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Ludum Dare 26 — April 26-29th, 2013
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Posts Tagged ‘unity’

LD26 Rogue Pirates Video Update 1/2

Posted by (twitter: @rmatey)
Sunday, April 28th, 2013 5:03 am

Hey guys, here is my halfway-ish video update on my progress so far. Now the crunch shall begin!

A little out of it, but still workin’!

Posted by (twitter: @travisirby)
Sunday, April 28th, 2013 2:52 am

 

Just drank something called a “JAVA MONSTER” so I should be good for a while yet! Really happy with the game so far. Hope I can finish it enough for other to enjoy it too! Just tested on my iPad and it working great. Video soonish

shot5

Hit me up on twitter (@travisirby I want to follow all fellow devs!)

 

A small preview

Posted by (twitter: @jorjongames)
Sunday, April 28th, 2013 1:45 am

This time I’m spending more time in polishing than to actual gameplay. I don’t know why, I guess I just felt like it. That’s why I already have an intro and music, but only 2 puzzles! Still, I really like how it turned out.

Every other game for Ludum Dare I was making 2D flash games, and now that the theme is Minimalism, I make a 3D game… Ironic, huh?

Maybe I’m in?

Posted by (twitter: @Trent_Sterling)
Saturday, April 27th, 2013 9:40 pm
Lava? Cubes? Minimal!

Lava? Cubes? Minimal!

I wasn’t really sure if I’d be making anything this weekend. I’ve spent most of my time watching others on Twitch.

Surprise!

I’ll be adding a 2nd player and some particles. Not really sure if I’ll get to a titlescreen or anything. I need to clean up my website too. Forgive the ugliness at TrentSterling.com

Half Way There !

Posted by (twitter: @EdoMiyamoto)
Saturday, April 27th, 2013 6:02 pm

ld26_edocentrique_wipNearly half way there ! Still need a lot of polishing and all the extra stuff like MENUS and CREDIIIITTSSS and MUUUSIIC yeah like a lot of stuff. You know what i mean. Time to sleep, see you tomorrow !

 

After some rest… full steam aheadddd!

Posted by (twitter: @travisirby)
Saturday, April 27th, 2013 1:54 pm

Okay liking where this is going. Move the curves to collect the dots… But you can only move curves within the semi-transparent purple shapes and you only get a few moves!

looking to follow other’s progress on twitter! @travisirby

Get Out – First Peak

Posted by (twitter: @xMrPhil)
Saturday, April 27th, 2013 12:50 pm

The maze is operational, has a minimum look, and you can walk around in it.

Ludum Dare 26 - Screen Shot 1

Break all the Pots!

Posted by (twitter: @mostley)
Saturday, April 27th, 2013 11:22 am

BREAK ALL THE POTS!

 

 

New Version online, now with an extra portion pot smashing!

Check it out: http://shdev.de/wasabi 

 

 

Short Fall V0.1

Posted by
Saturday, April 27th, 2013 11:22 am

screenShot01

Got a basic, ehm minimalist game working already, yay Minimalism and Unity. Please give it a quick go here and any and all feedback welcome!

Play in online (Requires Unity Webplayer)  

 

 

SpotWalker 0.1 Build

Posted by
Saturday, April 27th, 2013 7:43 am

Update on the game.

I’ve imported the assets that I created in Blender into Unity and created a basic, minimal scene. Added a first person camera. Some 3d assets rotate on mouse movement. Sound was added. I created this sound by tapped on my computer, then another layer of clapped, and another of slapping my face. I’m not a music person, but at least I’ve created some sound for the game.

Here’s some screenshots:

ld48-11

Overall of the scene in Unity

ld48-7

The ‘title scene’ in game

ld48-10

Pathway in game

 

You can play this build in web browser here.

Windows users are also able to download the zipped version of the exe here.

This is early stages and I plan on working on it further tomorrow. At least its something.

Get Out

Posted by (twitter: @xMrPhil)
Saturday, April 27th, 2013 6:49 am

I have a very busy weekend, but 26 is my favorite number.  So, I’m going to squeeze in a maze game.  I’m using Unity3D so it should not take too many hours.

image

First Progress

Posted by (twitter: @mostley)
Saturday, April 27th, 2013 4:21 am

So I’ve figured out what I want to do.

wikipedia claims minimalism is:

Minimalism describes movements in various forms of art and design, especially visual art and music, where the work is set out to expose the essence or identity of a subject through eliminating all non-essential forms, features or concepts

so I’m building “Break All The Pots!”.

