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	<title>Ludum Dare &#187; wellcaffinated</title>
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	<description>A tri-annual 48 hour solo game development competition.</description>
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		<title>Right, I&#8217;m in too.</title>
		<link>http://www.ludumdare.com/compo/2009/04/17/right-im-in-too/</link>
		<comments>http://www.ludumdare.com/compo/2009/04/17/right-im-in-too/#comments</comments>
		<pubDate>Fri, 17 Apr 2009 19:00:25 +0000</pubDate>
		<dc:creator>crux</dc:creator>
				<category><![CDATA[LD #14 - Advancing Wall of Doom - 2009]]></category>
		<category><![CDATA[iamin]]></category>
		<category><![CDATA[intro]]></category>
		<category><![CDATA[wellcaffinated]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=4682</guid>
		<description><![CDATA[Hello everyone; I&#8217;m Dan! I&#8217;m 29, don&#8217;t work professionally on games, but I am a GIS developer and it tends to involve a lot of the same graphics skills, and I&#8217;ve dabbled in gamedev for years including a few not-entirely-successful LD48 attempts. Hopefully I won&#8217;t be too far out to sea this time around. Chances [...]]]></description>
			<content:encoded><![CDATA[<p>Hello everyone; I&#8217;m Dan! I&#8217;m 29, don&#8217;t work professionally on games, but I am a GIS developer and it tends to involve a lot of the same graphics skills, and I&#8217;ve dabbled in gamedev for years including a few not-entirely-successful LD48 attempts. Hopefully I won&#8217;t be too far out to sea this time around.</p>
<p>Chances are, unfortunately, that this will be a 18-to-25 hour contest for me though. I&#8217;m going snowshoeing on Sunday morning/afternoon, tonight is date night, and I need to be (mostly) normal on sleep come Monday a.m.</p>
<p>Which means I&#8217;m going to have to seriously address the personal weaknesses that have kept me from finishing in the past:</p>
<ul>
<li>Planning. I need to have a roadmap and stick to it! I&#8217;ve got something sketched out, and am now working on some base code to have that in before things begin.</li>
<li>Ambition. No full 3D rigid body dynamics for my game this time around, alas. (I consider a prior LD48 to be a resounding success, despite how pitifully far I still had to go, simply because I had a cube fall, bounce, and come to a rest on the floor. This was before ODE was considered kosher.)</li>
<li>Procrastination. As helpful as brain-breaks can be, I won&#8217;t really have the time for any (besides my already-scheduled prior commitments).</li>
<li>Commitment. In the past when I was limited to well under the full 48, I sort of waffled around and gave up within the first six hours. Won&#8217;t be the end of the world if I do this again, but this time I&#8217;m being a bit more serious about the goal of finishing.</li>
</ul>
<p>Now that I&#8217;ve reminded myself of my priorites and committed myself to them by posting them for all of you to see&#8230;.</p>
<p>Best of luck to everyone! Once I have a working basecode (priority #1 is to be able to start working on the actual game right away) I&#8217;ll see if I can get a pic o&#8217; my desk, etc., before 9pm tonight.</p>
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