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	<title>Ludum Dare &#187; unity</title>
	<atom:link href="http://www.ludumdare.com/compo/tag/unity/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ludumdare.com/compo</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
	<lastBuildDate>Wed, 08 Feb 2012 14:14:06 +0000</lastBuildDate>
	<language>en</language>
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		<title>My Un-Success Story (What could never happen &#8211; Isolated Assault 2!)</title>
		<link>http://www.ludumdare.com/compo/2012/01/25/my_unsuccess_story/</link>
		<comments>http://www.ludumdare.com/compo/2012/01/25/my_unsuccess_story/#comments</comments>
		<pubDate>Wed, 25 Jan 2012 20:19:54 +0000</pubDate>
		<dc:creator>RobProductions</dc:creator>
				<category><![CDATA[LD #22]]></category>
		<category><![CDATA[LD - Misc]]></category>
		<category><![CDATA[Assault]]></category>
		<category><![CDATA[can't wait]]></category>
		<category><![CDATA[Failure]]></category>
		<category><![CDATA[Isolated]]></category>
		<category><![CDATA[motivation]]></category>
		<category><![CDATA[postmortem]]></category>
		<category><![CDATA[progress]]></category>
		<category><![CDATA[time management]]></category>
		<category><![CDATA[unity]]></category>
		<category><![CDATA[unity3d]]></category>
		<category><![CDATA[UnSuccessStory]]></category>
		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=107652</guid>
		<description><![CDATA[Ludum Dare 22: While Isolated Assault was huge success in my eyes considering it was my first Ludum Dare game, and by the scores it received, I&#8217;m struggling to come up with a Post-Compo version. You see, I&#8217;m just not feeling the motivation to work on it. Every time I sit down, I just feel, [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Ludum Dare 22:</strong></p>
<p>While <a href="http://www.ludumdare.com/compo/ludum-dare-22/?action=preview&amp;uid=7405">Isolated Assault</a> was huge success in my eyes considering it was my first Ludum Dare game, and by the scores it received, I&#8217;m struggling to come up with a Post-Compo version. You see, I&#8217;m just not feeling the motivation to work on it. Every time I sit down, I just feel, &#8220;Wow, this is old.&#8221; <strong>It&#8217;s like one of those projects I just gave up because I had no motivation for it.</strong></p>
<p>That&#8217;s how it went with Dunnet (My most worked on game), and with my First Person Shooter (My first professional game), and with all those projects I started but never got around to.</p>
<p>Currently my Unity Project Folder looks like this:</p>
<p style="text-align: left"><a href="http://www.ludumdare.com/compo/2012/01/25/my_unsuccess_story/projectwizard/" rel="attachment wp-att-107653"><img class="aligncenter  wp-image-107653" src="http://www.ludumdare.com/compo/wp-content/uploads/2012/01/ProjectWizard.png" alt="" width="797" height="569" /></a></p>
<p style="text-align: left">Where &#8220;Abandoned&#8221; have been worked on for a while. I could always go back to the &#8220;Abandoned,&#8221; but I haven&#8217;t, and why should I?</p>
<p style="text-align: left"><strong>My Problem:</strong></p>
<p style="text-align: left"><strong></strong>I <em>need</em> a due date on projects.</p>
<p style="text-align: left">Some people can never get work done knowing there&#8217;s time management involved. For me, it&#8217;s the other way. Knowing that there&#8217;s no time to procrastinate, and that there&#8217;s a reward for finished, I can get a lot of good things done.</p>
<p style="text-align: left">I also have problems focusing on one idea and getting it implemented quickly. All of focused ideas I have are too complicated even for top-notch game companies.</p>
<p style="text-align: left">Therefore, Ludum Dare was perfect for me&#8211;it gave a theme for the game and a deadline. I now know my best work will probably come from future LDs.</p>
<p style="text-align: left"><strong>Will there ever be an Isolated Assault 2? </strong></p>
<p style="text-align: left"><strong></strong><em>Not now. And probably not from me. Anyone familiar with Unity (That means you, reader!) can take my Isolated Assault Source files, and add some new levels, as long as I receive credit. </em></p>
<p style="text-align: left"><em>I have no motivation whatsoever to make an Isolated Assault 2. All my ideas were expressed in the first one. You are a guy. That fights cubes. That wears glasses. The only thing added to this game would be gloss. </em></p>
<p style="text-align: left"><strong>Will you participate in LD 23? </strong></p>
