Author Archives: jamul@hamumu.com (Mike Hommel)

Hamumu Revue: Diablo 3

Well, it’s sucked up the last week of my life, and I’d like to discuss it briefly. I have hundreds of pages worth of things I could say, so let’s see how small I can boil that down… A bullet list usually helps! And I won’t be spoiling anything at a… Continue reading

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Pedro Power

Hey, if you were a beta tester for the last game, secret hint: there’s been a beta test of Pedro going on in the Beta Test forum for a week or two! Go on in and play it and let me know what you think!
If you weren’t/aren’t in the testing and would lik… Continue reading

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Breaking Radio Silence

Wow, it’s been forever! I’ve been… distracted indeed. I did a bunch of medical tests for my stomach troubles that have been bothering me for upwards of 15 years (about time?), I played the Diablo 3 beta test, I started letting Titan Quest sink its … Continue reading

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10 Years of Ludum Dare

Hey, this weekend is the 10th anniversary Ludum Dare event (#23 to be precise). Click here for lots of info, a chance to vote on the theme, and witness/play the amazing interactive keynote address by Chevy Ray.
I’ll be there. Will you? It’s time to … Continue reading

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Looking To Hire An Artist

Hello folks. I’ve got a game I’m developing right now (not the one you’re waaaaaiiiiiting for…..), a pixel-art platformer. I’m fed up with trying to make tiles I like, and in the long-term, I’d love to find somebody who would work with me often in … Continue reading

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(Keep Waiting For It) Scouts Vs. Aliens is here!

If you like tower defense, this is gonna rock your block. If you don’t, you’ll learn to love it thanks to the wonders of Roly Poly Towers and Slushee Makers! Click the picture to play.
Note: Nobody actually uses Slushee Makers. You should, it’s rea… Continue reading

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Aloha!

I’m back. I think I’ve made the final version of the Scout Camp game too, just gonna do a few little tests on it and then it should be done. Then I’m going to get started on a related game that should make a lot of people very happy, but caveat: most… Continue reading

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Aloha, or Can You Guess The Title Of My Next Post?

Away with me! I am taking a week in Hawaii with the whole family everybody! I’ll still check in with email and forums, but probably not terribly much. I even got a haircut today, so you know it’s serious.
Humuhumunukunukuapua’a Continue reading

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Bait A Test

Hey, this game is nowhere near done, but because it’s all about balancing out the numbers, I think it’s time I got some peoples’ eyes on it so we can see how it plays out. I’ve left the testers from the last game signed up. If you’re not one of them… Continue reading

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More Variety!

Here’s some more stuff! I actually spent most of my time today making all the skill icons and filling out the skill trees. Most of the skills don’t do anything yet, but they have descriptions and icons at least. But on top of that, I added two more… Continue reading

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Variety Pack

Look, it’s an assortment of new tower types! They do assorted things. Can’t believe how many tower types there are to go, I think I went overboard with that (the 4 base types each can convert into 2 special types, so 12 total). Continue reading

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And real work too!

Today I really focused on getting the game balance up and working for the first level, and fixing up other minor things. But there’s a bunch of stuff you haven’t seen in this picture, eh? The cursor is on the game speed slider, where you can speed t… Continue reading

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The 2012-in-1 GDC Pirate Kart

I don’t even know if that’s the official proper name, it’s got so many. Today, I am going to waste my time making 2-hour-max video games! You could do it too! Not just today, of course, but that’s when I’m gonna be doing it. What is it? It’s the P… Continue reading

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Tweaky Bits

It’s the little things! Not that I worked all day today, but during the portion of the day that I did work on Scout Camp, I was hacking away at assorted little bits. I added cacti and rocks that can make places unusable for building towers, I impleme… Continue reading

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Maps, Wait, They Don’t Love You Like I Love You!

(Without googling, does anybody know what I’m doing there?)

It’s the level select map! This is a work in progress. And of course it’ll have a trail of dots and X’s going across it to indicate the levels. The game takes place in Great Big Hole Natio… Continue reading

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Everybody Loves Skills!

And by everybody, I mean me. Passionately. These are the four skill trees of the scout camp game. I don’t think they’ll have visible names, but just as a secret for you, the trees are actually named Rock, Snow, Thunder, and Roll. Yes, Roll. That … Continue reading

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TV Recommendation

I’ve started watching Prototype This on Netflix. It’s very much in the vein of Mythbusters, but instead of testing myths, they arbitrarily assign themselves a random ridiculous product to build a prototype of in 2 weeks. The first episode was giant r… Continue reading

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Snowy Morn

Inspired by waking up to a yard sprinkled with snow*, I’ve added the Snow Fort to the game! However, it currently throws rocks just like the Rock Tower. And I’ve added tooltips (all numbers are just randomly made up and have no bearing on what will … Continue reading

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Circles Of Various Sizes

Some internal stuff going on mainly… added stats to monsters and towers, which paved the way for upgrading towers, which you sorta see here! That’s the upgrade ‘menu’ – the two smiley face buttons will one day instead display the two advanced tower… Continue reading

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Squirmy Camp

There’s still only one type of tower, but there are two, count em two, kinds of badguys! The Squirmy is the weak, fast badguy to the Beefy’s slow and tough. The other new thing is the boxes at the top of the screen. That’s the display of the badguy… Continue reading

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