Category Archives: Coding

Microsoft Loves #1GAM

So I’ve got some awesome news about OneGameAMonth. Let this be a lesson in the [...] Continue reading

Posted in 1gam, biz, Coding | Comments Off

Run for Elise – html5 platformer

Run for Elise is an HTML5 platformer prototype more than it is a polished game. [...] Continue reading

Posted in 12in12, 1gam, Coding, game, html5, indie | Comments Off

Run for Elise – html5 platformer

Run for Elise is an HTML5 platformer prototype more than it is a polished game. [...] Continue reading

Posted in 12in12, 1gam, Coding, game, html5, indie | Comments Off

One Game A Month

OneGameAMonth is now live! With over 4000 gamedevs taking part, I’m very proud to say [...] Continue reading

Posted in 12in12, 1gam, Coding, game, indie | Comments Off

One Game A Month

OneGameAMonth is now live! With over 4000 gamedevs taking part, I’m very proud to say [...] Continue reading

Posted in 12in12, 1gam, Coding, game, indie | Comments Off

Pathos – a puzzle strategy game

This weekend was Ludum Dare 25, a 48-hour game jam. The theme was “you are [...] Continue reading

Posted in 12in12, Coding, Compo, game, html5, indie, Jam, ld48, mobile, MP3, RPG | Comments Off

12 games in 12 months

My new year’s resolution this year was a game development challenge. To make 12 games [...] Continue reading

Posted in 12in12, Coding, Compo, game, indie, Jam, ld48 | Comments Off

Mars Orbital – space platformer

Each year, Ludum Dare issues a month-long challenge to game developers: make a game and [...] Continue reading

Posted in 12in12, 3d, biz, Coding, game, indie, ld48 | Comments Off

Video: October Challenge

Welcome to the LUDUM DARE OCTOBER CHALLENGE! Your quest: Finish a game… bring it to [...] Continue reading

Posted in biz, Coding, Compo, game, Jam, ld48 | Comments Off

Super Snowball Fight FPS

Written in C++ using SDL (and openGL), Super Snowball Fight is a first-person-shooter (FPS) game [...] Continue reading

Posted in 12in12, 3d, C++, Coding, Compo, game, Jam | Comments Off

Kaizen running on Android using Stage3D

Kaizen is a 2d shoot-em-up inspired by arcade shooter games like R-Type. This is a [...] Continue reading

Posted in 12in12, android, as3, Coding, Flash11, game, iOS, mobile, Molehill, Stage3D | Comments Off

Sprite Builder Preview Update

I was going to go to bed, but I still had the project open so I made some Quick Changes: What I did: – Added a direction circle, divided by the ranges. The purple slice is the currently seleced range. – Zoomed the sprite sheet and simulated the selection box for the frame. – Added […]
Continue reading

Posted in Coding, design, sprite builder, update | Comments Off

Still Alive

It’s been two and a half weeks since my last post, and I spent alot of that time recovering from a flu I caught. While that stopped me in my tracks, it also gave me time to think about what I had been working on and what I want to accomplish right now. The main […]
Continue reading

Posted in Coding, design, framework, sprite builder | Comments Off

Nothing new to show

I’ve been plugging at back-end code a bit, every other day,  for the last little while. I haven’t managed to get rid of this cold/flu virus so it makes it hard to do anything for a decent amount of time. Right now I’ve taken another step back and I’m rebuilding my rebuild. I could post […]
Continue reading

Posted in Coding, framework | Comments Off

Almost done Item Creation

I shot my screen: What you see above is my glorious Item Creation Interface, as described in the previous post. Well, almost. I said I was going to make failing recipes show up in red, but the way I have the string output stuff set up, it took less time for me to just write […]
Continue reading

Posted in Coding, Gameplay Mechanics, item creation, screenshot | Comments Off

Inventory Interface Complete

I’m on Candid Camera?!: Here I’ve dropped a bunch of items from inventory, moved some items into the chest, and split a stack of (99) into three. You can drop items from the other inventory too, in the case that it’s faster to steal that way. You actually need to move the cursor to an [...] Continue reading

Posted in Coding, Gameplay Mechanics, inventory, screenshot | Comments Off

Flipping through my Stage3D book

I just recently got an exciting package in the mail! Take a peek: Just for [...] Continue reading

Posted in as3, biz, book, Coding, Flash, Flash11, game, Molehill, Stage3D | Comments Off

Play my HTML5 game: GREEBLE

Greeble is an HTML5 game where you are the captain of a crashed spaceship. You [...] Continue reading

Posted in Coding, Compo, game, html5, Jam, ld48 | Comments Off

Infographic: Game Jam Postmortems

Check it out: an infographic from GAME JAM postmortem data! For the #gamedev book I am writing [...] Continue reading

Posted in book, Coding, Jam, ld48 | Comments Off

Gamercamp

This weekend is the fantabulous GAMERCAMP conference, which is a big event for Canadian #gamedevs of all shapes and [...] Continue reading

Posted in biz, Coding, Compo, game, indie, Jam | Comments Off