Posts Tagged ‘web game’
For my LD27 entry, I wanted to pick up Twine and see how fast it would be to put a small text adventure to work.
There’s not nearly enough stories about early French Canadian settlers, so I chose a setting of a small group of abandoned cabins from a scouting party sent by Jacques Cartier just before he (wisely) declared Canadian winter sucks ass and headed back to the land that invented French Kissing.
So far Twine has been a pleasurable experience and it’ll be my “goto” package when text adventures is what I want to write.
This is in all regards a post-mortem just with a different name. A post mortem implies that the game is dead, but from the comments I’ve got the game has potential and any thing with potential is very much alive!
+Stuck to the original concept, a sandbox world where creatures evolve and the player can only indirectly interact with them.
+Mutations can be clear to see, creatures start moving differently or go really fast
+Images are a million times better than I imagined MS paint could produce.
+Getting my brother to draw the creatures, allowed me to work on coding creatures larger than a pixel and some fresh direction in how to implement the images into the game.
+The world is dynamic, creatures can eat foliage and starve if none is left.
+The sparkline graph library made it easy to add a population graph: http://omnipotent.net/jquery.sparkline/#s-about
+The similar syntax between C and Java Script made learning a bit less painful.
+Web based, so that it is accessible to more people. Surprised to find it even runs on android browsers!
-No collisions between creatures and creatures, or creatures and tiles leads to fish walking on land!
-No audio of any kind
-Pace is a bit slow and the limited interaction can make it boring.
-Didn’t have time to add terraforming or player activated events like meteorites or forest fires.
-First two days were mostly spent learning object orientation
-HTML-5 Canvas means not supported by IE
-No credits, no loading screen
-No entities like, eggs, blood splatter or fire. Despite the fact the graphics art was made.
Still all in all it was a mostly postive experience and a good game considering it was my first LD entry and my second ever game (first for the language, being web based, object orientated and non-ASCII graphics) so all in all it was a great success and learning experience for me.
You can play it and rate it here: http://www.ludumdare.com/compo/ludum-dare-24/?action=preview&uid=15698
See it here at:
With an hour to go, I have uploaded my competition entry. I’ll inform you all about what went well and what went bad tomorrow. As well as testing out some other games.
P.S. The worst thing was learning object orientation for the first time, I probably did more on the 3rd day than the first two!
Blood bear wants your soul…
Anyway goodnight, hope you enjoy my game!
I worked on a chess game several years ago. Before that, I have always thought that chess is just for people with pretensions of being smart, but during that project I learned a bit more of the game and became somewhat fascinated by it. The rules are simple, but there’s a lot of strategy in the game. All that is missing, I thought, is a bit more action, power-ups and a level progression.
I never got around to make that game. I won’t really have time to do that during this LD either, but I’m at least making a chess game. Not your grandfathers chess game though. This is “Pawn to King – chess evolved”.
Or at least I hope it will be something playable tomorrow. Here’s what it looks like right now, early Sunday morning.
I wrote about my experiences from Ludum Dare 23 on my blog. Have a look there to see the technology I used to create my WebGL-based game.
If you’re only interested in food, here are some pics:
As you can see, I spent most of my time at cafés.
This is a list of all games that have web,html(5),flash,swf in them and can (probaby) be played in a browser. Nice to have if you only got minutes to spare and want to rate a few games. =)
I’ve been in competitions before, but this is my first Ludum Dare. I’m Martin Vilcans from Stockholm, Sweden. I’m hoping to gather a few other local participants for a meetup during the compo.
WebGL is new and exciting, and this could become a great tech demo and an excellent game. Or a lousy tech demo and a crappy game.
Or I’ll just chicken out and use PyGame to create something simple but be sure to finish something. We’ll see when the compo starts.
Phew, finally got it all uploaded and done! I’ll do a post-mortem later, right now I just want to sleep. Thanks LD!
WASD to move, SPACEBAR to jump.
MOUSE to look, LEFT-CLICK to do stuff.
>>> You’re the type of guy who starts fires, just so you can save people from them and be a hero. First you’ll set your Fire Bomb, then you’ll rescue your Victims. Maybe your plan will go awry (it probably will) and you’ll just have to ESCAPE by yourself, leaving the rest behind in their screaming agony?
- 8 different endings
- dynamic fire propagating system
- dynamic level destruction! wow!
- totally unrealistic model of firefighting
- … and more!
Made with Unity3D, some super simple models in Maya, some sounds recorded on a Singstar USB mic + Audacity, and some simple textures in Photoshop.
All done! Already filled with lots of user submissions. I can already tell that making sure submissions work right is going to be murder. But we shall see! It’s pretty awesome already, with multi-part puzzles made by different people.
Play now: http://hamumu.com/maze.php
It requires a Dumb Account to play, but those are free and the most fun thing in the world, so you would be a fool to pass that up.
No need for another screen, it would look almost identical to the last. But big big progress. It’s almost entirely done, and I’m quitting for the night. Now, you can walk around in the world, pick up and drop items, and create new rooms. The new rooms even include riddles and the use of items, and new items in them. Riddles and using items are not implemented, but the presence of new items is. The remaining stuff is probably an hour’s work. Then clean up, polish, security enhancements (the big issue with doing a webgame as opposed to a single player one!), and it’s all done. That’s going to be the best part – seeing people stuff it full of new rooms and insanity. This is a really simple project, but it’s going to be a fun one!
Here are all the things I can remember of the million I considered for this ridiculous theme (Weird/Unexpected/Surprise):
- Plan a surprise party. The challenge is getting it all done and everyone hidden before the victim returns from being kept out
- Whack-a-mole variations. One of them a surprise party one (wife’s idea): Kids you have to keep whacking into place so they aren’t visible when the surprisee arrives, as they constantly fidget and want to get up.
- A mountain goat hopping around on a mountain, trying to scare birds. No, I don’t know why. I just thought controlling a mountain goat that hops around would be fun.
- A stealth game where your goal is to sneak up on people and give them presents or some other surprise. I realized after a moment that this is that one Burger King game.
- A web version of Scattergories. You’re given a letter and a topic (“Actors that start with A”). You can enter 5 things that fit, and you get points for each one you pick that nobody else did. See how that fits the theme? It’s quite clever. The real challenge here is incorporating peer review so that you can’t just enter “GHJDKHS” and win.
Anyway, I have settled on a web game, sort of similar to Andy Schatz’s conversation game. It’s a text adventure where you roam around a maze, and when you get to an empty room, you can add your own on. That will undoubtedly result in weird, unexpected surprises. Each room can contain a riddle to open one of its doors, the content of which is entirely up to the room builder.
Obviously, verifying the appropriateness of submissions will be a high priority.