Locustats and timelapse
Time for timelapse http://www.youtube.com/watch?v=HLFC40lIRA4&fmt=22
and some statistics. This graph shows the frequency of programs I used during the compo:
Time for timelapse http://www.youtube.com/watch?v=HLFC40lIRA4&fmt=22
and some statistics. This graph shows the frequency of programs I used during the compo:
Some of you may have already seen this 2009 Global Game Jam Keynote video, as it has been around for a few months, but I first watched it only a few minutes ago. As we will very soon be taking part in a 48 hour game development competition, I thought I might bring attention to this video.
Kyle Gabler give a number of great tips. His 2nd Theorum of Destruction is likely very true for a lot of people. I know for myself, the less I care the better my results become.
Here’s the timelapse for Left4Bread.
Next time I will make webcam image bigger.
I’m hoping to optimise the library I used to write the game so it runs a bit faster, the main critisisms so far are the extremely slow speed the game runs at for most people and the “poor handling” of the car - But I think that last one can also be attributed to game slowdown.
Perhaps a postmortem will be written. Perhaps not.
- edit -
As promised I’ve updated the underlying library with a few rendering optimisations. The speed increases are almost double.
There’s no game logic at all in the library, but it’s up to you if you want to judge with or without the update.
Not much of a gameplay yet, but at least it’s possible to move around in the tower.
YouTube Version (I couldn’t find how to embed it in the blog entry :/)
So much left to do, so little time.
Youtube video of my game. Added some more colorful graphics since last screenshot. By the way, does wordpress allow embedded videos? I couldn’t seem to be able to do that.
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