<p style="text-align: left"><strong></strong><em>Of course! Ludum Dare is the best way to manage time and get good games squeezed out! </em></p>
<p style="text-align: left"><em></em><strong>Will you stop asking yourself random questions? </strong></p>
<p style="text-align: left"><strong></strong><em>Never!!!!</em></p>
<p style="text-align: left"><em></em><strong>Now I ask you, do I stick with deadlines for making games, or do I learn to get around them? </strong></p>
<p style="text-align: left"><strong>Do I use Ludum Dare to create all my of my work? </strong></p>
<p style="text-align: left">For some reason, I need some sort of reward/time limit for everything I make, because that&#8217;s just how I work.</p>
<p style="text-align: left">Either way, I&#8217;ll obviously still be doing LDs, and <strong>I can&#8217;t wait for LD23</strong>!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2012/01/25/my_unsuccess_story/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Halfway done, MiniLD #31</title>
		<link>http://www.ludumdare.com/compo/2012/01/21/halfway-done-minild-31/</link>
		<comments>http://www.ludumdare.com/compo/2012/01/21/halfway-done-minild-31/#comments</comments>
		<pubDate>Sun, 22 Jan 2012 01:19:47 +0000</pubDate>
		<dc:creator>PaulSB</dc:creator>
				<category><![CDATA[MiniLD #31]]></category>
		<category><![CDATA[unity]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=107346</guid>
		<description><![CDATA[I&#8217;m controversially trying to make a game that is at once capable of inducing fear, yet also incredibly colourful&#8230; I have to say I&#8217;ve really been enjoying messing around with this idea. It&#8217;s a sort of reality-screwing first-person puzzler (Portal &#8211; also Narbacular Drop actually &#8211; is an influence). It&#8217;s all about the colours&#8230; &#160;]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m controversially trying to make a game that is at once capable of inducing fear, yet also incredibly colourful&#8230; I have to say I&#8217;ve really been enjoying messing around with this idea. It&#8217;s a sort of reality-screwing first-person puzzler (Portal &#8211; also Narbacular Drop actually &#8211; is an influence). It&#8217;s all about the colours&#8230;</p>
<p><a href="http://www.ludumdare.com/compo/2012/01/21/halfway-done-minild-31/ss02b/" rel="attachment wp-att-107348"><img class="aligncenter size-large wp-image-107348" src="http://www.ludumdare.com/compo/wp-content/uploads/2012/01/ss02b-550x412.png" alt="" width="550" height="412" /></a></p>
<p><a href="http://www.ludumdare.com/compo/2012/01/21/halfway-done-minild-31/ss02a/" rel="attachment wp-att-107357"><img class="aligncenter size-large wp-image-107357" src="http://www.ludumdare.com/compo/wp-content/uploads/2012/01/ss02a-550x413.png" alt="" width="550" height="413" /></a></p>
<p>&nbsp;</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2012/01/21/halfway-done-minild-31/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Alone in the Crane now for Android and iOS devices!</title>
		<link>http://www.ludumdare.com/compo/2012/01/06/alone-in-the-crane-now-for-android-and-ios-devices/</link>
		<comments>http://www.ludumdare.com/compo/2012/01/06/alone-in-the-crane-now-for-android-and-ios-devices/#comments</comments>
		<pubDate>Fri, 06 Jan 2012 19:35:42 +0000</pubDate>
		<dc:creator>evilindiegames</dc:creator>
				<category><![CDATA[LD #22]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[demo]]></category>
		<category><![CDATA[final]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[LD22]]></category>
		<category><![CDATA[promocodes]]></category>
		<category><![CDATA[unity]]></category>
		<category><![CDATA[unity3d]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=106013</guid>
		<description><![CDATA[We are happy to announce that our little LD 22 game - Alone in the Crane &#8211; was published to Android Market and App Store! So now you can try: - Android version - iOS version (for iPhone, iPod and iPad) - Windows version - Mac version and Online version And here we have some [...]]]></description>
			<content:encoded><![CDATA[<p>We are happy to announce that our little LD 22 game -<strong> <a href="http://www.ludumdare.com/compo/ludum-dare-22/?action=preview&amp;uid=8069">Alone in the Crane</a></strong> &#8211; was published to Android Market and App Store!<br />
So now you can try:<br />
- <a href="https://market.android.com/details?id=com.eig.aic">Android version</a><br />
- <a href="http://itunes.apple.com/us/app/alone-in-the-crane/id491996521?ls=1&amp;mt=8">iOS version (for iPhone, iPod and iPad)</a><br />
