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Meta
Category Archives: gamedev
Drag Postmortem
I had originally planned on collaborating with a friend on the Ludum Dare 26 Jam, however, plans started to fall apart Friday morning when my sister went into labor. Long story short, the baby was born later that evening, and along with other family commitments, took up most of the weekend. On Sunday I was [...] Continue reading
LS-MAN v1 Postmortem
The game started as an entry to the Ludum Dare competition over a month ago with the theme “You Are The Villain.” I completed a reverse-Pacman game where you controlled the ghosts in order to trap Pacman and keep him from gobbling up your pellets. There was very little AI in it. I have a [...] Continue reading
One Game A Month: January – LS-MAN Submitted
It’s not perfect, and there certainly are bugs to be found (especially with the path-following code) but it’s well-done enough for me to call it a finished game. It’s a game with a beginning, a middle and an end. I think this is a great success. LS-MAN is a reverse-Pacman game where you control the [...] Continue reading
Freemium – my take: design for maximum enjoyment first
There have been a ton of posts about game design and ethics lately relating to freemium. Here’s my take. I don’t really think there is ethics so much in if you make a freemium game with random drops or checklists or whatever or not. I think those are game elements that some users REALLY LOVE [...] Continue reading
A Purpose for Code Paintings and a Larger Project
I’ve decided to ditch libPainting in favor of doing code paintings free-form. Defining the interface that strictly wasn’t the best way to go about the idea.I will be working on a large action RPG project which will likely take a very long time. I’ll po… Continue reading
Posted in code paintings, gamedev, upcoming projects
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Flip-Flopping Between Projects – A Mini-LD Warmup
I noticed that this month’s Mini-LD has been announced, and the theme along with it. (Normally, the theme isn’t announced until the event has begun, but this month’s host is very laid back about the whole thing)
The theme this time is “Greatest Fear”,… Continue reading
Posted in gamedev, kongregate, ld48, miniLD, project
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Flip-Flopping Between Projects – A Mini-LD Warmup
I noticed that this month’s Mini-LD has been announced, and the theme along with it. (Normally, the theme isn’t announced until the event has begun, but this month’s host is very laid back about the whole thing)The theme this time is “Greatest Fear”, a… Continue reading
Posted in gamedev, kongregate, ld48, miniLD, project
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Arthropod – A Change of Language and Title
Still going on the idea of doing an Alien Breed clone, I’m going to try AS3 and FlashPunk again.I’ll be calling it “Flash Breed”, but the basic concept remains the same.It will also have some character customization, and because I’m doing it in AS3 (IE… Continue reading
Posted in flashbreed, gamedev, indie, kongregate
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Arthropod – A Change of Language and Title
Still going on the idea of doing an Alien Breed clone, I’m going to try AS3 and FlashPunk again.
I’ll be calling it “Flash Breed”, but the basic concept remains the same.
It will also have some character customization, and because I’m doing it in AS3… Continue reading
Posted in flashbreed, gamedev, indie, kongregate
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I need an artist plus some sort of poll.
Does anyone know where I can dig one up? I’m going to have to make a few of those dreaded help wanted posts. Maybe a video series will help attract one or two, who knows? Well, actually, that’s exactly why I would make one, except that I sound like an idiot. I should write scripts [...] Continue reading
Posted in gamedev
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A Small Project: Little Robo
I have decided that since I’m taking time off from working on Cherry, that I want to work on a small project.My concept is a single-screen small platforming game titled “Little Robo”The game will be about a small robot that has to fight his way through… Continue reading
A Small Project: Little Robo
I have decided that since I’m taking time off from working on Cherry, that I want to work on a small project.
My concept is a single-screen small platforming game titled “Little Robo”
The game will be about a small robot that has to fight his way thro… Continue reading
Ludum Dare 2010 Keynote (starring Cuzco the Goat!!!)
See the Ludum Dare 2010 Keynote:
Inviting all python game-devs! Even if this notice is coming too late, we’ve got a compo coming in August, December, and mini-compos every month! Just check out the website and join the fun!
-Phil
Posted in gamedev, pygame, python, Uncategorized
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Galcon Fusion for the iPad
So Galcon Fusion is available for the iPad.
Here’s a bit of tech stuff for ya! The port itself took about 3 days. If you check out the screenshots, you can see I letterboxed the desktop version of Galcon Fusion, and used that extra area to put the iPad specific controls (the pause button, [...] Continue reading
Posted in development, Galcon, gamedev, python
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Guide to finding Phil at GDC
Hey,
So I’m going to be at GDC .. all week! Here’s how to find me .. look for this guy:
I’m going to be speaking during the iPhone Summit about multi-player games. Check out the talk listing here. I’ve been slaving away at the talk all this past week, and I think it’s come out pretty [...] Continue reading
Posted in gamedev
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The Galcon Fusion beta testers rocked
“Yay, it’s finally here! Check out Galcon Fusion today! We’ve got a free demo and it works on Windows, Mac OS X, Linux, and Steam! It features some crazy nice hi-res graphics and soundtrack. And epic multi-player battles like you’ve never seen ‘em before! Have fun!” <– marketing blurb
Okay, for some dev thoughts. [...] Continue reading
Posted in bugs, development, Galcon, gamedev, python
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Galcon Fusion announced – Finally!
Hey,
So, I’m finally announcing Galcon Fusion to the world. Fusion is a port of iPhone Galcon + Galcon Labs to the desktop. This time with hi-def graphics and a full interactive soundtrack. It’s going to be coming to Steam and direct on my website on Feb. 11. Users who supported me when I was first starting [...] Continue reading
Posted in biz, development, Galcon, gamedev
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Terrain Tuesday
I don’t know if I’ll be doing a post about my terrain editor every Tuesday, though that would be nice, but it seemed like a good idea for today, at any rate. For those of you whose time zone is such that it is not Tuesday at time of this writing… that’s a shame. But! [...]
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Posted in Canyon Editor, development, gamedev, games, terrain
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Seahorse Adventures – Loading TGAs (and more)
Here’s a screenshot. This is my Ubuntu desktop of my work on a new iPhone game. Take a look at it nice and big. Below I’ll explain all of what is going on …
In short, I’m working on porting my pyweek#3 team entry to the iPhone. Here’s the details:
Top left, you see Kate, my text [...] Continue reading