Ooooh look my favourite colours







Ooooh look my favourite colours

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thisfloweredone: every-day-motherfucker: rubbermaddox: Ilustra…

















thisfloweredone:

every-day-motherfucker:

rubbermaddox:

Ilustrations by the incredible Carol Rossetti check her out and follow her here! http://carolrossettidesign.tumblr.com/

This is importand.

so so SO important

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Galcon 2 – beta28 – Tournament Day!

Ahoy there! Get your latest build of Galcon 2 for Windows, Mac, Linux, and Android. iOS build will come via e-mail to people who signed up. These builds are available to backers only.

The tournament will be at 1pm-4pm MST on Saturday July 12th. I recommend showing up an hour early and just checking out the game beforehand. I’m going to be moving towards an open beta pretty soon, so we’ll have more players online regularly then, but for now, this tournament is your best bet!

Please leave some feedback in the forums after you play the game! For a detailed change log, see the previous update.

Hope to see you there!!
-Phil

Posted in galcon2 | Comments Off

Why Does Your Game App Need My Browser History and Photos?

Years ago, I started paying attention to the usage of so-called digital rights management (DRM) in games and made my purchasing decisions accordingly. I might have missed out on some major cultural impacts, but I wasn’t going to passively accept what I thought was a draconian form of copy protection. A form of protection that, by the way, doesn’t even work most of the time, so only legitimate customers get punished.

In practice, it meant not buying many major games. Spore is one very famous example, and I wrote a bit about it in this post about it’s reception in the market. Reading it today, I can see I was a bit angry about the DRM:

Do I like the game? I haven’t played it. Apparently Spore has some crappy so-called DRM solution attached to it, and it’s definitely not available for Gnu/Linux, so my choice is to boot up Windows AND suffer this DRM crap, or play a different game on my preferred system. It’s too bad. If things were different, I’m sure I would have liked Spore, too, but I refuse to pay for a steak dinner delivered on a garbage can lid.

Ooh, burn!

It was my attitude, and it still is today, partly because DRM is fundamentally flawed and partly because it’s a system that makes it easier to be a criminal.

But this post isn’t really supposed to be about DRM. Today, I find myself concerned about downloading free-to-play games on my smartphone that require bizarre permissions.

Recently, I was looking for a good strategy or simulation game to play on my Android smartphone. I found some that seemed promising and popular, and I found myself stopped when I clicked the install button because the requested permissions were ridiculous.

Why does this game need access to my browser bookmarks and history? Or why does that game need access to my photos?

Actually, it seems that Google’s API just doesn’t allow very fine-grained control of what is and isn’t allowed to be accessed by an app. According to this What’s on Dave’s Droid? post, if an app needs access to the state of the phone to know when to minimize if a call is coming in, it has to get that information from the same permission that gives it access to the identity of who is calling.

And this isn’t a new story. I’ve just only become aware of the problem myself.

I get that the permissions section can’t be too complex for the user experience. People don’t read EULAs as it is, and I’m sure many apps are perfectly safe, but is it weird that we’re being so trusting of apps by hoping that they don’t cross a line we’ve given them permission to cross? Especially in a world where we know we’re being spied on?

For now, I feel that I need to treat some apps just as I treated games packaged with so-called DRM. I’ll ignore the ones that ask too much or that are made by someone I have no reason to trust. Maybe I miss out on a gem, but I’ve survived without Sony’s rootkits and the pain of not being able to install a game I’ve legally purchased in the past. I think I’ll survive not playing a game that may or may not be compiling a list of my contacts and recording my location.

Why Does Your Game App Need My Browser History and Photos? is a post from: GBGames - Thoughts on Indie Game Development

Posted in games, Geek / Technical, General, Politics/Government | Comments Off

gimigut: Bath Time for ShadowBlades



gimigut:

Bath Time for ShadowBlades

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gazimoff: Players using two-factor authentication get an XP…



gazimoff:

Players using two-factor authentication get an XP boost, title, costume eyepatch, and now a mount. And if you don’t have a Smartphone, there’s WinAuth. You just ran out of arguments.

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gazimoff: Players using two-factor authentication get an XP…



gazimoff:

Players using two-factor authentication get an XP boost, title, costume eyepatch, and now a mount. And if you don’t have a Smartphone, there’s WinAuth. You just ran out of arguments.

