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Posts Tagged ‘update’

Highscores in Breaking the Tower

Posted by Notch
Thursday, August 21st, 2008

Hi, all! I’ve made a small post-LD12 fix of Breaking the Tower, and I’ve included a high score list.

Click here to play, or check out the highscores here (although at the time of posting, there are none. I hope it works. ;))

Crystal Towers Postmortem

Posted by wonderwhy-er
Thursday, August 14th, 2008

Okay. Well first two days i was mostly getting feedback and trying to restore my brain to usable state :D Yesterday started to implement all changes that i hope will make game more fun.

You can still access old version and sources trough links in my Final journal.

And here is new version:

(more…)

End of ’saturday’

Posted by kutani
Saturday, August 9th, 2008

Well it’s the end of the day for me.  I’ve got a pretty solid chunk done, and at this point I’m implementing game logic.  I’m stuck on a weird memory bug, but I’m too tired to process it, so to bed!  Let’s aim for 6-7 hours tonight.

Tomorrow’s tasks:

Finish up game logic (75% done with this at least)

Implement user-interaction (simple probably)

Sound (potentially time-consuming)

Some kind of intro/title screen

Owls?

Mondrian : an update

Posted by pansapiens
Sunday, May 4th, 2008

Firstly, I’d like to thank everyone who voted for providing kind and constructive comments in the voting area. They’ve really encouraged me to continue developing this game. Keep in mind when reading my comments that I too am trying to be constructive, and I’m not trying to come across as a complete butthead. In my mind anyone who even got half a final entry completed has done an amazing thing in such a short time. Secondly, let me apologize for including a few levels that were far too hard …. actually I’m almost certain now that they were impossible.

Mondrian Level 15

So, I’ve prepared an updated version of Mondrian for those who’d like to play it. I thought I’d leave this release until after voting, to ensure that nobody could accidentally judge based on the non-48 hour version. You can get the latest version a my OMGWTF Games !!1! page. This new updated version includes: (more…)

There Is No Screwdriver v1.1 Update

Posted by JamesDM
Saturday, April 26th, 2008

I would have posted this version earlier but I just took a week off to tour a college and didn’t bring my laptop.(which was a stupid mistake on my part considering all the free wifi.)

There Is No Screwdriver

Version 1.1

Bug Fixes:
Fixed an error of being able to leave the first room without actually opening the door.
Cleaned up the code slightly.

Download

If there are any other bugs or if anyone has comments feel free to leave a comment for me.

Updated version of my game

Posted by Papper
Wednesday, December 19th, 2007

I’ve changed the font-rendering in my game as to avoid GLUT and letting me build a working package you guys can run.

Nothing even remotely related to gameplay has been changed, only font rendering is different.

Here it is: PewPew Laz0r

And here’s an uptaded source version

SS5

A Quick Update to my Entry

Posted by gummikana
Wednesday, December 19th, 2007

This doesn’t really have anything to do with the competition, but I thought I’d let you guys know. Thanks to Hamumu’s suggestions I made a quick update to my entry M3 - Molesting the Match-3 Market.

The most drastic change is in the way the checking for matches works in the game. Now the game lets everything fall down first and then checks for matches (as suggested by Hamumu). I also changed the colors of the blocks so that the contrasts between them is higher now.

You can download the new version from here: M3_release2.zip (2.3 Mb) (Release 2).

Update

Posted by baggi
Tuesday, December 18th, 2007

The infection risk of the Crabs was depending on the CPU, now it’s constant for every CPU. The Game should now be much easier.

Furthermore the speed of the crabs is no more increased from level to level, because fast crabs are really hard to kill and move. The first level starts with a number of 50, the second with 100 and so on.

I updated the mouse controls and hope it is better now, soon I will include some Options, where the mouse sensitivity can be adjusted.

Please try it again, thanks for reporting the bugs.

Download TheCrawlyCrab_a.zip

Basecamp Chain Reaction - binary version

Posted by negativegeforce
Tuesday, December 18th, 2007

Finally I built a binary of the game with py2exe. I had trouble with pyopengl since it used a .egg file. I dont know how it was fixed, but Samiljan supplied me with a modified source code file for pyopengl and it works now. A few words to py2exe authors: include .egg support.

I was tempted to add game pad support, add sound and tweak the game play more. I dont think thats fair though =p


download
- binary executable for windows
download - multi-platform source and art files

A Quickie Update.

Posted by NyanNyanKoneko
Sunday, December 16th, 2007

Some people are having trouble running the XNA games some of us built. If an XNA program crashes, it’s probably because you need to install the latest XNA and DirectX redistributable. These are not installed automatically. My game even crashed on an up-to-date install of Vista until I manually installed the latest DirectX.

I have updated my binary to include the DirectX and XNA redistributables.

BTW: To restart a level (if you mess up), stop the ball with the spacebar key, then click on the screen.

Screenshot Marble Bomb Binary 8.55 MB w/ Redistributables.


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