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Meta
Monthly Archives: March 2011
Galcon Android bugfix update & sale
So I’ve been working on an Android tuneup for Galcon over the past couple days. Here’s what’s been going on: – Some users were having the game hang on them when the phone went to sleep. There were two issues here, one was a deadlock situation because I had onPause “synchronized” and I wasn’t using [...] Continue reading
Early development screenshot of Tiny Hawk on the PSP.
Early development screenshot of Tiny Hawk on the PSP. Continue reading
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More Entity Animation
I’ve been distracted by other projects, but I have put some time into Jemgine, and I’m calling the entity animation ‘functionally complete’. That means it works and does everything I need it to do. That does not mean it’s easy to use, or it’s time to stop changing it. I also still need to create [...] Continue reading
Posted in Daily Update
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The Zerg is strong in this one
Now that Cosmo wields this amulet (no doubt excreted by the Zerg queen herself) his all infestor army tactic is sure to finally actually win a game! (Yeah, it’s a cheapo Starcraft 2 thing I bought on ebay and strategically hung around the house until he noticed it) Not to be outdone, here is Eon-kun [...]
No related posts. Continue reading
COMPUTE! Gazette classic gaming magazine ad from 1984
Before DDR pads, balance boards, and Kinect, we had… this kid: Related posts:Classic gaming magazine ad from 1983 – was Dunzhin really cutting edge?
Related posts:
Posted in Classic Gaming, Life
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“It just gives it a lot more professionalism when you’re wearing pants.”
Posted in Game Development, games, Indie Games, pubLD
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Robot Wants Kitty for iPhone (and other news!)
Hey, so a friend of mine made this awesome flash game called Robot Wants Kitty .. and then that game got ported to the iPhone / iPod touch. And the port is even BETTER than the original! I’m going to say right here right now that you should buy this iPhone game immediately! It’s $0.99, [...] Continue reading
Design Cheat Codes
Design Cheat Codes: Disclaimer: I’m not claiming games which use these mechanics are in any way lesser. I’m merely highlighting these as easy ways to sauce up a game. Think of it like add ketchup / mayo / vinegar to… Continue reading
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Minerbot Finished*!
*: It will be updated, improved, etc., but it’s functionally complete. It’s finally back up on FlashGameLicense, up for bidding. Unless you have a game on FGL yourself, you won’t be able to use this link, but here it is just in case: Minerbot. It has been a long time in development, but it’s finally [...] Continue reading
Posted in Announcements, Minerbot
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Getting somewhere with this (I think). Current setup isn’t…
Getting somewhere with this (I think). Current setup isn’t great (everything is in one scene, as apposed to multiple. This makes certain game logic difficult), and Construct isn’t very helpful. Oh well, it’s going to be really small anyway.
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Actual in-game screenshot (so exciting, I know). Will work on…
Actual in-game screenshot (so exciting, I know). Will work on this more tomorrow. Will also add more variation in (background) color. Continue reading
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Revenge of the Titans Review
Revenge of the Titans is a tower defense game by Puppy Games, which originally released in the Humble Indie Bundle #2, and has recently become available on Steam. The gist of the game is that Earth is being invaded by Titans, which are basically… giant alien cats? In any case, the player is tasked with [...]
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Posted in games, Links, Revenge of the Titans, Reviews
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The Importance of Speed
At GDC, I heard a lot of conflicting advice.
Dan Cook suggested a broad portfolio to reduce risk, for instance, while other developers talked about focusing your energies on a single project or genre.
Whatever any one indie said, the one thing everyone seemed to agree upon was the importance of speed.
Dan Cook has written about . . . → Read More: The Importance of Speed Continue reading
Posted in game design, Game Development, Marketing/Business, Personal Development
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New demo for my LD Catch-Up game for “indirect interaction”
left / right to move. Avoid the rocks.
Here’s the SWF:LD00 v1
The next demo with movement fixed here – LD00 v2
Demo now with levels! LD00 v3
Now with some other minor fixes…LD00 v4
LD00 Source Code
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LD Update Game
For those not familiar — I had decided to play catch-up with all the ludum dare games that I missed starting with this one. The theme was “indirect interaction”. — and here’s an early demo of this game
LD00
use left and r… Continue reading
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Hammering nails – the hard way.
Do the following 1000 hammering tasks, and you will have learned how to use a hammer the hard way. You can do them from your bedroom. These are just like these guitar tasks that I do – in my spare time as a rock star. Well not really a rock star… … Continue reading
Posted in python
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Hammering nails – the hard way.
Do the following 1000 hammering tasks, and you will have learned how to use a hammer the hard way. You can do them from your bedroom. These are just like these guitar tasks that I do – in my spare time as a rock star. Well not really a rock star… … Continue reading
Posted in python
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#GPCv4 – The Camel’s Back
Here is my latest game prototype, “The Straw that Broke the Camel’s Back”. It was [...] Continue reading
Happy Anniversary, GBGames!
It’s been five years since I first formed an LLC. Last year’s anniversary post mentioned that I was not happy with the previous four years of part-time progress and hinted at what I planned to do about it.
A few months later, I was a full-time indie game developer.
And I wish I had something exciting to post . . . → Read More: Happy Anniversary, GBGames! Continue reading
Posted in Marketing/Business, Personal Development
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Linear Dungeon Crawl
So I’ve finally started on a game. It’s called Linear Dungeon Crawl, and is coming along… Continue reading
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