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Ludum Dare 30 — August 22nd-25th 2014 — Theme: ??? (Suggest a Theme)
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    Posts Tagged ‘unity’

    Depth Beneath – How deep does it go?

    Posted by
    Tuesday, April 29th, 2014 1:43 pm

    There’s a hatch they said. They never said why, they never said who. Just an ominous hatch, perhaps a pit lies below. Bottomless? You bet. Danger? Of course. Will you survive? Probably not. Is it worth it? Only the brave can know. Enter the Depth Beneath.

    Hello all, armmimic and chenstopher here. This is our first Ludumdare both together and individually. Actually, to be truthful, this is the first game armmimic ever finished. We had a lot of fun figuring out what we were going for and how the endgame will look like. We were completely unprepared (aside from snacks) and armmimic had no idea how to use Unity. Three days and a combined total of 29 hours of sleep, (chenstopher slept half the amount armmimic did), we had a game. We hope you enjoy, the guns are super fun to use and the action keeps on coming. If you can, please let us know how far deep you went in the Depth Beneath!



    chenstopher: Handled a lot of the code and all of the art.

    armmimic: Handled the code and most of the sound.

    Coffin Post-Mortem

    Posted by
    Monday, April 28th, 2014 9:24 pm

    I wrote a post mortem for my game Coffin.  Instead of writing here though, I posted it on my personal blog.  Enjoy reading it!  If you’re into reading post-mortems.

    Play Tiny Haunt!

    Posted by (twitter: @rojomojogogo)
    Monday, April 28th, 2014 7:23 pm

    Whew!  My entry for LD29 is up as of a couple hours ago.  It’s a sandboxy physics game where you play as a poltergeist defending your castle from invading knights.

    Go play it!

    Tiny Haunt screenshot

    If you leave a comment of any kind it’s very likely that I’ll end up playing your game sometime in the next week, so keep that in mind!  I’m sure that goes for a lot of the other developers as well.


    I may do a postmortem later in the week.  For now it’s time to chill out with some whiskey and play some games!

    Play Tiny Haunt

    try, catch, FINALLY!

    Posted by (twitter: @whilenodev)
    Monday, April 28th, 2014 4:04 pm

    Yay! We’ve completed our first game together and we are so happy!

    Big thanks to Ludum Dare for giving us that competition spirit, which in turn motivated us to complete at least ONE and FIRST ever game. You can download and rate it by going here <Link>. OST also available as free download!

    With love to game development community, Suurin and Andy Ion.

    Triumph Of The Diver – Stealth-based entry submitted!

    Posted by (twitter: @teambrookvale)
    Monday, April 28th, 2014 3:58 pm

    After three days of hard work we have submitted our game! 

    Triumph Of The Diver is a stealth based isometric action game. You control a diver and the goal is to sabotage the enemy fleet. The game is available to PC, MAC, Linux or playable online with Unity player. It’s been an exhausting three days but we are happy with the final product.  Tell us what you think!


    Ant Simulator 2014! (webplayer now available!)

    Posted by
    Monday, April 28th, 2014 2:17 pm

    It’s exactly what it sounds like. A simulation of what it’s like to be an ant.

    I’m really happy with how it turned out. Usually I focus more on programming with my games, but I ended up spending most of my time on the artwork for this one. I didn’t really have any time to implement real gameplay. Right now the only thing you can really do is explore and climb on stuff. Also, you can go down into a pretty awesome anthill (hence “Beneath the Surface”)!

    Made with Unity free, Blender, and Photoshop elements. I also used my DSLR camera to take pictures for all the textures.

    The whole development was streamed and recorded on twitch.tv/eteeski. All 25 hours of it (I had to sleep, couldn’t work during the full 48 hours haha). I’ll be uploading the recordings to Youtube.com/ETeeskiTutorials

    Ludum Dare Game Page – Click here



    Posted by (twitter: @_adamturnbull)
    Monday, April 28th, 2014 9:10 am

    I won’t get any more time to work on it later so here is my solo entry for the Jam. It would be great to know what you all think and let me know if you get to the end :)



    Deeper takes you on a journey into darkness to uncover the truth. Will you find the truth?

