.I set the config in the main html file using html5 data attributes. Then read that config on app startup. This seems like a fairly easy way to customise the… Continue reading
Signed my app with certificate, and submitted for validation again.
So, I managed to sign my app and submit it for validation on the appup store.
It took at bit of messing around, converting certificates, and installing lots of microsoft software, but eventually got my msi signed, and submitted to the store.
That made me happy. Now I’m off to drink wine!
It took at bit of messing around, converting certificates, and installing lots of microsoft software, but eventually got my msi signed, and submitted to the store.
That made me happy. Now I’m off to drink wine!
Intel appup progress. Got certificate, looking forward to webkit upgrade.
Well, some good news on the intel appup front.I finally managed to get my certificate, so I should be able to now sign my apps to upload. Unfortunately I used firefox to download the certificate, which means that I need to convert files in orde… Continue reading
chrome web store
We’ve started to look into distributing our app via the chrome web store.I’ve signed up for a developer account, and started reading the documentation on how to publish apps. So far it has been easy. All of their forms have worked, an… Continue reading
Applied for certificate, thinking about what to do next?
I got an email back from Comodo about the code signing certificate, and now their form works. Then I had to submit my company certificate, and then have to wait for up to 2 days to get the certificate.I probably should have realised I needed t… Continue reading
Battling Intel Appup submission
Well, I managed to prepare my app for submission to the intel appup store.I first had to figure out bugs: Sound doesn’t work. Also fonts don’t work. This was very disappointing considering that I’ve been working with a musician on sound effects… Continue reading
EULA we can use? (End User License Agreement)
Hi,got my app up to the packaging stage now…Does anyone know of a decent (End User License Agreement) EULA we can use for our games? If you know of ones we can use please leave a comment.cheers, Continue reading