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<channel>
	<title>Ludum Dare &#187; update</title>
	<atom:link href="http://www.ludumdare.com/compo/tag/update/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ludumdare.com/compo</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
	<lastBuildDate>Wed, 08 Feb 2012 14:14:06 +0000</lastBuildDate>
	<language>en</language>
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		<item>
		<title></title>
		<link>http://www.ludumdare.com/compo/2012/01/29/107787/</link>
		<comments>http://www.ludumdare.com/compo/2012/01/29/107787/#comments</comments>
		<pubDate>Mon, 30 Jan 2012 02:03:08 +0000</pubDate>
		<dc:creator>Tritax</dc:creator>
				<category><![CDATA[LD #22]]></category>
		<category><![CDATA[LD22]]></category>
		<category><![CDATA[released]]></category>
		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=107787</guid>
		<description><![CDATA[After really enjoying the prototype I produced for Ludum Dare 22, I  decided to continue develop on the idea.  After another month of development, I&#8217;m happy to announce that I&#8217;ve officially released v1.0 of Atlantic Flight One on Kongregate.  You can find it here.  I would appreciate any thoughts and/or criticisms.  Thanks! It&#8217;s changed its [...]]]></description>
			<content:encoded><![CDATA[<p>After really enjoying the prototype I produced for Ludum Dare 22, I  decided to continue develop on the idea.  After another month of development, I&#8217;m happy to announce that I&#8217;ve officially released v1.0 of Atlantic Flight One on Kongregate.  You can find it <a title="Atlantic Flight One" href="http://www.kongregate.com/games/Tritax/atlantic-flight-one" target="_blank">here</a>.  I would appreciate any thoughts and/or criticisms.  Thanks!</p>
<p><a href="http://www.ludumdare.com/compo/2012/01/29/107787/title_screen-8/" rel="attachment wp-att-107789"><img class="aligncenter size-medium wp-image-107789" src="http://www.ludumdare.com/compo/wp-content/uploads/2012/01/title_screen1-300x225.png" alt="" width="300" height="225" /></a></p>
<p>It&#8217;s changed its mechanics a bit, though the core gameplay is still there.   The original LD22 entry can be found <a href="http://www.ludumdare.com/compo/ludum-dare-22/?action=preview&amp;uid=5232" target="_blank">here </a>and a post-mortem can be read <a title="Atlantic Flight One – Postmortem" href="http://www.ludumdare.com/compo/2011/12/19/atlantic-flight-one-postmortem/" target="_blank">here</a>.</p>
<p>&nbsp;</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>My Un-Success Story (What could never happen &#8211; Isolated Assault 2!)</title>
		<link>http://www.ludumdare.com/compo/2012/01/25/my_unsuccess_story/</link>
		<comments>http://www.ludumdare.com/compo/2012/01/25/my_unsuccess_story/#comments</comments>
		<pubDate>Wed, 25 Jan 2012 20:19:54 +0000</pubDate>
		<dc:creator>RobProductions</dc:creator>
				<category><![CDATA[LD #22]]></category>
		<category><![CDATA[LD - Misc]]></category>
		<category><![CDATA[Assault]]></category>
		<category><![CDATA[can't wait]]></category>
		<category><![CDATA[Failure]]></category>
		<category><![CDATA[Isolated]]></category>
		<category><![CDATA[motivation]]></category>
		<category><![CDATA[postmortem]]></category>
		<category><![CDATA[progress]]></category>
		<category><![CDATA[time management]]></category>
		<category><![CDATA[unity]]></category>
		<category><![CDATA[unity3d]]></category>
		<category><![CDATA[UnSuccessStory]]></category>
		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=107652</guid>
		<description><![CDATA[Ludum Dare 22: While Isolated Assault was huge success in my eyes considering it was my first Ludum Dare game, and by the scores it received, I&#8217;m struggling to come up with a Post-Compo version. You see, I&#8217;m just not feeling the motivation to work on it. Every time I sit down, I just feel, [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Ludum Dare 22:</strong></p>
<p>While <a href="http://www.ludumdare.com/compo/ludum-dare-22/?action=preview&amp;uid=7405">Isolated Assault</a> was huge success in my eyes considering it was my first Ludum Dare game, and by the scores it received, I&#8217;m struggling to come up with a Post-Compo version. You see, I&#8217;m just not feeling the motivation to work on it. Every time I sit down, I just feel, &#8220;Wow, this is old.&#8221; <strong>It&#8217;s like one of those projects I just gave up because I had no motivation for it.</strong></p>
<p>That&#8217;s how it went with Dunnet (My most worked on game), and with my First Person Shooter (My first professional game), and with all those projects I started but never got around to.</p>
<p>Currently my Unity Project Folder looks like this:</p>
<p style="text-align: left"><a href="http://www.ludumdare.com/compo/2012/01/25/my_unsuccess_story/projectwizard/" rel="attachment wp-att-107653"><img class="aligncenter  wp-image-107653" src="http://www.ludumdare.com/compo/wp-content/uploads/2012/01/ProjectWizard.png" alt="" width="797" height="569" /></a></p>
<p style="text-align: left">Where &#8220;Abandoned&#8221; have been worked on for a while. I could always go back to the &#8220;Abandoned,&#8221; but I haven&#8217;t, and why should I?</p>
<p style="text-align: left"><strong>My Problem:</strong></p>
<p style="text-align: left"><strong></strong>I <em>need</em> a due date on projects.</p>
<p style="text-align: left">Some people can never get work done knowing there&#8217;s time management involved. For me, it&#8217;s the other way. Knowing that there&#8217;s no time to procrastinate, and that there&#8217;s a reward for finished, I can get a lot of good things done.</p>
<p style="text-align: left">I also have problems focusing on one idea and getting it implemented quickly. All of focused ideas I have are too complicated even for top-notch game companies.</p>
<p style="text-align: left">Therefore, Ludum Dare was perfect for me&#8211;it gave a theme for the game and a deadline. I now know my best work will probably come from future LDs.</p>