    Dark, CHECK! Moody, CHECK! Pretentious, CHECK!

    Made using:
    Unity 4.3

    Sounds are from –

    (I did this solo but Submitted to the Jam instead of the Compo due to using Playmaker and sound clips.)

    Triumph of the diver – getting close to the finish line

    Posted by (twitter: @teambrookvale)
    Monday, April 28th, 2014 2:38 am



    After an exhausting weekend we have some good news! Everything seems to work fine and after the upcoming testing we’ll submit it. Probably in a few hours. It’s exciting and frightening. Hope it turns out good!

    Screen Shot 2014-04-28 at 7.29.51 pm

    Posted by
    Monday, April 28th, 2014 12:25 am

    Hey and good morning LD people!

    Had a bunch of fun this time, long weekend of coding with a break to play Middle-Earth-Quest, that game takes an age, but we beat Sauron … just… anyway…

    Please check out my game http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=20788

    If you rate or comment I’ll rate you back where I can run the game, gonna take a while to get through all 69 pages – wow!


    Hint to all Unity Users!

    Posted by (twitter: @caranha)
    Sunday, April 27th, 2014 7:15 pm

    To all new and old participants using Unity:

    Congratulations on finishing your game! Please remember that Unity can make
    Native binaries for Mac and Linux! It is just a click away:

    File > Buildsettings > PC, mac and linux standalone > target platform > build.

    Don’t make Just a web version, many browser/system combinations don’t play very well with Unity’s web Plug-in.

    Thank you, and hope to play your games soon!

    (This is a reminder from a message that I posted last LD)


    Posted by (twitter: @https://twitter.com/sanesquid)
    Sunday, April 27th, 2014 7:13 pm

    After many hours of work my game is finally finished and submitted.

    Title 4

    Overall I’m quite happy about how it all turned out!

    I made the assets (code + textures) available on github.


    And the game cen be found


    Thanks for playing!


    Opposite Frogger

    Posted by
    Sunday, April 27th, 2014 4:52 pm

    Ryan here: When I told a friend of mine we were doing an iceberg game, he asked, “Like opposite Frogger?” So yeah, kind of like opposite Frogger.


    Turning in a bit early…

    Posted by
    Sunday, April 27th, 2014 2:01 pm

    I wouldn’t so much say that I’m giving up, but I always hate rushing at the end of a game jam.  I don’t know why.  If the game jam ends at 9, I want to be done by 8, 7 even.  This current game specifically, which I’m calling Coffin, is no exception.  I think part of it is that I know that with the remaining time, I’m not going to get what I want, so instead of rushing and frustrating myself with last minute snags, I might as well turn in something early.  I still have a few hours left, which I’ll probably use to focus on audio, but for the most part, I’m rather happy with what I did.  Also, I’m tired.  I think if I LOVED my idea entirely and was super excited to work on it after Ludum Dare, I would probably keep working on it, but I have work tomorrow — more game dev.! — so I think I may turn it what I have a little early.  I bit off more than I could chew — as usual — but I still think I did a substantial amount of work and of all the game jams I’ve ever done, this is probably the closest to my intended idea — to some degree.

    Here’s a screenshot!


    Alright, back to work for a bit!

    Another video — Coffin thing…idk…

    Posted by
    Saturday, April 26th, 2014 11:57 pm

    Here’s another video of my game.  I wasted a large chunk of time today trying to make it some sort of puzzle game like The Room on iOS, but I don’t even like that game or that genre.  I wanted something speedier and faster so I turned it into a first-person no-rail, rail shooter (what?).  I have a lot to do tomorrow; I probably (yea, that probably should be an is but trying to stay POSITIVE) won’t even finish all of it, but if I can get the atmosphere that I was going for down, then I’ll be more than happy!

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