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	<title>Ludum Dare &#187; viruses</title>
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	<description>A tri-annual 48 hour solo game development competition.</description>
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		<title>The Destruction of the Viruses</title>
		<link>http://www.ludumdare.com/compo/2007/11/28/the-destruction-of-the-viruses/</link>
		<comments>http://www.ludumdare.com/compo/2007/11/28/the-destruction-of-the-viruses/#comments</comments>
		<pubDate>Wed, 28 Nov 2007 18:58:43 +0000</pubDate>
		<dc:creator>jolle</dc:creator>
				<category><![CDATA[LD #04 - Infection - 2004]]></category>
		<category><![CDATA[2D]]></category>
		<category><![CDATA[allegro]]></category>
		<category><![CDATA[C++]]></category>
		<category><![CDATA[destruction]]></category>
		<category><![CDATA[explosions]]></category>
		<category><![CDATA[final]]></category>
		<category><![CDATA[infection]]></category>
		<category><![CDATA[opengl]]></category>
		<category><![CDATA[railgun]]></category>
		<category><![CDATA[rocket launcher]]></category>
		<category><![CDATA[shooter]]></category>
		<category><![CDATA[tiles]]></category>
		<category><![CDATA[viruses]]></category>
		<category><![CDATA[Windows]]></category>

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		<description><![CDATA[The Destruction of the Viruses was a fairly ambitious (but not very innovative) game written for the Infection theme. The player had to clean out the insides of a computer by killing all the viruses that resided there. The viruses could clone themselves, so it wasn&#8217;t always that easy. It played like a top-down shooter, [...]]]></description>
			<content:encoded><![CDATA[<p><em>The Destruction of the Viruses</em> was a fairly ambitious (but not very innovative) game written for the Infection theme. The player had to clean out the insides of a computer by killing all the viruses that resided there. The viruses could clone themselves, so it wasn&#8217;t always that easy.</p>
<p>It played like a top-down shooter, with FPS controls, and used OpenGL to draw a level that could be rotated around the player.</p>
<p><a TITLE="tdotvshot1.png" HREF="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/tdotvshot1.png"><img ALT="tdotvshot1.png" SRC="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/tdotvshot1.thumbnail.png" /></a></p>
<p>There were many good intentions, and much love for the number 5 (there being 5 levels, 5 enemy types, and 5 weapon types), yet the game failed badly. The biggest mistake was a bug which made some parts of the game framerate dependent, leaving it extremely hard if you had a low framerate (it played as intended at about 180 FPS). It&#8217;s hard to say how it would have fared without the bug, but as it were, it placed about 23th.</p>
<p>You can get the <a HREF="http://jolle.se/48h/tdotv.zip">compo version</a>, or <a HREF="http://jolle.se/48h/tdotvsrc.zip">its source</a>, if you want to, but I really must urge you not to! Better to get the <a HREF="http://jolle.se/48h/tdotvd2.zip">&#8216;made working dist&#8217;</a> released a few days after the deadline. Both of them are for Windows and OpenGL.</p>
<p>I have an even better version around somewhere, that I haven&#8217;t packaged and released yet. I&#8217;ll do that soon, and then I&#8217;ll include it here.</p>
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