- <a href="http://evilindiegames.com/aloneinthecrane/AloneInTheCrane_LD22_by_evilindiegames_Windows.zip">Windows version</a><br />
- <a href="http://evilindiegames.com/aloneinthecrane/AloneInTheCraneByEvilIndieGames.app.zip">Mac version</a><br />
and <a href="http://evilindiegames.com/aloneinthecrane/">Online version</a><br />
 <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><a href="http://www.ludumdare.com/compo/2012/01/06/alone-in-the-crane-now-for-android-and-ios-devices/alone_in_the_crane_iphone_promo_small/" rel="attachment wp-att-106014"><img class="alignnone size-full wp-image-106014" src="http://www.ludumdare.com/compo/wp-content/uploads/2012/01/alone_in_the_crane_iphone_promo_small.jpg" alt="" width="600" height="455" /></a></p>
<p><strong>And here we have some iTunes promocodes for iOS version for you:</strong><br />
KHR9P4PX3RFY<br />
K9MWRLLMXKRH<br />
LTKJM46T3E4X<br />
XXH3A3YJAXLT<br />
KPXWAYNLPMTP<br />
NA4XKYLH376T<br />
FFMWKPM6LJTN<br />
KK96AHAPXW9A<br />
3ETLFW37RJRE<br />
3PPF7HX9YFXA<br />
F4NTMMEPLXXP<br />
FR7T4E49J44M<br />
XLY9F766ARTK<br />
J7TAPMYNT6NT<br />
3KAR3TPJFNN7<br />
EAWF6KN9YA3A<br />
XN3M6JA7JNWF<br />
APMP79EL9XWM<br />
YKKMHPT7XYTF<br />
ATHM7F7AMHF6<br />
NL364AH6MPAY<br />
JLLKLYNXWHMT<br />
L7W7N9LKXA3R<br />
EXKATMLPFLER<br />
NN4K6MTL3YY7</p>
<p><strong>Have fun!</strong></p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2012/01/06/alone-in-the-crane-now-for-android-and-ios-devices/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Loot Alone &#8211; Post Mortem</title>
		<link>http://www.ludumdare.com/compo/2012/01/03/loot-alone-post-mortem/</link>
		<comments>http://www.ludumdare.com/compo/2012/01/03/loot-alone-post-mortem/#comments</comments>
		<pubDate>Tue, 03 Jan 2012 21:54:28 +0000</pubDate>
		<dc:creator>karnakgames</dc:creator>
				<category><![CDATA[LD #22]]></category>
		<category><![CDATA[kitten-challenge]]></category>
		<category><![CDATA[loot-alone]]></category>
		<category><![CDATA[post-mortem]]></category>
		<category><![CDATA[postmortem]]></category>
		<category><![CDATA[unity]]></category>
		<category><![CDATA[unity3d]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=103221</guid>
		<description><![CDATA[This is a very short post mortem about my entry Loot Alone. Good Points I developed more than 22 games (as a contract developer), but this is the first time I took part in Ludum Dare and managed to submit a game to the competition! This was one of my 2011&#8242;s goals. First time I [...]]]></description>
			<content:encoded><![CDATA[<p>This is a very short post mortem about my entry <a href="http://www.ludumdare.com/compo/ludum-dare-22/?action=preview&amp;uid=2465">Loot Alone</a>.</p>
<h3><a href="http://www.ludumdare.com/compo/ludum-dare-22/?action=preview&amp;uid=2465"><img class="aligncenter" src="http://www.ludumdare.com/compo/wp-content/compo2/thumb/6d1415d18c02a08b127343f336e5d6ef.jpg" alt="" width="450" height="338" /></a><strong>Good Points</strong></h3>
<ul>
<li>I developed more than 22 games (as a contract developer), but this is the first time I took part in Ludum Dare and managed to submit a game to the competition! This was one of my <a href="http://karnakgames.com/wp/2011/01/the-year-that-was-and-goals-for-the-new-year/">2011&#8242;s goals</a>.</li>
<li>First time I ever did graphics for a game. All the games I worked before were done by hired artists. I could say I was always scared of doing art, and doing these graphics lighted up a flame inside me, that now wants to make me a better artist.</li>
<li>I came up with the idea in less than an hour after the competition started and I may consider of taking it further and making a commercial game from scratch with this idea.</li>
<li>When doing 2D with Unity I always used a 3rd party commercial library. Since I took part in the competition I had to come with a solution by myself, so I ended up learning how to &#8220;do 2D&#8221; in Unity without external help.</li>
<li>I liked the concept of a linear comics-style navigation I made.</li>
</ul>
<h3>Bad Points</h3>
<ul>
<li>I worked only 8 hours, I didn&#8217;t use the available 48 hours. For this reason, my entry can not even be considered a &#8220;game&#8221;. Let&#8217;s consider it &#8220;<em>an interactive short animation</em>&#8220;.</li>
<li>Due to the short amount of time worked, I didn&#8217;t manage to make all the scenes: there are 3 scenes; being 2 playable levels and an animation one. The initial plan to make the game &#8220;complete and playable&#8221; was to have 6 scenes. So we have 3 scenes that are out.</li>
<li>The rocket cat was meant to be controllable, so you could kill the dragon.</li>
