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Ludum Dare 29 — April 25th-28th Weekend [9 PM EST] — Theme: ??? (Slaughter!)
  • Ludum Dare 29 Compo Begins: in 9 days, 14 hours, 48 minutes, 32 seconds
  • Ludum Dare 29 Jam Begins: in 9 days, 14 hours, 48 minutes, 33 seconds
  • [ MiniLD 50 | Warmup Weekend April 19th-20th | Real World Gatherings | Ludum Deals | Wallpaper ]

    Posts Tagged ‘video’

    “Darkest Friday” Artist’s Timelapse!

    Posted by (twitter: @cakencode)
    Monday, January 6th, 2014 11:35 am

    Wayyy overdue, but we’ve both been super busy over the holidays and with work, so we haven’t been able to make any updates since then. But before the clock ticks down and LD is over, come on over and rate our game, “Darkest Friday“! :) It’s a snarky typing game Zeik and I made for this LD. I also have a timelapse you guys might enjoy? :P

    Check out our game here!

    youGOO! enhancements

    Posted by
    Thursday, December 26th, 2013 12:30 pm


    Greetings Daredevils!

    I’ve updated my Jam entry – youGOO!

    Its a webcam game to test your fist reflexes.

    Now with:

    - Better fist detection

    - Improved edge collision (number used to go off-screen)

    - High Score (displays your maximum score for current session)

    - Sound FX!

    - Faster gameplay

    Check it out at


    Please do leave suggestions/ideas/death threats in the comments.




    Has anybody had success with looping music in HTML5 or JS? Please let me know…

    Really want to put in a looping theme, but it stalls after the first playback…


    Walkthrough LD48: “Stingtime for Hitler” – YouTube

    Posted by
    Wednesday, December 18th, 2013 9:53 am

    Walkthrough LD48: “Stingtime for Hitler” – YouTube.



    Jam Entry: http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=784

    This jam entry was probably the most complete project we made so far. We had a lot of fun coding this short puzzler over the weekend. If anyone is having trouble solving the levels – we have uploaded a quick walkthrough above. Note that there are multiple solutions to some of the levels.


    youGOO! Gameplay

    Posted by
    Tuesday, December 17th, 2013 1:44 pm

    ‘sup guys!

    Here’s a gameplay GIF from my jam entry…


    Obviously, i’m terrible at my own game :-)

    See how much you can score at


    Tumbling Towers: Milestone Build – Feature Complete(?)!

    Posted by (twitter: @angryfacing)
    Saturday, December 14th, 2013 5:51 pm

    It hit my milestone for the entire jam, which was to get the core mechanics of my game working. I’d say at this point what I wanted from the game is 100% done. I’m taking a well deserved break before getting back at it later tonight.

    What is the game you might ask? 

    Tumbling towers is a game where you only have one direction to build, up. You also can only choose one material to build with: Wood, Ice, or Stone.

    Each material has their own attributes (weight, friction, and more). The goal is to build the tallest tower you can!

    Right now you can find links to play the web version of the game on the game’s page on the site here: http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=22629.

    (Also, an improperly scaled Android version is posted as I work on making it look nice.)

    What’s left? Well, I want to make the UI more usable. MUCH more usable. Also, a friend of mine should be helping me out tonight when it comes to art, so it might become a Ludum Jam entry instead.

    Oh. When I’m back at it, my stream will be live on Twitch.TV too. Feel free to check it out (hit follow now so you get notified when I go live again), head to Twitch.TV/AngryFacing. Until I’m live again, check out this recorded YouTube video of me talking about the game’s progress. :)

    Finally, development updates of this and my 1GAM project will be on my Twitter at @AngryFacing. Feel free to follow! :)

    Have some Video Reviews

    Posted by (twitter: @caranha)
    Sunday, September 1st, 2013 6:22 am

    So, this Ludum Dare, I have decided to do most of my reviews as Video Revews. It is a slow-going process, but I’ve managed to make 26 videos so far. Here are some of my favorites (click on the name to play the game):

    Ecostar vs Aeronox – Awesome ‘schmup, with a changing seasons mechanic:

    Lost in the Darkness – A 2D “maze” game, where the maze boundaries change every 10s:

    – A very unique “survive the boss” game. Great difficulty.

    Entropy – 2D platformer with great production value.

    Forward Motion – A very charming 2D puzzle platformer.