<p style="text-align: left"><strong>Will there ever be an Isolated Assault 2? </strong></p>
<p style="text-align: left"><strong></strong><em>Not now. And probably not from me. Anyone familiar with Unity (That means you, reader!) can take my Isolated Assault Source files, and add some new levels, as long as I receive credit. </em></p>
<p style="text-align: left"><em>I have no motivation whatsoever to make an Isolated Assault 2. All my ideas were expressed in the first one. You are a guy. That fights cubes. That wears glasses. The only thing added to this game would be gloss. </em></p>
<p style="text-align: left"><strong>Will you participate in LD 23? </strong></p>
<p style="text-align: left"><strong></strong><em>Of course! Ludum Dare is the best way to manage time and get good games squeezed out! </em></p>
<p style="text-align: left"><em></em><strong>Will you stop asking yourself random questions? </strong></p>
<p style="text-align: left"><strong></strong><em>Never!!!!</em></p>
<p style="text-align: left"><em></em><strong>Now I ask you, do I stick with deadlines for making games, or do I learn to get around them? </strong></p>
<p style="text-align: left"><strong>Do I use Ludum Dare to create all my of my work? </strong></p>
<p style="text-align: left">For some reason, I need some sort of reward/time limit for everything I make, because that&#8217;s just how I work.</p>
<p style="text-align: left">Either way, I&#8217;ll obviously still be doing LDs, and <strong>I can&#8217;t wait for LD23</strong>!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2012/01/25/my_unsuccess_story/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>EpiCat 1.1.0 Post-compo version</title>
		<link>http://www.ludumdare.com/compo/2012/01/17/epicat-1-1-0-post-compo-version/</link>
		<comments>http://www.ludumdare.com/compo/2012/01/17/epicat-1-1-0-post-compo-version/#comments</comments>
		<pubDate>Tue, 17 Jan 2012 21:16:26 +0000</pubDate>
		<dc:creator>Jacic</dc:creator>
				<category><![CDATA[LD #22]]></category>
		<category><![CDATA[post-compo]]></category>
		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=106953</guid>
		<description><![CDATA[The title says it all. Before starting my SOPA/PIPA protest game, I decided to release a new version of EpiCat. Play it here: http://dl.dropbox.com/u/27464471/EpiCat/EpiCat-1.1.0.swf It&#8217;s mostly art improvements, with some bug fixes, a new enemy, and gameplay balancing. Please let me know what you think! Things still to do: Add music Add more enemies (Maybe) [...]]]></description>
			<content:encoded><![CDATA[<p>The title says it all. Before starting my SOPA/PIPA protest game, I decided to release a new version of EpiCat.</p>
<p>Play it here: <a href="http://dl.dropbox.com/u/27464471/EpiCat/EpiCat-1.1.0.swf">http://dl.dropbox.com/u/27464471/EpiCat/EpiCat-1.1.0.swf</a></p>
<p>It&#8217;s mostly art improvements, with some bug fixes, a new enemy, and gameplay balancing. Please let me know what you think!</p>
<p>Things still to do:</p>
<ul>
<li>Add music</li>
<li>Add more enemies</li>
<li>(Maybe) Add a better intro to tell the story</li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2012/01/17/epicat-1-1-0-post-compo-version/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<item>
		<title>Progress report -7h</title>
		<link>http://www.ludumdare.com/compo/2011/12/18/progress-report-7h/</link>
		<comments>http://www.ludumdare.com/compo/2011/12/18/progress-report-7h/#comments</comments>
		<pubDate>Sun, 18 Dec 2011 18:50:06 +0000</pubDate>
		<dc:creator>Kableado</dc:creator>
				<category><![CDATA[LD #22]]></category>
		<category><![CDATA[compo]]></category>
		<category><![CDATA[progress]]></category>
		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=96414</guid>
		<description><![CDATA[These are the changes since the last report: Player graphics and sounds Fix Floor borders. Arrow graphics and sounds. Arrow shooter graphics and sounds. Barrel sounds. Save point sounds and graphics. Exit point sounds and graphics. Burning Effect. Title screen. Ending screen.]]></description>
			<content:encoded><![CDATA[<p>These are the changes since the last report:</p>
<ul>
<li>Player graphics and sounds</li>
<li><del>Fix Floor borders.</del></li>
<li><del>Arrow graphics and sounds.</del></li>
<li><del>Arrow shooter graphics and sounds.</del></li>
<li><del>Barrel sounds.</del></li>
<li>Save point<del> sounds and</del> graphics.</li>
<li>Exit point <del>sounds and</del> graphics.</li>
<li>Burning Effect.</li>
<li><del>Title screen.</del></li>
<li>Ending screen.</li>
</ul>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Progress report after 24h</title>
		<link>http://www.ludumdare.com/compo/2011/12/17/progress-report-after-24h/</link>
		<comments>http://www.ludumdare.com/compo/2011/12/17/progress-report-after-24h/#comments</comments>
		<pubDate>Sun, 18 Dec 2011 02:46:38 +0000</pubDate>
		<dc:creator>Kableado</dc:creator>
				<category><![CDATA[LD #22]]></category>
		<category><![CDATA[compo]]></category>
		<category><![CDATA[demo]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[progress]]></category>
		<category><![CDATA[screenshot]]></category>
		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=93656</guid>
		<description><![CDATA[I think i have finished with almost all the gameplay elements. Now I&#8217;m planning the rest of the graphics and starting with the sounds.  So now the status is: Player &#8211;  Gameplay done &#8211; Graphics pending - Sounds pending. Columns - done! Floor - pending. (fix border tiles) Barrel &#8211; done! - Sounds pending. Spikes [...]]]></description>
			<content:encoded><![CDATA[<p>I think i have finished with almost all the gameplay elements. Now I&#8217;m planning the rest of the graphics and starting with the sounds.  So now the status is:</p>
<ul>