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Photo



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packetdancer: techr0n: undeadsuits: astrall-cooties: Ì͍ͨ̈ͦ̈͘N…



packetdancer:

techr0n:

undeadsuits:

astrall-cooties:

Ì͍ͨ̈ͦ̈͘N͛͊̈T̝̦̤̠ͨͨ̚R̛̥͑U̩̩̰̍͢ͅD̠̣̘͈͈ͅE̥̣͔̝̙̘̓̇ͬ̑̂̆Ř̲̗̳̜͔̲̼̽͐S̨̼̫̣̳̘!̗͋͛͊ͅ ̶͕͈͖͈̙̺͙͒ͬ͑̾̔
͙̹͓̫̜ͥ
̠̪͚̪̙̠̟͂͆ͧ̊̓͂I̳̋̔N̼̯̱̞͛̓ͣ̚T̺͈̺̩̼͙̭R̭Ṵ̙̼̱ͅD͇͎̺̀̓͂Ę̭̮̼̯̘̱̻͗̃ͩR̸͍̭̲̗͓͇̜̂ͬ͛ͬS̺̞̈́̽̐ͅ!̛̜̹͉ͦ
̟͂͑̎


Oh, hello.

YES

YES

Best Caretaker.

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wildstaronline: Pappy knocking it out of the park. Seriously,…





wildstaronline:

Pappy knocking it out of the park. Seriously, so many feels.

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lacigreen: jennwitte: broke a couple of sticks of chalk on…



lacigreen:

jennwitte:

broke a couple of sticks of chalk on this one

im bout to break a lot more than chalk.

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Galcon 2 Tournament Saturday, July 12th from 1pm-4pm MST

Hi there! This week we’re going to do a scheduled Galcon 2 tournament to ensure that more people can get together and play the game. The tournament will be at 1pm-4pm MST on Saturday July 12th. I recommend showing up an hour early and just checking out the game beforehand.

I’m going to be sending out a new beta prior to the tournament with lots of changes from the last beta. There was some pretty heavy discussion in the forums as to what the launch version of Galcon 2 should look like, and I got Nanno to help me figure out which requests related best to the things people have been asking about during the beta. I’ve done a bunch of work to get those key features added into the game.

Just to give a preview of the beta, here’s a list of the major things changed from my change log. There are over 100 changes since the last beta.

Game Changes
- added new standoff-timer
- added in the good bot and bot-skill matching after a few rounds
- have MORE planets by default

Lobby Changes
- fixed teams such that you can’t team swap, added auto-balance
- added delay between rounds
- vertical split of lobby screen on landscape views
- added clan name into lobby list of players

Server List Changes
- add in auto-match feature instead of server list of public servers
- allow modded servers to work again

Store Changes
- have in-store preview of planet surfaces
- have in-store screen tell you how many days left of a cosmetic
- removed classes and just have sectors

Other Improvements
- censor filter feature
- have game skip login page if a login already exists
- fixed: macs / starting up the game and swapping in and out of fullscreen causes screen to go black
- added more tab-completion keywords
- created fancy trophy widget

Anyway, no new beta today, but keep an eye out for the next update to download it and check it out. Very soon I hope to put the game out as an “open beta” so anyone can play and we’ll have people online more regularly

Thanks!
-Phil

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Controversy over 2nd Mighty No. 9 Funding Campaign?

Outraged Gizmo

Last year, comcept USA, LLC raised over $4 million for their 2D platforming game Mighty No. 9. Over 60,000 backers plus whoever contributed through PayPal are looking forward to this Mega Man-inspired project to get completed, and the development team has been periodically releasing their work to show how much progress has been made, such as this Mighty No. 9 work-in-progress video released last month:

It’s generating quite a bit of excitement, and as the developers realize that this game has a large and dedicated following, they decided to capitalize on it.

Announced at the 2014 Anime Expo, there is a new funding campaign:

More details about the announcement are at the Mighty No. 9 website, but the general idea is that the original funding is enough to make the game and it will still be made, but this new campaign is to fund bonus content. The first announced stretch goal is full English voice acting.

