Author Archives: Alan Hazelden

Call for submissions: party games birthday edition 2012 by Alan Hazelden

(Image found on Google Image Search: not an accurate representation of the author)

I turn 25 on Saturday, and what better way to celebrate my impending mortality than by playing childish party games?

I have a collection of party games I’ve … Continue reading

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By Your Side (2011 game roundup) by Alan Hazelden

Writing about web page http://www.draknek.org/games/by-your-side/

Created for: Ludum Dare 22 (17th – 18th December)
Development time: 48 hours
Theme: Alone
Status: Kinda complete, but could be expanded upon
Play online

I had the v… Continue reading

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Traal (2011 game roundup) by Alan Hazelden

Writing about web page http://jonathanwhiting.com/coding/traal/

Rosie Paice introduced yesterday’s interdisciplinary conference on “Exclusions” in the Early Modern Period as having emerged from a conference last year on “Amity”. What is included in the language of amity, community, friendship and unified society is defined not only by the positive bonds that tie people and institutions together, but also by the “other” that they define themselves against. It’s a fascinating concept, and one with enormous relevance to my own project on the “Apocrypha”, a group of plays unified by their exclusion from an authorised canon.

This one-day conference was, as a result, one of the most fascinating I’ve been to. Naomi Tadmor kicked the event off with her keynote lecture on social exclusion, a tightly historical paper attending to the rules and rhetoric surrounding certain exclusions, particularly those enacted on the family unit; tales of enforced marriage, parish “banishment” and the self-regulating practices of gossip and informing that kept communities in line.

The fascinating thing as an auditor in the first two parallel sessions was that, despite the historical specificity of the exclusion narratives discussed, the same issues and ideas kept presenting themselves: the limits of physical exclusion as a way of ultimately marginalising socially excluded figures; the ghettoising of excluded groups and the policing of those borders. Marion Pluskota’s paper on prostitution in Bristol and Nantes made an observation that particularly resonated with me; that the authorities generally took action against bawdy houses only when the activities of the house impinged on the wider community; ie in case of disturbances or violence. Stories of “out of sight, out of mind” repeatedly surfaced. Elena Taddia’s discussion of Genoese plans to marginalise illegitimate children, shipping them off to Corsica, perhaps best illustrated the questions of morality raised.

A fascinating panel on “Protestantism and Exclusion” followed. Daniel Trocme Latter gave an extremely interesting paper Huguenot settings of Psalms; and Rosie Paice discussed issues of translation arising from Paradise Lost, relating this to anxiety over Biblical translations and the purpose of translation itself; issues of supreme importance which I’m more used to hearing in a contemporary context, but even more powerfully relevant here. Naya Tsentourou, meanwhile, examined early modern prayer manuals and the performativity of prayer despite instructions to remove the body to the “closet”; raising fascinating questions of the intended audience – the self or God? Tsentourou plans to relate this to closet drama, and I’ll be extremely interested to see where this work takes her. The idea of private performativity is, it seems, sorely under-explored.

My own panel on “Staging Exclusion” drew a small but extremely generous audience. My paper, as you might expect, dealt with textual exclusions, focussing on the 1610 additions Mucedorus; first arguing for the role of the additions in reshaping the play as an old-fashioned romance in order to distinguish it from the new tragicomedy, particularly muting the “surprise ending” of the original; and then following through the implications of Mucedorus’s perceived identity for his actions throughout the play, especially those dealing with Bremo, the wild man of the woods. I think, unintentionally, I also sold the play as a great piece of theatre! I was preceded by Richard Chamberlain, previewing his new book on Shakespeare’s “refusers” – the characters who refuse to “play” and exempt themselves from amity and conviviality in deliberately disruptive and discomfitting ways. The really innovative thing about Chamberlain’s work is seeing these characters, not as exceptiosn to a general rule of concord, but as key to an understanding of the plays’ larger conceptions of community. Focussing on Troilus and Cressida, Thersites and Achilles were offered as two types of refuser: the active and the passive. Achilles’ refusal to participate, and the destruction wrought by it, makes him one of the most powerful “refusers” in the canon. Louise Denmead, meanwhile, attended to plays I’m far less familiar with (Fletcher’s The Knight of Malta and Monsieur Thomas, Massinger’s The Parliament of Love and Brome’s The English Moore) to highlight the discourses surrounding black maids. These characters are treated as licentious, in control of their own sexual identities and frequently (intended) substitutes in bed-tricks. The fear of the other, and their degradation as sexually available and immoral, contributes to a subset of intersecting discourses that become embodied in the black, female body. I was disturbed, listening to Denmead’s paper, to think how endemic this has become to the point where white characters who fulfil similar functions – Emilia and Bianca, Diana in All’s Well, Margaret in Much Ado - are frequently played by black actors on the modern stage.

The really great thing about the day, though, was that it was one of the friendliest small conferences I’ve been to, decamping to the pub immediately after the last panel and allowing breaks to run over in order that we could continue the ongoing discussions; and due to that, I got a great deal more out of it than I could have expected. Lovely to finally visit Portsmouth, great to meet so many interesting people, and I’m now feeling newly inspired and confident to rebuild the relevant section of my chapter.

