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Ludum Dare 16 :: December 2009 :: Theme: Exploration

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Eight Hours To Go

Posted by Hamumu
Sunday, August 10th, 2008 10:59 am

Can’t show a screenie since I am currently working on the offline computer, the only one with decent art programs on it (stupid Vista won’t run PSP9 or Max5).  Thusly, what I am doing now is art!  I’ve got lots in so far, though endless hours spent doing it.  Six in fact.  Still need some stuff for the buttons you click on and the title screen, and the treasure the owls are stealing, then I guess art is pretty much done.  Then I’ll need to get some challenge/point/structure to the gameplay, and some sounds.  That should pretty much do it.  I’ll need more heroes than I have to reach that point, but I’ll just reuse my existing art for those, because man, I’ve made a lot of little heroes.  I think about 8 unique characters.

I wanted the game to include a skill tree for boosting all your heroes, but I think that’s something for later.  You’ll have to be content with the strategy/luck involved in which heroes you get.  Not much luck needed at this point, since the pool of heroes currently is the same as the number of rooms at the inn, and you’re allowed to have multiples of the same.  I want to change that, but can’t until there are a whole lot more heroes.  Which probably won’t happen by the deadline.

So I’m off to do that.  I’d also like to have more than one kind of monster, but that too will have to go by the wayside.  Hordes of ordinary owls is interesting enough for now!

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