Category Archives: animation

Full Circle

Remember those documentaries from Valve Software that say that the Team Fortress 2 art style was inspired by popular Hollywood animated movies? And remember how there was a clear resemblance between that art style and The Incredibles? Well, it looks like things have come full circle now that Valve’s Source Filmmaker beta is out in [...]
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The joints are turning

Hello!Luck is not always on our side and so the animation tutorial will be delayed a little. I do have it completely planned out though so pretty soon you’ll see the first chapter. The complete tutorial will have 9 chapters ranging from vector transfor… Continue reading

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The joints are turning

Hello!Luck is not always on our side and so the animation tutorial will be delayed a little. I do have it completely planned out though so pretty soon you’ll see the first chapter. The complete tutorial will have 9 chapters ranging from vector transfor… Continue reading

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I’m back from the dead, and with some good news!

Hello Ludum-Dare-ians and people who randomly found this blog on Google looking for game save tutorial!

I’m back from my slumber, and what slumber it was!
I did get the job at the company I was making those challenges for, I’m even on our company’s pa… Continue reading

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I’m back from the dead, and with some good news!

Hello Ludum-Dare-ians and people who randomly found this blog on Google looking for game save tutorial!I’m back from my slumber, and what slumber it was!I did get the job at the company I was making those challenges for, I’m even on our company’s page … Continue reading

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The Hand of….. Me So now that I have the multiple…

[Flash 10 is required to watch video.]renderVideo(“video_player_538160278″,’http://kimau.tumblr.com/video_file/538160278/tumblr_l187xjwuI41qbssk5′,400,300,’poster=http%3A%2F%2Fmedia.tumblr.com%2Ftumblr_l187xjwuI41qbssk5_frame1.jpg,http%3A%2F%2Fmedia.tumblr.com%2Ftumblr_l187xjwuI41qbssk5_frame2.jpg,http%3A%2F%2Fmedia.tumblr.com%2Ftumblr_l187xjwuI41qbssk5_frame3.jpg,http%3A%2F%2Fmedia.tumblr.com%2Ftumblr_l187xjwuI41qbssk5_frame4.jpg,http%3A%2F%2Fmedia.tumblr.com%2Ftumblr_l187xjwuI41qbssk5_frame5.jpg’)

The Hand of….. Me

So now that I have the multiple animation system in place I need something to test it with. So the key things in the game are Frank & The hand. So I quickly threw together a hand which does the following.

  • Idle
  • Pick Up
  • Idle Holding
  • Put Down
  • Drop
  • Pet
  • Tell Off

So now that’s done I need to use the dummy (the ball) and attach an object to that so the animation of the picked up object matches the motion of the hand.

So next steps

  • Hand in Game
  • Ball in Game
  • Move Hand
  • Play Separate Animations based on Input
  • Location Based Picking
  • Dummy Attachment

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Woooot! Final version of the animation. There is massive room…

[Flash 10 is required to watch video.]renderVideo(“video_player_528401278″,’http://kimau.tumblr.com/video_file/528401278/tumblr_l113d3gPoL1qbssk5′,400,300,’poster=http%3A%2F%2Fmedia.tumblr.com%2Ftumblr_l113d3gPoL1qbssk5_frame1.jpg,http%3A%2F%2Fmedia.tumblr.com%2Ftumblr_l113d3gPoL1qbssk5_frame2.jpg,http%3A%2F%2Fmedia.tumblr.com%2Ftumblr_l113d3gPoL1qbssk5_frame3.jpg,http%3A%2F%2Fmedia.tumblr.com%2Ftumblr_l113d3gPoL1qbssk5_frame4.jpg,http%3A%2F%2Fmedia.tumblr.com%2Ftumblr_l113d3gPoL1qbssk5_frame5.jpg’)

Woooot! Final version of the animation.

There is massive room for improvement and parts make me wince. I don’t have the time to work on it or time to render it so I’m having to end it.

So thoughts?