Screenshot_00

 

so after some mesh reworking and frantic minimal texture drawing I got something almost “playable”

it even has a menu!

 

First upload is here:

http://shdev.de/wasabi/

(Unity3D browser plugin is needed)

The sun also rises

Posted by (twitter: @travisirby)
Saturday, April 27th, 2013 3:56 am

Okay hitting the sack for a bit. Loving this so far! Excited to get back at it. Heres a short youtube of my progress so far (gameplay will be altering the curves of the landscape to collect the dots):

Hit me up on twitter @travisirby I want to follow everyone!

Second LD, first 3D game.

Posted by
Saturday, April 27th, 2013 2:18 am

OK,

I’m going to make a 3D game, for the first time. I’ll use Unity. 

For the last 2 hours i’ve tried to make my Character (First Person) run on a planet (sphere).

Her orientation is OK

I can move around, then it stops. It’s like i’m on the north pole and i can’t go anywhere else.

I should be so simple : a vector, 2 forces and the character control. I don’t know, and i can’t find help on Unity’s forum.

In 45 minutes, i change it for a simple plane.

 

LD26 : Rogue Pirates: Post 1: Idea

Posted by (twitter: @rmatey)
Saturday, April 27th, 2013 1:50 am

Participating in the Ludum Dare for the second time. This time the theme is “Minimal” , not a big fan of themes that try to strip away or limit the expectations of developers. This is something you should always be trying to do in a game jam, you already have limited time to create. So the theme should encourage more ambitious ideas and then let those two dynamics balance out.

After a couple of hours of trying to rack my brain for a new design, I kept going back to ideas similar to my previous global game jam entry “Sleep Walker”. Instead I wanted to make a game with some challenge and game play loops that could add up to a meaty game. Finally came to the conclusion of the Minimal life of a pirate. It is very simple, your on a ship , if your off the ship your dead. I guess this where that cut throat attitude emerges. Combining those ideas into a rogue like meta game with some inspirations from “FTL” , Rogue Pirates has emerged and I am very happy to work on this over the weekend.

Rogue_Pirates

I Am Sleepy

Posted by (twitter: @aszecsei)
Friday, April 26th, 2013 11:53 pm
My eyes are quite literally watering right now that's how tired I am

My eyes are quite literally watering right now that’s how tired I am

I get the feeling I’d be a lot more clever were I fully awake, but this is what I’ve got so far:

It’s a black and white game (minimalist…colors and…stuff…bluagh) where your goal is to investigate the only lit area.  Of course there are obstacles (though right now they’re always appearing in front of the player’s original orientation, not necessarily between the player and the light, which is something I’ll need to fix when I can think straight again).  So…tomorrow will be fixing the obstacle-creation algorithm and adding some sound…might actually be able to turn it into horror of some sort, especially when that first obstacle drops.  Jump scares…or something…and if I still have some extra time I’ll try and make the light randomly move away from the player so that the game is more than half a minute long or so.

(I’m so frustrated that the last time I was contemplating doing a Ludum Dare I ended up making this…when really I should have held off on it until this go around.)

Making progress…..

Posted by (twitter: @travisirby)
Friday, April 26th, 2013 10:44 pm

shot2

Thats an ingame screenshot. Thinking youll have to adjust the curves to get the ball to its destination….

Tweeting! @travisirby  and want to follow all of you!

 

First Screenshot

Posted by (twitter: @travisirby)
Friday, April 26th, 2013 8:26 pm

shot1

First Screen! Thinking about a bouncing ball, you have to alter the landscape to avoid traps. get the ball to its home… Its minimalistic home.

Tweeting! @travisirby  and want to follow all of you!

It’s almost heree

Posted by (twitter: @travisirby)
Friday, April 26th, 2013 6:25 pm

atthedesk

@travisirby  (hit me up i want to follow everyoneee)

Tools: Unity (ragespline & 2d toolkit) in the Compo…

 

Jam Time – Surfing the Internet with 64k and 300ms latency

Posted by
Friday, April 26th, 2013 4:11 pm

Joining the Jam.
Myself and my girlfriend just moved into a new place so I will have to create something between building up shelves :-)
The good news it’s much more quite in this place, so I should be able to focus much better.

I also bought 2DToolkit a couple of days ago so this will be the first real 2D Game I will try with unity.

My tools:
Engine: Unity3D
Code: C# + Visual Studio
Art: http://opengameart.org/
Audio: SFXR + Free Music
Frameworks: NGUI + 2DToolkit

Going to bed now, will start tomorrow afternoon.
Good luck and have fun

Everyone


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