Posts Tagged ‘work-in-progress’
work in progress
Here’s my work in progress. You can watch (not play yet) it at http://smilingrob.com/ld26/wip comment on the trello board. And watch my livestream reruns which I’m ending for a few hours while I get some sleep.
All it does is travel infinitely into the distance. The gameplay I’ll put in tomorrow afternoon.
Game Console Story (Day 2 – First Half-Day)
Sunday, August 26th, 2012 5:47 amGame Console Story (Day 1 – Second Half-Day)
Saturday, August 25th, 2012 6:03 pmGame Console Story (Day 1 – First Half-Day)
Saturday, August 25th, 2012 6:57 amHere is the progress of my game : Game Console Story.
As this name implies, the game will talk about the evolution of the game consoles.
It is a “grow game” : you start with the Atari 2600 then you do grow this console using technological advances on it. The goal is to achieve the best console ever.
I made the organization chart, a bit of code and 2 little assets :
Making graphics
When will I learn? The graphics aren’t done yet. Making “nice” graphics and tiles takes time. Valuable time. Perhaps I will remember that next time
The horrible attack of the huge labrats!
Work in progress on the rat graphic, also trying out the game with 64×64 tiles for the player and rat. Not sure if I’m going 64×64 or 32×32. The game is sortof balanced against 32×32 but there is much more detail in the 64×64.
Work in progress on main scientist dude ( = the player)
Finaly something that works :D
After a good night started again with MoveOut and now I can finaly move my tiles
but still only one per launch
So there are only a few things left before I can play the game. Need to make the finish work, and save when I place a tile. After that it is a game
and than its time for level design and adding more features.
MoveOut – part 2
I still like my new idea, thats a good point
player is able to move now and cant has already collison detection and a smooth animation
levels are loaded nice and can get block coordinates using my mouse. Will need that to move the blocks.
Version 0.1.00: http://games.corne.info/LD21/7/
Stream: http://stream.corne.info/
Restart. MoveOut
I stoped working on my first game for LD21 when I came with a new much better idea. This game you need to escape to the exit by moving walls away.
- Make graphics [DONE]
- Load levels [WORK-IN-PROGRESS]
- Move player
- Move parts
Run RUN RUUN development (part 4)
Its 2pm over here, already 7 hours of working on my game (time goes fast). Added functionality to some items, can now open doors with keys and telport me too other teleports. Added some “sepcial”effects too
Changed version from 0.0.* to 0.1.*. And still streaming incl webcam recording my hands.
Oh and tried to compile linux kernel while is was working on the game but that failed
(not related to this
)
Version 0.0.001: http://games.corne.info/LD21/1/
Version 0.0.002: http://games.corne.info/LD21/2/
Version 0.0.003: http://games.corne.info/LD21/3/
Version 0.0.004: http://games.corne.info/LD21/4/
Version 0.1.000 (Current): http://games.corne.info/LD21/5/
Stream: http://stream.corne.info
Run RUN RUUN development (part 3)
I found that the collison detection wasnt that well, so chagned it a lot, works much better now. I also have changed the wall graphics and added much more color. And I just finished with warp
Version 0.0.001: http://games.corne.info/LD21/1/
Version 0.0.002: http://games.corne.info/LD21/2/
Version 0.0.003 (Current): http://games.corne.info/LD21/3/
Version 0.0.004 (Current): http://games.corne.info/LD21/4/
Stream: http://stream.corne.info
Halfway to go
Saturday, April 24th, 2010 3:58 pmHere it is, I’m turning myself into a sleeping Eli, and this is what it looks like after ~~10 true hours of coding throughout the day:

As you can see, things are kind of blocky, but they are moving along. The protagonist is the intrepid Pale Yellow Square, as pictured in the center of the screen.
There may be an visual island theme, but the story is quite relevant. In short, your task is to make islands stop being islands.
Well, it is 2am now. I hope to conclude this successfully tomorrow.
ps. amazing WIPs so far!!!! You guys are unbelievable.
First day progress
First, I present you an awesome screenshot!
Second, you try to figure out what my game is about!
Third, I tell you! The basic setup in my game is: You’re a photographer hunting for specific properties in strange animals. You might for example be given the task of taking photographs of creatures with the legs of an elephant and the tail of a lion. You zoom around the savannah trying to find animals that are weird enough to make the cover of a magazine and if you manage to fill the film with great material the score will also be godlike!
So far I’ve got the base for the creature creation and camera. Tomorrow I’ll probably first work on identifying which animals are in the picture you just took. Then I’ll just have to slap on some scoring stuff and more content (as you can see the animals aren’t very different yet
) and presto!

























