Author Archives: philhassey

BREAKFINITY for iOS

Hey there,
I just launched a new game, BREAKFINITY, on the iOS App Store!

Anyway, it’s a free game, so go check it out!
-Phil
P.S. Galcon 2 is very much in the works. I just signed with an artist to help me get it looking sharp, I should have s… Continue reading

Comments Off

Galcon 2 – ENORMOUS CLAN RIVALRY EDITION

Ahoy there! The beta25 is here for Windows, Mac, Linux. (Sorry Android, iOS, not this week!) Since the last update, which was a total debacle – all the servers crashed and nobody could play – I’ve done a ton of work. I’ve added 100% coverage tests to the game servers so things should be a [...] Continue reading

Posted in galcon2 | Tagged | Comments Off

Galcon Legends launches on iOS

Ahoy there! Galcon Legends has launched for the iPhone, iPod touch, and iPad! Go check it out! I’m quite happy with this release and I hope you like it! Be sure to spread the word! Beyond that, I’ve been a bit under the weather this week so I haven’t made much progress on Galcon 2. [...] Continue reading

Posted in galcon2 | Comments Off

Galcon 2 – beta24 – Major progress, huge overhaul!

Short version: beta24 is live! Available for Windows, Mac, Linux. (Sorry iOS and Android, I was unable to get these builds together this time!) I’m really excited about this update. I had a breakthrough a few weeks ago in the Galcon 2 design, and it really got things moving a lot faster now. I’ve added [...] Continue reading

Posted in galcon2 | Tagged | Comments Off

Galcon Legends has arrived for PC / Mac / Linux!

Ahoy there, I’m proud to announce that Galcon Legends has arrived for PC / Mac / Linux! Check it out! Tell your friends! And try and collect all the trading cards and badges (on Steam)! If you want to help spread the game more, also leave a review on the Steam Page and post on [...] Continue reading

Posted in galcon2, instantaction | Tagged | Comments Off

Update on the goats

Two weeks ago I heard coyotes outside our house and Nan suggested I go out and check on the goats. I went out and found them huddled together up by their sheds, but I couldn’t see Nibbles. I got a flashlight out and walked around the fence and found her body at the end of [...] Continue reading

Posted in goats | Comments Off

Galcon Legends update and Merry Christmas!

Ahoy there! There’s a new Galcon Legends update available on Steam! If you haven’t checked it out yet, go and get your Steam key. The update makes the win condition require that you have 50% more ships than the bot, and it revises the scoring system to something that might work a bit better. I’ve [...] Continue reading

Posted in galcon2 | Tagged | Comments Off

Galcon 2 – Box sets, sound track, and Galcon Legends beta on Steam!

Hi there! We’ve finally got most of the box sets shipped out! So be looking for yours in the mail soon! It’s got some nifty surprises in it, so I’m not going to post any more pictures of it for a few weeks until most people have gotten theirs! I have, however, uploaded the game [...] Continue reading

Posted in galcon2 | Comments Off

Lua on Javascript comparison – lua.vm.js, lua.js, lua.js-phil, lua5.1.js, native

So I spent a bit of extra time this week messing with my Lua on Javascript stuff for game jams. Here’s the resulting game Turkey Tomahawk Turbo. I checked out the following Lua on Javascript implementations: lua.vm.js, lua.js, and lua5.1.js. I also made a fork of lua.js called lua.js-phil. Here’s the short summary breakdown: – [...] Continue reading

Posted in crazy | Comments Off

Turkey Tomahawk Turbo

I’m pleased to announce Turkey Tomahawk Turbo! I made it for the Charity Game Jam this year! So check it out Windows or Mac or Linux! And now on the Web! Have fun! -Phil Continue reading

Posted in C++, crazy, development | Comments Off

Galcon 2 – beta23 – All rewards ready to ship! Many interface updates.

