Category Archives: Marketing/Business

The Third Ludum Dare October Challenge

Ludum Dare was originally a 48-hour game development competition. Given a theme, you have 48 hours to create an entire game using no pre-existing assets. In recent years it has grown into a huge phenomenon, expanding into a dual-event that occurs three times annually. There are also Mini LDs each month between the major events. . . . → Read More: The Third Ludum Dare October Challenge

The Third Ludum Dare October Challenge is a post from: GBGames – Thoughts on Indie Game Development

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Why Indies Rule: An FTL Purchase Mistake

Years ago, I had a girlfriend who loved The Sims. She had the original game, plus a bunch of expansions. It represented quite a financial investment at a few hundred dollars.

Then she got a Mac when her PC died. Fortunately, The Sims has a Mac port.

Unfortunately, EA didn’t do the Mac . . . → Read More: Why Indies Rule: An FTL Purchase Mistake

Why Indies Rule: An FTL Purchase Mistake is a post from: GBGames – Thoughts on Indie Game Development

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Kickstarter Is For Market Research

Months ago, I wrote about how glad I was that I didn’t create a Kickstarter campaign to help fund Stop That Hero!‘s development. It wasn’t because I didn’t think Kickstarter was a good idea. It was because I didn’t want to do a half-ass campaign as an afterthought.

When Double Fine Studios had . . . → Read More: Kickstarter Is For Market Research

Kickstarter Is For Market Research is a post from: GBGames – Thoughts on Indie Game Development

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See Me At ISVCon Next Month, Plus Registration Discount

From July 13-15 I’ll be in Reno, Nevada, attending ISVCon, a conference for independent software developers and vendors. It’s actually a reboot of the Software Industry Conference (SIC), which the Association of Software Professionals (of which I am currently President) purchased and is hosting for the first time.

I’m not only attending, but . . . → Read More: See Me At ISVCon Next Month, Plus Registration Discount

See Me At ISVCon Next Month, Plus Registration Discount is a post from: GBGames – Thoughts on Indie Game Development

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Sell More Software with the Software Marketing Glossary

As an independent game developer, I’m always interested in learning not only how to better make games but also how to better market and sell them.

One great online resource I’ve found is the Software Marketing Glossary. It’s full of ideas to help indie game developers sell more software.

That link takes you . . . → Read More: Sell More Software with the Software Marketing Glossary

Sell More Software with the Software Marketing Glossary is a post from: GBGames – Thoughts on Indie Game Development

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Why I’m Glad I Didn’t Try to Create a Kickstarter Campaign

Before Double Fine had their really successful campaign and seemingly everyone thought Kickstarter was suddenly this brilliant way to raise money for indie games, I looked into it.

As development continued on Stop That Hero!, I worried about continuing to fund it with my savings before I actually ran out. I was aware of . . . → Read More: Why I’m Glad I Didn’t Try to Create a Kickstarter Campaign

Why I’m Glad I Didn’t Try to Create a Kickstarter Campaign is a post from: GBGames – Thoughts on Indie Game Development

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I Need to Prepare for Anniversaries Better

Today marks six years since GBGames, LLC was officially formed.

Since last year’s anniversary post, I hit a major milestone.

I had my first sale.

My casual strategy game Stop That Hero! is available for GNU/Linux, Mac OS X, and Windows. When I released the initial alpha in December, I had little idea of . . . → Read More: I Need to Prepare for Anniversaries Better

I Need to Prepare for Anniversaries Better is a post from: GBGames – Thoughts on Indie Game Development

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GDC Badge Pro Tips

While I won’t be going to the Game Developers Conference this year, I thought I would share some tips for making the most of your GDC 2012 badge and holder. These tips are especially important for people who will be attending their first GDC, such as some of the fantastic students I met when I . . . → Read More: GDC Badge Pro Tips

GDC Badge Pro Tips is a post from: GBGames – Thoughts on Indie Game Development

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Hear Me Speak Live at the University of Iowa

I’ll be part of a group of game developers talking to students at University of Iowa on Friday, February 24th, 2012.

Where: Room 240 of Art Building West, Iowa City, IA

When: 4PM

Other speakers include people from Glass Cannon Games, Zach Ellsbury of Seraphic Software, iOS developer Karl Becker, and P.J. Lorenz, organizer . . . → Read More: Hear Me Speak Live at the University of Iowa

Hear Me Speak Live at the University of Iowa is a post from: GBGames – Thoughts on Indie Game Development

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Filling a No-longer-served Niche

Jeff Vogel of Spiderweb Software wrote about being an indie game bottom feeder. He breaks it down into a few principles.

