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Ludum Dare 29 — April 25th-28th Weekend [9 PM EST] — Theme: ??? (Theme Voting!)
  • Ludum Dare 29 Compo (48 Hour+Solo+Scratch+Src) Begins: in 1 day, 10 hours, 7 minutes, 44 seconds
  • Ludum Dare 29 Jam (72 Hour+Teams OK+Relaxed) Begins: in 1 day, 10 hours, 7 minutes, 45 seconds
  • [ MiniLD 50 | Warmup Weekend | Real World Gatherings | Ludum Deals | Wallpaper ]

    Posts Tagged ‘update’

    Extreme Fishing now for Android!

    Posted by (twitter: @legacycrono)
    Sunday, March 9th, 2014 9:00 am

    Get it on Google Play

    Extreme Fishing is now released for Android on Google Play! This is my first game since I decided to go full indie in January. Extreme Fishing was originally created for Mini Ludum Dare #24 by me and João Zanini. This new version for Android has new content, better gameplay, improved controls for mobile and Google Play integration. Challenge your friends on the leaderboards and conquer the achievements! It’s also free, so download it right now for your Android smartphones!

    The updated version for Android

    The original MiniLD#24 version

    MiniLD #48 – Fawkes Conspiracy “complete”

    Posted by
    Sunday, January 12th, 2014 11:30 am

    So its coming to the end of Sunday and I’ve “completed” my entry for mini #48 Fawkes Conspiracy.


    Well, not sure how I feel.  Coming in to this I knew I wouldn’t get much time, and I probably only got about 10 to 15 hours of total work when I started a little earlier on Friday afternoon.  I feel like I’ve cobbled together something mildly fun for a minute or two, but felt like I could have done a lot better.

    Anyway, we’ll see what people’s comments are over the next few hours and days!



    MiniLD: Meddling Little Wizards Progress

    Posted by
    Saturday, January 11th, 2014 7:38 am


    Meddling Little Wizards – a game where you play a dark wizard lord trying to keep his conspiracies private from a school of little annoying wizard students – is coming along. Although not a quickly as I thought.

    This is the first time I’m doing a timelapse video as well and the first benefit of that is I know exactly how much time I spent programming. I knew I wasn’t going to be able to program continuously so I started on Thursday (I hope this is OK even if I stretched the rules a bit there).

    So far I’ve put in 12 hours, which is quite a lot more than I would have guessed. Time flies when you’re having fun :)

    Also, I’m using GitHub this time: https://github.com/Udo/MiniLD48


    Posted by
    Friday, January 10th, 2014 11:51 pm

    I have no idea what I’m doing! But I’m still having a good time.

    My minild 48 game so far:

    “Gameplay” gif

    Post-Competition Release: The Labyrinth of Keys

    Posted by (twitter: @Martze)
    Thursday, January 2nd, 2014 11:39 am




    Although it was not completed in time for the Jam, we would like to share the game we started for Ludum Dare 28.

    More details at the link above.




    Posted by
    Friday, December 20th, 2013 7:19 pm



    I uploaded Linux and OS/X versions of my game,
    so you can now test Web or Windows or Linux or Mac OS versions of
    superfrozenkittengetsonlyonesecretbottleforyou game:)

    It’s ->  here!
    (it’s 1:1 game jam version)


    Ludum Dare graphs, ld28 edition

    Posted by
    Tuesday, December 17th, 2013 1:59 am

    Da Graphs

    retweet this: https://twitter.com/Sol_HSA/status/412824692672589825

    EDIT: due to request..

    New Account

    Posted by
    Monday, December 16th, 2013 6:45 pm

    So, I just realized that I can’t enter two entry (compo and jam) from one account. (My previous personal account is turnA)
    We decided to create a new team account and upload our games here :)

    By the way, this is our update. Will upload our Jam entry soon! :D

    ending1 screenshot1 tutorial1

    Crunch time!


    An update

    Posted by (twitter: @IamJacic)
    Sunday, December 15th, 2013 6:59 pm

    I just realized I haven’t posted an update on the site yet!

    I’m making a 2-player co-op fire-fighting game. Fire monsters appear and set trees on fire, and you can spray foam on everything! What could be more fun?

    Here’s the title screen:


    Not all the art is in the game, and I also have to add sound effects, actually save highscores, and do more playtesting. I’m glad I’m doing the jam this time! It’s been a good experience.

    One Life, One Baby

    Posted by
    Sunday, December 15th, 2013 8:05 am


    Look forward to it.


    Posted by (twitter: @udellgames)
    Sunday, December 15th, 2013 7:46 am

    I’ve tentatively named my game Dinosaur Ranger Job Interview: Burrito Challenge XTREME but that’ll probably change. Anyway, here are some screens. Almost all of the main game is now functional!




    Main game view

    loss screenGame Over screen


    You only get one lighter

    Posted by (twitter: @https://twitter.com/wdebowicz)
    Sunday, December 15th, 2013 6:45 am

    There is power failure in your company and it’s completly dark.
    You can’t see anything..
    If only You had little light..
    Oh yeah nice to be addicted to cigarets.. you got the lighter.
    A good chance to kick some assholes from your job without being noticed..

    Yeah.. let’s see what’s up in testers room..


    Learned a lot today

    Posted by (twitter: @ryroper)
    Sunday, December 15th, 2013 3:03 am

    I have used Unity before, but not for anything like what I’m trying to make for Ludum Dare this time.

    At the end of day two, (2 am, guess I should sleep) I have a mostly working game. Scoring, a goal, enemies, etc. Most of tomorrow will be polishing, start screen, maybe additional levels.

    All in all, like always, it’s been a blast so far. Look forward to seeing how much I can get done before 6 pm tomorrow.

    And so I present the sample level from my game, “You only get one cookie”.

    Sample map from my game. Tutorial level?

    Sample map from my game. Tutorial level?

    My game is the epic story of one child, parents who want him to go to bed and an endless pile of cookies. A No Kill stealth game of cookie thievery.


    #SpeccyJam produced 22 games

    Posted by (twitter: @speccyjam)
    Thursday, November 28th, 2013 2:51 pm

    Hi all, just an update about #speccyjam; Many more games were started but in the end 22 games were submitted

    The developers and myself would love for you to go and play the games, and also share them / Like them / Tweet them / and comment on them (each game has its own Facebook comment section)

    You can check them out here:

    All posts, images, and comments are owned by their creators.

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