Category Archives: Marketing/Business

Controversy over 2nd Mighty No. 9 Funding Campaign?

Last year, comcept USA, LLC raised over $4 million for their 2D platforming game Mighty No. 9. Over 60,000 backers plus whoever contributed through PayPal are looking forward to this Mega Man-inspired project to get completed, and the development team has been periodically releasing their work to show how much progress has been made, . . . → Read More: Controversy over 2nd Mighty No. 9 Funding Campaign?

Controversy over 2nd Mighty No. 9 Funding Campaign? is a post from: GBGames – Thoughts on Indie Game Development

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An Inspiring Indie Story: Team Football’s Licensing Deals

With the World Cup happening this month, there are bound to be some soccer games made to take advantage of the attention it brings. While most will be terrible, and many will be nothing more than “swipe to take a penalty kick” games, a few will be good.

Of course, without the official . . . → Read More: An Inspiring Indie Story: Team Football’s Licensing Deals

An Inspiring Indie Story: Team Football’s Licensing Deals is a post from: GBGames – Thoughts on Indie Game Development

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Advertising Your Game on YouTube

A few years ago, I read that search engine optimization (SEO) wasn’t just a way to make sure Google and Yahoo! can find your website. iTunes is also a search engine, so if you had a podcast, you know where your content needed to be listed.

Similarly, YouTube is a search engine. Are . . . → Read More: Advertising Your Game on YouTube

Advertising Your Game on YouTube is a post from: GBGames – Thoughts on Indie Game Development

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Video of My Talk On The Importance of Purpose, Mission, and Vision

On May 29th, I gave a lunch and learn presentation at StartupCity Des Moines titled Playing the Long Game: The Vital Importance of Purpose, Mission, and Vision to Your Business.

It was a post mortem of sorts. I’m running this business part-time as I have a day job again, but I ran GBGames as . . . → Read More: Video of My Talk On The Importance of Purpose, Mission, and Vision

Video of My Talk On The Importance of Purpose, Mission, and Vision is a post from: GBGames – Thoughts on Indie Game Development

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Reminder: Come to My Lunch and Learn Presentation on May 29th

If you can make it, please come to my Lunch and Learn post mortem about my time running GBGames full-time on Thursday. I hear it will be a good one.

Playing the Long Game: The Vital Importance of Purpose, Mission, and Vision to Your Business Gianfranco Berardi will share the major lessons that can be . . . → Read More: Reminder: Come to My Lunch and Learn Presentation on May 29th

Reminder: Come to My Lunch and Learn Presentation on May 29th is a post from: GBGames – Thoughts on Indie Game Development

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A Recipe for Meaningful Gamification

Gamification has been quite the buzz word for the last few years, although I haven’t seen too much in the headlines recently.

Sebastian Deterding defined gamification as introducing game design elements in non-game contexts in the presentation below:

From Game Design Elements to Gamefulness: Defining “Gamification” from Sebastian Deterding

Deterding has since been . . . → Read More: A Recipe for Meaningful Gamification

A Recipe for Meaningful Gamification is a post from: GBGames – Thoughts on Indie Game Development

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See Me Present at StartupCity Des Moines on May 29th

NOTE: If you couldn’t make it, the presentation is available online.

Des Moines, Iowa has a coworking community called StartupCity Des Moines. It’s a pretty neat place, and there’s a lot of exciting things going on there. It’s the only entrepreneur hub I know of in the area.

Over a month back, I went . . . → Read More: See Me Present at StartupCity Des Moines on May 29th

See Me Present at StartupCity Des Moines on May 29th is a post from: GBGames – Thoughts on Indie Game Development

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Ship on iOS or Android First?

When I talk about making apps for Android, the question I invariably get, occasionally with shock or disdain, is “Why not make apps for the iPhone/iPad/my precious device?”

To be fair, I tend to bias against what’s popular.

But not in an obnoxious way. I not that guy who insists on not having . . . → Read More: Ship on iOS or Android First?

Ship on iOS or Android First? is a post from: GBGames – Thoughts on Indie Game Development

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95% Off for Game Development Course Bundle

A colleague told me about a deal he found online: 95% off for a bundle of game development courses.

After learning how to replicate Flappy Bird and Candy Crush, this bundle will give you an education in developing for both Android and iOS, a beginner’s guide to HTML5 game development, and a quick-start guide to . . . → Read More: 95% Off for Game Development Course Bundle

95% Off for Game Development Course Bundle is a post from: GBGames – Thoughts on Indie Game Development

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A Shameful Game Backlog, or a Glorious Library?

Last week, cliffski once again went on the offensive against the trend of selling games at deeply discounted prices. In We Need to Talk About Unplayed Games, he argued that the constant sales of games results in bad news for everyone.

People buy games based on almost nothing but a screenshot and a low price . . . → Read More: A Shameful Game Backlog, or a Glorious Library?