<li>Player &#8211;  Gameplay<strong> done &#8211; </strong>Graphics<strong><span style="color: #993300"> pending </span></strong>- Sounds<strong><span style="color: #993300"> pending</span>.</strong></li>
<li>Columns -<strong> done!</strong></li>
<li>Floor -<strong><span style="color: #993300"> pending</span>. </strong>(fix border tiles)</li>
<li>Barrel &#8211; <strong>done! </strong>- Sounds<strong><span style="color: #993300"> pending</span>.</strong></li>
<li>Spikes Hole &#8211; <strong>done!</strong></li>
<li>Spikes Hole filling with Barrels &#8211; <strong>done! &#8211; </strong>Effect<strong><span style="color: #993300"> pending</span>. </strong></li>
<li>Lava Hole &#8211; <strong>done!</strong></li>
<li>Arrow Shooters &#8211; Gameplay <strong>done! </strong>- Graphics<strong><span style="color: #993300"> pending</span>. </strong>Sounds<strong><span style="color: #993300"> pending</span>.</strong></li>
<li>Arrows &#8211; Gameplay <strong>done! </strong>- Graphics<strong><span style="color: #993300"> pending</span>. </strong></li>
<li>Boulder Dropper &#8211; <strong>Canceled.</strong></li>
<li>Boulder &#8211; <strong>Canceled.</strong></li>
<li>Save Points &#8211; <strong>done!</strong> - Graphics <strong><strong><span style="color: #993300">pending</span>. </strong></strong>Sounds <strong><span style="color: #993300">pending</span><strong>.</strong></strong><strong></strong></li>
<li>Exit Point &#8211; <strong>done!</strong> &#8211; Graphics <strong><strong><span style="color: #993300">pending</span>. </strong></strong>Sounds <strong><span style="color: #993300">pending</span><strong>.</strong></strong></li>
<li>Menu -<strong> <span style="color: #993300">pending</span></strong>.</li>
<li>Intro screen &#8211; <strong><span style="color: #993300">pending</span></strong>.</li>
<li>Game Over screen &#8211; <strong><span style="color: #993300">pending</span></strong>.</li>
<li>Ending Screen &#8211; <strong><span style="color: #993300">pending</span></strong>.</li>
</ul>
<div>Here is another screenshot:</div>
<p><a href="http://www.ludumdare.com/compo/2011/12/17/progress-report-after-24h/shot_20111218-1/" rel="attachment wp-att-93684"><img class="aligncenter size-medium wp-image-93684" src="http://www.ludumdare.com/compo/wp-content/uploads/2011/12/shot_20111218-1-300x225.png" alt="" width="300" height="225" /></a></p>
<p>I have put the Alpha1 for testing purposes here:</p>
<div id='stb-box-3098' class='stb-download_box' ><a href="http://dl.dropbox.com/u/34934069/Lonley%20Ruins%20-%20Alpha%201.zip">Lonley Ruins &#8211; Alpha1</a>. This version is for windows and linux.</div>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Half way in!</title>
		<link>http://www.ludumdare.com/compo/2011/12/17/half-way-in/</link>
		<comments>http://www.ludumdare.com/compo/2011/12/17/half-way-in/#comments</comments>
		<pubDate>Sun, 18 Dec 2011 02:20:16 +0000</pubDate>
		<dc:creator>Jacic</dc:creator>
				<category><![CDATA[LD #22]]></category>
		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=93710</guid>
		<description><![CDATA[24 hours gone. Wow. I managed to add collisions with the enemy ships themselves, and tweaked a few things since my last update post. No screenshot now, but many more more will come later.]]></description>
			<content:encoded><![CDATA[<p>24 hours gone. Wow.</p>
<p>I managed to add collisions with the enemy ships themselves, and tweaked a few things since my last update post. No screenshot now, but many more more will come later.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Day 1 Timelapse</title>
		<link>http://www.ludumdare.com/compo/2011/12/17/day-1-timelapse/</link>
		<comments>http://www.ludumdare.com/compo/2011/12/17/day-1-timelapse/#comments</comments>
		<pubDate>Sun, 18 Dec 2011 01:05:27 +0000</pubDate>
		<dc:creator>ben1066</dc:creator>
				<category><![CDATA[LD #22]]></category>
		<category><![CDATA[C++]]></category>
		<category><![CDATA[compo]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[progress]]></category>
		<category><![CDATA[timelapse]]></category>
		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=93354</guid>
		<description><![CDATA[&#160; Timelapse for day 1. Time for sleep now. A day of music and polish tomorrow. It&#8217;s nearly done! &#160; &#160; &#160;]]></description>
			<content:encoded><![CDATA[<p><iframe width="500" height="281" src="http://www.youtube.com/embed/bkN6YnD_x14?fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p>&nbsp;</p>
<p>Timelapse for day 1. Time for sleep now. A day of music and polish tomorrow. It&#8217;s nearly done!</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Progress report after 17h</title>
		<link>http://www.ludumdare.com/compo/2011/12/17/progress-report-after-17h/</link>
		<comments>http://www.ludumdare.com/compo/2011/12/17/progress-report-after-17h/#comments</comments>
		<pubDate>Sat, 17 Dec 2011 19:14:35 +0000</pubDate>
		<dc:creator>Kableado</dc:creator>
				<category><![CDATA[LD #22]]></category>
		<category><![CDATA[compo]]></category>
		<category><![CDATA[progress]]></category>
		<category><![CDATA[screenshot]]></category>
		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=91584</guid>
		<description><![CDATA[I guess the first bad impresion about the theme was unfounded. After some thinking I found a feasible idea. I think the coding is going smoothly, even after some struggles with the typical problems of coding in C. The art is coming in nicely as well. Here is the first screenshot. &#160;]]></description>
			<content:encoded><![CDATA[<p>I guess the first bad impresion about the theme was unfounded. After some thinking I found a feasible idea. I think the coding is going smoothly, even after some struggles with the typical problems of coding in C. The art is coming in nicely as well. Here is the first screenshot.</p>
<p><a href="http://www.ludumdare.com/compo/2011/12/17/progress-report-after-17h/shot_20111217-1/" rel="attachment wp-att-91607"><img class="aligncenter size-medium wp-image-91607" src="http://www.ludumdare.com/compo/wp-content/uploads/2011/12/shot_20111217-1-300x225.png" alt="" width="300" height="225" /></a></p>