    If you want to see more videos, please check my entire playlist! It was very fun to make those videos, and I’ve learned quite a few things in the process. Pointers and suggestions are welcome.

    If you want me to make a video of your game, I’d be happy to. Please leave a message at my game’s page for that ;-)

    How do I embed an Youtube video into a post here?

    Posted by (twitter: @caranha)
    Sunday, September 1st, 2013 1:07 am

    I know that it is possible, because I have seen other posts with embedded videos. But whenever I copy the embed text from youtube into the edit post window, the text disappears when I save draft or try to preview.

    I have gone as far as trying to copy the html code directly from a post with a video in it, but the end result was the same.

    Can anyone help me?


    EDIT: Thank you all for the help, it seems that I only need to copy the video link in text form to get the embed automagically. Personally, I think this is a bad solution – what if I DO want just the text link out there? Anyway. Now I know.

    Work It Up – post mortem

    Posted by (twitter: @RawBits)
    Friday, August 30th, 2013 10:02 am


    Here is the entry we talking about: http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=5167

    The concept came from the fact I once wanted to do a platform game for LD 21 but then I chose NDS as the platform which I wasn’t familiar at all at the time so it didn’t made it in time. But a plain platformer seemd too plain so I wanted a mechanic that can enhance the idea and goes well with the theme. That turned out to be a Tetris + Bejeweled freak and it was quite fitting to the theme and the platformer part.

    I’ve made a little video of the game for you but I encourage you to play it as it runs on most platforms and even in a browser.


    You can tell from the video that the game isn’t quite finished. Let’s see in short what led me to this faliure.

    What went wrong

    Normally the structure came naturally to me while programming and everithing fits just fine and builds on each other. This time I had to rewrite parts of the mechanics several times to support other functionalities better. That taken away a lot of time and momentum. I don’t know what happend to me… :(

    I recently changed my daily routine – or should I say I’ve tried to create one – and it’s not the real problem but it did take away more time from programming as opposed to the 48h is 48h tactic I used to do.

    A little depression came from my real life and from the fact that I’m not doing as well as I used to. This ultimately lead to give up on the finishing of the collision checking as it would required to rewrite the whole falling block mechanic.


    Get yourself together and push through no matter what!

    Thank you for reading! Please give my game a try and leave a comment! I’ll rate back of course.

    Defense of the Zorion Timelapse!!! :D

    Posted by (twitter: @RobProductions)
    Thursday, August 29th, 2013 6:06 pm

    Hello! I just uploaded the timelapse for my entry “Defense of the Zorion!” Check it out!

    If you haven’t already, play the game here!


    Happy gaming! :D

    Timelapse Development Video and Postmortem

    Posted by
    Tuesday, August 27th, 2013 9:41 am

    This was my entry for Ludum Dare 27. It was made in around 15 hours with most of the work done on Saturday. It is a simple arcade style game inspired by Pac-Man, but it automatically moves onto the next random “maze” every 10 seconds with more enemies added in over time.

    My primary goal was to simply finish something, even if it’s not too original or amazing of a game. I’ve been participating with Ludum Dares off and on for five years, but I kept biting off more than I could chew and running out of time before nearing a completion. This time I tried to keep everything as simple as possible — a character that lacks complex geometry, has only two bones, simple animation, and minimal texture mapping. Even though I did not have the full 48 hours available to work on it, I succeeded in creating something and I consider that is a pretty big accomplishment considering how little time there was.

    What Went Wrong

    Because most of Saturday was spent with family before I head off to college, I was pretty much short a day.  This extra time certainly could have been used to add more to the game and polish things up a bit.

    I Jumped straight into development without spending much time brainstorming game ideas.  Halfway through making this I came up with a few game concepts that I think could have been more fun, unique, and funny, but I didn’t have the time to scrap what I had and start over.

    I kept having a weird problem on Kongregate where my game gets moved down a little and cuts off the bottom of it.  No matter how I tried to change the size settings nothing seemed to fix it completely, so I just tried to have it cut off as little as I could.

    Near the end, the project started to get a little hacky and messy.  I was experimenting with using a heavily component based style of game design, but I wasn’t entirely certain how to handle some special case problems, since I was trying to keep everything generic with pretty much no specialized gameobject code.  I think I now have an idea of how to better handle entity state switching.

