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Ludum Dare 29 — April 25th-28th Weekend [9 PM EST] — Theme: ??? (Theme Voting!)
  • Ludum Dare 29 Compo (48 Hour+Solo+Scratch+Src) Begins: in 5 days, 21 hours, 49 minutes, 10 seconds
  • Ludum Dare 29 Jam (72 Hour+Teams OK+Relaxed) Begins: in 5 days, 21 hours, 49 minutes, 11 seconds
  • [ MiniLD 50 | Warmup Weekend April 19th-20th | Real World Gatherings | Ludum Deals | Wallpaper ]

    Posts Tagged ‘Windows’


    Posted by (twitter: @heyiolo)
    Tuesday, January 7th, 2014 2:03 am

    “Ermahgerd! 188th for Humor in #LD28.”

    Thank you to everyone who took the time to try my game. I am humbled and glad to have taken part in LD #28.

    Only scored low on innovation; which let’s be honest, is no surprise. My main goals were to complete a game and learn from the stats and feedback given, which you have given and I have done and will continue to do. Thank you, truly.

    Again, thank you; thank you thank you thank you. :)

    Post-Competition Release: The Labyrinth of Keys

    Posted by (twitter: @Martze)
    Thursday, January 2nd, 2014 11:39 am




    Although it was not completed in time for the Jam, we would like to share the game we started for Ludum Dare 28.

    More details at the link above.




    Posted by
    Friday, December 20th, 2013 7:19 pm



    I uploaded Linux and OS/X versions of my game,
    so you can now test Web or Windows or Linux or Mac OS versions of
    superfrozenkittengetsonlyonesecretbottleforyou game:)

    It’s ->  here!
    (it’s 1:1 game jam version)


    The Present

    Posted by
    Sunday, December 15th, 2013 12:37 pm

    I’ve finally done it! I’ve made a game in less than 48 hours! It’s done!

    The entry post page, http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=29029 , is up and running and has the Windows and Mac OS X version working! The Mac version is not a .app but just a unix executable but it works nonetheless.

    If you want to see a video of the game play as well, just look below:

    I hope you enjoy this little game, and merry christmas from Ginger Bill (Ginger Games).

    Tools Used:

    • Programming Language – C++
    • Graphics Library – SFML 2.1
    • Audio Library – SFML 2.1
    • Image Editor/Creator – Photoshop CS5
    • Music Editor/Creator – Garageband

    Finally Finished…

    Posted by
    Sunday, December 15th, 2013 9:42 am

    Well, this has been great, and I’m finally done!

    I’d be lying if I said this hadden’t been a lot of fun, but I think I could of done much, much better — I just got a late start.

    My final verdict of my own product is as so: It could of been MUCH, MUCH more…
    Music: Average
    Graphics: Horrible
    Plot: Reasonable
    Game-play: Crappy

    You can take a look for yourselves, here:


    And you can listen to the music here, if you’re interested in that:


    The Present v2

    Posted by
    Sunday, December 15th, 2013 8:07 am

    I’ve now made the game more polished and I’ve added pretty textures and “animations” such as snow fall and santa flying!

    The following video shows what I’ve done so far:

    To do list now:

    • Create Christmasy Music
    • Add said music to gain
    • Refine controls
    • Refine falling “logic”
    • Compile and bundle for Windows/Mac/Linux
    • Add Awesome Sauce
    • Remove Rubbish

    Tools Used:

    • Programming Language – C++
    • Graphics Library – SFML 2.1
    • Audio Library – SFML 2.1
    • Image Editor/Creator – Photoshop CS5
    • Music Editor/Creator – Garageband and Logic Pro 9

    It’s a playable game – so far!

    Posted by
    Saturday, December 14th, 2013 3:43 pm

    This is the first Ludum Dare I’ve done so I thought I’d keep it simple. The ‘plot’ goes something like this:

    This year, you have been very naughty and Santa was only going to give you a piece of coal and an orange (and not even a good orange!). However, he accidentally dropped one and you are now trying to protect it as Santa throws rocks, pieces of coal, and oranges down at it to destroy it.


    The following video is the first time I thought it was a game and not just a thing.


    It’s better now but only in gameplay and not graphics.

    This game was made using the following:

    • C++ (Programming Language)
    • SFML (Graphics/Window/Audio Library)
    • Sublime Text 3 (Text Editor that is AMAZING!)

    It works on Mac and Windows (and probably Linux too but have not built it yet) so everyone should be able to play it!

