Category Archives: bugs

Galcon Android bugfix update & sale

So I’ve been working on an Android tuneup for Galcon over the past couple days. Here’s what’s been going on: – Some users were having the game hang on them when the phone went to sleep. There were two issues here, one was a deadlock situation because I had onPause “synchronized” and I wasn’t using [...] Continue reading

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The Galcon Fusion beta testers rocked

“Yay, it’s finally here! Check out Galcon Fusion today! We’ve got a free demo and it works on Windows, Mac OS X, Linux, and Steam! It features some crazy nice hi-res graphics and soundtrack. And epic multi-player battles like you’ve never seen ‘em before! Have fun!” <– marketing blurb
Okay, for some dev thoughts. [...] Continue reading

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Seahorse Adventures – Loading TGAs (and more)

Here’s a screenshot.  This is my Ubuntu desktop of my work on a new iPhone game.  Take a look at it nice and big.  Below I’ll explain all of what is going on …

In short, I’m working on porting my pyweek#3 team entry to the iPhone.  Here’s the details:

Top left, you see Kate, my text [...] Continue reading

Posted in bugs, C++, development, gamedev, iphone, pygame, python, testing, tinypy | Comments Off