windows port
Cross-Compiling rocks! So here is the windows port.
I’m still to tired but tomorrow i’ll write a postmortem and hopefully give you the macosx port with the help of a good friend
.
Cross-Compiling rocks! So here is the windows port.
I’m still to tired but tomorrow i’ll write a postmortem and hopefully give you the macosx port with the help of a good friend
.
I added “ports” to make my entry easy to run on Windows and Mac OS X. Windows now has double-clickable ‘cavern.exe’, and Mac OS X comes bundled with love, so you can drag ‘cavern.love’ onto ‘love.app’. No source code changes, just some repackaging.
Thanks to those that commented remarked on why they didn’t run the game. Those encouraged me to make it easier on everyone else.
ld15-cavern-secelis-windows.zip Windows version
ld15-cavern-secelis-mac.zip Mac OS X version
p.s. I don’t know how to update the links provided on the actual entry. My hope is that an admin will see this and either show me how to do it, or that it’ll just magically happen.
After lots of frustration and a visit to my parents’ house (they have computers with windows; what an odd idea…), I made a windows version. Hopefully it will work on other computers as well. It is exactly the same as the compo version except for some fiddling to get it to load the (default!) font. I also noticed an annoying bug while testing, but I’ll release the fix later in the post-compo version.
If you’re masochist enough to be using Windows check it out: Voyage (for windows)
Finnaly created a windows port. Here it is! Im hoping this will boost my vootes.
Im here for quantity not quality.
Now to start voting on the entries. Hope I’ll find some time for a post or two. ( Have some work to do.
)
Entar has kindly made a windows port.
link
Thank you.
Edit: added SDL.dll to the win package, that should fix the problem.
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