Author Archives: BenW

LD-23 Timelapse

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My LD-23 entry: In The Beginning.

So I participated in the 10 year anniversary of ludumdare and this is what I came up with. It’s a game where you play as god creating the world. How to play: Build the world as you see fit. No other goal than to make the planet you want. Hold right mouse to pan Middle [...] Continue reading

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Global Game Jam 2012 Pictures and More Video

Here are a couple of crowd shots I took which show just how many people were there.

I think it was fairly obvious that we weren’t going to win the children’s choice award.

Finally here is some footage of people playing our game.

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Video from Global Game Jam 2012

Just throwing up some video I took of the 2012 Global Game Jam at NYU. I caught about 20-30 seconds of most of the games. Sorry if I missed anyone’s.

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Dead Sea Postmortem

As I mentioned before I spent my weekend participating in the global game jam at NYU. Long story short I found a team and we made a game although one that isn’t quite as fun as I’d like. That game is Dead Sea, a puzzle game about trying to eliminate the fish populations of the [...] Continue reading

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NYU Global Game Jam 2011

A bunch of pictures from the global game jam at NYU. First up is the end of the keynote. Forming groups and pitching ideas. Doing some paper prototyping for our game. Another group’s non-digital game about the conflict in Egypt. Asteroids is always good for a break. It’s pizza time. Cowabunga! Crunch time on day [...] Continue reading

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Making better tools

The post on ld about which tools should be allowed in the competition has inspired me to try and create better tools for making my own games. I typically develop with c++ but when it comes to gui’s and rapid development it isn’t my first choice. So I decided to try throwing something together in [...] Continue reading

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Playing with L-systems

Just wanted to post a few screens I took while playing around with L-systems. Not sure how much application they have to games but you could make some pretty nice trees or randomized levels with them. I’ll probably try animating some bracketed L-… Continue reading

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Conway’s Game of Life

I was bored while waiting for a friend at Starbucks so I knocked out a quick implementation of Conway’s game of life. Was really easy to do quickly and it’s very fun to play around with. While playing with it, it accidentally created a glider as well as a giant oscillator. Anyways, here’s a screenshot [...] Continue reading

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I Can Haz City Builder

It’s been too long since I’ve worked on anything game related so I decided to start working on a city builder. Not sure if it will ever amount to anything or if it will just get filed away never to be seen again like so many of the projects I start. I guess the goal [...] Continue reading

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Board Game Playtest

Wow, it’s been a while since I actually did this playtest but I guess I’ll go ahead and post it. So, I decided to give non-computer game design a try. The game ended up playing a lot differently than I expected. I think the largest shock was how far off my estimates of playtime were. [...] Continue reading

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Vector Rendering

Doing hardware accelerated vector rendering has been something I’ve been interested trying for a long time so I spared a bit of time to get started with it this week. So far I’ve been able to render quadratic bezier curves in closed paths and ellipses which you can see in the screenshot below. I’m still [...] Continue reading

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More Menu Madness

And alliteration in my titles. Made some more menus for my gravity game with some cool transitions. Sol’s interpolation tutorial was helpful but ultimately I didn’t end up using any of the methods he went over. Instead I used a pair of cascaded low pass filters. You can set the damping ratio and frequency and [...] Continue reading

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Cool article I stumbled upon

Found this article while stumbling earlier today and I feel like somebody’s been spying on me.
Here’s a link:
http://www.lambdassociates.org/blog/bipolar.htm
And now I’ll go back to starting more projects I won’t finish and self… Continue reading

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From Mockup to In Game

It’s really late but I want to go ahead and post this since I never posted last week. So, I decided to add a main menu to the game I’m working on and I went ahead and made a quick mockup. A few hours later after writing a good amount of code this is what [...] Continue reading

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Messing around with flash

So I messed around with actionscript 3 for a few hours this weekend and this was the result. More flash games to come in the near future.

Click the title to go to my site and play it.

/**/

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Updates to Gravity Game Prototype

It’s late and I’m tired so I’ll just list whats changed.
Added:

Level loading using xml
Barriers that bodies can bounce off of
Multiple player controlled bodies

Started work on but still not done:

Level transitions and level sets
Scrolling levels
Menus and level select screen
More stuff that I can’t remember

And of course the obligatory screenshots:

Plenty of unfinished stuff showing in the second [...] Continue reading

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Retro Roads

I ended up participating in this weekends MiniLD6 contest although I didn’t put in the effort I normally would for a full LD contest. I ended up working on this entry a little bit on Friday night, where I did all the art and music, and I did a bit of coding on Saturday, although [...] Continue reading

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Gravity Game Prototype

Ever since I saw the collect the coins while orbiting small stars minigame thingy in super mario galaxy I wanted to try to do something similar although maybe with obstacles and enemies to flesh it out a bit. Over the past week I actually managed to sit down and crank out the beginnings of a [...] Continue reading

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Rocket Prototype

This is a game that I worked on briefly during spring of this year. The goal was for each player to bring scientists of different types back to their base to build a rocket and each scientist would modify a different parameter. There was also going to be some Streets of Rage style beat em [...] Continue reading

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