A Shameful Game Backlog, or a Glorious Library? is a post from: GBGames – Thoughts on Indie Game Development

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Shipping Beats Perfection

Ben Kamens is the lead dev of Khan Academy, the incredible free resource for education, recently explained “shipping beats perfection”, one of the organization’s development principles. It’s good reading, plus has pictures of a smiling dog, so you should go read it.

From their principles page:

Scope features down to their core before getting . . . → Read More: Shipping Beats Perfection

Shipping Beats Perfection is a post from: GBGames – Thoughts on Indie Game Development

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Any Indies in the Reno Area Want to Meet? #isvcon

Next week, I’ll be at . . . → Read More: Any Indies in the Reno Area Want to Meet? #isvcon

Any Indies in the Reno Area Want to Meet? #isvcon is a post from: GBGames – Thoughts on Indie Game Development

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On Free Games, the “Gamer” Label, and the Health of the Game Industry

My friend Gregg Seelhoff wrote a rant recently called You Lost Me at Buy.

He describes a dinner in which another person immediately rejected a game outright because it isn’t free to play.

We live in a world where there are a glut of freely available games, and a lot of them are high quality. . . . → Read More: On Free Games, the “Gamer” Label, and the Health of the Game Industry

On Free Games, the “Gamer” Label, and the Health of the Game Industry is a post from: GBGames – Thoughts on Indie Game Development

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My Sexy and Provocative Stop That Hero! Ad

What do you think of my new racy ad?

Remember, Stop That Hero! is on sexy sale all this week because of my sexy birthday on sexy Friday. Use sexy coupon code BIRTHDAY2013 to get the game for Windows, Mac, and Linux for only a sexy $5.

Sexy.

My Sexy and Provocative Stop . . . → Read More: My Sexy and Provocative Stop That Hero! Ad

My Sexy and Provocative Stop That Hero! Ad is a post from: GBGames – Thoughts on Indie Game Development

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The Stop That Hero! Birthday Sale

My birthday is on Friday.

To celebrate, I think it would be great to spread the news about my strategy game that puts you in the role of the evil villain, Stop That Hero!.

And so I’m having a sale all this week.

It’s still in alpha release, but if you’re . . . → Read More: The Stop That Hero! Birthday Sale

The Stop That Hero! Birthday Sale is a post from: GBGames – Thoughts on Indie Game Development

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Why Should I Compare My Efforts to Yours?

Often people become indie game developers the same way anyone first becomes an entrepreneur.

They fall into it and don’t realize just how big of a job they really have.

It’s one thing to be a hobbyist. You are doing game development for the love of doing it. You make games you want to play, . . . → Read More: Why Should I Compare My Efforts to Yours?

Why Should I Compare My Efforts to Yours? is a post from: GBGames – Thoughts on Indie Game Development

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The Third Ludum Dare October Challenge

Ludum Dare was originally a 48-hour game development competition. Given a theme, you have 48 hours to create an entire game using no pre-existing assets. In recent years it has grown into a huge phenomenon, expanding into a dual-event that occurs three times annually. There are also Mini LDs each month between the major events. . . . → Read More: The Third Ludum Dare October Challenge

The Third Ludum Dare October Challenge is a post from: GBGames – Thoughts on Indie Game Development

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Why Indies Rule: An FTL Purchase Mistake

Years ago, I had a girlfriend who loved The Sims. She had the original game, plus a bunch of expansions. It represented quite a financial investment at a few hundred dollars.

Then she got a Mac when her PC died. Fortunately, The Sims has a Mac port.

Unfortunately, EA didn’t do the Mac . . . → Read More: Why Indies Rule: An FTL Purchase Mistake

Why Indies Rule: An FTL Purchase Mistake is a post from: GBGames – Thoughts on Indie Game Development

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Kickstarter Is For Market Research

Months ago, I wrote about how glad I was that I didn’t create a Kickstarter campaign to help fund Stop That Hero!‘s development. It wasn’t because I didn’t think Kickstarter was a good idea. It was because I didn’t want to do a half-ass campaign as an afterthought.

When Double Fine Studios had . . . → Read More: Kickstarter Is For Market Research

Kickstarter Is For Market Research is a post from: GBGames – Thoughts on Indie Game Development

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See Me At ISVCon Next Month, Plus Registration Discount

From July 13-15 I’ll be in Reno, Nevada, attending ISVCon, a conference for independent software developers and vendors. It’s actually a reboot of the Software Industry Conference (SIC), which the Association of Software Professionals (of which I am currently President) purchased and is hosting for the first time.

I’m not only attending, but . . . → Read More: See Me At ISVCon Next Month, Plus Registration Discount

See Me At ISVCon Next Month, Plus Registration Discount is a post from: GBGames – Thoughts on Indie Game Development

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