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	<title>Ludum Dare &#187; vehicles</title>
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	<link>http://www.ludumdare.com/compo</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
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		<title>Let there be vehicles!</title>
		<link>http://www.ludumdare.com/compo/2008/12/07/let-there-be-vehicles/</link>
		<comments>http://www.ludumdare.com/compo/2008/12/07/let-there-be-vehicles/#comments</comments>
		<pubDate>Sun, 07 Dec 2008 16:39:36 +0000</pubDate>
		<dc:creator>HybridMind</dc:creator>
				<category><![CDATA[LD #13 - Roads - 2008]]></category>
		<category><![CDATA[comutor]]></category>
		<category><![CDATA[roads]]></category>
		<category><![CDATA[vehicles]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=4039</guid>
		<description><![CDATA[CoMuTor finally has three types of vehicles.  Given time constraints I am really simplifying the art style so that I will have some small hope of making this a game by the deadline.  I am also looking for gameplay that will fit within the deadline at this point too. My new simple plan is that [...]]]></description>
			<content:encoded><![CDATA[<p>CoMuTor finally has three types of vehicles.  Given time constraints I am really simplifying the art style so that I will have some small hope of making this a game by the deadline.  I am also looking for gameplay that will fit within the deadline at this point too.</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2008/12/comutor_screenie2.jpg"><img class="alignnone size-full wp-image-4040" src="http://www.ludumdare.com/compo/wp-content/uploads/2008/12/comutor_screenie2.jpg" alt="" width="450" height="353" /></a></p>
<p>My new simple plan is that vehicles move right to left and that you can attack them and jump on them.  I&#8217;m not sure yet how I will work the aspect of them running into you.  Will that hurt you if you aren&#8217;t flip attacking them?  Questions questions&#8230;.</p>
<p><a href="http://hybridmind.com/download/CoMuTor_test2.zip">Here is the current build for the curious (win32)</a></p>
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