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Posts Tagged ‘yamamoto’

Editable!

Posted by Hamumu
Saturday, June 7th, 2008

Okay, there’s now a ship editor that loads and saves!  You can’t actually choose which tile to use (of course, there is only one tile… but you can’t erase it!), but you can load, save, and exit.  And it shows you the waterline.

Miyamoto Editor

Pretty classy ship, huh?

Finally Settled

Posted by Hamumu
Saturday, June 7th, 2008

Well, I spent all last night thinking up VS ideas, then watching TV and thinking of more, then when TV was over I said, “that’s it.  I’m going with Schrodinger Vs. Pavlov”.  I thought it’d be cool, an army of dogs that you can steer around with a bell cursor, vs. a guy who can place boxes that contain pop-up cats that may be alive or dead.  Then I was thinking it would be like a board game, where the Pavlov guy has cards with various dogs and bells and things, and the Schrodinger guy has dice with 3 alive-cat faces and 3 dead-cat faces.  The closest I got to an actual idea was that Schrodinger could commit his dice to various battles, and hope they were enough when actually rolled.  It didn’t actually make a game, though.

So this morning I woke up still with no ideas that worked, and finally decided it had to be the very first idea that struck me as solid.  I didn’t want to do a platformer, but here I go anyway: Miyamoto Vs. Yamamoto.  You’ll hop from ship to ship, bouncing on their various parts to sink them, then hop off before you sink with them.  It won’t be Mario, because you’ll be dodging fire directly aimed at you by the cannons and other oddities, and the ‘defeat each ship’ motif is a little different.  Got some ideas, anyway!  Time to build a ship editor!


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