-
Archives
- June 2013
- May 2013
- April 2013
- March 2013
- February 2013
- January 2013
- December 2012
- November 2012
- October 2012
- September 2012
- August 2012
- July 2012
- June 2012
- May 2012
- April 2012
- March 2012
- February 2012
- January 2012
- December 2011
- November 2011
- October 2011
- September 2011
- August 2011
- July 2011
- June 2011
- May 2011
- April 2011
- March 2011
- February 2011
- January 2011
- December 2010
- November 2010
- October 2010
- September 2010
- August 2010
- July 2010
- June 2010
- May 2010
- April 2010
- March 2010
- February 2010
- January 2010
- December 2009
- November 2009
- October 2009
- September 2009
- August 2009
- July 2009
- June 2009
- May 2009
- April 2009
- March 2009
- February 2009
- January 2009
- December 2008
- November 2008
- October 2008
- September 2008
- August 2008
- July 2008
- June 2008
- May 2008
- April 2008
- March 2008
- February 2008
- January 2008
- December 2007
- November 2007
- October 2007
- September 2007
- August 2007
- July 2007
- June 2007
- May 2007
- April 2007
- March 2007
- February 2007
- January 2007
- December 2006
- October 2006
- September 2006
- August 2006
- July 2006
- June 2006
- May 2006
- March 2006
- February 2006
- January 2006
- December 2005
- November 2005
- October 2005
- September 2005
- August 2005
- July 2005
- May 2005
- April 2005
-
Meta
Category Archives: animation
Full Circle
Remember those documentaries from Valve Software that say that the Team Fortress 2 art style was inspired by popular Hollywood animated movies? And remember how there was a clear resemblance between that art style and The Incredibles? Well, it looks like things have come full circle now that Valve’s Source Filmmaker beta is out in [...]![]()
Continue reading
Posted in animation, games, Links, Team Fortress 2, The Incredibles, Valve Corporation
Comments Off
The joints are turning
Hello!Luck is not always on our side and so the animation tutorial will be delayed a little. I do have it completely planned out though so pretty soon you’ll see the first chapter. The complete tutorial will have 9 chapters ranging from vector transfor… Continue reading
Posted in animation, Animation Engine, Announcment, game dev, tutorial
Comments Off
The joints are turning
Hello!Luck is not always on our side and so the animation tutorial will be delayed a little. I do have it completely planned out though so pretty soon you’ll see the first chapter. The complete tutorial will have 9 chapters ranging from vector transfor… Continue reading
Posted in animation, Animation Engine, Announcment, game dev, tutorial
Comments Off
I’m back from the dead, and with some good news!
Hello Ludum-Dare-ians and people who randomly found this blog on Google looking for game save tutorial!
I’m back from my slumber, and what slumber it was!
I did get the job at the company I was making those challenges for, I’m even on our company’s pa… Continue reading
Posted in animation, Animation Engine, Announcement, Litterbox
Comments Off
I’m back from the dead, and with some good news!
Hello Ludum-Dare-ians and people who randomly found this blog on Google looking for game save tutorial!I’m back from my slumber, and what slumber it was!I did get the job at the company I was making those challenges for, I’m even on our company’s page … Continue reading
Posted in animation, Animation Engine, Announcement, Litterbox
Comments Off
The Hand of….. Me So now that I have the multiple…
[Flash 10 is required to watch video.]renderVideo(“video_player_538160278″,’http://kimau.tumblr.com/video_file/538160278/tumblr_l187xjwuI41qbssk5′,400,300,’poster=http%3A%2F%2Fmedia.tumblr.com%2Ftumblr_l187xjwuI41qbssk5_frame1.jpg,http%3A%2F%2Fmedia.tumblr.com%2Ftumblr_l187xjwuI41qbssk5_frame2.jpg,http%3A%2F%2Fmedia.tumblr.com%2Ftumblr_l187xjwuI41qbssk5_frame3.jpg,http%3A%2F%2Fmedia.tumblr.com%2Ftumblr_l187xjwuI41qbssk5_frame4.jpg,http%3A%2F%2Fmedia.tumblr.com%2Ftumblr_l187xjwuI41qbssk5_frame5.jpg’)
The Hand of….. Me
So now that I have the multiple animation system in place I need something to test it with. So the key things in the game are Frank & The hand. So I quickly threw together a hand which does the following.
- Idle
- Pick Up
- Idle Holding
- Put Down
- Drop
- Pet
- Tell Off
So now that’s done I need to use the dummy (the ball) and attach an object to that so the animation of the picked up object matches the motion of the hand.
