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Ludum Dare 29 — April 25th-28th Weekend [9 PM EST] — Theme: ??? (Theme Voting!)
  • Ludum Dare 29 Compo (48 Hour+Solo+Scratch+Src) Begins: in 16 hours, 45 minutes, 13 seconds
  • Ludum Dare 29 Jam (72 Hour+Teams OK+Relaxed) Begins: in 16 hours, 45 minutes, 14 seconds
  • [ MiniLD 50 | Warmup Weekend | Real World Gatherings | Ludum Deals | Wallpaper ]


    Posts Tagged ‘workspace’

    var imIn = haveEnoughTime ? “Sure!” : “Nope.”;

    Posted by
    Thursday, April 24th, 2014 5:49 am

    I pretty much feel obligated to do an “I’m in” post.

    This weekend reeeally isn’t what I would call an ideal weekend for a LD, but let’s go!

     

    Not much has changed on my toolset since last LD:

    IDE/Editor: Gedit  and/or Komodo.

    Language: Javascript

    Platform: HTML5 (FTW)!

    Browser: Chrome, obviously! I might test the game in other browsers before publishing, tho.

    Os: Ubuntu 13.10

    Engines/frameworks/libraries: I might use any of these frameworks/libraries, depending on the situation:

    Music/sfx: FamitrackerBfxr, Freesound.org and maybe Garageband.

    Let's make some chiptunes already!

    Let’s make some chiptunes already!

     

    Gfx: Graphics? Whaaat are those?

    Well, as I suck at any kind of visual art, I’ll probably make a game with squares, circles and triangles for graphics (probably circles tho, circle collision is way easier to solve). If I ever consider to any “real” art, I’ll probably use Gimp.

     

    Programmer art...

    Who wants some programmer art? I don’t. And yes, that is a house.

     

    File hosting: Dropbox . I can’t live without Dropbox. Seriously, Dropbox. Need it!

    Version control: WTF is this?

     

    These are the configurations of my <sarcasm> super beefy computer </sarcasm>:

    • 1.8 ghz Intel pentium dual core
    • 1 GB of ram.
    • Intel GMA integrated GPU (super mega old).
    • 500 GB Samsung hard drive.

     

    Sorry, not enough time to make a cool VGM playlist this time…

    As a compensation, enjoy a picture of my workspace:

     

     

     

    Space game!

    Posted by (twitter: @AleksandarDev)
    Saturday, December 14th, 2013 8:59 pm

    It’s a space RTS

    Capture4

    And my workspace

    WP_20131215_04_54_44_Pro

     

    Workspace

    Posted by
    Saturday, August 25th, 2012 2:20 am

    Here is our workspace!

    We have lots of cakes and cookies provided by the Dancake Factory. :)

    Quick Workspace Photo(s)

    Posted by (twitter: @CNIAngel)
    Friday, August 24th, 2012 4:49 pm

    I thought I would take the time to show off my little game dev workspace. I had to take two pictures to show it off. Forgot to get my keyboard and trackball in sadly xD

     

    I’ve got my laptop, Acer iconia Tab A500 tablet, Nintendo DSi for when I need a break. Tux the penguin, Water bottle, notebook for concept art, Logitech headphones with mic, portable hard drive for backing up my work, a Tiny Game Design Tool booklet, and a few reference books if needed. I’m now officially ready for Ludum Dare #24!

     

    GOOD LUCK EVERYONE!!

    - CNIAngel aka Magical Mister Angel

    Workspace upgraded!

    Posted by (twitter: @ConcernedJoe)
    Saturday, April 21st, 2012 2:30 am

    Lookie what just arrived in the mail today! A mother loving potrait monitor.

    Hell yes!!

     

    My Workspace

    Posted by (twitter: @lattyware)
    Friday, December 16th, 2011 4:52 pm

    A picture of my set-up for LD22.

    So, my setup for LD22 involves using my Laptop as my windows build testbed, and my main PC with a triple monitor setup for development, running Arch Linux with KDE4 and PyCharm as my IDE.

    I’m going to be listening to my normal String Quartet playlist (link for spotify users) which is a variety of tracks (mainly Rock, given my taste in music) done by a string quartet. It’s enjoyable, but also doesn’t distract you too much while coding.

    Almost Time!

    Posted by
    Friday, December 16th, 2011 3:27 pm

    Finally done with finals and getting set up!

    Here’s the obligatory workspace photo (I think I need some more screens…):

     

    I’ll be hacking up some quick basis code over the next couple hours (it’ll be on my github here). I’ll probably be using SDL this time (I usually do 3D stuff, but I’d like to give something 2D a try).

    Good luck everyone!

    I’m in, as a 2011 goal!

