Posts Tagged ‘update’
After submitting my game with nobody other than myself testing it was apparent that the difficulty was a bit much. So I decided to do a little bit of fine tuning for those that want a less frustrating time. You can play this updated version here: http://mactinitegames.com/ludum-dare-30-interplanetary/
And if you could, play and rate my game here: http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=26320
Please rate my game based on the compo version and not the new one I posted on my site. Thank you!
Hi everyone the game I created for this LD is ‘When Worlds Collide‘
You can play, rate & brutally criticize it here!
Direct unity web player link here!
- Randomly generated solar systems, planets, moons etc.
- Hover your mouse over planets to see planet name, planet population, and planet wealth
- Grapple multiple planets to haul them around the solar system
- Solar system radar displaying location of planets and the sun
- Player health
- Destructible planets and moons
- Dogfight with enemy fighters (pretty tough; got it in last minute)
- ‘Spacebar‘ = Grapple planets
- ‘F’ = Fullscreen
- ‘Enter/Return’ = shoot
- ‘R’ = Create new solar system
- ‘WASD’ = Move up, left, down, right
- ‘Left Click’ = Hide controls
- ‘Mouse Hover’ = View planet information
The game is a little rough, but I feel pretty confident with how much content I got into it. There isn’t a definitive goal but it’s still an interesting free roam concept
It’d be awesome if you guys & gals would check it out and tell me what you think and give it a rate. And again, criticism is encouraged. Have a good one!
- Follow Me : @OfficialDingbat
A quick update. Improves AI and framerate. There is also a simulation speed toggle for those interested.
Still no gameplay though. Should get more onto that now.
Also no gif this time. Will do one when there is more action between the factions.
It will be glorious! (for some sides of the conflict…)
I am done with my game! And I’m finally even proud of it. There was a time when I wasn’t – but that lies in the past xD
Well, my interpretation of “Connected Worlds” was this one: Screen split in half, each half is one world. They’re connected somehow.
And the result is some funny game with two colo[u]rful slimes, that are jumping in opposite directions, held together by a rubber band. So, connected worlds. Connected with a rubber band.
I guess I would normally make an animated .gif and throw it into here, but I’m way too exhausted to do that now. So, have a static screenshot (don’t be sad! at least there IS a screenshot.):
Oh, and also one where the rubber band just broke (one of the more difficult levels is shown in the picture):
Click the cake to go to the submission page, and please don’t forget to vote & comment
So I was hoping that this Ludum Dare would not only be a fun and productive project, but that blasting through a new project might help unblock me on the game I’m already meant to be working on.
So the theme was announced, and I tried to think of an idea, started working on something, scrapped it, spent a while trying to think of something else, pondered that idea a bit, and scrapped it too. Tried and failed to come up with a third idea, but started having ideas for my existing game, and suddenly felt incredibly motivated to get back to work on it.
So yeah, I sadly resign from Ludum Dare, yet even tho I totally failed to make a new game, I succeeded in my other goal next time tho, I want to do the dare properly.
So I’ll start this paragraph with the word “So” as well. Good luck finishing up, everyone!
Heya everyone. My team’s game for the 72 hour jam is coming along very nicely. We have the map over half finished, the graphics mostly in place and the music is sounding good. Here’s a quick look into our project, as being developed in Stencyl.
Like I said last time, ladders are a prominent feature in our game. It’s also nice to see how far we’ve come since yesterday in the little details.
We’d love to get some play test opinions on our latest build. We’re also going to start live streaming again today at approximately 11:30 AM EST on http://www.twitch.tv/alphasim, so stop by and say heya sometime.
Lots of progress today. In short:
- Player is done, and is no longer a blue block
- Enemies now spawn regularly from an evil purple portal
- There is now a background
- Falling off the level is now impossible
- 90% of the SFX is completed and integrated
Not terribly much left to do yet. I also don’t even care if I do great – I’d just be happy successfully submitting something decent to the compo!
So, the theme. Yeah. The theme. Always the most fun part in Ludum Dare.
There were so many great ones, and I had so many great ideas. Except for “Connected Worlds”, that was almost the only one I really didn’t know what to do with.
So, after a lot of thinking, I came up with one at least acceptable idea – the screen is split in half, with each half symbolising a different world. There are two characters, a green and a purple slime. The worlds are completely separated from each other – the player[s] can’t pass through them.
Still they have a connection: there is a rubber band between the two slimes, keeping them gently together. But take care of the rubber band, there are many things which can make it break!
So thanks to the code I posted, I was able to get done in 2 hours what would’ve probably taken me four. Got basic game mechanics in, most of the art is done and I prepared some SFX with BFXR to top it off.
Superb progress in comparison to the last time I participated, where I only barely managed to get an idea and set up an ultra-basic template for it. Can’t wait for tomorrow!
I’m working on a new version of Beneath your House. I’ll use the same mechanics from my LD entry, but switching up the genre. The game will feature some minigames that happen when different events are triggered. I am journaling the progress on the Stencyl forum. You can check it out if you are interested:
Apparently, last night sometime we exceeded the bandwidth on our hosting account that was backing our entry. An unforeseen but not together terrible problem to have.
Fortunately, the terrorists won’t win. It’s back up!
So anyone who tried and wasn’t able to, please give it a shot. We are getting pretty good reviews for theme, so check it out.