So next steps
- Hand in Game
- Ball in Game
- Move Hand
- Play Separate Animations based on Input
- Location Based Picking
- Dummy Attachment
Posted in animation, modelling, petgame, university
Comments Off
Woooot! Final version of the animation. There is massive room…
[Flash 10 is required to watch video.]renderVideo(“video_player_528401278″,’http://kimau.tumblr.com/video_file/528401278/tumblr_l113d3gPoL1qbssk5′,400,300,’poster=http%3A%2F%2Fmedia.tumblr.com%2Ftumblr_l113d3gPoL1qbssk5_frame1.jpg,http%3A%2F%2Fmedia.tumblr.com%2Ftumblr_l113d3gPoL1qbssk5_frame2.jpg,http%3A%2F%2Fmedia.tumblr.com%2Ftumblr_l113d3gPoL1qbssk5_frame3.jpg,http%3A%2F%2Fmedia.tumblr.com%2Ftumblr_l113d3gPoL1qbssk5_frame4.jpg,http%3A%2F%2Fmedia.tumblr.com%2Ftumblr_l113d3gPoL1qbssk5_frame5.jpg’)
Woooot! Final version of the animation.
There is massive room for improvement and parts make me wince. I don’t have the time to work on it or time to render it so I’m having to end it.
So thoughts?
Posted in animation, draft, frank, university
Comments Off
The opening shot. This is followed by some static, a few screen…
[Flash 10 is required to watch video.]renderVideo(“video_player_522792386″,’http://kimau.tumblr.com/video_file/522792386/tumblr_l0wpqoavOw1qbssk5′,400,300,’poster=http%3A%2F%2Fmedia.tumblr.com%2Ftumblr_l0wpqoavOw1qbssk5_frame1.jpg,http%3A%2F%2Fmedia.tumblr.com%2Ftumblr_l0wpqoavOw1qbssk5_frame2.jpg,http%3A%2F%2Fmedia.tumblr.com%2Ftumblr_l0wpqoavOw1qbssk5_frame3.jpg,http%3A%2F%2Fmedia.tumblr.com%2Ftumblr_l0wpqoavOw1qbssk5_frame4.jpg,http%3A%2F%2Fmedia.tumblr.com%2Ftumblr_l0wpqoavOw1qbssk5_frame5.jpg’)
The opening shot.
This is followed by some static, a few screen announcements then the lights flick on and the background changes as required.
After those, we play the drainage shot. Followed by some close ups of red lights changing to green. Finally the walk up anim plays.
Posted in animation, frank, university
Comments Off
Final render of walk-up. The blink didn’t work for some…
[Flash 10 is required to watch video.]renderVideo(“video_player_520446408″,’http://kimau.tumblr.com/video_file/520446408/tumblr_l0v0kquzwa1qbssk5′,400,300,’poster=http%3A%2F%2Fmedia.tumblr.com%2Ftumblr_l0v0kquzwa1qbssk5_frame1.jpg,http%3A%2F%2Fmedia.tumblr.com%2Ftumblr_l0v0kquzwa1qbssk5_frame2.jpg,http%3A%2F%2Fmedia.tumblr.com%2Ftumblr_l0v0kquzwa1qbssk5_frame3.jpg,http%3A%2F%2Fmedia.tumblr.com%2Ftumblr_l0v0kquzwa1qbssk5_frame4.jpg,http%3A%2F%2Fmedia.tumblr.com%2Ftumblr_l0v0kquzwa1qbssk5_frame5.jpg’)
Final render of walk-up. The blink didn’t work for some reason. Going to see if I can fake it.
Posted in animation, frank, university
Comments Off
So the second biggest shot, the walk up and meep sequence needs…
So the second biggest shot, the walk up and meep sequence needs some polish.
- I need to re-render it at a higher quality
- The little guy needs to blink
- I wasn’t happy with light balls
Now the real question…
White or Green lighting strip?
Posted in animation, frank, university
Comments Off
Okay so this is only one shot of a greater sequence, but it is…
[Flash 10 is required to watch video.]renderVideo(“video_player_507740382″,’http://kimau.tumblr.com/video_file/507740382/tumblr_l0lm5zFGaj1qbssk5′,400,300,’poster=http%3A%2F%2Fmedia.tumblr.com%2Ftumblr_l0lm5zFGaj1qbssk5_frame1.jpg,http%3A%2F%2Fmedia.tumblr.com%2Ftumblr_l0lm5zFGaj1qbssk5_frame2.jpg,http%3A%2F%2Fmedia.tumblr.com%2Ftumblr_l0lm5zFGaj1qbssk5_frame3.jpg,http%3A%2F%2Fmedia.tumblr.com%2Ftumblr_l0lm5zFGaj1qbssk5_frame4.jpg,http%3A%2F%2Fmedia.tumblr.com%2Ftumblr_l0lm5zFGaj1qbssk5_frame5.jpg’)
Okay so this is only one shot of a greater sequence, but it is the longest shot. Also the most complex, effects wise.
- Mistake #1: Forgot to check the noise frequency on the goo
- The pipe on the left sucks but I’ve left it like that for academic interest as thats the IK pipe the one of the right is animated by hand using splines and loft.