Apparently some people are outraged about this second campaign. People are complaining that producer Keiji Inafune is greedy. “You’ve already got $4 million, and now you want even more money?!” Some people have compared it to Exploding Rabbit’s Super Retro Squad, which met its very conservative funding goal easily, yet the developers were inexperienced and realized during its development that making games is hard.

But Mighty No. 9 is getting made. The people behind it know what they are doing and are fully-funded. The new campaign isn’t to help finish the game. It’s to add more bonus content to the game.

There is a very strange entitlement issue that some vocal Internet denizens seem to share. Kickstarter is a way to invest in something, and it’s entirely possible that it will fail. You contributing $5 or $500 does not mean you will get what is being made. A project may also turn out completely different than originally planned.

And when Mighty No. 9 is looking like it is well on its way to being exactly as advertised, the hostility lobbed at the developers for what some people misunderstand as greed is even more bizarre.

Making games in full view of the public is like being an umpire at a Little League baseball game in which all of the parents watching are drunk and boisterous and occasionally violent. Oh, and they don’t know how the game is played, yet have no trouble telling you how you are doing a terrible job in very colorful language.

Is it just business, though? Are people merely getting insight into what it is really like, now that funding is crowd-sourced? Or is it the nature of business on the Internet?

I imagine Bill Gates long ago learned to put a filter on the content he reads to keep his sanity. It’s hard to keep your finger on the pulse of the industry if you are going to read about how you are the Devil incarnate on a regular basis. I suppose before the Internet you just had to worry about a harsh opinion piece in the newspaper because most publicly-available forums were professional in nature.

Being an indie developer has appeal for many partly because you are not beholden to someone else. You have no boss but yourself. You have no constraints on your vision but your own. You have no deadlines but the ones you impose.

Yet, crowd-sourced funding puts you in this strange place. It enables you to not only do market research and connect with fans, but it can also give those fans a sense of ownership in your independent venture. And if the expectations aren’t clear upfront, there can be a lot of pain.

Controversy over 2nd Mighty No. 9 Funding Campaign? is a post from: GBGames - Thoughts on Indie Game Development

Posted in Game Development, games, Marketing/Business | Comments Off

loony-chua: My and Shursh’s chuas.



loony-chua:

My and Shursh's chuas.

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feathers-ruffled: There should be a law that Protostar has to…



feathers-ruffled:

There should be a law that Protostar has to give a discount to those with lighter pockets.

Yes! Thanks for a cheap rocketship

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wildstaronline: Top 10 Granok Drinking Games for Wednesdays 10. Every time an Aurin cries. 9. Every…

wildstaronline:

Top 10 Granok Drinking Games for Wednesdays

10. Every time an Aurin cries.

9. Every time tragedy strikes Lazarin.

8. Every time Malvolio sneers.

7. Every time Kevo bemoans his fate.

6. Every time an Exile military commander beats unbeatable odds.

5. Every time the Caretaker snaps.

4. Every time Judge Kain gets ambushed.

3. Every time an Explorer double-jumps.

2. Every time a Draken says “hunt.”

1. Every time a Granok drinks.

Bottoms up!

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hcldesign: coryloftis: Since I’ve been playing Wildstar so…












A fun style guide I made for the "gore" in the game.




Some paintings to show how textures should blend together along with the small plants that get painted with the texture.





hcldesign:

coryloftis:

Since I’ve been playing Wildstar so much here lately, I thought I’d celebrate with a little concept art dump!!  Some of the many random things I drew during my time at Carbine.  Also I’m sure Andy Cotnam, Mindy Lee, or Johnson Truong probably had a hand in the concepting of more than a few of these.  What a super talented team I had!  

Check out on Cory’s gorgeous work!

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prismplague: flowerbite: vinegod: DID HE FIND THEM?!?! by…



prismplague:

flowerbite:

vinegod:

DID HE FIND THEM?!?! by Gio Volpe

prismplague

crying

Berries

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gdfalksen: From zenpencils: ” MAYA ANGELOU ‘Phenomenal Woman’



















gdfalksen:

From zenpencils: ” MAYA ANGELOU ‘Phenomenal Woman’

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I’m a super hero in my free time



I’m a super hero in my free time

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