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Ludum Dare 16 :: December 2009 :: Theme: Exploration

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Posts Tagged ‘video’

My game has been done!

Posted by thiagocamposviana
Sunday, August 30th, 2009 10:39 am

Finished! It is not a good game but I really appreciate make it. It took me about 10 hours, because I have to stop the development a lot of time to do some weekend stuff, and I use to sleep 8 hours every day.
Some screenshots:

A development video ( timelapse )

Download Links:

Visit my blog for more information.

Angry Caverns – v0.3

Posted by HybridMind
Sunday, August 30th, 2009 9:58 am

I’ve got another playable billed uploaded along with another gameplay video for the passively curious:

Play version 0.3 here (Flash)

Watch gameplay video of version 0.3 here (YouTube)

screenshot-v03-mainmenu

A suitably themed main menu

Concept:
You are an extremely angry cavern. You awaken one day to find many creatures living inside of you. This pisses you off! You have a short amount of time on each level to use your cavern weapons to destroy as many creatures as you can. Kill multiple creatures with one attack to earn combo points and kill rare bonus creatures for extra score! Compete online with global leaderboards.

Controls:

  • Use your mouse to click on your weapons (stalactites, geyers, etc.)
  • Kill as many creatures as you can within the time limit.
  • Kill all the creatures for a big bonus!

A few more screenshots with captions after the READ MORE…

(more…)

Angry Caverns – now with Cavemen

Posted by HybridMind
Saturday, August 29th, 2009 7:54 pm

ok Ok.. so they are still rather stick figure like.. BUT they switch comically between running and walking and change directions too.  You can watch a gameplay video of version 0.2 here.

screenshot-v02

At this point I’ve implemented 2 different enemies (bats & cavemen), 2 different weapons (stalactites & geysers), a combo system, tracking of stats like base level score, bonus score, and reporting back on a level over screen.

Many things still to do of course but my plan is still holding so far of trying to get the bulk of all implementation finished before generating levels and upgrading the graphics.

You can play version 2.0 here in your browser too.

Angry Caverns – Gameplay video

Posted by HybridMind
Saturday, August 29th, 2009 2:58 pm

Thanks to some help from Gilvado I figured out this whole CamStudio business and uploaded my first ever gameplay vid to YouTube!  ;)

It’s 20 seconds of the current state of Angry Caverns

I’m tuning some of the bat physics now.. which reminds me– ya know one thing I love about doing game development?  It’s getting to say things like “I’m tuning bat physics…”

Hopefully I’ll be back soon with more exciting developments.

Locustats and timelapse

Posted by ondrew
Monday, April 20th, 2009 12:00 pm

Time for timelapse http://www.youtube.com/watch?v=HLFC40lIRA4&fmt=22

and some statistics. This graph shows the frequency of programs I used during the compo:

2D Boy’s 48 Hour Game Tips

Posted by ArmchairArmada
Monday, April 13th, 2009 12:37 pm

Some of you may have already seen this 2009 Global Game Jam Keynote video, as it has been around for a few months, but I first watched it only a few minutes ago.  As we will very soon be taking part in a 48 hour game development competition, I thought I might bring attention to this video.

Kyle Gabler give a number of great tips.  His 2nd Theorum of Destruction is likely very true for a lot of people.  I know for myself, the less I care the better my results become.

Left4Bread Timelapse

Posted by Fiona
Monday, December 8th, 2008 1:28 pm

Here’s the timelapse for Left4Bread.

Next time I will make webcam image bigger.

I’m hoping to optimise the library I used to write the game so it runs a bit faster, the main critisisms so far are the extremely slow speed the game runs at for most people and the “poor handling” of the car – But I think that last one can also be attributed to game slowdown.

Perhaps a postmortem will be written. Perhaps not.

- edit -

As promised I’ve updated the underlying library with a few rendering optimisations. The speed increases are almost double.

There’s no game logic at all in the library, but it’s up to you if you want to judge with or without the update. :)

Windows update

Source update

First gameplay video

Posted by Codexus
Sunday, August 10th, 2008 6:58 am

Not much of a gameplay yet, but at least it’s possible to move around in the tower.

YouTube Version (I couldn’t find how to embed it in the blog entry :/)

Better quality (2.7MB)

So much left to do, so little time.

Tiny Skater goes Youtube

Posted by pekuja
Saturday, April 19th, 2008 5:13 pm

Youtube video of my game. Added some more colorful graphics since last screenshot. By the way, does wordpress allow embedded videos? I couldn’t seem to be able to do that.

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