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	<description>A tri-annual 48 hour solo game development competition.</description>
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		<title>Shrapnel: Final entry</title>
		<link>http://www.ludumdare.com/compo/2007/12/16/shrapnel-final-entry/</link>
		<comments>http://www.ludumdare.com/compo/2007/12/16/shrapnel-final-entry/#comments</comments>
		<pubDate>Mon, 17 Dec 2007 03:00:56 +0000</pubDate>
		<dc:creator>mjau</dc:creator>
				<category><![CDATA[LD #10 - Chain Reaction - 2007]]></category>
		<category><![CDATA[chain reaction]]></category>
		<category><![CDATA[final]]></category>
		<category><![CDATA[linux]]></category>
		<category><![CDATA[pixels]]></category>
		<category><![CDATA[pxtone]]></category>
		<category><![CDATA[screenshot]]></category>
		<category><![CDATA[SDL]]></category>
		<category><![CDATA[sfxr]]></category>
		<category><![CDATA[shmup]]></category>
		<category><![CDATA[shrapnel]]></category>
		<category><![CDATA[space]]></category>
		<category><![CDATA[vertical]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/2007/12/16/shrapnel-final-entry/</guid>
		<description><![CDATA[Shrapnel! Downloads (both have windows exe + source code and Linux makefile): Compo version Post-compo: Smaller zip, sound latency fix (no code or data changes) (new) Uses SDL, SDL_mixer and SDL_image. I used kate for code/text, gimp for graphics, sfxr for sound effects (thanks DrPetter!), and pxtone to make music. If the Linux version crashes [...]]]></description>
			<content:encoded><![CDATA[<p> Shrapnel!</p>
<p align="center"> <a href="http://www.ludumdare.com/compo/wp-content/uploads/2007/12/mjau-ld10-5.png" title="mjau-ld10-5.png"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2007/12/mjau-ld10-5.thumbnail.png" alt="mjau-ld10-5.png" /></a></p>
<p>Downloads (both have windows exe + source code and Linux makefile):</p>
<ul>
<li><a href="http://mjaupanda.com/shrapnel/shrapnel-ld.zip">Compo version</a></li>
<li><a href="http://mjaupanda.com/shrapnel/shrapnel-ld-c.zip">Post-compo: Smaller zip, sound latency fix (no code or data changes) (<strong>new</strong>)</a></li>
</ul>
<p>Uses SDL, SDL_mixer and SDL_image. I used kate for code/text, gimp for graphics, sfxr for sound effects (thanks DrPetter!), and pxtone to make music.</p>
<p>If the Linux version crashes when you run it on 32-bit x86, use <a href="http://mjaupanda.com/shrapnel/libSDL-1.2.so.0">this SDL library</a> (contains a fix for a bug in SDL_SoftStretch)</p>
<p>Edit: Figured out the Windows sound latency issue! Seems the SDL.dll I used was buggy. Replacing it with one from libsdl.org fixes things.</p>
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