Posts Tagged ‘workspace’
I pretty much feel obligated to do an “I’m in” post.
This weekend reeeally isn’t what I would call an ideal weekend for a LD, but let’s go!
Not much has changed on my toolset since last LD:
Platform: HTML5 (FTW)!
Browser: Chrome, obviously! I might test the game in other browsers before publishing, tho.
Os: Ubuntu 13.10
Engines/frameworks/libraries: I might use any of these frameworks/libraries, depending on the situation:
Gfx: Graphics? Whaaat are those?
Well, as I suck at any kind of visual art, I’ll probably make a game with squares, circles and triangles for graphics (probably circles tho, circle collision is way easier to solve). If I ever consider to any “real” art, I’ll probably use Gimp.
File hosting: Dropbox . I can’t live without Dropbox. Seriously, Dropbox. Need it!
Version control: WTF is this?
These are the configurations of my <sarcasm> super beefy computer </sarcasm>:
- 1.8 ghz Intel pentium dual core
- 1 GB of ram.
- Intel GMA integrated GPU (super mega old).
- 500 GB Samsung hard drive.
Sorry, not enough time to make a cool VGM playlist this time…
As a compensation, enjoy a picture of my workspace:
I thought I would take the time to show off my little game dev workspace. I had to take two pictures to show it off. Forgot to get my keyboard and trackball in sadly xD
I’ve got my laptop, Acer iconia Tab A500 tablet, Nintendo DSi for when I need a break. Tux the penguin, Water bottle, notebook for concept art, Logitech headphones with mic, portable hard drive for backing up my work, a Tiny Game Design Tool booklet, and a few reference books if needed. I’m now officially ready for Ludum Dare #24!
GOOD LUCK EVERYONE!!
- CNIAngel aka Magical Mister Angel
So, my setup for LD22 involves using my Laptop as my windows build testbed, and my main PC with a triple monitor setup for development, running Arch Linux with KDE4 and PyCharm as my IDE.
I’m going to be listening to my normal String Quartet playlist (link for spotify users) which is a variety of tracks (mainly Rock, given my taste in music) done by a string quartet. It’s enjoyable, but also doesn’t distract you too much while coding.
Finally done with finals and getting set up!
Here’s the obligatory workspace photo (I think I need some more screens…):
I’ll be hacking up some quick basis code over the next couple hours (it’ll be on my github here). I’ll probably be using SDL this time (I usually do 3D stuff, but I’d like to give something 2D a try).
Good luck everyone!
One of my 2011 goals is to participate at least once in Ludum Dare. I couldn’t make the other ones this year, so I’m not skipping this! I’m totally in!
Workspace is ready… with the help of one of my 11 kids:
- Unity 3D with C#. Also iTween and 2D Toolkit if going the 2D route.
- Inkscape/Photoshop/Flash (as a non artist, when it comes down to drawing, I use whatever I think it feels easier to do the task, depending on what I want to draw)
So, I’m in the UK, only just heard about it, why not. Let’s see how it goes.
I’m planning Python, probably with pysfml or pygame, probably pygame as the new bindings for pysfml are not particularly stable at the moment. Not much in the way of plans as I only decided to do this a very short time ago!
Not sure how much I’ll post during – or even if I’ll finish something, but we’ll see.
So yeah… now I wait.
Edit: I’ll also be using PyCharm as my IDE. Great bit of kit. Running atop my Arch Linux/KDE setup.
I dunno what to do, I have some ideas but none of them are convincing, and for now the project’s codename is Taken (no, I mean, that’s the codename)
Anyways, I am preparing my workspace and all necessary stuff for my project, here a photo of the first one:
The competition started 04:00 local time and it’s now 08:15 – I’m still half asleep and I have no idea what kind of game to make out of this theme… going to go have breakfast somewhere and stock up on supplies while I try to come up with an idea…
In the meanwhile here’s picture of my chaotic little workspace:
If i have 8 seconds lying around, i might try throw something together.If so, here is my workspace.
I’m all done for today and I still have enough caffeine in my system to keep my dreams strange. I goofed off a lot during these first few hours and didn’t get any real work done. I did come to the conclusion that my favorite audio sequencer available for Linux is now Renoise. It’s not open source, but damn if it’s not a cool piece of software. It’s not Ableton Live, but then, Live doesn’t run on Linux, and it costs three times as much. I feel a little silly sticking myself with a new tool to learn in the middle of the contest, but I’m determined to get some music in my entry, and also work completely in Linux while I do it. Good night!
Framework: This Stego AS3 framework thing that I’ve accumulated over the last several months: http://bitbucket.org/excitemike/stego/
IDE: FlashDevelop. compiling with mxmlc.
Graphics: A copy of Photoshop CS 1 which as far as you know was obtained completely legitimately.
Sound Effects: I bet you can guess this one.
For timelapse: I will be using Keeyai’s Chronolapse on account of it’s awesomeness.
Sauce Control: Mercurial, which I love.
Favorite Dinosaur: Microraptor gui
And actually I may use Unity, depending on what kind of ideas I get once the theme is announced, but the above is most likely.
I need to get a decent camera. The webcam built into the cheap laptop is kind of a pain to use.