Posts Tagged ‘Vim’
In my last post I said I would join the Jam with a friend of mine, but it turned out that I would be working solo so I am going for the compo instead.
I also forgot to declare that I will be using code from one of my personal libraries. I wrote a tutorial for PCG (you can download the code there) recently and I’ll be using the code to get some randomized levels for my LD game. I hope that it’s ok to declare it late. Good luck everyone!
Oh and one more thing, I’m developing in Linux and using Vim instead of FlashDevelop. (What the hell is wrong with me?)
Of course, I couldn’t pass this opportunity. Ludum Dare is here again and my hands are itchy for some sloppy programming! This is my 3rd time in the compo and it’s getting better each time! Hopefully this time around I’ll be able to get some decent sleep inbetween some maniacal programming sessions.
I did a warmup game to see if my brain is still working. It seems so, because I was able to complete it in less than 5 hours. If you are a fan of mysteries it is up your league, check it out here: The Box.
Let’s see the tools that I will be using this time around:
- Engine: No idea, it really depends on the theme that will be chosen and my inspiration on saturday. It’s a fight between Ren’Py, Game Maker studio and love2d. I’m even thinking about making something with HTML5, but it really depends if I have time to study something this week.
- Graphics: My hand I just suck at drawing with a mouse. And Paint.NET probably.
- Sounds/Music: bfxr for generating sounds, REAPER and the awesome synth1 for making music.
- Editor: Vim
Ok, that’s all for now. See you!
Hi, this is my first Ludum Dare. I’ve messed around in game development before but never really completed anything. I hope the stress of the competition acts as a great motivator.
I just released my own programming language called MoonScript which compiles into Lua. I’ll be using that to make my game. This will be a great test to see how it works. One of the original use cases of the language was game development because there are so many engines that use Lua.
If you happen to be using Lua, then I suggest you check it out because it’s pretty awesome, works on all platforms, and I’ve written a ton of documentation.
Anyway, about my game. So far I plan to create a platformer, but depending on the theme I might switch things up. I’ll be developing on linux but using LÖVE so my result should run everywhere. I hope to do a time lapse screen capture of the entire weekend but I haven’t found software yet. I’m worried about creating graphics and music because I’m not very good at those things. Must not let them consume too much time.
Here’s the final list:
Language: MoonScript (compiles to Lua)
Follow me on twitter for updates, and here’s a pic of me being serious:
Hello everyone! I’m ready to join in! This is my first post to the site!
I’ll be doing a Jam entry with a friend. I’d be doing the code work and he’s likely to help with graphics and sound.
So here’s what I’ll probably be using:
- Language: Lua (Using LÖVE as a framework)
- Source Editing: Vim
- Version Control: Git
- Graphics: mtPaint (pixel art), MyPaint (Sketches, concept doodles), Gimp (Anything else)
- Sounds: sfxr (Bleeps and blips), Audacity (Filtering and other stuff)
Hopefully that should all be enough to pull me through. Good luck everyone, see you soon!