Site Failure!

October 12th, 2008 by Mike Hommel
We've been through some serious ups and downs in the past few days with the site upgrades that seemed like downgrades. But I think they're over... not holding any of my breath, though. I think even the nightly update will actually function now! Sorry for the massive upheavals. See you tomorrow!

Testing out a zcode interpreter.

October 11th, 2008 by Blumiere

Optimization Get!

October 11th, 2008 by Keeyai
Much to report! The last few days have been fruitful - now we have a minimap, stars, a better sky gradient, textured ground, and some optimization. Minimap: The minimap is a simple but effective — it is actually a scaled down version of the map picture from the previous post, with a little box that shows the [...]

art is boring

October 10th, 2008 by Illume

Procedural World - Loading and Rendering

October 7th, 2008 by Keeyai
The joust game (still no name yet - working on that!) has come a long way in the last two days. I used the tool in my previous post to select 2 world layouts I wanted, then joined them together to form one solid map of the world ground level. I then rigged the program [...]

The Galcon Prize: Results!

October 6th, 2008 by philhassey

Hey,

The Galcon Prize contest is finally over!  Congrats to mewo for his great entry!  You can get the results package here.  This includes all entries and all datasets and all results.  It also includes some explanation on how I judged the entries, as well as the script I used to aggregate the results from the various dataset runs I did.

Now that the compo is over I’d love it if everyone who competed wrote up some postmortems about their entries, what strategies they used, and how they came up with the solutions they did.  Please post those in the forums.

Thanks again!  I’m going to try and get this added to the Galcon-iPhone rankings system ASAP )

-Phil

[Slashdot] [Digg] [Reddit] [del.icio.us] [Facebook] [Technorati] [Google] [StumbleUpon]

Ninja Kitty!

October 6th, 2008 by Mike Hommel


But wait, that's not what I mean! What I'm actually referring to is Ninja Kitty Vs. The Nukebots, a very simple and intense action shooter. It's mouse controlled, left click only. Enjoy! And make some levels, it's not hard to do.

(The Youtube video is just a great coincidence, something Sol found on Youtube while I was working on the game, not in relation to it)

Chainsaw

October 5th, 2008 by Blumiere
Note: There is a file embedded within this post, please visit this post to download the file. Arrows to move. Spacebar to apply chainsaw. Esc at any time to quit. To install additional levels, just drop them into the data/ folder. For miniLD4. The theme was ‘MSPaint is the best level editor.’

Joust - It Begins

October 5th, 2008 by Keeyai
As I mentioned in my last post, which was incidentally also my first post, we are just starting up a big project based on the old school arcade game joust. We are taking the rider-on-flying-mount and the insta-kill dynamics and expanding upon them to create a large, multiplayer, persistent world. It is a big project [...]

The Galcon Prize — almost over!

October 4th, 2008 by philhassey

If you haven’t put an entry together for the contest, you’ve got just a couple days left ) I’ll be doing the final judging Monday morning when I awake.

-Phil

[Slashdot] [Digg] [Reddit] [del.icio.us] [Facebook] [Technorati] [Google] [StumbleUpon]