Category Archives: android

I literally squeee’d

I literally squeee’d

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Squeezed Out! – New Android Game Released

I’m happy to announce that I have a new game out on the Android Google Play store! It’s called Squeezed Out! and you can play it for free on your Android phone or tablet. Here’s a super quick gameplay trailer: Squeezed Out! is a fast paced skill game that gets very challenging quickly! The goal is to […] Continue reading

Posted in android, Flash, free, game, games, google play, Ludum Dare, mobile, phone, tablet, unity, unity3d | Comments Off

Getting ENet to work with Marmalade

Through a bit of Googling and whatnot, I got in touch with Joe Delgado who was able to provide a patch to fix ENet to work with Marmalade. These are modifications to unix.c. When I am making a Marmalade build of my games, I always have PLATFORM_MARMALADE defined. So you can replace that with whatever [...] Continue reading

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Tiny Hawk out on Android now

Tiny Hawk is now out for Android devices: Tiny Hawk on Google Play
Get it while it’s hot!
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Kaizen running on Android using Stage3D

Kaizen is a 2d shoot-em-up inspired by arcade shooter games like R-Type. This is a [...] Continue reading

Posted in 12in12, android, as3, Coding, Flash11, game, iOS, mobile, Molehill, Stage3D | Comments Off

The Humble Bundle for Android

… and Linux and Mac and Windows. Once again, the Humble Indie Bundle guys are back with The Humble Bundle for Android. While the title clues us in on the availability of the games, through the bundle, for Android, the bundle also includes versions of the game for Linux, Mac and Windows. The games in [...] Continue reading

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Android developer store, problem. No problem.

So, I’ve got my app working on Android.  It’s not even all that slow.  Ok, it is a little slow.  However the new webkit upgrade in Android 4.0 should get it going fast.  Note that Android 4.0 has approximately 0% of the android user… Continue reading

Posted in android, app, chrome, games, google, Intel, javascript, Ludumdare | Comments Off

notes on chome, and android.

One thing I forgot to mention was that my flash sound for chrome did not work after uploading to the chrome web store.  I made the change at the last minute to use flash for sound, because chrome sound was bad for me.  Of course, a change mad… Continue reading

Posted in android, app, chrome, games, google, Intel, javascript, Ludumdare | Comments Off

Invasion of the Blobs & dev toolkit in the works

Hey, A few weeks ago I entered the Ludum Dare game development contest and whipped together a fun game about defending off invading blobs using a spray can. I spent another week getting it polished up so it works on a ton of platforms. The game is “The Invasion of the Blobs” (iBLOBS for short). [...] Continue reading

Posted in android, C++, development | Comments Off

Android threading tips

Hey, I still don’t completely understand how the Android threading works. So that explains some of why my code sometimes has trouble. Here’s a good article on deadlocking in Java. In a Activity + GLSurfaceView there are at least two threads in operation. In my code I synchronize all my native methods. Some of my [...] Continue reading

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Galcon Android bugfix update & sale

So I’ve been working on an Android tuneup for Galcon over the past couple days. Here’s what’s been going on: – Some users were having the game hang on them when the phone went to sleep. There were two issues here, one was a deadlock situation because I had onPause “synchronized” and I wasn’t using [...] Continue reading

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Galcon Fusion comes to Mac App Store and Mega-Sale!!

Hey, Galcon Fusion is available now on the Mac App Store at the amazing launch price of 99c – that’s 90% off the regular desktop price! I’m also doing a Mega-Sale across many of the other versions of Galcon! Be part of the “Galcon Community Rejuvenation Project” and help get the word out about this [...] Continue reading

Posted in android, Galcon, iphone | Tagged | Comments Off

Hacking on android and pygame.

For the last couple of weeks I’ve been hacking on my new android tablet in my spare time.It’s one of those cheap 25cm ones (10 inches). Dual core, nvidia graphics, and all of that stuff. Not a bad little device really.One project has been to port an … Continue reading

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Hacking on android and pygame.

For the last couple of weeks I’ve been hacking on my new android tablet in my spare time.It’s one of those cheap 25cm ones (10 inches). Dual core, nvidia graphics, and all of that stuff. Not a bad little device really.One project has been to port an … Continue reading

Posted in android, javascript, pygame, python | Comments Off

Galcon looking for an Android publisher

The Android market is kind of crazy! There are dozens of markets out there, and I’m only tapped into the “Google Android Marketplace”. I’d like to get a publisher or someone who could (for a reasonable cut) get Galcon onto all the other markets, and manage all those opportunities. I get lots [...] Continue reading

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Android Day 11 – Troubleshooting

Hey, so Galcon has been on the market for about a week and some. I’ve gotten plenty of feedback, so it’s time to do a bugfix update to address a few issues.
Item 1 – Backspace doesn’t work with Swype keyboard.
This is because the Swype keyboard is broken. Amusingly enough in earlier betas it [...] Continue reading

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Android Day 10: Implementing License Server

So .. License Server came out about a week ago. When I heard about that I was all, “eh, more DRM, why bother, the users won’t see any benefit, so it’s not worth my time.” Turns out I got that wrong! There are actually several concrete benefits to the user by using [...] Continue reading

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Galcon for Android has ARRIVED!

Hey, it’s been a wild ride, but the Android edition of Galcon has ARRIVED! Have some fun! Be sure to tell your Android toting friends that this is the real deal! This now puts Galcon available on about 70 new types of phones! Crazy! -Phil P.S. If the links don’t work, just search for “GALCON” [...] Continue reading

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Android Day 9: Taming the G1

The G1 is the baseline Android phone. I found that users who tested with one of them were getting low framerates and crashes. Since the G1-level-devices are about 20% of the market, I wanted to be able to support them. Here’s the journey I took:
Step 1: Getting and activating a G1
Getting one [...] Continue reading

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Android Day 8: Bug fixin’

Step 1: Handling Back / Menu events.
Several people mentioned that it’s common to respond to pressing the BACK / MENU / HOME / SEARCH buttons on the bottom of your Android device. At least, BACK / MENU. I investigated the options and there are some methods for Activity that can be added doBackPressed, [...] Continue reading

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