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The opening shot. This is followed by some static, a few screen…

[Flash 10 is required to watch video.]renderVideo(“video_player_522792386″,’http://kimau.tumblr.com/video_file/522792386/tumblr_l0wpqoavOw1qbssk5′,400,300,’poster=http%3A%2F%2Fmedia.tumblr.com%2Ftumblr_l0wpqoavOw1qbssk5_frame1.jpg,http%3A%2F%2Fmedia.tumblr.com%2Ftumblr_l0wpqoavOw1qbssk5_frame2.jpg,http%3A%2F%2Fmedia.tumblr.com%2Ftumblr_l0wpqoavOw1qbssk5_frame3.jpg,http%3A%2F%2Fmedia.tumblr.com%2Ftumblr_l0wpqoavOw1qbssk5_frame4.jpg,http%3A%2F%2Fmedia.tumblr.com%2Ftumblr_l0wpqoavOw1qbssk5_frame5.jpg’)

The opening shot.

This is followed by some static, a few screen announcements then the lights flick on and the background changes as required.

After those, we play the drainage shot. Followed by some close ups of red lights changing to green. Finally the walk up anim plays.

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Final render of walk-up. The blink didn’t work for some…

[Flash 10 is required to watch video.]renderVideo(“video_player_520446408″,’http://kimau.tumblr.com/video_file/520446408/tumblr_l0v0kquzwa1qbssk5′,400,300,’poster=http%3A%2F%2Fmedia.tumblr.com%2Ftumblr_l0v0kquzwa1qbssk5_frame1.jpg,http%3A%2F%2Fmedia.tumblr.com%2Ftumblr_l0v0kquzwa1qbssk5_frame2.jpg,http%3A%2F%2Fmedia.tumblr.com%2Ftumblr_l0v0kquzwa1qbssk5_frame3.jpg,http%3A%2F%2Fmedia.tumblr.com%2Ftumblr_l0v0kquzwa1qbssk5_frame4.jpg,http%3A%2F%2Fmedia.tumblr.com%2Ftumblr_l0v0kquzwa1qbssk5_frame5.jpg’)

Final render of walk-up. The blink didn’t work for some reason. Going to see if I can fake it.

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So the second biggest shot, the walk up and meep sequence needs…

So the second biggest shot, the walk up and meep sequence needs some polish.

  • I need to re-render it at a higher quality
  • The little guy needs to blink
  • I wasn’t happy with light balls

Now the real question… 

White or Green lighting strip?

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Okay so this is only one shot of a greater sequence, but it is…

[Flash 10 is required to watch video.]renderVideo(“video_player_507740382″,’http://kimau.tumblr.com/video_file/507740382/tumblr_l0lm5zFGaj1qbssk5′,400,300,’poster=http%3A%2F%2Fmedia.tumblr.com%2Ftumblr_l0lm5zFGaj1qbssk5_frame1.jpg,http%3A%2F%2Fmedia.tumblr.com%2Ftumblr_l0lm5zFGaj1qbssk5_frame2.jpg,http%3A%2F%2Fmedia.tumblr.com%2Ftumblr_l0lm5zFGaj1qbssk5_frame3.jpg,http%3A%2F%2Fmedia.tumblr.com%2Ftumblr_l0lm5zFGaj1qbssk5_frame4.jpg,http%3A%2F%2Fmedia.tumblr.com%2Ftumblr_l0lm5zFGaj1qbssk5_frame5.jpg’)

Okay so this is only one shot of a greater sequence, but it is the longest shot. Also the most complex, effects wise.

  • Mistake #1: Forgot to check the noise frequency on the goo
  • The pipe on the left sucks but I’ve left it like that for academic interest as thats the IK pipe the one of the right is animated by hand using splines and loft.
  • I like how the particles turned out.
  • I think once a sound track is laid on top of this it will be a lot better.
  • I might add some smoke ect… in the compositing stage

Thoughts?

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I am back at work. My laptop is 20hrs into a 90hr render. Post…

I am back at work. My laptop is 20hrs into a 90hr render. Post from iPhone as my laptop is locked in the grasp of uber render.

