-
Archives
- May 2013
- April 2013
- March 2013
- February 2013
- January 2013
- December 2012
- November 2012
- October 2012
- September 2012
- August 2012
- July 2012
- June 2012
- May 2012
- April 2012
- March 2012
- February 2012
- January 2012
- December 2011
- November 2011
- October 2011
- September 2011
- August 2011
- July 2011
- June 2011
- May 2011
- April 2011
- March 2011
- February 2011
- January 2011
- December 2010
- November 2010
- October 2010
- September 2010
- August 2010
- July 2010
- June 2010
- May 2010
- April 2010
- March 2010
- February 2010
- January 2010
- December 2009
- November 2009
- October 2009
- September 2009
- August 2009
- July 2009
- June 2009
- May 2009
- April 2009
- March 2009
- February 2009
- January 2009
- December 2008
- November 2008
- October 2008
- September 2008
- August 2008
- July 2008
- June 2008
- May 2008
- April 2008
- March 2008
- February 2008
- January 2008
- December 2007
- November 2007
- October 2007
- September 2007
- August 2007
- July 2007
- June 2007
- May 2007
- April 2007
- March 2007
- February 2007
- January 2007
- December 2006
- October 2006
- September 2006
- August 2006
- July 2006
- June 2006
- May 2006
- March 2006
- February 2006
- January 2006
- December 2005
- November 2005
- October 2005
- September 2005
- August 2005
- July 2005
- May 2005
- April 2005
-
Meta
Category Archives: android
Tiny Hawk out on Android now
Tiny Hawk is now out for Android devices: Tiny Hawk on Google Play
Get it while it’s hot!
Continue reading
Kaizen running on Android using Stage3D
Kaizen is a 2d shoot-em-up inspired by arcade shooter games like R-Type. This is a [...] Continue reading
The Humble Bundle for Android
… and Linux and Mac and Windows. Once again, the Humble Indie Bundle guys are back with The Humble Bundle for Android. While the title clues us in on the availability of the games, through the bundle, for Android, the bundle also includes versions of the game for Linux, Mac and Windows. The games in [...]
Continue reading
Posted in android, games, Humble Indie Bundle, Links
Comments Off
Android developer store, problem. No problem.
So, I’ve got my app working on Android. It’s not even all that slow. Ok, it is a little slow. However the new webkit upgrade in Android 4.0 should get it going fast. Note that Android 4.0 has approximately 0% of the android user… Continue reading
notes on chome, and android.
One thing I forgot to mention was that my flash sound for chrome did not work after uploading to the chrome web store. I made the change at the last minute to use flash for sound, because chrome sound was bad for me. Of course, a change mad… Continue reading
Invasion of the Blobs & dev toolkit in the works
Hey, A few weeks ago I entered the Ludum Dare game development contest and whipped together a fun game about defending off invading blobs using a spray can. I spent another week getting it polished up so it works on a ton of platforms. The game is “The Invasion of the Blobs” (iBLOBS for short). [...] Continue reading
Posted in android, C++, development
Comments Off
Android threading tips
Hey, I still don’t completely understand how the Android threading works. So that explains some of why my code sometimes has trouble. Here’s a good article on deadlocking in Java. In a Activity + GLSurfaceView there are at least two threads in operation. In my code I synchronize all my native methods. Some of my [...] Continue reading
Posted in android
Comments Off
Galcon Android bugfix update & sale
So I’ve been working on an Android tuneup for Galcon over the past couple days. Here’s what’s been going on: – Some users were having the game hang on them when the phone went to sleep. There were two issues here, one was a deadlock situation because I had onPause “synchronized” and I wasn’t using [...] Continue reading
Galcon Fusion comes to Mac App Store and Mega-Sale!!
Hey, Galcon Fusion is available now on the Mac App Store at the amazing launch price of 99c – that’s 90% off the regular desktop price! I’m also doing a Mega-Sale across many of the other versions of Galcon! Be part of the “Galcon Community Rejuvenation Project” and help get the word out about this [...] Continue reading
Hacking on android and pygame.
For the last couple of weeks I’ve been hacking on my new android tablet in my spare time.It’s one of those cheap 25cm ones (10 inches). Dual core, nvidia graphics, and all of that stuff. Not a bad little device really.One project has been to port an … Continue reading
Posted in android, javascript, pygame, python
Comments Off
Hacking on android and pygame.
For the last couple of weeks I’ve been hacking on my new android tablet in my spare time.It’s one of those cheap 25cm ones (10 inches). Dual core, nvidia graphics, and all of that stuff. Not a bad little device really.One project has been to port an … Continue reading
Posted in android, javascript, pygame, python
Comments Off
Galcon looking for an Android publisher
The Android market is kind of crazy! There are dozens of markets out there, and I’m only tapped into the “Google Android Marketplace”. I’d like to get a publisher or someone who could (for a reasonable cut) get Galcon onto all the other markets, and manage all those opportunities. I get lots [...] Continue reading
Android Day 11 – Troubleshooting
Hey, so Galcon has been on the market for about a week and some. I’ve gotten plenty of feedback, so it’s time to do a bugfix update to address a few issues.
Item 1 – Backspace doesn’t work with Swype keyboard.
This is because the Swype keyboard is broken. Amusingly enough in earlier betas it [...] Continue reading
Android Day 10: Implementing License Server
So .. License Server came out about a week ago. When I heard about that I was all, “eh, more DRM, why bother, the users won’t see any benefit, so it’s not worth my time.” Turns out I got that wrong! There are actually several concrete benefits to the user by using [...] Continue reading
Galcon for Android has ARRIVED!
Hey, it’s been a wild ride, but the Android edition of Galcon has ARRIVED! Have some fun! Be sure to tell your Android toting friends that this is the real deal! This now puts Galcon available on about 70 new types of phones! Crazy! -Phil P.S. If the links don’t work, just search for “GALCON” [...] Continue reading
Android Day 9: Taming the G1
The G1 is the baseline Android phone. I found that users who tested with one of them were getting low framerates and crashes. Since the G1-level-devices are about 20% of the market, I wanted to be able to support them. Here’s the journey I took:
Step 1: Getting and activating a G1
Getting one [...] Continue reading
Android Day 8: Bug fixin’
Step 1: Handling Back / Menu events.
Several people mentioned that it’s common to respond to pressing the BACK / MENU / HOME / SEARCH buttons on the bottom of your Android device. At least, BACK / MENU. I investigated the options and there are some methods for Activity that can be added doBackPressed, [...] Continue reading
Coming VERY Soon: Android Galcon
After a long week of hard work I’m almost ready to launch the Android port of Galcon! In other news, I’ve been working on updated the front page of the Galcon website to include access to the latest news and links to my development blog. You’ll definitely want to keep an eye on those as [...] Continue reading
Porting Galcon using the Android NDK
I’ve completed my port of Galcon (an iPhone game written primarily in C/C++) to the Android NDK – meaning I’ve kept the game written in C/C++ but I’ve replaced my ObjectiveC/iOS device interface with a Java/Android device interface layer.
Porting to the Android has been a thrilling experience, one that I will not soon forget. [...] Continue reading
Android Day 7: Leftovers
I did some basic testing of the app, and I found a number of minor things to cleanup.
Step 1 – going back to single touch for better device support:
My use of MouseMotion didn’t work on the Droid because the Droid is Android 2.1 (SDK7). So that means e.getMaskedEvent() didn’t work. And though it [...] Continue reading