<p>&nbsp;</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Not in</title>
		<link>http://www.ludumdare.com/compo/2011/12/17/not-in-2/</link>
		<comments>http://www.ludumdare.com/compo/2011/12/17/not-in-2/#comments</comments>
		<pubDate>Sat, 17 Dec 2011 10:33:49 +0000</pubDate>
		<dc:creator>jonbro</dc:creator>
				<category><![CDATA[LD #22]]></category>
		<category><![CDATA[ignoring the theme]]></category>
		<category><![CDATA[not in]]></category>
		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=89481</guid>
		<description><![CDATA[Sorry gents, I got this other project that is calling my name. I think I am going to be posting updates on ludum dare anyways, and try to get something nice together for sunday night. I am doing a kinda sorta clone of LSDJ / LGPT for iOS. Due to the limitations of multitouch, I [...]]]></description>
			<content:encoded><![CDATA[<p>Sorry gents, I got this other project that is calling my name. I think I am going to be posting updates on ludum dare anyways, and try to get something nice together for sunday night.</p>
<p>I am doing a kinda sorta clone of <a href="http://www.littlesounddj.com/lsd/">LSDJ</a> / LGPT for iOS. Due to the limitations of multitouch, I am going to have to make some changes. Like chording isn&#8217;t possible in the same way, and things need to have more on screen stuff. I have a few ideas of how to deal with that though.</p>
<p>I currently have a synth that can trigger samples at different pitches, and the phrase / chain / song structure together. I need to get the looping working, but the structure is there. By the end of the weekend, I would like to have the PTCH, VOL, and FILT commands in. I suspect that I will be hard coding the samples in for the time being, just because I don&#8217;t think I can implement physicsFS this weekend. I might give it a try though.</p>
<p>Here is where the graphics are currently:</p>
<p><img class="alignnone size-full wp-image-89501" src="http://www.ludumdare.com/compo/wp-content/uploads/2011/12/Screen-shot-2011-12-17-at-10.32.20-AM.png" alt="" width="396" height="744" /></p>
<p>Look forward to demo audio links.</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Warmed-up and READY to go!</title>
		<link>http://www.ludumdare.com/compo/2011/12/16/warmed-up-and-ready-to-go/</link>
		<comments>http://www.ludumdare.com/compo/2011/12/16/warmed-up-and-ready-to-go/#comments</comments>
		<pubDate>Fri, 16 Dec 2011 18:21:08 +0000</pubDate>
		<dc:creator>Kableado</dc:creator>
				<category><![CDATA[LD #22]]></category>
		<category><![CDATA[compo]]></category>
		<category><![CDATA[desk]]></category>
		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=85471</guid>
		<description><![CDATA[Hey! I submitted my warm-up game &#8220;Bouncy Bouncy&#8220;. And it looks like I&#8217;m ready to go. Also mi updated setup is that: Compiler: GCC and mingw (for cross-compiling) Library: SDL and my framework (GameLib) Graphics: GIMP Sound: Audacity and Sfxr/Bfxr Timelapse: Glapse Hardware: Gigabyte M912 &#160; And well; the required &#8221;desk&#8221; shot: I supose that makes me a couch-gamedev]]></description>
			<content:encoded><![CDATA[<p>Hey!</p>
<p>I submitted my warm-up game &#8220;<a href="http://www.ludumdare.com/compo/ludum-dare-22-warmup/?action=preview&amp;uid=7418" target="_blank">Bouncy Bouncy</a>&#8220;. And it looks like I&#8217;m ready to go.</p>
<p><a href="http://www.ludumdare.com/compo/2011/12/16/warmed-up-and-ready-to-go/shot_2-2/" rel="attachment wp-att-85487"><img class="aligncenter size-full wp-image-85487" src="http://www.ludumdare.com/compo/wp-content/uploads/2011/12/shot_21.png" alt="" width="320" height="240" /></a></p>
<p>Also mi updated setup is that:</p>
<p><strong>Compiler:</strong> GCC and mingw (for cross-compiling)</p>
<p><strong>Library:</strong> SDL and my framework (<a href="http://dl.dropbox.com/u/34934069/GameLib-20111216-1.zip" target="_blank">GameLib</a>)</p>
<p><strong>Graphics:</strong> GIMP</p>
<p><strong>Sound:</strong> Audacity and Sfxr/Bfxr</p>
<p><strong>Timelapse:</strong> Glapse</p>
<p><strong>Hardware:</strong> Gigabyte M912</p>
<p>&nbsp;</p>
<p>And well; the required &#8221;desk&#8221; shot:</p>
<p><a href="http://www.ludumdare.com/compo/2011/12/16/warmed-up-and-ready-to-go/dscf1931_mini/" rel="attachment wp-att-85518"><img class="aligncenter size-full wp-image-85518" src="http://www.ludumdare.com/compo/wp-content/uploads/2011/12/DSCF1931_mini.jpg" alt="" width="600" height="450" /></a></p>
<p>I supose that makes me a couch-gamedev <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>A bucket of new stuff in Urth</title>
		<link>http://www.ludumdare.com/compo/2011/10/28/a-bucket-of-new-stuff-in-urth/</link>
		<comments>http://www.ludumdare.com/compo/2011/10/28/a-bucket-of-new-stuff-in-urth/#comments</comments>
		<pubDate>Fri, 28 Oct 2011 08:54:16 +0000</pubDate>
		<dc:creator>Andrew</dc:creator>
				<category><![CDATA[October Challenge 2011]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[progress]]></category>
		<category><![CDATA[screenshot]]></category>
		<category><![CDATA[update]]></category>
		<category><![CDATA[urth]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=76860</guid>
		<description><![CDATA[In spite of a lack of updates things were done. Great things, wondrous marvelous things! Such wondrous and marvelous things that the human mind can not comprehend! Unfortunately we&#8217;ll have to talk about those some other time, since this post is about Urth. As you may or may not remember Urth scored less than desirably( in LD21) in [...]]]></description>
			<content:encoded><![CDATA[<p>In spite of a lack of updates things were done. Great things, wondrous marvelous things! Such wondrous and marvelous things that the human mind can not comprehend! Unfortunately we&#8217;ll have to talk about those some other time, since this post is about Urth.</p>
