The white gazelle laughs maniacally
Finally done, here it is!
Do not be afraid to shake it up, shake it up, sha..
The entry can be downloaded from here:
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Finally done, here it is!
Do not be afraid to shake it up, shake it up, sha..
The entry can be downloaded from here:
Watch capture (stream)
Watch capture (xvid)
Requirements:
Finally I’ve ported it away from XNA to OpenGL, still got the (almost) same lousy controls, for your pleasure. Still needs .Net 2.0 to be installed though, but should be compatible with Mono, and thus playable on Linux. If someone like to try to compile it on Linux, contact me. Some things have been tweaked and added. But the game play is the same. Added ugly clouds for better sense of height movement. Updated the physics lib to the newest version.
Arrows: (over) steer
Z: Claw claw claw!
X: TURRRRRRBO
Space: Reset heli position
R: Reset level
N: Next level
Download now! 441KB Now with dependencies included!
Only 4 people rated my game. Thats unacceptable, I need get rid of XNA. So I’ve thrown all XNA stuff out of it. I needed to poke a bit in the source of the physics lib as well to cleanse out the filth, thankfully that was easy. Now I need to tame the horrible controls (That was my fault, cannot blame XNA for everything), and then pretty it up and I’ll make a release. I plan to port it to linux too, with Mono.
I’m only using Glfw, OpenGL and .Net 2.0 as we speak. For sound it will be OpenAL.
The outcome of these 48 hours is a reasonably decent game, that just barely stays within the theme. Taking that aside, I do think it’s good fun to play and that’s all that matters.
Hopefully at least a few people will be able to try it out, but since there is no single-player component it gets a little bit dull playing by yourself
The entry can downloaded from here:
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