- I like how the particles turned out.
- I think once a sound track is laid on top of this it will be a lot better.
- I might add some smoke ect… in the compositing stage
Thoughts?
Posted in animation, frank, university
Comments Off
I am back at work. My laptop is 20hrs into a 90hr render. Post…
I am back at work. My laptop is 20hrs into a 90hr render. Post from iPhone as my laptop is locked in the grasp of uber render.
Posted in animation, frank, university
Comments Off
So I set off this short shot off to render, as I was out last…
[Flash 10 is required to watch video.]
So I set off this short shot off to render, as I was out last night at an event. This is just a the final short shot. The camera passes, tube dropped down, camera checks, then final walk up and reveal. This is just the final walk up and reveal. 20 hours later I realise.
- I need a higher quality render
- The look up animation needs some tweak
- The final render time is going to kill me
Posted in animation, frank, university
Comments Off
Lets put a pin on it Well the animation on the screen, I had…


Lets put a pin on it
Well the animation on the screen, I had ideas of really complex animations and stuff but it doesn’t really need it an time is short. So I just made a quick avi of scrolling code, it seems to fit.
Also the cuteness of Frank is in the tube. Considered modelling the cute features so the Final Gather worked better and the highlights were more relevant. Again time is short and it would be hard to reproduce exactly.
So all done, lets put it to bed until I can throw hours and hours of render time. Then compose the video and link audio to it.
Posted in animation, frank, modelling, university
Comments Off
All done The pipes are cleaned up. I’m not cleaning the IK…





All done
The pipes are cleaned up. I’m not cleaning the IK pipe as its a messy mangle, but I’m leaving it in because its educational and this is a university assignment. I’ll just make sure the camera avoids it.
Tried making the red lights wash more to the nearby materials. It works nicely on the top light with the pipes and the stair lights but the angles aren’t quite right for the down lights on the base unit. Also the tube light doesn’t have much to bounce off. So I’m leaving it as is.
The Goo falloff diffuse shader works well I think. I just need to compile the 2D animation for the big screen TV and the scene will be complete. The 3D work for this shot is all done.
Posted in animation, frank, university
Comments Off
Overnight Okay so some serious progress with texturing, cameras,…










Overnight
Okay so some serious progress with texturing, cameras, materials and the like. The render times are getting silly though. I rendered an overnight job at full quality every 45th frame (not all included due to Tumblr limit).
- The big TV screen is going to have some pre-rendered animation on via animated texture
- There are one or two intersecting wires which need cleaning up.
- The Green Goo and bubbles I’m going to introduce some colour difference based on camera facing normal if I can. Maybe up their emission in lumen.
This is the longest continuous, and most complex shot. Other shots include.
- Some initial close-up fly bys of machinery and screens, finally doing full reveal of machine in frame. Lots of small bitty shots which will need compositing.
- The green lights change to red
- After this long shot one quick look at some screens.
- Some shots of the red lights switching back to green.
- Walk up, stairs, camera using walking bob animation for first person feel. To reveal cute frank inside.
- Meep Shot.
Sounds like loads but its mostly camera animation so no biggie there. The only thing that worries me are my render times are silly numbers. Which means I might need to postpone the final render to when I’m back at work and can leave my computer running a 30+ render.
Please comment below or tweet @EvilKimau for your thoughts if you have any.
Good to be making progress
Posted in animation, frank, modelling, university
Comments Off
Success!!! Doesn’t look very different but its VERY…



Success!!!
Doesn’t look very different but its VERY different.
- The wires animate around the pipes
- The second pipe is in using spline & loft (animates nicer than my messy IK)
- Everything without a proper UV map has been mapped
No full blown render as it takes too much time out of my productive cycle
Posted in animation, frank, modelling, texture, university
Comments Off
IK Fail Battling and struggling to get this blasted IK to work…
[Flash 10 is required to watch video.]
IK Fail
Battling and struggling to get this blasted IK to work for these pipes. Considering switching to an instanced loft. Then animating the line by hand.
I keep wanting a physics style simulation. Ah well onwards and upwards.
Posted in animation, frank, university
Comments Off
Day 8: Animation again, and frame times
I was hoping to write a bit of a longer post tonight, but I ended up taking a long nap and not having time to write a lot of new code. I do have some things I want to write about though.
What I did do today is I rewrote my animation system to work with [...] Continue reading
Posted in animation, Daily game development progress, frame rate, time
Comments Off
Day 3: Animation
Well, I’m a few hours late, but I did make some progress on my game project after the OS reinstall debacle, while also switching IDE’s from Code::Blocks to NetBeans, because I wanted version control integration, which CB doesn’t provide.
Back to the actual progress, I grabbed some animation code from the SFML wiki, and added it [...] Continue reading
Posted in animation, codeblocks, Daily game development progress, ide, netbeans, Version Control
Comments Off