Posts Tagged ‘youtube’
My Timelapse Video
I didn’t quite have enough time to finish even with the extra jam day. I am still working on it and I hope to bring it to completion relatively soon. In the meantime, enjoy this timelapse video of me working on the game. It covers 32 hours worth of work over a span of three days. More information is provided in the YouTube video description.
AVOIDAL Timelapse
I worked on AVOIDAL for 26 hours and took screenshots every 30 seconds. This three minute timelapse video is the result. There were a few times I forgot to restart my timelapse so there are a few tiny things missing but most of all the interesting asset creation (like graphics and sfxr and music) is in there.
Here is my timelapse for AVOIDAL on YouTube:
Timelapse of my creation so far
Good morning Ludum Dare!
Managed to catch about five hours of sleep–my regular nightly amount for most LDs.
I was thinking–if timelapses are fun after the compo to watch they are certainly fun to watch during a break while the compo is going right?
Before I head over to the Portsmouth NH Ludum Dare meetup I figured I’d render out the timelapse of me creating my first playable prototype (always an important milestone for me) in the first four hours of the competition.
Not sure if you can embed videos here so here is the link:
Timelapse
Tuesday, December 15th, 2009 5:52 amI’ve put together my timelapse video! It’s on youtube here:
Frimkron’s LD16 Timelapse Video
I didn’t leave it recording while I was asleep and I stuck footage from the 2 days together – that’s why there’s a jump in the middle. As you can see I spent the entire first day working on the maze generation *eyeroll*
Angry Caverns – Timelapse
You can watch 36 hours of my game development on Angry Caverns compressed into 3 minutes here in my timelapse video on YouTube.
It was my first year doing a timelapse and I think I’m hooked. So much fun to see the creative process!
Time to sleep soon too…
Angry Caverns – now with Cavemen
ok Ok.. so they are still rather stick figure like.. BUT they switch comically between running and walking and change directions too. You can watch a gameplay video of version 0.2 here.

At this point I’ve implemented 2 different enemies (bats & cavemen), 2 different weapons (stalactites & geysers), a combo system, tracking of stats like base level score, bonus score, and reporting back on a level over screen.
Many things still to do of course but my plan is still holding so far of trying to get the bulk of all implementation finished before generating levels and upgrading the graphics.
Angry Caverns – Gameplay video
Thanks to some help from Gilvado I figured out this whole CamStudio business and uploaded my first ever gameplay vid to YouTube!
It’s 20 seconds of the current state of Angry Caverns
I’m tuning some of the bat physics now.. which reminds me– ya know one thing I love about doing game development? It’s getting to say things like “I’m tuning bat physics…”
Hopefully I’ll be back soon with more exciting developments.
Timelapse
Wednesday, April 22nd, 2009 12:30 pmI recorded a timelapse of my game which Fiona uploaded to youtube for me – hurray!
http://www.youtube.com/watch?v=nkbvkhGOR-0
The analog clock in the corner looks awesome
Hmm I didn’t know how to get the video to be embedded in the page – is there some trick to it?
Left4Bread Timelapse
Here’s the timelapse for Left4Bread.
Next time I will make webcam image bigger.
I’m hoping to optimise the library I used to write the game so it runs a bit faster, the main critisisms so far are the extremely slow speed the game runs at for most people and the “poor handling” of the car – But I think that last one can also be attributed to game slowdown.
Perhaps a postmortem will be written. Perhaps not.
- edit -
As promised I’ve updated the underlying library with a few rendering optimisations. The speed increases are almost double.
There’s no game logic at all in the library, but it’s up to you if you want to judge with or without the update.


