-
Archives
- May 2013
- April 2013
- March 2013
- February 2013
- January 2013
- December 2012
- November 2012
- October 2012
- September 2012
- August 2012
- July 2012
- June 2012
- May 2012
- April 2012
- March 2012
- February 2012
- January 2012
- December 2011
- November 2011
- October 2011
- September 2011
- August 2011
- July 2011
- June 2011
- May 2011
- April 2011
- March 2011
- February 2011
- January 2011
- December 2010
- November 2010
- October 2010
- September 2010
- August 2010
- July 2010
- June 2010
- May 2010
- April 2010
- March 2010
- February 2010
- January 2010
- December 2009
- November 2009
- October 2009
- September 2009
- August 2009
- July 2009
- June 2009
- May 2009
- April 2009
- March 2009
- February 2009
- January 2009
- December 2008
- November 2008
- October 2008
- September 2008
- August 2008
- July 2008
- June 2008
- May 2008
- April 2008
- March 2008
- February 2008
- January 2008
- December 2007
- November 2007
- October 2007
- September 2007
- August 2007
- July 2007
- June 2007
- May 2007
- April 2007
- March 2007
- February 2007
- January 2007
- December 2006
- October 2006
- September 2006
- August 2006
- July 2006
- June 2006
- May 2006
- March 2006
- February 2006
- January 2006
- December 2005
- November 2005
- October 2005
- September 2005
- August 2005
- July 2005
- May 2005
- April 2005
-
Meta
Category Archives: Game Progress
Progress snippet
Hello!
Ludum Dare 21 has started yesterday. Unfortunately I’m not participating but that doesn’t mean I won’t be doing anything this weekend!
For the last month or two I’ve been working on my game engine. My little baby Litterbox has it’s third rew… Continue reading
Posted in Game Art, game dev, Game Progress, Litterbox
Comments Off
Small engine update
Hello!
Sorry for the complete lack of updates (in case anyone reads this blog) but I’ve been dead busy with real life, most notably with my university and finding money to live. But never mind that.
I have made a little upgrade in my engine, namely: it… Continue reading
Posted in El Poho, game dev, Game Progress, Litterbox, programming
Comments Off
Small engine update
Hello!Sorry for the complete lack of updates (in case anyone reads this blog) but I’ve been dead busy with real life, most notably with my university and finding money to live. But never mind that.I have made a little upgrade in my engine, namely: it n… Continue reading
Posted in El Poho, game dev, Game Progress, Litterbox, programming
Comments Off
Not only procrastinating
Hello!
It’s been quite some time since my last update and as crazy as it seems I didn’t spend all this time sitting on my butt and farting. Only mostly.
Yeah, college life is difficult, when you’re not studying for finals you’re looking for a job, or a… Continue reading
Posted in game dev, Game Progress, Litterbox, programming
Comments Off
Not only procrastinating
Hello!It’s been quite some time since my last update and as crazy as it seems I didn’t spend all this time sitting on my butt and farting. Only mostly.Yeah, college life is difficult, when you’re not studying for finals you’re looking for a job, or a p… Continue reading
Posted in game dev, Game Progress, Litterbox, programming
Comments Off
Progress on the Cricket game [post nr 3]
Hello! Long time no see, eh?
In the last few days I’ve been concentrating more on the artsy side of me, this was fortified with Chiustream. “What is chiustream?” You may ask. Well, chiustream is a video stream every friday at 22:00 GMT created by the a… Continue reading
Posted in game dev, Game Progress, programming
Comments Off
Progress on the Cricket game [post nr 3]
Hello! Long time no see, eh?In the last few days I’ve been concentrating more on the artsy side of me, this was fortified with Chiustream. “What is chiustream?” You may ask. Well, chiustream is a video stream every friday at 22:00 GMT created by the aw… Continue reading
Posted in game dev, Game Progress, programming
Comments Off
Progress on the Cricket game [post nr 2]
So things are going quite faster than I expected them to do. It’s a shame I’ll have to put the my cricket game aside for the miniLD this weekend.Anyway, here’s what’s new:I finally added jumping, proper jumping with raytracing to make sure you don’t fl… Continue reading
Posted in game dev, Game Progress
Comments Off
Progress on the Cricket game [post nr 1]
An average programmer can write an entire program in a week. Unfortunately I’m not an average programmer and I take incredibly long amounts of time to write the simplest things. Main reason for the slow progress is not having much motivation therefore … Continue reading
Posted in game dev, Game Progress, programming
Comments Off