Category Archives: iphone

Dynamite Jack: The Settings stats post-mortem

Hey, a few months ago I read a post by Andy Moore about the value of music in games where he did some stats recording on games to discover how often audio was muted, etc. I decided to do something similar for Dynamite Jack. The following are the results I got from the paid iOS [...] Continue reading

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From 0 to iCade in 3 hours 16 minutes

Hey, 1. The Arrival and Assembly (30 min) So my iCade arrived at 2:58pm today. It took me 30 minutes to unbox the parts and put the whole thing together with a hex-screwdriver. The completed item looks 110% win!!! There are tons of detailed unboxing guides on the internet, so I’ll just give you a [...] Continue reading

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The Exterminator – game for charity comes to App Store!

Phil Hassey from Galcon-land here. A game I developed with five teens for charity just went live on the App Store! The game is an effort to help raise the $200,000 needed to get the down payment to buy a building for a local community outreach center in Rye, CO. The game is called “The [...] Continue reading

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Transitioning to Xcode 4.0.x

I’m working on a new game project that I’m hoping to release sometime in the next month or so! I’m taking a break from Dynamite to do something a bit more wacky For these posts I’m going to be referring to my project as “mygame” since I’m not ready to announce the name of this [...] Continue reading

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Robot Wants Kitty for iPhone (and other news!)

Hey, so a friend of mine made this awesome flash game called Robot Wants Kitty .. and then that game got ported to the iPhone / iPod touch. And the port is even BETTER than the original! I’m going to say right here right now that you should buy this iPhone game immediately! It’s $0.99, [...] Continue reading

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Galcon Fusion comes to Mac App Store and Mega-Sale!!

Hey, Galcon Fusion is available now on the Mac App Store at the amazing launch price of 99c – that’s 90% off the regular desktop price! I’m also doing a Mega-Sale across many of the other versions of Galcon! Be part of the “Galcon Community Rejuvenation Project” and help get the word out about this [...] Continue reading

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2010: Phil’s picks

I’m a pretty avid toucharcade reader, and I got inspired by the staff picks posts to do one of my own. In the past decade I haven’t been much of a gamer, but I think in this past year I’ve really begun to game much more consistently. I think the introduction of the iPad was [...] Continue reading

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Two Thousand Ten and Beyond!

Sitting here on the first day of 2011 I found it rewarding to revisit what I was able to accomplish this past year. A year is such a long time that I often forget all the projects that I’ve worked on. As the year winds down I tend to find myself wishing that I had [...] Continue reading

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Galcon: now with retina display, multi-tasking, and bug fixes.

I’ve updated Galcon, Galcon Labs, and Galcon Lite for the iPhone / iPod touch with retina display support and multi-tasking support. I’ve also updated Galcon Fusion on the iPad with multitasking support. Now you can play more than one game of Galcon at a time! I’ve also updated the desktop version of Galcon Fusion with [...] Continue reading

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iphone web app development, from the trenches.

Dear reader,I joined the iOS web developers for adventure and a chance to see the world but instead I am working in a mud hole, freezing my arse off, with a constant fear of death. I am writing this note in hope that it makes it out of the trenches. … Continue reading

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iphone web app development, from the trenches.

Dear reader,I joined the iOS web developers for adventure and a chance to see the world but instead I am working in a mud hole, freezing my arse off, with a constant fear of death. I am writing this note in hope that it makes it out of the trenches. … Continue reading

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Bockini Tournament Oct. 3 & New game development blog!

Bockini Tournament Oct. 3 This iPhone / Android tournament will be an individual tournament, broken down into two game modes – 2v2 and FFA. We will be organizing groups of 4 for the FFA round, you will play 5 games total. For each win, you receive 3 points to your grand total. The next round [...] Continue reading

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Galcon Labs FREE – This Weekend Only!!

Hey, As part of the “Community Restoration and Rejuvenation Act” I’ve changed the price of Galcon Labs for the iPhone to FREE for the weekend! This is a great opportunity for you to get all your friends in on the Galcon multi-player frenzy! So Go GO GO! Twitter about it! Facebook about it! Email about [...] Continue reading

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2 years of iPhone Galcon!

Hey,
To celebrate two crazy years of iPhone Galcon, I’m putting the game on sale for $1! If you don’t have it already, or have friends who haven’t gotten it .. well .. get it now!
Here’s a recap of where we’ve been over the last two years:
Early in development – June 2008

Original menus – June [...] Continue reading

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Tumbledrop 1.1 submitted – 20 new levels!

I’ve just submitted Tumbledrop 1.1 to the App Store! This adds 20 new levels, and 40 new medals. It also fixes a lot of bugs, so it’s something of a milestone for me. It’s been great to have received feedback on the original release, and I’ve been working hard to make new and interesting level [...] Continue reading

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Levelheaded for iPhone

For over a year now I’ve been wanting to start writing games for the iPhone and iPod Touch — in mid-February I was finally seized by the bug and sat down to figure it all out. The learning curve was… Continue reading

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FEAR THE PANDA

Yeah, you better …

This image represents the last few days of work.  I have ported some 3000 lines of python code to tinypyC++ code.  Fear it.
-Phil

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Robot Reaction now available on iPhone

My Flash game Robot Reaction is now available for the iPhone and iPod Touch. You can play the free Flash version of the iPhone game at robotreaction.com and buy the game for 99 cents in the App Store. I worked on the iPhone version in collaboration with One App At A Time. The goal is [...] Continue reading

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Tumbledrop iPhone submitted to the App Store

Tumbledrop iPhone has now been submitted to the App Store! I’ll be sure to let you know when it gets approved, but I’m pretty excited!
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Seahorse Adventures – Loading TGAs (and more)

Here’s a screenshot.  This is my Ubuntu desktop of my work on a new iPhone game.  Take a look at it nice and big.  Below I’ll explain all of what is going on …

In short, I’m working on porting my pyweek#3 team entry to the iPhone.  Here’s the details:

Top left, you see Kate, my text [...] Continue reading

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