Author Archives: philhassey

Galcon 2 – beta29 – Major update & tournament

Ahoy again! Another exciting update is ready to check out. Backers can download it for Windows, Mac, Linux, and Android. iOS version will be in email (sorry to people who signed up late for TestFlight, I’m out of slots.) Tonight at 8pm MST I’ll be hosting the beta29 Tournament. Try to join in! Following are [...] Continue reading

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Galcon 2 – beta28 – Tournament Day!

Ahoy there! Get your latest build of Galcon 2 for Windows, Mac, Linux, and Android. iOS build will come via e-mail to people who signed up. These builds are available to backers only. The tournament will be at 1pm-4pm MST on Saturday July 12th. I recommend showing up an hour early and just checking out [...] Continue reading

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Galcon 2 Tournament Saturday, July 12th from 1pm-4pm MST

Hi there! This week we’re going to do a scheduled Galcon 2 tournament to ensure that more people can get together and play the game. The tournament will be at 1pm-4pm MST on Saturday July 12th. I recommend showing up an hour early and just checking out the game beforehand. I’m going to be sending [...] Continue reading

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Galcon 2 – now “feature complete” & beta tournament this afternoon!

Ahoy there, as of this afternoon, Galcon 2 is now “feature complete” meaning I’ve got all the features into the game that I’m planning on adding before release. I may be adding a few more minor features, and I’m definitely doing a good handful of bug fixing, but we’re getting there! Here’s the links to [...] Continue reading

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Galcon 2 – Super Spectacular Art Overhaul – Part 1

Ahoy there! It’s been a while, but we’ve got a new update (beta26)! Check it out for Windows, Mac, Linux. (Sorry iOS / Android, not this week.) So I’m pleased to announce that I’m working with Mike Berg of We Heart Games to overhaul the UI and art within Galcon 2! He’s been doing an [...] Continue reading

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BREAKFINITY for iOS

Hey there,
I just launched a new game, BREAKFINITY, on the iOS App Store!

Anyway, it’s a free game, so go check it out!
-Phil
P.S. Galcon 2 is very much in the works. I just signed with an artist to help me get it looking sharp, I should have s… Continue reading

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Galcon 2 – ENORMOUS CLAN RIVALRY EDITION

Ahoy there! The beta25 is here for Windows, Mac, Linux. (Sorry Android, iOS, not this week!) Since the last update, which was a total debacle – all the servers crashed and nobody could play – I’ve done a ton of work. I’ve added 100% coverage tests to the game servers so things should be a [...] Continue reading

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Galcon Legends launches on iOS

Ahoy there! Galcon Legends has launched for the iPhone, iPod touch, and iPad! Go check it out! I’m quite happy with this release and I hope you like it! Be sure to spread the word! Beyond that, I’ve been a bit under the weather this week so I haven’t made much progress on Galcon 2. [...] Continue reading

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Galcon 2 – beta24 – Major progress, huge overhaul!

Short version: beta24 is live! Available for Windows, Mac, Linux. (Sorry iOS and Android, I was unable to get these builds together this time!) I’m really excited about this update. I had a breakthrough a few weeks ago in the Galcon 2 design, and it really got things moving a lot faster now. I’ve added [...] Continue reading

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Galcon Legends has arrived for PC / Mac / Linux!

Ahoy there, I’m proud to announce that Galcon Legends has arrived for PC / Mac / Linux! Check it out! Tell your friends! And try and collect all the trading cards and badges (on Steam)! If you want to help spread the game more, also leave a review on the Steam Page and post on [...] Continue reading

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Update on the goats

Two weeks ago I heard coyotes outside our house and Nan suggested I go out and check on the goats. I went out and found them huddled together up by their sheds, but I couldn’t see Nibbles. I got a flashlight out and walked around the fence and found her body at the end of [...] Continue reading

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Galcon Legends update and Merry Christmas!

Ahoy there! There’s a new Galcon Legends update available on Steam! If you haven’t checked it out yet, go and get your Steam key. The update makes the win condition require that you have 50% more ships than the bot, and it revises the scoring system to something that might work a bit better. I’ve [...] Continue reading

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Galcon 2 – Box sets, sound track, and Galcon Legends beta on Steam!

Hi there! We’ve finally got most of the box sets shipped out! So be looking for yours in the mail soon! It’s got some nifty surprises in it, so I’m not going to post any more pictures of it for a few weeks until most people have gotten theirs! I have, however, uploaded the game [...] Continue reading

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Lua on Javascript comparison – lua.vm.js, lua.js, lua.js-phil, lua5.1.js, native

So I spent a bit of extra time this week messing with my Lua on Javascript stuff for game jams. Here’s the resulting game Turkey Tomahawk Turbo. I checked out the following Lua on Javascript implementations: lua.vm.js, lua.js, and lua5.1.js. I also made a fork of lua.js called lua.js-phil. Here’s the short summary breakdown: – [...] Continue reading

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Turkey Tomahawk Turbo

I’m pleased to announce Turkey Tomahawk Turbo! I made it for the Charity Game Jam this year! So check it out Windows or Mac or Linux! And now on the Web! Have fun! -Phil Continue reading

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Galcon 2 – beta23 – All rewards ready to ship! Many interface updates.

Hey, beta23 is available to backers for Windows, Mac, Linux, and Android. iOS builds coming via TestFlight shortly. I’m VERY excited to announce that we’ve FINALLY gotten ALL the stuff in to begin shipping for all the $100+ tiers! I’ll be sending out surveys via Kickstarter shortly to get your current shipping information so we [...] Continue reading

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Indie Game Dev: Outsourcing Fitness!

Earlier this year I realized I was a little bit overweight. Here’s a pic from 2002 when I was at the high end of overweight. I never want to look like this again: So with that in mind, I always am working to fend off the weight gain. A year and some ago, I put [...] Continue reading

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Galcon 2 – beta22 – Major iOS / Android overhaul, progress on Kickstarter rewards

Ahoy there, beta22 has arrived! Check it out for Windows, Mac, Linux, and Android. (iOS TestFlight on the way …) This build doesn’t have any gameplay changes. What it does have is a whole new audio system on ALL platforms. It also has a completely new backend for iOS and Android. Both, I hope, will [...] Continue reading

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SDL2 Tips, Tricks, and Workarounds

It only took me about 3 days to get my framework working with all my targets: Windows, Mac, Linux, iOS and Android. I took an extra day to write my own simple mixer for WAV and OGG audio. And there might have been another day in there for other cleanup / fixes. So maybe 1 [...] Continue reading

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Wits & Wagers Halloween expansion

Hey, For Halloween Nan and I (well, mostly Nan, but I did come up with at least a few of the questions) came up with an expansion for the game Wits & Wagers! You can download the pdf WitsAndWagers-Halloween. Print out page one, flip to back, print out page two. (Double check alignment, the pumpkin [...] Continue reading

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