Category Archives: Ludumdare

Phat JS Demo

Here’s something different. Hey! This should be an iFrame. Go disable your adblock (or whitelist my website) Been working on the HTML5 side of my library code, and I kinda made this little demo for fun. Music is Garth Knight’s track Activate the Cage. Ludum Dare 30 is this weekend. Hoo boy! Running that crazyfest […] Continue reading

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Ludum Dare 29 – In the Black – Post Mortem

Background I had the distinct joy of participating in Ludum Dare 29 this past weekend! It was my 6th year doing so and I had a really great experience. The theme was Beneath the Surface and I made a game called In the Black–which ended up being very different from the kind of games I’ve made […] Continue reading

Posted in banjo, games, ld29, Ludumdare, Postmortem | Comments Off

Hello 2014. The year of #MRK. Plus a 2013 retrospective

Time to start the year right. After much folley and a good chunk of contract work last year, I started working on a new project. Some of the early-most efforts can be seen in the Quack tech demo video. No gameplay to see there, but you can see one of my prouder achievements in action: […] Continue reading

Posted in Ludumdare, MRK, Technobabble | Comments Off

BEARly SEASONed

I made a minigame over the past 24-some hours. It’s about a bear, and you eat things. Do what the bear says. Click the image above. Bears. Continue reading

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Nook and Emscripten: A technical look at C++ GameDev in the Browser

I run an online game-jam event called Ludum Dare, and this past weekend I got together with a friend (Derek Laufman of Halfbot) and we made a game. What did we make? A platformer about size. The game was created over a period 72 hours. Somehow, amazing to me, we managed to pull it together [...] Continue reading

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Aether

Another Ludum Dare is over, number 23 to be precise, and my game is submitted. It’s called “Aether” and is a mix of an explorer platformer and missile command, where you have to run through a landscape to reach a mountain with a secret weapon, while at the same time fighting off alien spacecraft. You [...] Continue reading

Posted in aether, Flash, ld23, ld48, Ludum Dare, Ludumdare | Comments Off

Ludum Dare Prototyping

I wont talk too much about how Ludum Dare itself went, as I’ve already done that over here. But in addition to running the event, I participated for the first time in a long time. The theme was “Alone“, which I find funny given the title of my game. Could I not enter? About a [...]

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Posted in Alone, The, Ludumdare, The Demake | Comments Off

play ‘Nyan Nyan Stack’

Over the weekend I worked on a game for Ludumdare 22 on the theme of ‘Alone’.  The original upload had some critical bugs, but I’ve fixed that now and made it available on Mac and browser too. Play it here, or download it from the L… Continue reading

Posted in development, finished games, Ludumdare | Comments Off

Halloween pumpkin juggling published to intel appup

So it looks like the little Halloween game we made has been published on the intel appup store.It is listed here:http://www.appup.com/applications/applications-Halloween+Pumpkin+Juggling Continue reading

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Getting into the Samsung store

So, I registered for the Samsung app store ‘thingy’ the other day.Samsung have a number of platforms themselves, not just one platform.  Including Bada, Android, Tizen, and windows mobile 7.  They have tablets, TVs, laptops, mobile phones… … Continue reading

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Android developer store, problem. No problem.

So, I’ve got my app working on Android.  It’s not even all that slow.  Ok, it is a little slow.  However the new webkit upgrade in Android 4.0 should get it going fast.  Note that Android 4.0 has approximately 0% of the android user… Continue reading

Posted in android, app, chrome, games, google, Intel, javascript, Ludumdare | Comments Off

notes on chome, and android.

One thing I forgot to mention was that my flash sound for chrome did not work after uploading to the chrome web store.  I made the change at the last minute to use flash for sound, because chrome sound was bad for me.  Of course, a change mad… Continue reading

Posted in android, app, chrome, games, google, Intel, javascript, Ludumdare | Comments Off

beta testing intel appup apps

So, I’ve been going around in circles the last few days with the validation our app on the intel appup store.The support people escalated my request, and it looks like they have fixed a problem with the validation program.  It looks like their aut… Continue reading

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‘Halloween Juggling Pumpkin’ published to the chrome web store… I think.

Well, I clicked the publish button, and it seems the ‘Halloween Juggling Pumpkin’ app has been published to the chrome web store.  I’m quite happy that it is up!Here is a screen shot of the menu screen. Well, that wasn’t too hard to do after all…. Continue reading

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encapsulator app ‘binary validation failed’ no other details.

Just got a rejection notice for my intel appup app, with ‘binary validation failed’.  There were no other details, which seems to be typical for this program.I’ve sent them some messages for more information, so I’m expecting a few days of waiting… Continue reading

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chrome audio sucks

Chrome Audio is worse than firefox, safari, and internet explorer Audio.There are cracks, pops, and sounds cut short.  It seems there’s also not many sounds that can be played at once.Luckily I can use jquery.shitsound and soundmanager2 to prefer … Continue reading

Posted in app, audio, chrome, games, javascript, Ludumdare, pygame, python | Comments Off

export scripts for app

So today I’ve been writing a couple of export scripts for my October challenge apps.I set the config in the main html file using html5 data attributes.  Then read that config on app startup.  This seems like a fairly easy way to customise the… Continue reading

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Signed my app with certificate, and submitted for validation again.

So, I managed to sign my app and submit it for validation on the appup store.
It took at bit of messing around, converting certificates, and installing lots of microsoft software, but eventually got my msi signed, and submitted to the store.
That made me happy.  Now I’m off to drink wine!

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Intel appup progress. Got certificate, looking forward to webkit upgrade.

Well, some good news on the intel appup front.I finally managed to get my certificate, so I should be able to now sign my apps to upload.  Unfortunately I used firefox to download the certificate, which means that I need to convert files in orde… Continue reading

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chrome web store

We’ve started to look into distributing our app via the chrome web store.I’ve signed up for a developer account, and started reading the documentation on how to publish apps.  So far it has been easy.  All of their forms have worked, an… Continue reading

Posted in app, chrome, games, javascript, Ludumdare, pygame, python, store | Comments Off