Author Archives: philhassey

Galcon 2 – beta11 – Ultracon & bricks & more!

Ahoy there, beta11 is ready for backers to download! Get it for Windows, Mac, or Linux. TestFlight users will get an email shortly with the latest build. This build includes a ton of bug fixes for your favorite bugs, as well as the Ultracon mod by medeman and a Bricks mod by me. I’m getting [...] Continue reading

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Galcon 2 – beta10 – Game UI overhaul

Ahoy there, another build is ready for backers on Windows, Mac, Linux. TestFlight folks will get emails shortly with a new build too! Particularly cool additions are left-handed mode, and real portrait orientation support! Some options like “color-blind mode” and “multi-touch mode” are listed in the Controls, but they aren’t implemented yet. Please check out [...] Continue reading

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Galcon 2 – beta9 – iOS beta, Linux beta, and more options!

Hey there! Another swell Galcon 2 beta is available for Kickstarter backers on Windows, Mac, Linux (Ubuntu 12.04), and for a select few, iOS! I’ve set up a server for Galcon 2 finally, you can try out multiplayer by clicking Play, then Client, then “Quick Join g2s1″ . Other players are hosting modded servers as [...] Continue reading

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Galcon 2 – beta8 – rewards update, video options, and more!

Yo! Another beta is ready for you to play! Kickstarter backers can download it for Windows or Mac. Linux users: I spent some time this week preparing the game for Linux, so someday this will be ready! My main goal with Linux is to have it work “headless” so you can run servers on Linux [...] Continue reading

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Galcon 2 – beta7 – now with iPad and MORE OPTIONS!!

Ahoy there, beta7 is now live! Kickstarter backers can download it for Windows or Mac. Be sure to leave some feedback in the forums, your participation is a huge help! I spent most of the week working on the iPad version of the game in preparation for GDC (the Game Developers Conference) that I’m going [...] Continue reading

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Galcon 2 – beta6 – now with SFX, head-to-head, and more!

New beta6 ready for exploration! Download for Windows or Mac. (Beta still only available to Kickstarter / PayPal backers.) The final magnet set proofs came out great, we’re ordering the final stuff now! These are so much fun! I’ve added in a “dual” mode for head-to-head play. This isn’t really “playable” on your computer, but [...] Continue reading

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Experiment “The value of demos” … Results: confusing

Okay, so about 6 or 7 weeks ago this article got posted somewhere (anyone remember where??) about how demos reduce sales. I figured I’d try that out with Dynamite Jack. First a graph showing the number of demo downloads on iOS: Second, a graph showing $ earned via the full version on iOS. Best I [...] Continue reading

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beta5 update – Now with co-op multiplayer game and world mod!

Okay! It was a pretty great week here! Short version: beta5 is out for Windows and Mac, try ‘em out! Be sure to also try the esparano_frustration mod, it’s got a world map, and it’s pretty tricky. Last Saturday a bunch of players and I played Galcon 2 multiplayer for about 2 hours and found [...] Continue reading

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Dynamite Jack in Humble Bundle with Android!

Hey! I’ve just completed porting Dynamite Jack to Android! You can get it right now in the Humble Bundle with Android! If you’re new to the Humble Bundles, they offer several games in a bundle and you can pay what you want for a bunch of great indie games! Dynamite Jack is along side Dungeon [...] Continue reading

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Galcon 2 – Now with Multiplayer!!! (beta4)

Hey, it’s been a crazy last week working on Galcon 2. I’ve just managed to get a rough version of multiplayer working, and it’s moddable too! I didn’t get it ready to work on my dedicated server yet, so has to run on a real desktop. So whoever can set up their router to work [...] Continue reading

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The Galcon Marble Game

In the near future, about 60 or so people are going to be getting the Galcon 2 box set. One of the goodies is a set of marbles to play the Galcon Marble Game! I designed this game this month and I’m posting the rules here as part of the #1GAM for February. About – [...] Continue reading

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Galcon 2: Art glass marbles (video!) and beta3

Have you ever wondered how marbles are made? I bet you have. Here’s a video of Shannon “Snoop” Norris of Fireworx Glass Studio creating the Grand Admiral reward art glass marbles. They came out incredible, but they are near impossible to photograph because they are all 3D-inner-reflective glass stuff. I’ve been a bit busy the [...] Continue reading

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Galcon 2: Fridge magnet set update and beta-2

Thanks for trying out beta-1! Today beta-2 is available for Windows and Mac! Here’s what’s new: – Created an object-oriented Lua style wrapper for the modders! – Created 3D sphere rendering for the game – Fixed a few issues with changing your % – Changed default res to 800×600 from 1024×768, as some people were [...] Continue reading

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Galcon 2: The beta has begun!

Okay folks! The game is ready for beta-madness to begin! Check it out here. You’ll need to download the game, create a GALCON.COM account (if you don’t have one) and then activate your account to play. Stuff to check out: – Try different options in mod_classic, you can have huge maps with tons of planets! [...] Continue reading

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Galcon 2: Only two days left to get rewards via PayPal

Hey everyone! Galcon 2 got funded on Kickstarter! Yay! For the convenience of those without Amazon.com accounts, I’ve been taking extra orders via PayPal. However, since we’re about to start ordering the actual rewards in the next few days, I’m going to have to stop taking orders. So, you’ve got just 2 more days to [...] Continue reading

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Galcon 2: Classic mod demo with zooming and scrolling

I spent a ton of time this week polishing the modding system for Galcon 2. I’m really looking forward to letting everyone dive in and try out the game and give modding a whirl very soon One of the most useful features I added was a console to the game, so that while you are [...] Continue reading

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Galcon 2: Lua bot wars

Hey, it’s been a good week working on Galcon 2 I started out this week by adding ships into the whole swarmy mess! Next up I got the swarms “doing” something a bit more productive, and added planet ship count numbers. I also did a ton of analytics on idea parameters for the code to [...] Continue reading

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Galcon 2: Now with 4000 planets!

Ahoy there! Thanks again for supporting the Galcon 2 Kickstarter! I’ll be sending out progress updates as the development progresses, and here’s the first! Day 1: First I got the basic “black screen” up and running. I’m using C++ and Xcode as the primary development tools of Galcon 2. I developed iPhone Galcon and Galcon [...] Continue reading

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Return to Treasure Island (Brian Blessed) Drinking Game

One of Nan and my favorite TV mini-series is Return to Treasure Island (starring Brian Blessed). If you don’t have it, you can buy it here. (Region 2 DVDs only.) We watched it again this past week, and this time we made a drinking game to go along with. We used peanut M&Ms and went [...] Continue reading

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Galcon 2: Last chance to back it, and the GALCONATHON!!

Howdy everyone! We’ve got less than 24 hours to go in the Galcon 2 Kickstarter! We’re getting close, but we really need your help to make it to the goal! If it’s at all possible, please pledge something! The GALCONATHON For the last six hours of the Kickstarter, we’re going to be holding the one [...] Continue reading

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