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Posts Tagged ‘video’

CotC – Crypts only seems to be dead

Posted by
Thursday, October 27th, 2011 3:19 pm

I’m here with the fourth dev video preview from the Courier of the Crypts but that’s not all. I’m out of the October Challenge, time run out and I still have lots of things to do. But OC is not just about the October but about finishing a game and earning a single buck from the stuff we love to do – making games. It’s all about to see what is it like to have final polished product out in the world. It’s not the end for me here, I’ll finish Courier of the Crypts, October Challenge game all the motivation I need so it’s still WIN situation.

Now, enough malarkey and let me show you the preview that is featuring 2 types of monsters, GUI (wip), and Flame’o'metter (look at the gui). I hope you like it :)

Congratiulations to those who succeeded! Others that are like me, don’t give up folks ;)

Clone Wolf: Protector is out!

Posted by (twitter: @jarnik)
Wednesday, October 26th, 2011 1:51 pm

It’s not been easy, but the CW:P is out :)

Check out the game site for more info, try the game at Kongregate. It is made in Flash, so I’ve been able (after a bit of struggling) to roll out desktop installers for Windows, Linux and MacOS.

No sales so far, but it’s my first finished and commercially released game – a little personal dream becoming reality. Many thanks to my sweetheart for support and all the inspirative folks here, at TIGS forums and Flixel forums.

Good luck to all other fellow October Challengers!

A few notes on Adobe AIR
It has been my first desktop app made in Flash, a lot of new things for me:
1) Flash does not allow key controls in fullscreen mode, only AIR in desktop mode does
2) to create a native desktop installer, you have to build it using an AIR SDK on a target platform (luckily I have access to all three major platform systems) – to make a Win installer, you need to build it using a Windows SDK on Windows, etc.

Clone Wolf gameplay video

Posted by (twitter: @jarnik)
Saturday, October 22nd, 2011 1:56 am

As promised, a gameplay video from one of the levels:

Clone Wolf intro animation

Posted by (twitter: @jarnik)
Friday, October 21st, 2011 7:58 am

I’ve doodled some simple illustrations for a Clone Wolf intro this morning, so here is a short animation introducing a story:

I’ve captured a few gameplay videos, I’ll post them later this weekend.

 

CotC – Burning Urns…ouch

Posted by
Tuesday, October 18th, 2011 1:52 pm

It’s time to introduce you with the new toy that courier will have fun with in the crypts. The one and the only….”Burning Urn”!  <tan-tan-tan-tan-stshhh>

On your quest trough the crypts, you’ll find urns filled with oil. You can light them up and throw them trough the hallways. You can use it to scare lurking danger away or even burn it to ashes. Should you be scared of the darkness in the next room, throw one of these inside and you’ll know what’s there waiting for you.

“Burning Urn” spam is a bit of exaggeration, I know but it won’t be possible to throw those so quickly one after another…it won’t be wise anyway.

CotC – First dev video preview

Posted by
Monday, October 10th, 2011 5:32 pm

Courrier of the Crypts got it’s own very first video preview to show first stages in action. Since the last post here, I’ve made a map editor and gamecore mechanics (loading maps, moving, collision).

For some times I was having problems how to implement lighting into the 2D game and with the last project I’ve made something quite nasty just to get glimpse of light. Today, my brother called me and offered a simple solution to me still using sprites as a “light”. It works just perfectly for me and I’m thankful for that!

 

For more regular updates, follow my blog @ Blodyavenger Games

A Batman version of my LD 21 entry

Posted by
Saturday, September 10th, 2011 10:33 am

Hi all,

I1′ve been reading a lot of Batman comics lately and today I had a little time , so I decided to change some sprites and sounds in my LD21 entry: Carol and The Haunted Castle to make it look like a Batman game… this is what I did, hope you like it… you have to save Robin who has been kidnapped by The Joker and… you know the rest.

The game isn’t finished yet and the Batman sprites were made by Pegalulu

Best regards

URTH escape gameplay video

Posted by
Wednesday, August 24th, 2011 12:16 pm

I’ve gotten a little addicted to my own game, but much to my frustration I’m not the one with the high score. Since I’ve been playing it between ratings I decided to upload a short gameplay video.

The goal in this game mode is to get as far away from the central star as possible. There’s also a story mode which has puzzle elements to it. I might upload a play through one of these days.

VIEW VIDEO ~ VIEW GAME PAGE PAGE 

In case anybody wants to try beating my score even more, it’s worth nothing that only the web version submits to the leader board(and only after adding a name).

Zero Gravity Escape playtrough and hints

Posted by
Tuesday, August 23rd, 2011 12:40 pm

As most people say they find my game too complex decided to make a little video of my passing it and give few advices.

