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Ludum Dare 22 :: December 16th-19th, 2011 :: Theme: Alone

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Posts Tagged ‘work-in-progress’

Finaly something that works :D

Posted by
Sunday, August 21st, 2011 2:18 am

After a good night started again with MoveOut and now I can finaly move my tiles :) but still only one per launch :P So there are only a few things left before I can play the game. Need to make the finish work, and save when I place a tile. After that it is a game :) and than its time for level design and adding more features.

MoveOut – part 2

Posted by
Saturday, August 20th, 2011 10:37 am

I still like my new idea, thats a good point :) player is able to move now and cant has already collison detection and a smooth animation :) levels are loaded nice and can get block coordinates using my mouse. Will need that to move the blocks.

Version 0.1.00: http://games.corne.info/LD21/7/
Stream: http://stream.corne.info/

 

 

 

 

 

 

Restart. MoveOut

Posted by
Saturday, August 20th, 2011 9:06 am

I stoped working on my first game for LD21 when I came with a new much better idea. This game you need to escape to the exit by moving walls away.

  • Make graphics [DONE]
  • Load levels [WORK-IN-PROGRESS]
  • Move player
  • Move parts
Stream: http://stream.corne.info/

Run RUN RUUN development (part 4)

Posted by
Saturday, August 20th, 2011 5:26 am

Its 2pm over here, already 7 hours of working on my game (time goes fast). Added functionality to some items, can now open doors with keys and telport me too other teleports. Added some “sepcial”effects too :)

Changed version from 0.0.* to 0.1.*. And still streaming incl webcam recording my hands.

Oh and tried to compile linux kernel while is was working on the game but that failed :( (not related to this :P )

Version 0.0.001: http://games.corne.info/LD21/1/
Version 0.0.002: http://games.corne.info/LD21/2/
Version 0.0.003: http://games.corne.info/LD21/3/
Version 0.0.004: http://games.corne.info/LD21/4/
Version 0.1.000 (Current): http://games.corne.info/LD21/5/

Stream: http://stream.corne.info

Run RUN RUUN development (part 3)

Posted by
Saturday, August 20th, 2011 2:26 am

I found that the collison detection wasnt that well, so chagned it a lot, works much better now. I also have changed the wall graphics and added much more color. And I just finished with warp :D

Version 0.0.001: http://games.corne.info/LD21/1/
Version 0.0.002: http://games.corne.info/LD21/2/
Version 0.0.003 (Current): http://games.corne.info/LD21/3/
Version 0.0.004 (Current): http://games.corne.info/LD21/4/
Stream: http://stream.corne.info

 

 

Halfway to go

Posted by (twitter: @elibrody)
Saturday, April 24th, 2010 3:58 pm

Here it is, I’m turning myself into a sleeping  Eli, and this is what it looks like after ~~10 true hours of coding throughout the day:

Islands in progress 1

As you can see, things are kind of blocky, but they are moving along. The protagonist is the intrepid Pale Yellow Square, as pictured in the center of the screen.

There may be an visual island theme, but the story is quite relevant. In short, your task is to make islands stop being islands.

Well, it is 2am now. I hope to conclude this successfully tomorrow.

ps. amazing WIPs so far!!!! You guys are unbelievable.

First day progress

Posted by
Saturday, February 7th, 2009 4:31 pm

First, I present you an awesome screenshot!

Screenshot

Second, you try to figure out what my game is about!

Third, I tell you! The basic setup in my game is: You’re a photographer hunting for specific properties in strange animals. You might for example be given the task of taking photographs of creatures with the legs of an elephant and the tail of a lion. You zoom around the savannah trying to find animals that are weird enough to make the cover of a magazine and if you manage to fill the film with great material the score will also be godlike!

So far I’ve got the base for the creature creation and camera. Tomorrow I’ll probably first work on identifying which animals are in the picture you just took. Then I’ll just have to slap on some scoring stuff and more content (as you can see the animals aren’t very different yet :P ) and presto!


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