Category Archives: development

Minerbot 2: Another new direction, potential new name

I’ve been busy with school, jobs, other projects for a while now. I’ll continue to be busy, too, but I thought I’d take a little time to outline where I hope to take Minerbot 2. First of all, the game’s undergoing another remake, this time in Haxe. This way, there’s a good chance of an [...] Continue reading

Posted in development, games, Minerbot | Comments Off

Simple Object Orientation in Lua

Lua is not object oriented… But some people like it, and it has some advantages…
I decided to use a simple form of it on my project, it does not support multiple inheritance and many other features, it was made to be very, very simple, only… Continue reading

Posted in development, Game Technology, tutorial | Comments Off

Dynamite Jack: Component Object model

I’m gonna dig into some of the tech behind Dynamite Jack, so hold onto your seats. So, a lot of devs are into Component Object game design. That article is by a friend of mine who goes into a good overview of a lot about the model. Anyway, you could probably spend all day reading [...] Continue reading

Posted in C++, development, dynamitejack | Comments Off

Big Announcements!

I should apologize for the relative lack of updates this past March. I’ve been really busy looking after not one, but two big projects, each of which should be appearing in full in the coming months. I’m already certain you want to hear about them, and because you asked so nicely, I’ll tell you. Musagi: Conflict [...] Continue reading

Posted in development, games, Independent film, Musagi, RainSaver | Comments Off

7DRL – Not finished, but not abandoned.

I wasn’t able to finished the 7DRL challenge on time, but I’ve been really pleased with how my game is looking and feeling. I’ve decided to keep working on it. I feel as though many of the major problems with the project are behind me, and I can now push forward with getting the guts [...] Continue reading

Posted in development | Comments Off

How to create and play IVF / VP8 / WebM / libvpx video in OpenGL

Disclaimer: this tutorial covers how to render IVF / VP8 / libvpx video in an OpenGL libSDL / SDL window. IVF video only includes video, not audio. For game developers, it’s trivial to play audio via their own audio system. So you’ll have two files per movie “movie.ivf” and “movie.ogg” or whatever. As an exercise [...] Continue reading

Posted in C++, development | Comments Off

play ‘Nyan Nyan Stack’

Over the weekend I worked on a game for Ludumdare 22 on the theme of ‘Alone’.  The original upload had some critical bugs, but I’ve fixed that now and made it available on Mac and browser too. Play it here, or download it from the L… Continue reading

Posted in development, finished games, Ludumdare | Comments Off

Ludumdare 22: ‘Alone’

I just finished day one of Ludumdare, on the theme of ‘Alone’. I decided to go for something modest, and so far I’m pleased with how it’s coming together. I’ll have to see which mechanics I can nail down early tomorrow, and fix a few bugs, so I’ve got some time for level design and [...] Continue reading

Posted in development, game design | Comments Off

Going dark

Busy rigging up characters for Bugle. The characters are 3D models rendered with a fake 2D style. Decided to change my approach to Bugle entirely, and I’ve basically ‘gone dark’ on updates. Based upon feedback, I’ve cancelled the original development diary, but instead I’ll do some regular in-progress gameplay videos and images. I won’t do [...] Continue reading

Posted in development, project bugle | Comments Off

Friday latte & progress

Sorry for the lack of updates on this project! I’ve had a slew of tech problems recently, from software to hardware and it’s generally been slowing me down. I recorded a video blog, but it came out blurry, so I’ll have to try again soon! I got the iPhone 4S last week! I really love [...] Continue reading

Posted in development | Comments Off

Saturday puzzle fun

I thought of an idea for a puzzle game this morning, and I was able to do an implementation. I’m trying to decide how to design levels, as doing it manually is prone to errors, but automated systems are a bit out of my comfort zone.
It’s Saturday, so I’m mostly taking it easy and [...] Continue reading

Posted in development, game design, Life | Comments Off

Tough decisions, interesting beginnings

So, if you’ve been following this blog for a while (like a year) you might recall last year’s “October Challenge” game called “Stealth Target” that I attempted to release as a paid beta game, which I then issued refunds for and then made a few vague efforts to revive and .. well .. I mean, [...] Continue reading

Posted in crazy, development | Comments Off

Vectrr

I spent much of this weekend playing around with Vectors. I had a lot of fun, and I’d like to bring this together.
Continue reading

Posted in development, game design | Comments Off

A message

I’ll be sharing a journey with everyone soon!
Continue reading

Posted in development | Comments Off

From 0 to iCade in 3 hours 16 minutes

Hey, 1. The Arrival and Assembly (30 min) So my iCade arrived at 2:58pm today. It took me 30 minutes to unbox the parts and put the whole thing together with a hex-screwdriver. The completed item looks 110% win!!! There are tons of detailed unboxing guides on the internet, so I’ll just give you a [...] Continue reading

Posted in development, iphone | Comments Off

Sharing is caring, and scaring.

Today I shared some source code for the first time.
It’s very simple, and many  people I know could write something better in a few minutes, but I know that it’s something I would have found useful in the past. I remember chatting with Eskil Steenberg about the reasons to release code, and my come away [...] Continue reading

Posted in development | Comments Off

Verterum v1.2 Update

The version 1.2 update to Verterum for Windows Phone 7 is now available. Among other things, this update takes steps toward boosting the rendering efficiency, and improves the trial version features, based on some of the feedback I had received. That’s not all of the new items in this update, though – full list below: Improved Menu [...] Continue reading

Posted in development, games, Verterum, Windows Phone 7 | Comments Off

Tigjam UK 5! July 15-17

We have another Tigjam UK! It’s at CB2 Bistro as ever, and it starts today! Are you coming along?
I’m away in Portsmouth today, but I’ll be there tomorrow. See you there!
Continue reading

Posted in development, Jam | Comments Off

Using Playtomic Analytics In Your Flash Games

Playtomic is a free game analytics service I have been using in my Flash games for almost two years now. It provides a real time tracking platform not only for Flash games, but also for games made with HTML5, iOS, and Unity. Playtomic is a great way to understand how playertesters are playing your games [...] Continue reading

Posted in analytics, as3, data, demo, development, Flash, games, leaderboards, level, playtomic, services, sharing, source, tracking, Tutorials | Comments Off

Testing camera by playing Skykid

I just bought a new camera which handles 1080p (although this video is only 720p). I tested with Skykid on my arcade cab. I’m very tempted to do some ‘vlog’ videos for my game development and talking to other indies. I’ll try to take some video at the next cambridge Jam event, so let [...] Continue reading

Posted in development | Comments Off