<p>As you may or may not remember <a href="http://www.ludumdare.com/compo/ludum-dare-21/?action=preview&amp;uid=5432">Urth</a> scored less than desirably( in LD21) in graphics with an overall 2.65. Needless to say that was given priority. Next up was audio, as that wasn&#8217;t great either. After I&#8217;ve narrowed down the priorities I&#8217;ve naturally decided to start working on something entirely different: the level editor. And what a glorious level editor it is! is it? it may be, it&#8217;s like asking a chef how good the food he spent all day cooking is. And by chef I mean amateur cook. And by amateur cook I mean someone who poured himself a bowl of cereal. Now I feel like eating cereal, but I must finish this post first.</p>
<p>The music&#8230; well I&#8217;ve taken the liberty of outsourcing the music to <a href="http://soundcloud.com/vardogr">this chap right here</a> so go and listen to his stuff (and like it!). I&#8217;m not posting the music here, you&#8217;ll have to wait till I submit the game tomorrow, or the day after. If it&#8217;s not done in the last few hours it&#8217;s not a proper jam at all.</p>
<p>So what have I got to show other than talk of cereal and a link to a music man? Well what&#8217;s left? The graphics! Good answer, shows you were paying attention. And what better way to show off graphics than by showing them! No, not a video, but close enough&#8230; screenshots!</p>
<p>Let&#8217;s begin:</p>
<div class="wp-caption aligncenter" style="width: 410px"><img src="https://lh3.googleusercontent.com/-MRCEIoQxjSQ/TqpkXAL8edI/AAAAAAAABmY/uQgQLTLmhr4/s400/20111028_110237.jpg" alt="" width="400" height="240" /><p class="wp-caption-text">The updated main menu</p></div>
<p>&nbsp;</p>
<div class="wp-caption aligncenter" style="width: 410px"><img class="  " src="https://lh6.googleusercontent.com/-PMdF7-1U6JE/TqpkbMBL5EI/AAAAAAAABmE/wP9k-1G5DFE/s400/20111028_110249.jpg" alt="" width="400" height="240" /><p class="wp-caption-text">The pretty-fied level selection menu</p></div>
<p>&nbsp;</p>
<div class="wp-caption aligncenter" style="width: 410px"><img src="https://lh6.googleusercontent.com/-EJPEFvlNV_c/TqpkZxH4jII/AAAAAAAABmQ/P7eYIXnX_fk/s400/20111028_110442.jpg" alt="" width="400" height="240" /><p class="wp-caption-text">The awesome-ized escape mode settings menu</p></div>
<p>&nbsp;</p>
<div class="wp-caption aligncenter" style="width: 410px"><img src="https://lh4.googleusercontent.com/-IoEBIGyao5s/TqpkYr37ygI/AAAAAAAABmU/8hA-V86B-zE/s400/20111028_110426.jpg" alt="" width="400" height="240" /><p class="wp-caption-text">Gameplay screenshot with 100% more magnets</p></div>
<p>&nbsp;</p>
<div class="wp-caption aligncenter" style="width: 410px"><img src="https://lh3.googleusercontent.com/-Wh-2r6BJGOc/TqpkdSi3ioI/AAAAAAAABl8/bSAkUHz6ueI/s400/20111028_110325.jpg" alt="" width="400" height="240" /><p class="wp-caption-text">More gameplay</p></div>
<p>&nbsp;</p>
<div class="wp-caption aligncenter" style="width: 410px"><img src="https://lh5.googleusercontent.com/-6pgUT7lOi1Q/Tqpkd_iPW7I/AAAAAAAABl4/CyDv3D72v5A/s400/20111028_110453.jpg" alt="" width="400" height="240" /><p class="wp-caption-text">This may not seem it, but it&#039;s from escape mode</p></div>
<p style="text-align: center">
<p style="text-align: center">
<p style="text-align: left">There are numerous fixes optimizations and tweaks, but nobody can see them so nobody really cares. Next I&#8217;ll finish up the win-linux-osx ports and off to markets they go.</p>
<p style="text-align: left">That&#8217;s it for now, until next time!</p>
]]></content:encoded>
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		<item>
		<title>Deface progress update</title>
		<link>http://www.ludumdare.com/compo/2011/10/22/deface-progress-update/</link>
		<comments>http://www.ludumdare.com/compo/2011/10/22/deface-progress-update/#comments</comments>
		<pubDate>Sat, 22 Oct 2011 16:00:12 +0000</pubDate>
		<dc:creator>Jacic</dc:creator>
				<category><![CDATA[October Challenge 2011]]></category>
		<category><![CDATA[Deface]]></category>
		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=76613</guid>
		<description><![CDATA[It&#8217;s been quite awhile since I posted an update, so here I am! I have added backgrounds to the title and other screens: No, that&#8217;s not a face in the center, although it does look like one. (It&#8217;s graffiti, so I can pretend I can draw well Here is a picture of the gameplay: I&#8217;ve [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s been quite awhile since I posted an update, so here I am!</p>
<p>I have added backgrounds to the title and other screens:</p>
<div id="attachment_76614" class="wp-caption aligncenter" style="width: 456px"><a href="http://www.ludumdare.com/compo/2011/10/22/deface-progress-update/title-35/" rel="attachment wp-att-76614"><img class="size-large wp-image-76614  " src="http://www.ludumdare.com/compo/wp-content/uploads/2011/10/title-550x449.png" alt="" width="446" height="364" /></a><p class="wp-caption-text">The Title</p></div>
<p>No, that&#8217;s not a face in the center, although it does look like one. (It&#8217;s graffiti, so I can pretend I can draw well <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Here is a picture of the gameplay:</p>
<div id="attachment_76615" class="wp-caption aligncenter" style="width: 456px"><a href="http://www.ludumdare.com/compo/2011/10/22/deface-progress-update/liberty/" rel="attachment wp-att-76615"><img class="size-large wp-image-76615  " src="http://www.ludumdare.com/compo/wp-content/uploads/2011/10/liberty-550x442.png" alt="" width="446" height="358" /></a><p class="wp-caption-text">Giving Liberty a &#039;stache</p></div>
<p>I&#8217;ve also added (basic, not quite finished) scoring, added help and credits text, and fixed a few things that I wasn&#8217;t happy with before.</p>
<p>Next up:</p>
<p>- Music</p>
<p>- Kongregate API</p>
<p>- Final tweaks/polish</p>
]]></content:encoded>
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		<item>
