Posts Tagged ‘windows build’
I’ve been developing my game, Flipside, on Mac OS X and everything compiles fine. I’ve been trying to compile it to windows however I keep getting compiler errors not due to the code but because I am inexperienced with compiling on Windows. My previous Ludum Dare Entry (28) did compile on windows but that was only a 2D SFML game but this time round, I’ve made a 3D entry.
The game is programmed in C++11. The libraries I used were SFML 2.1, OpenGL, glm, glew.
If someone could compile this to work with windows, I would be so grateful as I am having some problems compiling on Windows (dll hell).