    What Went Right

    I with into it with the plan to keep things as simple as possible.  There were very few assets and what it had were extremely simple.  Probably the number one reason I failed to complete any of my previous Ludum Dare projects had been because of spending too much time making too detailed of graphics, so I managed to avoid making this mistake again.

    Although though there were times when I had to really push myself to keep going, development went pretty smoothly without any major problems.

    I finally completed something!  I first discovered Ludum Dare five years ago, and this is the first official competition game I actually finished!  I also finally have something put up onto a web game site, which is kind of neat even though I don’t expect too much from it.


    All-in-all it went pretty well and has left me wanting to make more games!

    The Ludum Dare entry page can be found here:
    10 Second Mazes Entry Page

    The game is available through Kongregate:
    Play 10 Second Mazes On Kongregate


    Posted by (twitter: @RatKingsLair)
    Tuesday, August 27th, 2013 9:31 am

    For the people who are too lazy to actually play our game, ratqueen made a video of it:

    Favorite Screen Recording Software?

    Posted by (twitter: @Jishenaz)
    Monday, August 26th, 2013 4:08 pm

    I was wondering how everyone was recording their game development progress and demonstrations. It doesn’t have to be free, but shouldn’t be anything crazy expensive. I mostly worked from Windows, but I have a Mac as well, so Mac people should chime in.

    Also, how are people making these gifs of their games?

    LD27 – Team Seconds – Final Thoughts

    Posted by
    Monday, August 26th, 2013 10:04 am

    I started the competition Friday night at a Ludum Dare meetup at the Dallas Makerspace. It was great to meet other people (about 10-12 showed up) who are interested in Ludum Dare. It was also really exciting to be in a group when the theme was announced and talk about ideas.  There was definitely an atmosphere of minor disappointment with the theme of “10 seconds”. I think almost everyone was hoping for another theme. I gave my prepared pep talk “the first obstacle to Ludum Dare is accepting the theme.”  Next everyone started brainstorming ideas. Everyone left after about 3 hours. I think it was a great way to start the LD experience.

    I started my entry early Saturday morning. Within about an hour I decided on my idea. I was certain I did not want to interpret the theme of “10 seconds” as having anything to do with time. I arrived at the concept of “second stringers”. People who sit on the bench or are alternates to the first picks. In my game, the 10 First’s were lost on a mission, and the 10 Second’s are sent into rescue them. In the game you have very simple start/stop controls to manipulate 10 separate characters to clear rooms of enemies, rescue the firsts and then continue searching a building.

    I feel I was mostly successful, and pretty satisfied with my final product. It is playable and thankfully the sound effects vastly improve the experience.

    I ended up spending about 22 dedicated hours in total. About 10 hours on Saturday and 12 hours on Sunday.  I did all the code and graphics on my own. I used bfxr for sound effects.


    • bfxr
      This is a miracle program for LD. I wouldn’t have sound effects without it.
    • Python/cocos2d/pyglet
      I Love programming in Python and this is the best framework to do it. Sadly, I will give it up next time. See final thoughts.
    • Sleep
      I went to bed Friday night and I did not work on the game for about 12 hours during the half-way point. Coming back to the game the next day helped me focus on what was important.
    • Accepted theme from start
      I did not like the theme. I did not like the last one. I may never like it. But I won’t let that stop me from building a game, which is what I love most.


    • Music
      I tried using  iNudge, but wasn’t happy with what I produced. I have no music ability. Wasted about an hour. One day I will have music with my entry, but not this time.
    • Created assets I did not use
      Create the assets as you are going to add them to the game. Otherwise, it’s lost time when you cut the feature. I spent time creating versions of the rescued characters so they can follow around the primary characters as they are rescued. I had to cut this feature and lost about 30 minutes with graphics assets that were never used.


    10 Second Clip:

     1 Minute Demo:


    After my previous entry I came to the realization a web-based game is the most logical solution for competing in Ludum Dare. I don’t like downloading and running executables, so I can’t blame anyone who doesn’t want to download mine. And since getting people to try my game is one of the main points of LD for me personally, I am going to switch to one of the many Javascript/HTML5/WebGL based frameworks. I was going to do this for LD27, but never spent the time learning one. I MUST do this before the next competition.



    I wrote a timelapse screen capture script for the mac

    Posted by
    Friday, August 23rd, 2013 5:29 pm

    It requires python and ffmpeg. It’s not very fully featured yet, but it might be useful to someone.

    Check it out on github:


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