Posts Tagged ‘words’
I’m trying to write a postmortem, but so far I’m not very good at it.
The first day I started the stream on Twitch. If you’re interested, you can watch the record. But it will be available some time (problems with uploading).
In the game was more important animation and sound. So I’m not worried at the expense of code. It there is very little and it is very simple. And anyway I am very bad programmer. So I decided to focus on the atmosphere of the game.
I had an idea in my head to make the main character of the game by myself. Just fun to see myself as the main character in the video game. The character really took over some of my habits from life. He pulls it out from his pocket like me. It’s fun. It’s like I went for a walk and fell into my dreams.
Only a little more than an hour before the end of LD. The game as a whole was ready, but there was a very important part – the music. This is the basis of my game. And if I had not had time to make music, then I would not have made the game. Just would not make sense to load the game on LD without music.
And luckily I was able to do everything! Yes, I wanted to make more sounds and music, but the time is not left.
All in the game musical compositions 8, 4 individual sounds, 11 phrases (when something cosmic talking with us.)
The game turned out not as what was supposed to be, but it was a great experience for me. And it was fun. I love LD.
I will try to write a few more facts about the development (of course if you are interested).
And yes, my English is very bad, sorry for that.
Can’t show a screenie since I am currently working on the offline computer, the only one with decent art programs on it (stupid Vista won’t run PSP9 or Max5). Thusly, what I am doing now is art! I’ve got lots in so far, though endless hours spent doing it. Six in fact. Still need some stuff for the buttons you click on and the title screen, and the treasure the owls are stealing, then I guess art is pretty much done. Then I’ll need to get some challenge/point/structure to the gameplay, and some sounds. That should pretty much do it. I’ll need more heroes than I have to reach that point, but I’ll just reuse my existing art for those, because man, I’ve made a lot of little heroes. I think about 8 unique characters.
I wanted the game to include a skill tree for boosting all your heroes, but I think that’s something for later. You’ll have to be content with the strategy/luck involved in which heroes you get. Not much luck needed at this point, since the pool of heroes currently is the same as the number of rooms at the inn, and you’re allowed to have multiples of the same. I want to change that, but can’t until there are a whole lot more heroes. Which probably won’t happen by the deadline.
So I’m off to do that. I’d also like to have more than one kind of monster, but that too will have to go by the wayside. Hordes of ordinary owls is interesting enough for now!