		<title>I&#8217;ve decided&#8230;</title>
		<link>http://www.ludumdare.com/compo/2011/10/05/ive-decided/</link>
		<comments>http://www.ludumdare.com/compo/2011/10/05/ive-decided/#comments</comments>
		<pubDate>Wed, 05 Oct 2011 18:32:47 +0000</pubDate>
		<dc:creator>Jacic</dc:creator>
				<category><![CDATA[October Challenge 2011]]></category>
		<category><![CDATA[idea]]></category>
		<category><![CDATA[Kongregate]]></category>
		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=75689</guid>
		<description><![CDATA[&#8230;almost nothing. I will be using FlashPunk for my game (yes, I decided to start a new one), and will try to get the $1 via Kongregate ads. As for the game itself, I have a few pieces of an idea, and that&#8217;s it. I&#8217;ll post more when I&#8217;ve done more.]]></description>
			<content:encoded><![CDATA[<p>&#8230;almost nothing. <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  I will be using FlashPunk for my game (yes, I decided to start a new one), and will try to get the $1 via Kongregate ads.</p>
<p>As for the game itself, I have a few pieces of an idea, and that&#8217;s it. I&#8217;ll post more when I&#8217;ve done more.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>I&#8217;m in, yes but with what?</title>
		<link>http://www.ludumdare.com/compo/2011/10/05/im-in-yes-but-with-what/</link>
		<comments>http://www.ludumdare.com/compo/2011/10/05/im-in-yes-but-with-what/#comments</comments>
		<pubDate>Wed, 05 Oct 2011 16:24:52 +0000</pubDate>
		<dc:creator>Andrew</dc:creator>
				<category><![CDATA[October Challenge 2011]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[java]]></category>
		<category><![CDATA[update]]></category>
		<category><![CDATA[urth]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=75682</guid>
		<description><![CDATA[My choices: unfinished visual novel engine (android) &#8211; I believe I misplaced the source unfinished bullet hell engine (android) &#8211; Needs everything except the actual bullet engine LD21 entry: Urth - Needs about 2 tons of polish MiniLD29 entry: Redeye - Needs about 20 tons of polish Something completely new &#8211; no So that&#8217;s clear enough. Going [...]]]></description>
			<content:encoded><![CDATA[<p>My choices:</p>
<ul>
<li>unfinished visual novel engine (android) &#8211; I believe I misplaced the source</li>
<li>unfinished bullet hell engine (android) &#8211; Needs everything except the actual bullet engine</li>
<li>LD21 entry: <a href="http://www.ludumdare.com/compo/ludum-dare-21/?uid=5432">Urth</a> - Needs about 2 tons of polish</li>
<li>MiniLD29 entry: <a href="http://www.ludumdare.com/compo/minild-29/?action=preview&amp;uid=5432">Redeye</a> - Needs about 20 tons of polish</li>
<li>Something completely new &#8211; no</li>
</ul>
<div>So that&#8217;s clear enough. Going with Urth.</div>
<div></div>
<div>Urth had a little head start on the android market, so I&#8217;ve fixed it by strapping beta to the end. How does that fix it you ask? Well it doesn&#8217;t really fix it actually, but I&#8217;m October challenging with the non-beta (gamma? <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />  ), which I intend to have for non-mobile platforms as well.</div>
<div></div>
<div>The to-do list is huge so I&#8217;ll not post it for obvious reasons. But I am going to say that I&#8217;m working on a &#8216;user friendly&#8217; level editor and online level database of sorts. After that&#8217;s done the visual elements are going to have a once-over and then a twice-over to try make up for the low ranking on visuals during the compo.</div>
<div></div>
<div>For the moment you can get to the latest version of the game by searching &#8220;urth&#8221; on the android market.</div>
]]></content:encoded>
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		<item>
		<title>Puzzlestein updated</title>
		<link>http://www.ludumdare.com/compo/2011/08/28/puzzlestein-updated/</link>
		<comments>http://www.ludumdare.com/compo/2011/08/28/puzzlestein-updated/#comments</comments>
		<pubDate>Sun, 28 Aug 2011 15:56:36 +0000</pubDate>
		<dc:creator>stigrv</dc:creator>
				<category><![CDATA[LD #21]]></category>
		<category><![CDATA[post-compo]]></category>
		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=72249</guid>
		<description><![CDATA[I&#8217;ve added an updated version of my entry, fixing some of the problems with the competition version. Please don&#8217;t vote based on this version. These are some of the changes: Added minimap Grid on the floor Rotate avatar towards enemy on collision Change movement speed No more horizontal scrolling in sequence list Added an easier [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve added an updated version of my entry, fixing some of the problems with the competition version. Please don&#8217;t vote based on this version.</p>
<p>These are some of the changes:</p>
<ul>
<li>Added minimap</li>
<li>Grid on the floor</li>
<li>Rotate avatar towards enemy on collision</li>
<li>Change movement speed</li>
<li>No more horizontal scrolling in sequence list</li>
<li>Added an easier introduction level</li>
<li>Added loading bar</li>
</ul>
<p><a href="http://www.ludumdare.com/compo/2011/08/28/puzzlestein-updated/puzzlestein_progress4/" rel="attachment wp-att-72252"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2011/08/puzzlestein_progress4-300x206.png" alt="" width="300" height="206" class="alignnone size-medium wp-image-72252" /></a></p>
<p>Play the updated game here:<br />
<a href="http://www.ludumdare.com/compo/ludum-dare-21/?action=preview&amp;uid=3796">http://www.ludumdare.com/compo/ludum-dare-21/?action=preview&amp;uid=3796</a></p>
]]></content:encoded>
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		<item>
		<title>Eggscape Update!</title>
		<link>http://www.ludumdare.com/compo/2011/08/22/eggscape-update/</link>
		<comments>http://www.ludumdare.com/compo/2011/08/22/eggscape-update/#comments</comments>
		<pubDate>Tue, 23 Aug 2011 04:22:01 +0000</pubDate>
