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    Posts Tagged ‘xixgames’

    Jam and Videogames event

    Posted by (twitter: @juaxix)
    Monday, April 28th, 2014 12:35 pm

    This LD I could not make my entry, I was showing my games in a videogames conference, it is as important as make videogames, for sure!.

    So,here is a screenshot of the prototype

     

    Worm digging

    Worm digging

    Anyway, I got a lot of feedback from ficzone14 for my games during the jam :)

    Ship and World

    Posted by (twitter: @juaxix)
    Saturday, December 15th, 2012 9:19 pm

    Here is the ship in the Shiva 3D engine:

    Fighter by www.psionic3d.co.uk

    Fighter by www.psionic3d.co.uk

    it’s an old free ship by www.psionic3d.co.uk I have converted to fit in this LD25:

    ship by www.psionic3d.co.uk

    ship by www.psionic3d.co.uk

    And here it is, the game running

    Game already working

    Game already working

    this game is just now in Blackberry appworld waiting for review, meanwhile, I’ll try to improve it ;)

    Approved and sold

    Posted by (twitter: @juaxix)
    Wednesday, November 7th, 2012 10:08 am

     

    I’m here to say that my game “Egypt Wizard” has had 2 buys, yesterday , 6 of November :) still doesnt count, but I feel like a win, the game is unfinished, but keep growing very fast, a new update is waiting for review and i’m preparing the versions for Android and Bada markets.

    Here some screenshots from updated version.

    There is a lot of new stuff in the game, lot of hard work and fun.

     

    Game is in japanese, chinese, english and spanish.
    Buy game here:
    https://itunes.apple.com/us/app/egypt-wizard/id570044761?mt=8

    Two days left

    Posted by (twitter: @juaxix)
    Monday, October 29th, 2012 6:20 am

    This is the current progress, only 3 levels now.

     

    I have already submitted the app to Appstore, I ‘m preparing the new version with the issues from my three beta-test teams (iOS, Android, BB)

    Current progress, two days after

    Posted by (twitter: @juaxix)
    Friday, October 12th, 2012 3:04 pm


    I was travelling throught Spain, meanwhile in the bus I have drawed the things I wanted to do after.
    These are the results:

    * A new logo of XIXGAMES for the game intro:

    * New doors game system, until you kill the mobs around you cant pass to the next room (today I replayed “No More Heroes” for PS3 and this people use the same , ah, guys from Darksiders do this trick also ;) )

    * A new intro, first show the XIXGAMES logo, then run three animations in 3D with a particle system and another in 2D for the play buttons.

    * Magic and physicial Combat systems are more efficient now, there is a new spell also (icebolt). Player can die now XD and return to the menu very fast. There are new sound fx also, when you get hitted and new sounds for the spells also, there is a random sound for repeated tasks. Damage is calculated this way:

    -- Compute damage with armor and so on
        local nResist = 1.0 - this.Resistance ( )/100.0
        local damage  = magicalPower * nResist
        this.health ( this.health ( ) - damage )

     

    * Added a chest system based on proximity sensors, it works like the Dungeon Hunter (iOS), when you are near a chest, the physical attack button change to a button with a opened chest, I’m working on this now

    * Scene loading mechanics, thanks to Davit Masia, who made me the Loading Screen and help me choose the right font for the title

    * Camera movement with touch support: this part was a little bit hard to accomplish because of the current Camera Script had already touch controls and rotations in x,y,z

    Things to be added:

    • more mobs
    • two scenes with 2 simple gameplays
    • level up mechanics
    • final bosses!
    All these stuff must be done in 8-9 days in total to be able to submit the game to the markets! , btw, I’m getting ready
    Things that should be but not
    * I’m not gonna add big scenarios, other classes or big challenge with a lot of story, no time
    * I really would like to export to consoles but I need to learn the SDK’s of PSP,PS3,NDS,XNA and Wii ware
    * Complex mobs have been removed due to poly count, they can not be handled by less powerfull devices such as BB’s, iPhone’s, Android’s and so on

     

    This is a video from Pc (Windows 7) this time:

     

    The Darkness evolve – Post mortem

    Posted by (twitter: @juaxix)
    Sunday, September 2nd, 2012 3:52 am

    What I did in 16h

    I made my game for Ludum Dare #24 in less than a day. It caught me by surprise, I read the news that the contest had begun the second day and sat at my computer and started drawing textures for models, Run the Game Engine Shiva3D and then I composed a simple scenario and I remember that I was very clear about what I wanted to do, a kind of evolution of planets, something dark with a touch of Mario Galaxy :)

    What went right

    I built up the scene, get some free sounds modified and a simple music (atmosphere) and wrote the AI’s, behaviours and HUD scripts in the speed of light, but something bothered me and totally stucked me , a common math problem with free rotations in 3d axis.

    What went wrong

    The final hour arrived and I had to post the game with 2 bugs: camera and control, users started to test the game and all they said was good things but complied about the bugs, so I kept working on the game until I got a version with less bugs, without the gimbal lock in the control and a better camera, still to be improved…

    What a lovely community

    I was very surprised with so many comments, when I started to rate the games, I found there was lot of fun games, mine is more like a weird experience said some guy :D ,I love the touch of humor the users distillate here in the Ludum Dare, I was so used to getting bad reviews of my games in other networks, that this experience of have opinions of people with such passion and professionalism really left me overwhelmed and makes me think all this has a really good purpose to work and deploy a good game for the people, and I love to create new experiences, emotions and travels to other world, those kind of stuff, thank you !

    The game evolves too

    After reading and talking with other users I found that my game need a whole new point of view, so, one of them said me that it needed another player, I liked the idea and I turned the game into a multiplayer conquer for evolve experience in Space, dark matter is waiting!

    Play and rate this game

    Third prototype for tiny world travel

    Posted by (twitter: @juaxix)
    Sunday, April 22nd, 2012 5:55 am

    Look out, here you have the third and final prototype of the game,
    http://yfrog.com/5r6vtz
    you can see in the video, it contains procedural sounds and the selected char can “collect” other characters in the same “road” line that ends up in the house of the planet.
    Here, i start drawing the current level of the house, so you can know it :)
    In the next video I’ll show you the full version of the game

    Warmup!

    Posted by (twitter: @juaxix)
    Friday, April 20th, 2012 9:31 am

    Hey, I have just submitted the warmup game i made last night, i was going to do it after finish the game in almost 2h but i ran out of internet provider and now here you are!

    http://www.xixgames.com/demos/magewalk/


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