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Ludum Dare 30 — August 22nd-25th 2014 — Theme: Connected Worlds
  • Compo (Solo+Scratch+Src) Ends: in 1 day, 17 hours, 29 minutes, 4 seconds
  • Jam (Solo and Teams+Relaxed) Ends: in 2 days, 17 hours, 29 minutes, 4 seconds
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    Posts Tagged ‘update’

    It’s a Platformer!

    Posted by (twitter: @Zazanxors)
    Friday, August 22nd, 2014 9:30 pm
    Blocks! Jumping! Jumping blocks!

    Blocks! Jumping! Jumping blocks!

    So thanks to the code I posted, I was able to get done in 2 hours what would’ve probably taken me four. Got basic game mechanics in, most of the art is done and I prepared some SFX with BFXR to top it off.

    Superb progress in comparison to the last time I participated, where I only barely managed to get an idea and set up an ultra-basic template for it. Can’t wait for tomorrow!

    Update on Beneath your House

    Posted by
    Thursday, May 8th, 2014 1:25 pm

    I’m working on a new version of Beneath your House. I’ll use the same mechanics from my LD entry, but switching up the genre. The game will feature some minigames that happen when different events are triggered. I am journaling the progress on the Stencyl forum. You can check it out if you are interested:



    Don’t let the Terrorists Win.

    Posted by
    Wednesday, April 30th, 2014 9:31 am

    Hey all!

    Apparently, last night sometime we exceeded the bandwidth on our hosting account that was backing our entry. An unforeseen but not together terrible problem to have.

    Fortunately, the terrorists won’t win. It’s back up!

    So anyone who tried and wasn’t able to, please give it a shot. We are getting pretty good reviews for theme, so check it out.

    Airport Security Screener

    Beneath The Lab – Developer Playthrough

    Posted by (twitter: @techblogogy)
    Wednesday, April 30th, 2014 5:33 am

    Hello everybody! For start I want to say HUGE THANKS for all of your support. Guys you are THE BEST!!! So that’s why I’m going to give you this little video of me playing this absolute monstrosity of the game. Enjoy!


    Villager is done!

    Posted by (twitter: @Zazanxors)
    Monday, April 28th, 2014 6:07 pm

    Welp, I barely made it in time, but it’s finished! Fixed a last few 3 bugs, and it’s up.


    A text-based incremental game where you enter a village and help it prosper. For a while, at least.


    Awaken, Skolgbor

    Posted by (twitter: @niksudan)
    Monday, April 28th, 2014 5:42 pm

    It’s time to wake up, Skolgbor.

    Skolgbor is my entry to the Ludum Dare. Originally intended for the 48 hour competition, but submitted to the jam due to time constraints. Take control of an individual by the name of Skolgbor and guide it out of it’s hidey hole.

    Skolgbor doesn’t have fantastic gameplay or mechanics. I made it to immerse you into the world that I have planned. It is merely a paragraph in a sprawling world. The tale of Skolgbor is a interesting one, yet you know hardly anything about him.

    The game isn’t very long, but then again, you aren’t expecting a long game. It’s the first of my games to be in this graphical style, as well as one of few with a ‘serious’ tone to it.

    Give it a play over here. It’s only available as a Windows download.

    I’ve also uploaded the soundtrack to SoundCloud if you’d like a listen. It’s a experimental ambient track with guitars and synth sounds. It’s quite ironic that it’s called Awaken because it makes me sleepy.

    Progress Update 04 – Game features done

    Posted by (twitter: @Zazanxors)
    Monday, April 28th, 2014 3:12 pm
    All features done.

    With little time to spare.

    Three hours to go, and all of the important stuff is done.

    All that’s left now is to complete the story, which is small, so it should be relatively easy, and just polish if time allows it.

    Linux Version

    Posted by (twitter: @BlueberrySoft)
    Monday, April 28th, 2014 9:36 am

    Added a Linux version, let me know if it’s free from mouse troubles.


    Progress Update 03 – Features mostly done!

    Posted by (twitter: @Zazanxors)
    Sunday, April 27th, 2014 8:30 pm

    ss5 Got most of the features done today, as planned! Tomorrow I’ll polish and finish the story, which’ll contain the Behind the Surface part of the game.

    Working prototype

    Posted by
    Sunday, April 27th, 2014 4:55 pm

    So at this point I’m most certainly going to go for the jam as I’ve only got some basics fleshed out…

    So the idea is that there are those little things which feed on asteroids. If two asteroids collide, they battle out for control over both asteroids. If one side wins, the asteroid gets incorporated in their own and the eaten part gets lowered depending on the eaten part of the other asteroid. The goal is to survive for as long as possible…

    (Click to see the animation)


    Opposite Frogger

    Posted by
    Sunday, April 27th, 2014 4:52 pm

    Ryan here: When I told a friend of mine we were doing an iceberg game, he asked, “Like opposite Frogger?” So yeah, kind of like opposite Frogger.


    Progress? It’s going DOWN…

    Posted by (twitter: @Phantom_Green)
    Saturday, April 26th, 2014 11:17 pm

    Down LD29 - Bummer Dude - smallerr

    Update: Before Sleep Status

    Posted by (twitter: @PandaDima)
    Saturday, April 26th, 2014 8:00 pm
    Before Sleep Update

    Before Sleep Update

    So it’s 6 AM and I really want to sleep. It’s 22 hours left till compo will end, and I haven’t done much. Here’s the update.
    Anyways I’ll try to polish this, and maybe add something more!

    Good luck allnighters!
    - RedPanda


    Posted by (twitter: @niksudan)
    Saturday, April 26th, 2014 4:14 pm

     A mysterious individual that chooses to name itself Skolgbor.

    What is it? What is it’s tale? Why is it in hiding? You’ll find out if I decide to finish it.


    I was pretty busy today so I couldn’t get the game started, but I did come up with a interesting story to tell. I’m hoping to make a short story-game for a change this time, see how it goes. Nothing too hyper!

    The game will take place in the same universe as two of my other games, Protocol and Tercon Major. These games have nothing in common right now but maybe you should wait and see in the future…

    I finished this piece of art over on my Twitch channel. You should follow it so you’ll know when I’m live again!

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