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	<title>Ludum Dare &#187; Vectors</title>
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	<link>http://www.ludumdare.com/compo</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
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		<title>Day 1 Conclusion</title>
		<link>http://www.ludumdare.com/compo/2011/12/17/day-1-conclusion/</link>
		<comments>http://www.ludumdare.com/compo/2011/12/17/day-1-conclusion/#comments</comments>
		<pubDate>Sat, 17 Dec 2011 07:20:12 +0000</pubDate>
		<dc:creator>Furyhunter</dc:creator>
				<category><![CDATA[LD #22]]></category>
		<category><![CDATA[jmonkeyengine]]></category>
		<category><![CDATA[ray-tracing]]></category>
		<category><![CDATA[Vectors]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=88724</guid>
		<description><![CDATA[No screenshots to share at this time; unfortunately, I spend the better half of this evening working out the collisions for player movement before doing anything else. I have to use ray-tracing to physically simulate the collision, but there is some mathematical error in the way jMonkeyEngine calculates distance from the ray shot, which prevents [...]]]></description>
			<content:encoded><![CDATA[<p>No screenshots to share at this time; unfortunately, I spend the better half of this evening working out the collisions for player movement before doing anything else.</p>
<p>I have to use ray-tracing to physically simulate the collision, but there is some mathematical error in the way jMonkeyEngine calculates distance from the ray shot, which prevents certain directions from preventing motion correctly&#8230; you just get stuck to the wall. I&#8217;m not convinced this is a jME problem though. I think I have an idea of how to fix it, but I&#8217;m going to bed before I lose my sanity any more.</p>
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		<title>Vector Tail Game</title>
		<link>http://www.ludumdare.com/compo/2007/11/30/vector-tail-game/</link>
		<comments>http://www.ludumdare.com/compo/2007/11/30/vector-tail-game/#comments</comments>
		<pubDate>Fri, 30 Nov 2007 17:54:14 +0000</pubDate>
		<dc:creator>Lerc</dc:creator>
				<category><![CDATA[LD - Misc]]></category>
		<category><![CDATA[final]]></category>
		<category><![CDATA[glowy bits]]></category>
		<category><![CDATA[Vectors]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/2007/11/30/vector-tail-game/</guid>
		<description><![CDATA[Proof I have real trouble coming up with good game names. This game was a quick one. A week before a LD we had a warmup, put in 12 hours during the weekend. The theme was vectors and a subtheme of chains. I was quite pleased with how this worked out in a lot of [...]]]></description>
			<content:encoded><![CDATA[<p>Proof I have real trouble coming up with good game names.</p>
<p>This game was a quick one.  A week before a LD we had a warmup,  put in 12 hours during the weekend.    The theme was vectors and a subtheme of chains.</p>
<p>I was quite pleased with how this worked out in a lot of ways.  The rendering was with a little 2d OpenGL style setup where I implemented pushmatrix, popmatrix, scale,rotate,multmatrix,LoadIdentiy, setcolor and line.   All of the glowy effects were done by a two layer drawing system,  A blur buffer of high saturation drawing and a overlay of bright low saturation.  The persistance came from averaging neighbouring pixels in the blur buffer and subtracting a bit.  I did that part with a wee MMX routine.</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/vector7.jpg" title="TailVector"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/vector7.thumbnail.jpg" alt="TailVector" /></a></p>
<p>Most of all, the thing that pleased me about this game is how fun it is.  It&#8217;s a bit hard but I think there&#8217;s potential for a great full game in this idea.   I build a linux version and had it running on my arcade cabinet for ages,  that was great fun.</p>
<p>I guess the only sad part about this on is that if I had have done this for a genuine LD48 I would have used the extra time to make something even better.</p>
<p>The final game isn&#8217;t entirely my own work though.  I slapped a mod file onto the game for music.  Livens it up quite a bit.</p>
<p><a href="http://screamingduck.fileburst.com/Cruft/LDWarmup.zip">Download the game</a></p>
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