Posts Tagged ‘wizard’
Egypt Wizard now available in the stores!
Egypt Wizard is now available in the following apps markets:
* Apple AppStore
* BlackBerry AppWorld
* Google Play [Android Market]
here you can find a resume of the development process.
Promo video:
Approved and sold
I’m here to say that my game “Egypt Wizard” has had 2 buys, yesterday , 6 of November
still doesnt count, but I feel like a win, the game is unfinished, but keep growing very fast, a new update is waiting for review and i’m preparing the versions for Android and Bada markets.
Here some screenshots from updated version.
There is a lot of new stuff in the game, lot of hard work and fun.
Game is in japanese, chinese, english and spanish.
Buy game here:
https://itunes.apple.com/us/app/egypt-wizard/id570044761?mt=8
Thought I’d share what I had
I know this is past the deadline and what I have is nowhere near complete, but I thought I’d share it anyhow. I was hoping to have had at least 20 of the 48 hours available, but this turned out to be a rather busy weekend so I only got to work 12 hours on it. With that said, however, what I do have is pretty decent (though the code is quite messy.)
It wasn’t originally going to be a simplified version of Mario. I thought if I got the Mario part working the rest of it would be a cinch, since the rest of the game would only involve small modifications to the Mario code … Maybe if I had more time.
It requires only Python and Pygame. I included a batch file and a shell script to help people run it, but if that doesn’t work for you just go into the ‘lib’ folder and have Python run ‘main.py’.
Mario can run, jump, collect coins, hit question blocks, break bricks, stomp on goombas, and die. The controls are ‘left’ and ‘right’ to run and ‘x’ to jump. The level has one really difficult part, but it doesn’t really matter because there is no real way of completing it.
Have fun and enjoy it!
Download: wizard_v001.zip
Castle Smash
LD48 #0 was a 24-hour competition with the theme “Indirect Interaction”. To celebrate that, I created Castle Smash, an RTS game where you have no control over your units. You just make buildings to create them, and decide where to build bridges. Their “AI” tells them what to do. Yes, it’s a lot like Majesty, which I had not even heard of at the time. This is a 2-player (at the same computer) game, with no single player option at all.
NPC Quest
LD48 #3 was themed “Preparation – Set it up and let it go”. For this I originally made a game where you were a leprechaun and needed to plant traps to kill people trying to come steal your lucky charms. For some reason, despite how fun that sounds, I couldn’t get anywhere on it and quit halfway through. Then I came back on the second day, reusing some of the code and graphics and created NPC Quest! It’s a game of buying gear for a fantasy hero, and then watching him fight battles without your help. It’s actually more strategic and fun than it sounds.