    #YOGO Mom!

    Posted by (twitter: @heyiolo)
    Saturday, December 14th, 2013 7:38 am

    That’s right; love her or hate her, you only get one mom. She cleans up your mess, and for what? Twenty years later you’re off with another woman! Mom’s of the world, we salute you.

    ld48-4I did not set my ambitions high; this is my first game jam and I wanted to make something I knew I’d get done. I’m not going to win an award but at least I can say I did it and gain insight from others.

    #YOGO Mom! is a simple game where you are set against the clock to clean up the mess left behind after a LD48 event by your indie dev husband or child. I’m about 60% complete, with graphics and menus the main obstacle to tackle between now and the end of ludum time as we know it.

    … and it complies with the #NOKILL side quest. :)

    It has been really great following everyone’s progress via twitter, you are all amazing, don’t stop now!


    A little late

    Posted by (twitter: @Jishenaz)
    Friday, December 13th, 2013 10:18 pm

    This time I’ll make a really simple game due to the tools I’m using.

    Language: C++

    Libraries: SDL, GLM, GLEW, FreeImage, OpenGL

    IDE: Visual Studios 2012

    The base code I’m starting of with can be downloaded here:


    Third Time

    Posted by
    Friday, December 13th, 2013 4:45 am

    Man, that second time was abysmal.  I’m just going to be using SDL, LMMS, Audacity and the GIMP for this one.  Before I was trying to also limp along with an engine that isn’t fully functional and trying to add more functionality as I went.  Next time, though, I’ll try and do 3D again.  As SteamOS is released today, I may try it out and get my entry running on it, if possible.

    As usual, Jenkins will be handling the continuous integration and there will be Windows stable builds here, unstable here and Linux stable builds here, unstable here.  The GitHub repository is here, which I’ll have a simple window up and running in before the competition begins, and I’ll be streaming here.

    I’ll probably be getting a late start as it begins early in the morning for me.  All design work will most likely be done with a text editor which will also be in the GitHub repository.  Assets will not be stored on there, instead they will be on the FTP site which I’m either going to have the assets download (not very likely, as time is limited) or bundle them with the builds from Jenkins.  During the event, I’ll make log entries as necessary.


    Here’s what I’ll be using:


    Language: C++

    Operating Systems: Linux and Windows



    Editor: gVim

    Compiler: GCC

    Version Control: Git

    Image Manipulation: GIMP

    Audio: Linux Multimedia Studio


    Good luck everybody and have fun!

    Dark Interval (for Windows & Linux)

    Posted by (twitter: @alexandervrs)
    Wednesday, August 28th, 2013 9:46 am

    Dark Interval, is a fast-paced escape-the-room-type survival horror game. You have 10 seconds to explore and survive the obstacles in each room before the Torment Hunter gets to you.
    Windows & Linux builds are available for download! Web build is coming shortly provided I can sort out the audio glitches.
    Recommended to play fullscreen, headphones on, and with gamepad that supports vibration! Have fun! :)

    Play the game here:


    Dark Interval Title Screen




    Time Surge!

    Posted by (twitter: @Dahold)
    Tuesday, August 27th, 2013 3:23 pm

    Project Link!

    Made the Game Jam submission deadline with about 10 seconds to spare, then we all passed out. Post Mortem coming soon!

    Hitchh1k3r: Lead programmer
    Naali: Director, assistant programmer, puzzle design
    Solifuge: Art, game design, puzzle design
    Tlynn: Writing, themeing, puzzle transcription
    Willfor: Music

    Special Thanks:
    MysticStv, for puzzle transcription and snarky commentary
    Mrs. Hik3r, for puzzle transcription and nap-enforcement
    LWJGL, and Java in general. Thanks for being a thing!


    Posted by
    Sunday, August 25th, 2013 4:25 pm











    Just uploaded BALLZ. As usual could not spend as much time as I would have liked, but works and is kind of fun… ish ;-)


    Work on thesis or LD27? Hmmm

    Posted by
    Friday, August 23rd, 2013 5:11 pm

    Look’s like I’ve made my decision to join the jam

    • IDE – Eclipse
    • Sound – SFXR + Audacity
    • Graphics – Paint.Net + Cliff Harris’ Explosion Generator
    • Music – If I have the time… muse score, idk FL studio if I can pull that off
    • Target  Windows/Android

    I plan on using libGDX despite my inexperience with it!



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