Hey, beta23 is available to backers for Windows, Mac, Linux, and Android. iOS builds coming via TestFlight shortly. I’m VERY excited to announce that we’ve FINALLY gotten ALL the stuff in to begin shipping for all the $100+ tiers! I’ll be sending out surveys via Kickstarter shortly to get your current shipping information so we [...] Continue reading

Posted in galcon2 | Tagged | Comments Off

Indie Game Dev: Outsourcing Fitness!

Earlier this year I realized I was a little bit overweight. Here’s a pic from 2002 when I was at the high end of overweight. I never want to look like this again: So with that in mind, I always am working to fend off the weight gain. A year and some ago, I put [...] Continue reading

Posted in crazy | Comments Off

Galcon 2 – beta22 – Major iOS / Android overhaul, progress on Kickstarter rewards

Ahoy there, beta22 has arrived! Check it out for Windows, Mac, Linux, and Android. (iOS TestFlight on the way …) This build doesn’t have any gameplay changes. What it does have is a whole new audio system on ALL platforms. It also has a completely new backend for iOS and Android. Both, I hope, will [...] Continue reading

Posted in galcon2 | Comments Off

SDL2 Tips, Tricks, and Workarounds

It only took me about 3 days to get my framework working with all my targets: Windows, Mac, Linux, iOS and Android. I took an extra day to write my own simple mixer for WAV and OGG audio. And there might have been another day in there for other cleanup / fixes. So maybe 1 [...] Continue reading

Posted in C++, development | Comments Off

Wits & Wagers Halloween expansion

Hey, For Halloween Nan and I (well, mostly Nan, but I did come up with at least a few of the questions) came up with an expansion for the game Wits & Wagers! You can download the pdf WitsAndWagers-Halloween. Print out page one, flip to back, print out page two. (Double check alignment, the pumpkin [...] Continue reading

Comments Off

Galcon 2 – beta21 – Bug fixing, cleanup, colorblind support added

Ahoy there, beta20 has arrived! Backers can check it out for Windows, Mac, Linux, or Android. (Testflight on the way…) This update just fixed a bunch of bugs, and adds colorblind support. It also removed Galcon Legends from Galcon 2. (I hope to get a release candidate build of Galcon Legends out for you to [...] Continue reading

Posted in galcon2 | Tagged | Comments Off

Goats in Utah!

A couple weeks ago Nan and I went on a goat vacation to Utah. It’s a super cool place to go hiking! Here’s three of my favorite pics from the trip: Goblin Valley is totally amazing! Spookey Canyon is super weird! Cuzco says, “I’m the best!” while hiking on Escalante. Petunia and Nubbin just hanging [...] Continue reading

Comments Off

Galcon 2 – beta20 – SDL2, UI, Legends, Modding, Galaxy Map, Rewards …

Ahoy there! beta20 is ready for backers to check out for Windows, Mac, Linux and Android. (TestFlight / iOS coming shortly.) I’ll be online for the next hour or so, so stop in and say hi! The game itself got an internal upgrade as I migrated from SDL to SDL2, the main value of that [...] Continue reading

Posted in galcon2 | Tagged | Comments Off

Galcon 2 – beta19 – Try Galcon Legends NOW!

Ahoy there! A new update is ready for Windows, Mac, Linux, Android, and TestFlight. The main feature of this is a new beta of Galcon Legends is included right with Galcon 2. (This will not be part of the final Galcon 2 release, but it’s the easiest way for me to get it out to [...] Continue reading

Posted in galcon2 | Tagged | Comments Off

Galcon 2 – beta18 – Overhaul edition: Galaxy Map, Rankings, and Zooming

Ahoy there! It’s been a while, thanks for waiting around! The summer has been very busy with Nan and I participating in our first goat shows, as well as hosting an indie game developer mini-conference on Lake Powell. But between all that, I’ve managed to get a ton of stuff overhauled for beta18! You can [...] Continue reading

Posted in galcon2 | Tagged | Comments Off