Posts Tagged ‘wally2069’
Every stage has sixteen blocks with four of each color. The bricks of the same color need to be arranged in a two by two pattern but can only get moved by creature of the same pigment. This will form grey mega cubes that can get shifted by anyone and need to be organized into one giant square so the exit will appear.
The one thing several players have commented on is finding the level skip cheat. Mapping the next stage code to the space bar was lazy while forgetting to remove it was even worse. There was also a restart option mapped to the R key that probably should have been move obvious position.
Later stages had various rivers that could only be crossed by critters of the same color. Anything else would not be able to pass effectively making them into walls.
Sound effects turned out good for only using one. Music was rushed which did not turn out very well. The volume was manually lowered in the game file aiming for a lite background approach which led to people thinking there was none at all. The few people that did hear it found it to be repetitive or obnoxious.
This was a chance to make something different than all the other games in my portfolio. It seems easy to be creative when stepping into unknown territory. I got to make a whole bunch of mistakes but still think this project turned out fine for having a 48 hour deadline. Look forward to seeing me at Ludum Dare 22.