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So I set off this short shot off to render, as I was out last…

[Flash 10 is required to watch video.]

So I set off this short shot off to render, as I was out last night at an event. This is just a the final short shot. The camera passes, tube dropped down, camera checks, then final walk up and reveal. This is just the final walk up and reveal. 20 hours later I realise.

  • I need a higher quality render
  • The look up animation needs some tweak
  • The final render time is going to kill me

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Lets put a pin on it Well the animation on the screen, I had…





Lets put a pin on it

Well the animation on the screen, I had ideas of really complex animations and stuff but it doesn’t really need it an time is short. So I just made a quick avi of scrolling code, it seems to fit.

Also the cuteness of Frank is in the tube. Considered modelling the cute features so the Final Gather worked better and the highlights were more relevant. Again time is short and it would be hard to reproduce exactly.

So all done, lets put it to bed until I can throw hours and hours of render time. Then compose the video and link audio to it.

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All done The pipes are cleaned up. I’m not cleaning the IK…











All done

The pipes are cleaned up. I’m not cleaning the IK pipe as its a messy mangle, but I’m leaving it in because its educational and this is a university assignment. I’ll just make sure the camera avoids it.

Tried making the red lights wash more to the nearby materials. It works nicely on the top light with the pipes and the stair lights but the angles aren’t quite right for the down lights on the base unit. Also the tube light doesn’t have much to bounce off. So I’m leaving it as is.

The Goo falloff diffuse shader works well I think. I just need to compile the 2D animation for the big screen TV and the scene will be complete. The 3D work for this shot is all done.

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Overnight Okay so some serious progress with texturing, cameras,…





















Overnight

Okay so some serious progress with texturing, cameras, materials and the like. The render times are getting silly though. I rendered an overnight job at full quality every 45th frame (not all included due to Tumblr limit). 

  • The big TV screen is going to have some pre-rendered animation on via animated texture
  • There are one or two intersecting wires which need cleaning up.
  • The Green Goo and bubbles I’m going to introduce some colour difference based on camera facing normal if I can. Maybe up their emission in lumen.

This is the longest continuous, and most complex shot. Other shots include.

  • Some initial close-up fly bys of machinery and screens, finally doing full reveal of machine in frame. Lots of small bitty shots which will need compositing.
  • The green lights change to red
  • After this long shot one quick look at some screens.
  • Some shots of the red lights switching back to green.
  • Walk up, stairs, camera using walking bob animation for first person feel. To reveal cute frank inside.
  • Meep Shot.

Sounds like loads but its mostly camera animation so no biggie there. The only thing that worries me are my render times are silly numbers. Which means I might need to postpone the final render to when I’m back at work and can leave my computer running a 30+ render.

Please comment below or tweet @EvilKimau for your thoughts if you have any.

Good to be making progress :)

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Success!!! Doesn’t look very different but its VERY…







Success!!!

Doesn’t look very different but its VERY different.

  1. The wires animate around the pipes
  2. The second pipe is in using spline & loft (animates nicer than my messy IK)
  3. Everything without a proper UV map has been mapped

No full blown render as it takes too much time out of my productive cycle

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IK Fail Battling and struggling to get this blasted IK to work…

[Flash 10 is required to watch video.]

IK Fail

Battling and struggling to get this blasted IK to work for these pipes. Considering switching to an instanced loft. Then animating the line by hand.

I keep wanting a physics style simulation. Ah well onwards and upwards.

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Day 8: Animation again, and frame times

I was hoping to write a bit of a longer post tonight, but I ended up taking a long nap and not having time to write a lot of new code. I do have some things I want to write about though.
What I did do today is I rewrote my animation system to work with [...] Continue reading

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Day 3: Animation

Well, I’m a few hours late, but I did make some progress on my game project after the OS reinstall debacle, while also switching IDE’s from Code::Blocks to NetBeans, because I wanted version control integration, which CB doesn’t provide.
Back to the actual progress, I grabbed some animation code from the SFML wiki, and added it [...] Continue reading

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