Posts Tagged ‘update’
I’m working on a new version of Beneath your House. I’ll use the same mechanics from my LD entry, but switching up the genre. The game will feature some minigames that happen when different events are triggered. I am journaling the progress on the Stencyl forum. You can check it out if you are interested:
Apparently, last night sometime we exceeded the bandwidth on our hosting account that was backing our entry. An unforeseen but not together terrible problem to have.
Fortunately, the terrorists won’t win. It’s back up!
So anyone who tried and wasn’t able to, please give it a shot. We are getting pretty good reviews for theme, so check it out.
Hello everybody! For start I want to say HUGE THANKS for all of your support. Guys you are THE BEST!!! So that’s why I’m going to give you this little video of me playing this absolute monstrosity of the game. Enjoy!
It’s time to wake up, Skolgbor.
Skolgbor is my entry to the Ludum Dare. Originally intended for the 48 hour competition, but submitted to the jam due to time constraints. Take control of an individual by the name of Skolgbor and guide it out of it’s hidey hole.
Skolgbor doesn’t have fantastic gameplay or mechanics. I made it to immerse you into the world that I have planned. It is merely a paragraph in a sprawling world. The tale of Skolgbor is a interesting one, yet you know hardly anything about him.
The game isn’t very long, but then again, you aren’t expecting a long game. It’s the first of my games to be in this graphical style, as well as one of few with a ‘serious’ tone to it.
Give it a play over here. It’s only available as a Windows download.
I’ve also uploaded the soundtrack to SoundCloud if you’d like a listen. It’s a experimental ambient track with guitars and synth sounds. It’s quite ironic that it’s called Awaken because it makes me sleepy.
Three hours to go, and all of the important stuff is done.
All that’s left now is to complete the story, which is small, so it should be relatively easy, and just polish if time allows it.
Added a Linux version, let me know if it’s free from mouse troubles.
So at this point I’m most certainly going to go for the jam as I’ve only got some basics fleshed out…
So the idea is that there are those little things which feed on asteroids. If two asteroids collide, they battle out for control over both asteroids. If one side wins, the asteroid gets incorporated in their own and the eaten part gets lowered depending on the eaten part of the other asteroid. The goal is to survive for as long as possible…
(Click to see the animation)
So it’s 6 AM and I really want to sleep. It’s 22 hours left till compo will end, and I haven’t done much. Here’s the update.
Anyways I’ll try to polish this, and maybe add something more!
Good luck allnighters!
A mysterious individual that chooses to name itself Skolgbor.
What is it? What is it’s tale? Why is it in hiding? You’ll find out if I decide to finish it.
I was pretty busy today so I couldn’t get the game started, but I did come up with a interesting story to tell. I’m hoping to make a short story-game for a change this time, see how it goes. Nothing too hyper!
I finished this piece of art over on my Twitch channel. You should follow it so you’ll know when I’m live again!
Well, I’ve managed to get the basic controls working. Now I just need to actually make the game mechanics and it’ll be done.
The controls as they stand right now are;
Arrow keys, Enter, Escape (Intro screen is skippable with Escape)
Rebindable – Both Keyboard and Joystick (Uses button/stick layout of the 360 controller when telling you what an input is bound to)
Digging in the game is done by holding the dig key and pointing in a direction with the movement keys, right now you can’t move and dig at the same time.