Home | Rules and Guide | Sign In/Create Account | Write a Post | Reddit | | #ludumdare on irc.afternet.org (Info)

Ludum Dare 29 — April 25th-28th Weekend [9 PM EST] — Theme: ??? (Slaughter Ends Soon!)
  • Ludum Dare 29 Compo (48 Hour+Solo+Scratch+Src) Begins: in 6 days, 15 hours, 33 minutes, 34 seconds
  • Ludum Dare 29 Jam (72 Hour+Teams OK+Relaxed) Begins: in 6 days, 15 hours, 33 minutes, 35 seconds
  • [ MiniLD 50 | Warmup Weekend April 19th-20th | Real World Gatherings | Ludum Deals | Wallpaper ]


    Posts Tagged ‘ZeeSpace’

    I’m *probably* in…

    Posted by
    Friday, December 9th, 2011 3:10 am

    Still on the fence here, as I’ve been crunching for a few weeks, currently have a splitting headache, and could use a few days off instead. But…

    OTOH, the Kobo II Tech Preview is now on-line, which means that I have a working Win32 executive, making deployment trivial. (There is no game code in kobo2.exe, only EEL with SDL, OpenGL, ChipSound, physics etc.) So, I should be able to pull this off without touching glorified assembly languages, or even running a native compiler. ;-) (Well, I might rebuild the executive with a different icon. That should be safe. I think…)

    So, if I do it, here are my weapons of choice:

    Language: EEL (Runs on the Kobo II executive.)
    Editor: KDE Kate
    Libraries: Kobo II/EELBox executive (SDL, OpenGL, ZeeSpace, ChipSound, …)
    Sounds: ChipSound
    Music: ChipSound
    Graphics: GIMP, ZeeSpace


    All posts, images, and comments are owned by their creators.

    [cache: storing page]