		<dc:creator>Make A Game</dc:creator>
				<category><![CDATA[LD #21]]></category>
		<category><![CDATA[2D]]></category>
		<category><![CDATA[Eggscape]]></category>
		<category><![CDATA[escape]]></category>
		<category><![CDATA[jam]]></category>
		<category><![CDATA[LD72]]></category>
		<category><![CDATA[Make A Game]]></category>
		<category><![CDATA[Nearly at the statiooooon]]></category>
		<category><![CDATA[progress]]></category>
		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=69945</guid>
		<description><![CDATA[No more art to do ; _ ; With all the art done, we turned our attention to the team&#8217;s logo while the programmers keep churning out code. We are near completion of what we can do with our 72 + 4 hour time limit. Setbacks in the second day kept us from having the [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center"><a href="http://twitpic.com/6a7hy0/full" target="_blank"><img class="aligncenter" src="http://media.tumblr.com/tumblr_lqd0a0LU4J1qmx8ub.jpg" alt="No more art to do ; _ ;" width="500" height="375" /></a></p>
<p style="text-align: center"><em><strong>No more art to do ; _ ;</strong></em></p>
<p>With all the art done, we turned our attention to the team&#8217;s logo while the programmers keep churning out code.</p>
<p>We are near completion of what we can do with our 72 + 4 hour time limit.</p>
<p>Setbacks in the second day kept us from having the game done within the original schedule but we are really proud of our overall progress.</p>
<p>Some stuff won&#8217;t make it to our submission build, but we&#8217;re keen on finishing this amazing project.</p>
<p>You can check out our Day 2 recap at <a title="Make A Game" href="http://makeaga.me" target="_blank">http://makeaga.me</a>. We won&#8217;t be doing a Day 3 post or Post Mortem for a couple of days.</p>
<p style="text-align: center"><a href="http://twitpic.com/6a87ik/full" target="_blank"><img class="aligncenter" src="http://media.tumblr.com/tumblr_lqd4qsb6Dd1qmx8ub.png" alt="WATCH OUT, IT'S A CODERS' BLOCK!" width="500" height="313" /></a></p>
<p style="text-align: center"><em><strong>WATCH OUT, IT&#8217;S A CODERS&#8217; BLOCK!</strong></em></p>
<p style="text-align: center">
]]></content:encoded>
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		<item>
		<title>The Vault is no longer impermeable</title>
		<link>http://www.ludumdare.com/compo/2011/08/22/the-vault-is-no-longer-impermeable/</link>
		<comments>http://www.ludumdare.com/compo/2011/08/22/the-vault-is-no-longer-impermeable/#comments</comments>
		<pubDate>Tue, 23 Aug 2011 03:11:08 +0000</pubDate>
		<dc:creator>hamburger</dc:creator>
				<category><![CDATA[LD #21]]></category>
		<category><![CDATA[bugfix]]></category>
		<category><![CDATA[impossible]]></category>
		<category><![CDATA[post-compo]]></category>
		<category><![CDATA[update]]></category>
		<category><![CDATA[vault]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=69985</guid>
		<description><![CDATA[I found out today that the last level was impossible in the game I submitted last night. This was due to some last minute changes that I thought were too small to merit testing. Oh well! It is at least good to know that players made it that far in! I fixed that level; CLICK [...]]]></description>
			<content:encoded><![CDATA[<p>I found out today that the last level was impossible in the game I submitted last night. This was due to some last minute changes that I thought were too small to merit testing.</p>
<p>Oh well! It is at least good to know that players made it that far in!</p>
<p>I fixed that level; <a href="http://www.davidrlorentz.com/files/vault.html">CLICK HERE FOR THE UPDATED VERSION</a>.<br />
Or <a href="http://www.ludumdare.com/compo/ludum-dare-21/?action=preview&amp;uid=653">CLICK HERE FOR THE SUBMISSION PAGE</a> &#8211; the update is linked on there as well.</p>
<p>The leaderboards are growing, and I am both sad and happy to say I&#8217;ve been dethroned on all levels &#8211; except of course that last level on which hamburger holds the first and only score.</p>
]]></content:encoded>
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		<item>
		<title>Puzzlestein progress update #3</title>
		<link>http://www.ludumdare.com/compo/2011/08/21/puzzlestein-progress-update-3/</link>
		<comments>http://www.ludumdare.com/compo/2011/08/21/puzzlestein-progress-update-3/#comments</comments>
		<pubDate>Sun, 21 Aug 2011 21:28:36 +0000</pubDate>
		<dc:creator>stigrv</dc:creator>
				<category><![CDATA[LD #21]]></category>
		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=67496</guid>
		<description><![CDATA[Enemy AI. CHECK. Multiple levels. CHECK. Sound / music. CHECK. I want more gameplay elements in there, and is therefore adding pushable crates. Will hopefully be able to finish that before the deadline.]]></description>
			<content:encoded><![CDATA[<p><img alt="" src="http://www.vangen.org/javascript/puzzlestein-compo/temp/puzzlestein_progress3.png" class="alignnone" width="400" height="300" /></p>
<p>Enemy AI. CHECK. Multiple levels. CHECK. Sound / music. CHECK.<br />
I want more gameplay elements in there, and is therefore adding pushable crates. Will hopefully be able to finish that before the deadline.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Submitted, but not done.</title>
		<link>http://www.ludumdare.com/compo/2011/08/21/submitted-but-not-done/</link>
		<comments>http://www.ludumdare.com/compo/2011/08/21/submitted-but-not-done/#comments</comments>
		<pubDate>Sun, 21 Aug 2011 18:23:50 +0000</pubDate>
		<dc:creator>chrisc97</dc:creator>
				<category><![CDATA[LD #21]]></category>
		<category><![CDATA[2D]]></category>
		<category><![CDATA[compo]]></category>
		<category><![CDATA[finish]]></category>
		<category><![CDATA[journal]]></category>
		<category><![CDATA[progress]]></category>
		<category><![CDATA[screenshot]]></category>
		<category><![CDATA[update]]></category>
		<category><![CDATA[Windows]]></category>
