Posts Tagged ‘wiki’
[Cross posted from Omiya Games]
Before I go any further, I wanted to make a quick mention that Omiya Game’s (the game studio that currently consists of only me) latest mobile game, Touch Yoga was just published on the Barnes & Noble NOOK HD tablets! Don’t have one? It’s also available on the iPhones, iPads, iPods, Androids, and even Amazon Kindle Fire HD tablets.
Anyways, I digress. To compliment the unexpectedly useful things list, I now talk about things I thought were going to be useful, but weren’t.
Pen & Paper
I expected myself to doodle and draw a lot of pictures. Instead, I leave as the cleanest paper yet.
At least it came with a free Mario figure. And speaking of doodling…
My wacom tablet was left untouched on top of my printer. The latter which was also useless, but that was expected for this event.
No love for the poor guy.
I ended up using the Wiki more than the tablet and the notepad, but only for two things: first, the 30 minute game brainstorming.
And coming up with the game’s title
Fun fact: the second best contender for The Sentient Cube title was, indeed, The Artist’s Pornography. I decided against it for an obvious reason.
Unity’s Pre-installed Scripts
Seriously, I ended up using only 2 scripts in the end product: one for the water refraction, and the edge detecting post-image effect. Everything else? Illegibly coded and completely impractical for the game.
So I had this cool idea about faeries living in the net, and you could browse webpages and recruit them, help them fight off boss critters, etc..
The problem is that I screwed up my time management; I didn’t get started until today, and the deadline is actually much closer than I realized (who uses UTC?!? @_@). But anyway, I worked up something which is not a game but is still kind of neat.
I probably won’t be able to work on this any more before the official midnight UTC deadline. So, this is it for me for this MiniLD. However, I might just continue working on this project in the days ahead…