Stop worrying about piracy and worry about being a person your customers want to support

He talks about coming to terms with the fact that piracy happens. Interestingly, he finds the best way . . . → Read More: Filling a No-longer-served Niche

Filling a No-longer-served Niche is a post from: GBGames – Thoughts on Indie Game Development

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An Online Conference You Can Attend #AltDevConf

If you’re not familiar with AltDevBlogADay, you should be. Each day, a game developer posts on a variety of game development topics. There’s a huge backlog of content there now, and while the recent redesign has made it difficult to find the category you want (you have to click on a post to see only . . . → Read More: An Online Conference You Can Attend #AltDevConf

An Online Conference You Can Attend #AltDevConf is a post from: GBGames – Thoughts on Indie Game Development

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Linux Game Publishing CEO Steps Down

Yesterday, I woke up to an email saying that Michael Simms is stepping down after 10 years of running Linux Game Publishing and Tux Games.

Wow, 10 years! That’s a lot of enthusiasm and work, and unfortunately it takes its toll:

It took me some months to notice what was going on, and even longer . . . → Read More: Linux Game Publishing CEO Steps Down

Linux Game Publishing CEO Steps Down is a post from: GBGames – Thoughts on Indie Game Development

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Is Asking Customers to Pre-order a Bad Thing?

A month ago, there was a post on Reddit asking what people thought about indie developers asking for money up front.

Some people are fine if they get a good quality playable build for pre-ordering, but no one seemed to be happy with the idea of funding basic engine development. It seems the general . . . → Read More: Is Asking Customers to Pre-order a Bad Thing?

Is Asking Customers to Pre-order a Bad Thing? is a post from: GBGames – Thoughts on Indie Game Development

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My Offsite Backup Solutions

To go along with my last post on indie maintenance and disaster plans, I’d like to mention how I currently back up my important data.

Local Backups

I have two active computers. My main development machine is my currently dying laptop. My desktop has a backup of my laptop’s data. Using rsync and SSH, . . . → Read More: My Offsite Backup Solutions

My Offsite Backup Solutions is a post from: GBGames – Thoughts on Indie Game Development

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Indie Maintenance and Disaster Plans

My Dell Precision M90, which has been running like a champ for more than half a decade despite my cats’ attempts to get their fur clogged in its fans, is finally dying. I’ve been seeing graphical glitches for some time, but I’ve been able to continue working, and the glitches eventually go away. Except when . . . → Read More: Indie Maintenance and Disaster Plans

Indie Maintenance and Disaster Plans is a post from: GBGames – Thoughts on Indie Game Development

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Reviewed: 2011; Previewed: Next Year

Welcome to 2012! I hope you enjoy your stay!

How was the last year for you? Mine was a mixed bag.

First, the good:

I went to the Game Developers Conference for the first time, meeting and hobnobbing with the best and brightest of the game industry. GDC was a blast! I got engaged . . . → Read More: Reviewed: 2011; Previewed: Next Year

Reviewed: 2011; Previewed: Next Year is a post from: GBGames – Thoughts on Indie Game Development

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Getting Used to Accepting Payments

According to my git repository, yesterday was the one-year anniversary of the start of my first major commerical game project, Stop That Hero!.

I’m not celebrating because it’s not a good milestone to hit. I didn’t know how long it would be to take the Ludum Dare #18 prototype and make it into a . . . → Read More: Getting Used to Accepting Payments

Getting Used to Accepting Payments is a post from: GBGames – Thoughts on Indie Game Development

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Should Indies Make Bigger Games?

I’ve been participating in the Indie Indie Conversation on YouTube with other full-time indie game developers. We upload 3 minute videos at a time (although some are a bit longer) and have a discussion about all sorts of topics related to being an indie, such as technical struggles, the need to explicitly make time for . . . → Read More: Should Indies Make Bigger Games?

Should Indies Make Bigger Games? is a post from: GBGames – Thoughts on Indie Game Development

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The Importance of Speed

At GDC, I heard a lot of conflicting advice.

Dan Cook suggested a broad portfolio to reduce risk, for instance, while other developers talked about focusing your energies on a single project or genre.

Whatever any one indie said, the one thing everyone seemed to agree upon was the importance of speed.

Dan Cook has written about . . . → Read More: The Importance of Speed Continue reading

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Happy Anniversary, GBGames!

It’s been five years since I first formed an LLC. Last year’s anniversary post mentioned that I was not happy with the previous four years of part-time progress and hinted at what I planned to do about it.

A few months later, I was a full-time indie game developer.

And I wish I had something exciting to post . . . → Read More: Happy Anniversary, GBGames! Continue reading

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