		<category><![CDATA[xna]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=66989</guid>
		<description><![CDATA[Hey everyone! I&#8217;ve submitted my game to Ludum Dare. If you want to check it out, here&#8217;s the link. Screenshots: Anyway, my game is submitted, but not done. I&#8217;m sure there will be code that needs fixing, which I&#8217;ll do during the last few hours. I&#8217;ll post my post-mortem after the 48 hours is done. [...]]]></description>
			<content:encoded><![CDATA[<p>Hey everyone!</p>
<p class="size-medium wp-image-67001">I&#8217;ve submitted my game to Ludum Dare. If you want to check it out, <a title="My LD 21 Entry, iQ" href="http://www.ludumdare.com/compo/ludum-dare-21/?action=preview&amp;uid=4357" target="_blank">here&#8217;s the link</a>. Screenshots:</p>

<a href='http://www.ludumdare.com/compo/2011/08/21/submitted-but-not-done/escape-dialogue/' title='Escape Dialogue'><img width="150" height="150" src="http://www.ludumdare.com/compo/wp-content/uploads/2011/08/Escape-Dialogue-150x150.png" class="attachment-thumbnail" alt="The dialogue when you escape." title="Escape Dialogue" /></a>
<a href='http://www.ludumdare.com/compo/2011/08/21/submitted-but-not-done/escape-tunnel/' title='Escape Tunnel'><img width="150" height="150" src="http://www.ludumdare.com/compo/wp-content/uploads/2011/08/Escape-Tunnel-150x150.png" class="attachment-thumbnail" alt="The tunnel you escape out through." title="Escape Tunnel" /></a>
<a href='http://www.ludumdare.com/compo/2011/08/21/submitted-but-not-done/first-challenge/' title='First Challenge'><img width="150" height="150" src="http://www.ludumdare.com/compo/wp-content/uploads/2011/08/First-Challenge-150x150.png" class="attachment-thumbnail" alt="The first puzzle you have to solve." title="First Challenge" /></a>
<a href='http://www.ludumdare.com/compo/2011/08/21/submitted-but-not-done/first-chamber/' title='First Chamber'><img width="150" height="150" src="http://www.ludumdare.com/compo/wp-content/uploads/2011/08/First-Chamber-150x150.png" class="attachment-thumbnail" alt="The first chamber you are in, after you are shown the puzzle." title="First Chamber" /></a>
<a href='http://www.ludumdare.com/compo/2011/08/21/submitted-but-not-done/title-screen-9/' title='Title Screen'><img width="150" height="150" src="http://www.ludumdare.com/compo/wp-content/uploads/2011/08/Title-Screen-150x150.png" class="attachment-thumbnail" alt="The game title screen." title="Title Screen" /></a>

<p class="size-medium wp-image-67001">Anyway, my game is submitted, but not done. I&#8217;m sure there will be code that needs fixing, which I&#8217;ll do during the last few hours. I&#8217;ll post my post-mortem after the 48 hours is done.</p>
<p class="size-medium wp-image-67001">This is the first Ludum Dare I&#8217;ve actually completed with a game that resembles finished. Ah, that first time feeling <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />  Technically, I did attempt LD 20, but that failed miserably.</p>
<p class="size-medium wp-image-67001">After the 48 hours is up, I&#8217;ll call my game finished. Until then, I&#8217;ve got everything covered so can spend the last 8 hours with the code. And maybe some caffeinated drinks.</p>
<p class="size-medium wp-image-67001">I was planning to do the Jam this time round, but my team are all over the country right now on holiday <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p class="size-medium wp-image-67001">See you on the other side of the 48 hours.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Eggscape!</title>
		<link>http://www.ludumdare.com/compo/2011/08/21/eggscape/</link>
		<comments>http://www.ludumdare.com/compo/2011/08/21/eggscape/#comments</comments>
		<pubDate>Sun, 21 Aug 2011 14:47:57 +0000</pubDate>
		<dc:creator>Make A Game</dc:creator>
				<category><![CDATA[LD #21]]></category>
		<category><![CDATA[2D]]></category>
		<category><![CDATA[Eggscape]]></category>
		<category><![CDATA[escape]]></category>
		<category><![CDATA[jam]]></category>
		<category><![CDATA[LD72]]></category>
		<category><![CDATA[Make A Game]]></category>
		<category><![CDATA[progress]]></category>
		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=62201</guid>
		<description><![CDATA[IT&#8217;S NOT STEALING! IT BELONGS IN A MUSEUM! &#8220;Oh, I didn&#8217;t see you there, crushing my path for survival and my dreams of becoming a famous paleontologist. Do you know how hard it was to find this egg? And how lucky I am that these debris are falling in such a coincidental position that I can [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center"><a href="http://makeaga.me/"><br />
</a><img class="aligncenter" src="http://media.tumblr.com/tumblr_lq9ikwTevv1qmx8ub.png" alt="IT'S NOT STEALING! IT BELONGS IN A MUSEUM!  " width="500" height="375" /></p>
<p style="text-align: center"><em><strong>IT&#8217;S NOT STEALING! IT BELONGS IN A MUSEUM!</strong></em></p>
<p style="text-align: left">&#8220;Oh, I didn&#8217;t see you there, crushing my path for survival and my dreams of becoming a famous paleontologist.</p>
<p style="text-align: left">Do you know how hard it was to find this egg? And how lucky I am that these debris are falling in such a coincidental position that I can climb some of them? It&#8217;s like someone is throwing them with exact precision. But I don&#8217;t have time to think about it, actually I can&#8217;t do much more than panic and run around, waiting for more debris to fall.&#8221;</p>
<p style="text-align: left">We&#8217;re <strong>Make A Game</strong> and <strong>Eggscape</strong> is our entry for <strong>Ludum Dare 21&#8242;s Jam</strong>. You can read our Day One Update at <a title="Make A Game" href="http://makeaga.me" target="_blank">http://makeaga.me</a>!</p>
<p style="text-align: left">Onward to Day 2! <a href="http://www.youtube.com/watch?v=qRVspuAJyAY&amp;t=0m07s" target="_blank">It starts right now!</a></p>
]]></content:encoded>
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