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Author Archives: Breakdance McFunkypants
Dr. Nano – tiny surgeon
You are a microscopic doctor. A hero. A marvel of modern science. Shrink down to the size of a single cell and enter the bloodstream of your patients. Destroy the bacteria, and fight the evil cancerous tumor to save the … Continue reading → Continue reading
How to make a cute anime version of your avatar
Just for fun, I decided to try my hand at doing some manga-influenced (toon) art. My current twitter, google plus and gravatar profile picture was one that fills me with happiness – my son and I smiling, wearing tuxedos. However, … Continue reading → Continue reading
Posted in Art
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The Game Jam Survival Guide
The Game Jam Survival Guide Build a game game in one crazy weekend and survive to tell the tale! I’m really proud and excited to announce that my book about game jams has just been published. It is essentially a … Continue reading → Continue reading
Stage3D Tutorial – Kaizen Week 2
The second edition of my Flash 11 Stage3D shoot-em-up tutorial has gone live! In this part, we are going to work toward evolving what is currently a mere tech demo into something that is more like a videogame. We are … Continue reading → Continue reading
Stage3D Tutorial – Kaizen Week 1
I’ve been hired to write a Flash 11 Stage3D tutorial series that covers the creation of a fast-action, hardware accelerated 2d shoot-em-up game inspired by arcade titles such as R-Type and Gradius for the tuts+ team. Here is the demo from … Continue reading → Continue reading
Rising Lava of Doom HTML5 Game
Leaping Lizabeth and the RISING MAGMA OF DOOM is a “pixel-perfect” platformer (no grid! no tiles!) that I wrote for the GDC (Game Developer’s Conference) event. Written in HTML5 canvas, works on any device (tested on Playstation3 at 35fps and … Continue reading → Continue reading
Pile-o-Gears HTML5 Game
Here’s a little platformer that I programmed called Pile-o-Gears. It was made in a grand total of 48 minutes for a game jam speed coding challenge. The game jam in quesion was hosted by the crazy and optimistic indie game … Continue reading → Continue reading
The Infinity Formula Board Game
This year, I took part in the biggest game jam of the year, the Global Game Jam. Just for fun, I decided that I would try my hand at creating an analogue (non-video) game with fellow gamedevs Chris Tihor and … Continue reading → Continue reading
My 2012 Quest: “12 in 12″
12 months 12 games 12 songs 12 chapters 12 blog posts 1200 pushups 12 steps 12 words The year is twenty twelve, and I’m setting forth a personal challenge for myself. A way to break beyond my comfort level and … Continue reading → Continue reading
Posted in 12in12
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Ludum Dare 22 Results
December’s Ludum Dare 22 was a resounding success with nearly nine hundred games being made in a single weekend! The votes have been cast and the winners are now ready for you to play. Each and every one of these … Continue reading → Continue reading
INFOGRAPHIC: Game Jam Survey
Participants of Ludum Dare 22 were asked to fill out a survey on their experience. Ludum Dare is a 48-hour game jam, and this time we had over 2000 participants join in on the fun. A total of 891 games … Continue reading → Continue reading
Flipping through my Stage3D book
I just recently got an exciting package in the mail! Take a peek: Just for fun, here is a video of me flipping through it for the first time after opening the package. It was so exciting to feel it … Continue reading → Continue reading
Play my HTML5 game: GREEBLE
Greeble is an HTML5 game where you are the captain of a crashed spaceship. You are ALONE but need some help to survive. Collect the cryo-keys to activate the stasis pods in order to free your friends. Created in 48 … Continue reading → Continue reading
Infographic: Game Jam Postmortems
Check it out: an infographic from GAME JAM postmortem data! For the #gamedev book I am writing (*Game Jam Survival Guide*) I did an in-depth analysis of posts tagged as post-mortem reports on the Ludum Dare website. Some of these statistics really … Continue reading → Continue reading
Gamercamp
This weekend is the fantabulous GAMERCAMP conference, which is a big event for Canadian #gamedevs of all shapes and sizes. Highlights include: – great lectures (http://www.gamercamp.ca/speakers/) – a live Iron-Chef style gamedev competition – a board game jam – how cool is that? – … Continue reading → Continue reading
#NaNoWriMo speed writing day 4
Day four of NaNoWriMo and I can already see the story arc in front of me. Although many participants in this month’s big challenge are aiming to write several thousand words a day, seven days a week, my intention is … Continue reading → Continue reading
#NaNoWriMo speed writing day 3
Day three of NaNoWriMo was a great success, despite a minor setback. I started working on an action scene filled with danger. After nearly a thousand words I came to the conclusion that it was anticlimactic and did not serve … Continue reading → Continue reading
#NaNoWriMo speed writing day 2
I completed NaNoWriMo day two last night and doubled the size of my story. This is unedited, un-proofread raw rough draft material from a fist-time fiction writer. I’d love to hear what you think and welcome suggestions to make it … Continue reading → Continue reading
#NaNoWriMo speed writing day 1
Each November a giant online writing challenge called NaNoWriMo (National November Writing Month) attracts over 200,000 participants. Last year 50,000 of them completed a full-length novel in a single month. Just for fun I thought I would make my very … Continue reading → Continue reading
All 568 IGF games with thumbnails
The 14th Annual Independent Games Festival submissions have been released. With 45% more entries than last year, the IGF 2012 games are both numerous and, in many cases, absolutely stunning. For your viewing pleasure, here are all 568 games in … Continue reading → Continue reading