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Meta
Category Archives: Coding
Microsoft Loves #1GAM
So I’ve got some awesome news about OneGameAMonth. Let this be a lesson in the [...] Continue reading
Run for Elise – html5 platformer
Run for Elise is an HTML5 platformer prototype more than it is a polished game. [...] Continue reading
Run for Elise – html5 platformer
Run for Elise is an HTML5 platformer prototype more than it is a polished game. [...] Continue reading
One Game A Month
OneGameAMonth is now live! With over 4000 gamedevs taking part, I’m very proud to say [...] Continue reading
One Game A Month
OneGameAMonth is now live! With over 4000 gamedevs taking part, I’m very proud to say [...] Continue reading
Pathos – a puzzle strategy game
This weekend was Ludum Dare 25, a 48-hour game jam. The theme was “you are [...] Continue reading
12 games in 12 months
My new year’s resolution this year was a game development challenge. To make 12 games [...] Continue reading
Mars Orbital – space platformer
Each year, Ludum Dare issues a month-long challenge to game developers: make a game and [...] Continue reading
Video: October Challenge
Welcome to the LUDUM DARE OCTOBER CHALLENGE! Your quest: Finish a game… bring it to [...] Continue reading
Super Snowball Fight FPS
Written in C++ using SDL (and openGL), Super Snowball Fight is a first-person-shooter (FPS) game [...] Continue reading
Kaizen running on Android using Stage3D
Kaizen is a 2d shoot-em-up inspired by arcade shooter games like R-Type. This is a [...] Continue reading
Sprite Builder Preview Update
I was going to go to bed, but I still had the project open so I made some Quick Changes: What I did: – Added a direction circle, divided by the ranges. The purple slice is the currently seleced range. – Zoomed the sprite sheet and simulated the selection box for the frame. – Added [...]![]()
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Posted in Coding, design, sprite builder, update
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Still Alive
It’s been two and a half weeks since my last post, and I spent alot of that time recovering from a flu I caught. While that stopped me in my tracks, it also gave me time to think about what I had been working on and what I want to accomplish right now. The main [...]![]()
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Posted in Coding, design, framework, sprite builder
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Nothing new to show
I’ve been plugging at back-end code a bit, every other day, for the last little while. I haven’t managed to get rid of this cold/flu virus so it makes it hard to do anything for a decent amount of time. Right now I’ve taken another step back and I’m rebuilding my rebuild. I could post [...]![]()
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Almost done Item Creation
I shot my screen: What you see above is my glorious Item Creation Interface, as described in the previous post. Well, almost. I said I was going to make failing recipes show up in red, but the way I have the string output stuff set up, it took less time for me to just write [...]![]()
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Posted in Coding, Gameplay Mechanics, item creation, screenshot
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Inventory Interface Complete
I’m on Candid Camera?!: Here I’ve dropped a bunch of items from inventory, moved some items into the chest, and split a stack of (99) into three. You can drop items from the other inventory too, in the case that it’s faster to steal that way. You actually need to move the cursor to an [...]
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Posted in Coding, Gameplay Mechanics, inventory, screenshot
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Flipping through my Stage3D book
I just recently got an exciting package in the mail! Take a peek: Just for [...] Continue reading
Play my HTML5 game: GREEBLE
Greeble is an HTML5 game where you are the captain of a crashed spaceship. You [...] Continue reading
Infographic: Game Jam Postmortems
Check it out: an infographic from GAME JAM postmortem data! For the #gamedev book I am writing [...] Continue reading