Here is the video:

And some advices:

  • Use space to pause the game and issue many commands at once
  • Remember about center of mass when you try to push
  • Relaxed parts absorb shocks, stiff ones bounce, so its a good idea to be relaxed when you don’t want to bounce, or stiff all parts when you want to push with maximal force
  • And it is space, if you are flying in right direction just relax and wait, no need to go crazy and ruin your right direction :)

Hope this will help some.

Go to the entree page and try yourself ;)

EscApe Post Mortem

Posted by
Tuesday, August 23rd, 2011 4:34 am

EscApe was my first entry to Ludum Dare and I did it mainly to learn stuff. I’ve had a lot of programming experience before, but I’ve never done any graphical games. Although I use C++, Python, PHP in everyday manner (work stuff), I decided to go with FlashPunk, having no knowledge at all about either the framework or the ActionScript 3 (besides that they exist) – but being familiar with object-oriented programming, this issue itself didn’t turn out to be that much of a problem.

I’m quite happy with my creation. I’m unhappy with the code, but I decided on developing speed, not beauty. As this is my first game, and done in only 48 hours, it feels just O.K. in my opinion (that is, I could do better, but it’s not awful). :)

See below for idea explanation, “what went right & wrong” and playthrough video.

(more…)

Video WIP of my helicopter game

Posted by (twitter: @codexus)
Sunday, August 21st, 2011 6:07 am

No gameplay yet v___v

well, almost 13 hours left!!

Need Tips? Motivation? Watch these!

Posted by (twitter: @McFunkypants)
Friday, August 19th, 2011 11:41 pm

KEYNOTE TIPS: http://www.youtube.com/watch?v=aHD1QBP4ww8

I’M IN MOTIVATION: http://www.youtube.com/watch?v=aYuOrCnokCQ

PURE WIN AMAZINGNESS: http://www.youtube.com/watch?v=eaIvk1cSyG8

 

gLapse 0.2 released!

Posted by
Sunday, May 29th, 2011 10:28 am

I’m very happy to introduce you gLapse 0.2, the visual GNU/Linux tool to take screenshots at fixed intervals and make time lapse videos of your compo progress. If you didn’t knew gLapse you can check out more information about this tool in my first post. At this moment, gLapse is available in English, Spanish and German.

Changelog

  • Configurable video quality (very bad, bad, normal, good, best).
  • Synchronized screenshots output and video input folders.
  • Changes default screenshots output folder.
  • Adds German translation (thanks to Superyoshi).
  • Improves GUI usability.

Download

Feedback and new translations are hugely welcome, if you find any problems I would be grateful if yould report them in the issues section. Hope you like it and find it useful for the next compo!

Asteroid Explorer Video

Posted by (twitter: @McFunkypants)
Tuesday, May 3rd, 2011 4:59 pm

Asteroid Explorer video on youtube:

CAT in the city – final video

Posted by
Sunday, May 1st, 2011 6:58 pm

on vimeo

CAT in the city – ludumdare 20 final version from Hamilton Lima on Vimeo.

and on youtube

have fun helping the yellow kitten.

2nd Video Demo

Posted by
Sunday, May 1st, 2011 12:55 pm

I’ve made a bit more progress:  I can shoot now!  And the shots will collide with things and react accordingly!  Now to add some things for them to collide with, eh?

LD #20 Demo2

Short gameplay video of what I have so far

Posted by
Sunday, May 1st, 2011 9:22 am

Sorry, I can’t capture audio with what I’ve got right now… but you’re not missing much:

LD #20 Demo1

As you can see, I’ve got movement, scrolling, and collision pretty well covered… still need enemies, combat, status screen, NPCs, bonus items… oh, and the in-between scenes need more coding (the hard-coded levels)

Videos for LD 19 TOP 20

Posted by (twitter: @asfdfdfd)
Saturday, February 26th, 2011 2:21 pm

Hi.

I’ve created subj so if you still haven’t played these games you can watch videos and decide. Or send link to your friend. Here.

Making of The Secret Documents Timelapse and Gameplay

Posted by (twitter: @Danik112)
Monday, December 20th, 2010 3:10 pm

So I have painstakingly assembled a timelapse for my game. I didn’t have any video editing tools besides Chronolapse and Camtasia, so it was kind of annoying, but I’m happy with the result.

Click here to watch: http://www.youtube.com/watch?v=aeFOvKJqIDQ

Update! Better version of the timelapse:

Discover the name – video

Posted by
Sunday, December 19th, 2010 5:06 pm

I have uploaded to youtube a gameplay video, you could take a look at it if you have not tried the game yet :D .

Dunno how much I will able to do before time expires… 2hs left, and I am a little bored/tired. I will take a bath and see if I can do anything more, else I will upload the entry.

Good luck to all


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