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These Robotic Hearts of Mine (2011 game roundup) by Alan Hazelden

Writing about web page http://www.draknek.org/games/hearts/

Started for: First FlashPunk community competition (5th December 2010)
Development time: Just under a year
Theme: 96×96 pixels, FlashPunk… Continue reading

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Shit Snake 2: Shit Harder (2011 game roundup) by Alan Hazelden

Writing about web page http://www.draknek.org/games/shitsnake2/

Of all the Disney Animation soundtracks, I love those in Hercules most… Those who dig Blues or Jazz or Gospel will surely agree with me, non?

I’ve found both French, English… Continue reading

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Camouflage Snake (2011 game roundup) by Alan Hazelden

Writing about web page http://www.draknek.org/games/camosnake/

Created for: Klik of the Month 52 (15th October)
Development time: 4 hours (together with Shit Snake)
Status: Done
Play online

Shit Snak… Continue reading

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Shit Snake (2011 game roundup) by Alan Hazelden

Writing about web page http://www.draknek.org/games/shitsnake/

Once again the folks at WOMWorld have been kind enough to lend me a shiny new phone for a few weeks. This time it was the Nokia N900. I was really looking forward to getting my hands on th… Continue reading

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Not the Sharpest Sword in the Box (2011 game roundup) by Alan Hazelden

Writing about web page http://www.draknek.org/games/escapology/

Hello all!

I’m back from the East and ready for a new term at Warwick…it’s going to be hectic with The Lover, One World Week and Orpheus coming up, not to mention my degree! But … Continue reading

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Needy Bankers (2011 game roundup) by Alan Hazelden

Writing about web page http://www.draknek.org/games/needy-bankers/

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Inside a Starfield Sky (2011 game roundup) by Alan Hazelden

Writing about web page http://www.draknek.org/games/starfield/

Created for: TIGJam UK5 (15th – 17th July)
Development time: 5-6 hours
Theme: Stars
Status: Done, but could be improved
Play onl… Continue reading

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Legend of Parasite (2011 game roundup) by Alan Hazelden

Writing about web page http://www.draknek.org/games/parasite/

Created for: Ludum Dare 20 (30th April – 1st May)
Development time: 48 hours + several weeks working on extra enemies
Theme: It’s… Continue reading

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Time-Dilation Birthday Buddies (2011 game roundup) by Alan Hazelden

Writing about web page http://www.draknek.org/games/birthday2/

Created for: Hennell’s birthday
Development time: 6-8 hours maybe?
Status: Done
Play online (with a friend)

The second in the annu… Continue reading

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Tetris Fight Club (2011 game roundup) by Alan Hazelden

Writing about web page http://www.draknek.org/games/tetris-fight-club/

Created for: MiniLD #24 and TIGSource Versus Competition
Development time: 2 weeks
Theme: Tetris is now a game!
Status: Done… Continue reading

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Beautiful Bullet Bounce (2011 game roundup) by Alan Hazelden

Writing about web page http://www.draknek.org/games/bullet-bounce/

Created for: TIGJam UK4 collaboration jam (6th February)
Development time: 4-5 hours
Status: Very early prototype
Play online

For the random collaboration jam at TIGJam UK4… Continue reading

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Bungee Bungee Bungee (2011 game roundup) by Alan Hazelden

Writing about web page http://www.draknek.org/games/bungee/

Created for: TIGJam UK4 (4th-7th February)
Development time: 2 days
Status: Very early prototype
Play online

I spent most of TIGJam UK4 working on this. It’s a fairly promis… Continue reading

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Hall of Contradictions: part of So Many Rooms (2011 game roundup) by Alan Hazelden

Writing about web page http://somanyrooms.com/index.php?page=home&roomID=4d52e65e-b2ac-440d-a0af-188c45591f59

Created for: So Many Rooms (29th-30th January)
Development time: 48 hours
Status: Done
Play online

The idea of So Many Rooms was … Continue reading

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AS3 Flash dev in Linux by Alan Hazelden

It is possible to create Flash applications from Linux using only free tools. It’s also easy!

Downloading the Flex SDK

The Flex SDK contains the compiler you’ll be using. Flex is also the name of Adobe’s Flash-based UI library but y… Continue reading

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AS3 Flash dev in Linux by Alan Hazelden

It is possible to create Flash applications from Linux using only free tools. It’s also easy!

Downloading the Flex SDK

The Flex SDK contains the compiler you’ll be using. Flex is also the name of Adobe’s Flash-based UI library but y… Continue reading

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2010 Game Roundup by Alan Hazelden

Writing about web page http://www.draknek.org/games/

2010 has been a really great year for me. I’ve met a ton of new and exciting people, made a bunch of games that I’ve enjoyed working on, and I feel I’ve vastly improved as a game… Continue reading

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2010 Game Roundup by Alan Hazelden

Writing about web page http://www.draknek.org/games/

2010 has been a really great year for me. I’ve met a ton of new and exciting people, made a bunch of games that I’ve enjoyed working on, and I feel I’ve vastly improved as a game… Continue reading

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