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Author Archives: GBGames
One issue that comes up periodically is that some game designers who grew up in the last couple of decades tend to look at game design through the lens of past video games.
When they think about game mechanics or themes, they might take cues from past video games that they loved.
But every so . . . → Read More: A Reminder that Gaming Is as Old as Civilization
I’ve been working on Shipwrecked since June. Even then I realized that it was very ambitious, but rather that continue to work on it throughout the rest of the year, I’m going to call what I have done and move on.
Download Shipwrecked for Linux 64-bit (562 kb tar.gz file)
It’s amazing what a . . . → Read More: July #1GAM Entry: Shipwrecked
First, a reminder about my Stop That Hero! Birthday Sale that’s running all this week.
Get 40% off of my strategy game that puts you in the role of the villain by using coupon code BIRTHDAY2013 at http://www.StopThatHero.com to help me celebrate my birthday tomorrow!
Next, you can finally eat something in Shipwrecked, my . . . → Read More: July #1GAM: A Hundred Thousand Bottles Washed Up On the Shore
What do you think of my new racy ad?
Remember, Stop That Hero! is on sexy sale all this week because of my sexy birthday on sexy Friday. Use sexy coupon code BIRTHDAY2013 to get the game for Windows, Mac, and Linux for only a sexy $5.
My Sexy and Provocative Stop . . . → Read More: My Sexy and Provocative Stop That Hero! Ad
My birthday is on Friday.
To celebrate, I think it would be great to spread the news about my strategy game that puts you in the role of the evil villain, Stop That Hero!.
And so I’m having a sale all this week.
It’s still in alpha release, but if you’re . . . → Read More: The Stop That Hero! Birthday Sale
In my last update, the player can pick up items.
Shortly after, I made it so you can also drop items arbitrarily, which means now players can properly propose with this game:
Next on my task list was to create an inventory management system. I wanted the player to be able to equip . . . → Read More: July #1GAM: Keepin’ Up With the Joneses
My last One Game a Month July project update mentioned updated exhaustion animation and more complex stamina and air supply systems, which I think added a bit of richness to the game.
My most immediate goal was to be able to identify objects in front of the player.
In the above screenshot, . . . → Read More: July #1GAM: I’m Pickin’ Up What You’re Puttin’ Down
Independence. It’s fantastic.
And it’s still only a dream for some people.
Imagine lying on your death bed.
Would you be happy you haven’t fired on all cylinders and instead played a conservative game?
Or would you be happy if you could say that you gave it your all and didn’t let . . . → Read More: Happy Independence Day!
Now that it is July, I’m continuing work on my One Game a Month project, Shipwrecked.
At the end of June, I was trying to create a new image to indicate that the player is either drowning or collapsed on the ground. I had a first try, but it didn’t read very well:
. . . → Read More: July #1GAM: Castaway Exhaustion, Meters, and Richer Experiences
So despite my efforts, I wasn’t able to finish the game I’ve been working on all month for June’s One Game a Month project.
So I took a good chunk of Saturday to make an entirely different game instead.
I’ll continue working on Shipwrecked for July, but Dark Horse is a very simple racing . . . → Read More: June #1GAM Entry: Dark Horse
Last week, I posted a video of dancing coconut trees for my One Game a Month project for June.
I ran into some technical issues when loading and rendering the world and its objects in the right place, and so I didn’t get as much accomplished this weekend as I would have liked.
I . . . → Read More: June #1GAM: Swimming and Boulders; Also, Is It Too Ambitious?
Yesterday’s post about my June #1GAM mentioned my huge island to explore and new coconut tree sprites.
After just half an hour yesterday morning that I didn’t think I’d actually take advantage of, I have animated coconut trees:
I intend for the trees to animate when the Castaway shakes them in an attempt to . . . → Read More: June #1GAM: Half an Hour and a Lovely Bunch of Coconut Trees
In my last One Game a Month project post, I mentioned that I had message routines and created tiles for an island.
At the time, I said the next steps were:
Add a map. A big one that spans more than a single screen. Make the camera center on the Castaway as we explore the . . . → Read More: June #1GAM: A Huge Island with Coconut Trees
The other day, I had merely a walking Castaway demo for Shipwrecked, my June One Game a Month project.
I spent a little more time on the controls than I thought I would. It didn’t feel right. I tried something simple at first:
if (an arrow key has been pressed since the last . . . → Read More: June #1GAM: Islands and Messages
Last time, I introduced the Castaway for my One Game a Month project for June. I’ve since created a few more poses and some basic walking animations.
Here’s a June #1GAM video demo I quickly put together:
Next up is giving the player direct control through the arrow keys, which means changing directions . . . → Read More: June #1GAM: We’re Walking, Here!
Often people become indie game developers the same way anyone first becomes an entrepreneur.
They fall into it and don’t realize just how big of a job they really have.
It’s one thing to be a hobbyist. You are doing game development for the love of doing it. You make games you want to play, . . . → Read More: Why Should I Compare My Efforts to Yours?
I know the Internet magnifies the amount and scale of abuse, especially in terms of misogyny, homophobia, and racism.
It’s disgusting, and it has resulted in the silence of some great people, such as Kathy Sierra, and makes it more difficult to bring intelligent and grown-up conversation to sometimes (often?) immature game industry the . . . → Read More: What Is Wrong With Internet Society? #BeBetterStewards
In my last post about my June project for One Game a Month, I talked about the general ideas I had, plus I created a mock-up.
Since then, I’ve thought about what kinds of tiles I’ll need. I’ve decided to set it on an island in an ocean, so it will have standard sand, . . . → Read More: June #1GAM: We Need a Castaway
Four days into June, and I hadn’t thought about what to make for the One Game a Month challenge for June.
I searched online for interesting mechanics to play with, but nothing really jumped out at me. If you want to see some ridiculous concepts, try out the Game Idea Generator. B-)
At some . . . → Read More: June #1GAM: I Think I’ll Do Line-Of-Sight
It’s June, but I want to talk about New Year’s Day. Specifically, I want to focus on goals, such as New Year’s resolutions.
New Years Resolutions In June?
Some people hate the idea of resolutions, but resolutions are just goals, and who hates goals? You can make them any time of the year. The . . . → Read More: Keeping Your Goals In Front Of You