    Posted by (twitter: @KarnakGames)
    Friday, December 16th, 2011 1:17 pm

    One of my 2011 goals is to participate at least once in Ludum Dare. I couldn’t make the other ones this year, so I’m not skipping this! I’m totally in!

    Workspace is ready… with the help of one of my 11 kids:

    What I will be using:

    • Unity 3D with C#. Also iTween and 2D Toolkit if going the 2D route.
    • Audacity
    • cfxr
    • Blender
    • Inkscape/Photoshop/Flash (as a non artist, when it comes down to drawing, I use whatever I think it feels easier to do the task, depending on what I want to draw)

    2am seems like a great time to decide to do this.

    Posted by (twitter: @lattyware)
    Friday, August 19th, 2011 6:24 pm

    So, I’m in the UK, only just heard about it, why not. Let’s see how it goes.

    I’m planning Python, probably with pysfml or pygame, probably pygame as the new bindings for pysfml are not particularly stable at the moment. Not much in the way of plans as I only decided to do this a very short time ago!

    3 24" Monitors, a laptop, a fan, and assorted other stuff.

    My workspace.

    Not sure how much I’ll post during – or even if I’ll finish something, but we’ll see.

    So yeah… now I wait.

    Edit: I’ll also be using PyCharm as my IDE. Great bit of kit. Running atop my Arch Linux/KDE setup.

    Just starting with my game – Taken

    Posted by
    Saturday, April 30th, 2011 7:30 am

    I dunno what to do, I have some ideas but none of them are convincing, and for now the project’s codename is Taken (no, I mean, that’s the codename)

    Anyways, I am preparing my workspace and all necessary stuff for my project, here a photo of the first one:

    Arielsan - Workspace

    Arielsan - Workspace

    My chaotic little workspace

    Posted by (twitter: @chaotikZA)
    Friday, April 29th, 2011 11:24 pm

    The competition started 04:00 local time and it’s now 08:15 – I’m still half asleep and I have no idea what kind of game to make out of this theme… going to go have breakfast somewhere and stock up on supplies while I try to come up with an idea…

    In the meanwhile here’s picture of my chaotic little workspace:

    Matt's Chaotic little workspace...

    Workspace

    Posted by
    Friday, April 29th, 2011 4:36 pm

    If i have 8 seconds lying around, i might try throw something together.If so, here is my workspace.

    End of Day 1

    Posted by
    Saturday, April 24th, 2010 2:07 am
    IMAG0254

    Workspace #1: Starbucks.

    I’m all done for today and I still have enough caffeine in my system to keep my dreams strange. I goofed off a lot during these first few hours and didn’t get any real work done. I did come to the conclusion that my favorite audio sequencer available for Linux is now Renoise. It’s not open source, but damn if it’s not a cool piece of software. It’s not Ableton Live, but then, Live doesn’t run on Linux, and it costs three times as much. I feel a little silly sticking myself with a new tool to learn in the middle of the contest, but I’m determined to get some music in my entry, and also work completely in Linux while I do it. Good night!

    Precompo declarations, photos.

    Posted by (twitter: @ExciteMike)
    Friday, April 23rd, 2010 5:03 pm

    Framework:  This Stego AS3 framework thing that I’ve accumulated over the last several months:  http://bitbucket.org/excitemike/stego/

    IDE: FlashDevelop. compiling with mxmlc.

    Music: I’m thinking WarioWare DIY, then recorded and edited in GoldWave.

    Graphics: A copy of Photoshop CS 1 which as far as you know was obtained completely legitimately.

    Sound Effects: I bet you can guess this one.

    Will be listening to: Switching Pandora between a DragonForce station and a station based on music from movie montages (on which the Transformers: The Movie (animated) soundtrack comes up often! :) ).

    For timelapse: I will be using Keeyai’s Chronolapse on account of it’s awesomeness.

    Desk:

    The Brachiosaurus will be relocated before the compo begins.

    The Brachiosaurus will be relocated before the compo begins.

    Refridgerator:

    In case you wondered whether I like bottled water.

    In case you wondered whether I like bottled water.

    Additional foodstuffs:

    crunchy munchies

    crunchy munchies

    Inspiration:

    I should be playing the GameCube version with bongos.

    I should be playing the GameCube version with bongos.

    Me + Hat + FC Twin + Super Game Boy + Game Boy Donkey Kong + Projector = Heaven

    Projector + FC Twin + Super Game Boy + Game Boy Donkey Kong = Heaven!

    Sauce Control: Mercurial, which I love.

    Twitter: ExciteMike

    Favorite Dinosaur: Microraptor gui

    And actually I may use Unity, depending on what kind of ideas I get once the theme is announced, but the above is most likely.

    I need to get a decent camera.  The webcam built into the cheap laptop is kind of a pain to use.


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