<li>In the 8 hours I worked, I coded for only 2 hours. That means there are bugs, mostly on the messages system.</li>
<li>My lack of knowledge in Unity for 2D without a 3rd party library left some bugs on the graphics, mostly due to scaling.</li>
<li>The linear comics-style navigation can be confusing, since you can end up going to the wrong side.</li>
</ul>
<div>Other than that, I had a lot of fun, and I&#8217;m feeling fulfilled for completing one of my 2011&#8242;s goals: take part of Ludum Dare <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </div>
<div><strong>Don&#8217;t forget to rate it: <a href="http://www.ludumdare.com/compo/ludum-dare-22/?action=rate&amp;uid=2465">http://www.ludumdare.com/compo/ludum-dare-22/?action=rate&amp;uid=2465</a></strong></div>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2012/01/03/loot-alone-post-mortem/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>My (slightly delayed) October-Challenge-Game</title>
		<link>http://www.ludumdare.com/compo/2011/12/31/my-slightly-delayed-october-challenge-game/</link>
		<comments>http://www.ludumdare.com/compo/2011/12/31/my-slightly-delayed-october-challenge-game/#comments</comments>
		<pubDate>Sat, 31 Dec 2011 09:47:20 +0000</pubDate>
		<dc:creator>matthias_zarzecki</dc:creator>
				<category><![CDATA[October Challenge 2011]]></category>
		<category><![CDATA[appstore]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[itunes]]></category>
		<category><![CDATA[SuccessStory]]></category>
		<category><![CDATA[unity]]></category>
		<category><![CDATA[unity3d]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=105323</guid>
		<description><![CDATA[Hi there, A while ago the October-Challenge was held. It went over the entire month, with the simple rule &#8220;make 1$ with a game.&#8221; I planned to enter this game, but unfortunately the port wasn&#8217;t ready in time. So now, with a slight (and very miniscule) delay I present my iPhone-game! &#160; Unstoppaball DX is [...]]]></description>
			<content:encoded><![CDATA[<p>Hi there,</p>
<p>A while ago the October-Challenge was held. It went over the entire month, with the simple rule &#8220;make 1$ with a game.&#8221;</p>
<p>I planned to enter this game, but unfortunately the port wasn&#8217;t ready in time. So now, with a slight (and very miniscule) delay I present my iPhone-game!</p>
<p>&nbsp;</p>
<p><a href="http://itunes.apple.com/en/app/unstoppaball-dx/id489103099?mt=8">Unstoppaball DX</a> is a marble-style puzzler, in which you roll a ball (by tilting the iPhone, no less) through 30 varied levels.</p>
<p><a href="http://www.ludumdare.com/compo/2011/12/31/my-slightly-delayed-october-challenge-game/usb_iphone_release_06/" rel="attachment wp-att-105324"><img class="aligncenter size-large wp-image-105324" src="http://www.ludumdare.com/compo/wp-content/uploads/2011/12/usb_iphone_release_06-550x366.png" alt="" width="550" height="366" /></a></p>
<p>Check out the trailer if you&#8217;d like to know more.</p>
<p><iframe width="500" height="375" src="http://www.youtube.com/embed/Y0qZBWLAYf0?fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p>Also features a new soundtrack and ball-customization, with 36 balls available.</p>
<p>It&#8217;s now <a href="http://itunes.apple.com/en/app/unstoppaball-dx/id489103099?mt=8">up on iTunes</a>. Some say it might be the Best Game Ever. (it&#8217;s not) (it&#8217;s still fun, though <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' />  )</p>
<p><em><a href="http://matthewongamedesign.com/">-Matthew</a></em></p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2011/12/31/my-slightly-delayed-october-challenge-game/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>How 2 days of crying will result in a game – A post-mortem</title>
		<link>http://www.ludumdare.com/compo/2011/12/27/how-2-days-of-crying-will-result-in-a-game-%e2%80%93-a-post-mortem/</link>
		<comments>http://www.ludumdare.com/compo/2011/12/27/how-2-days-of-crying-will-result-in-a-game-%e2%80%93-a-post-mortem/#comments</comments>
		<pubDate>Tue, 27 Dec 2011 12:08:39 +0000</pubDate>
		<dc:creator>matthias_zarzecki</dc:creator>
				<category><![CDATA[LD #22]]></category>
		<category><![CDATA[postmortem]]></category>
		<category><![CDATA[unity]]></category>
		<category><![CDATA[unity3d]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=104796</guid>
		<description><![CDATA[So I made an ego-adventure-story-cat-experiment called 5 DAYS. Allow me to recap. &#160; What went right Graphics Creating graphical assets is a time-consuming task, so I immediately dropped it and only concentrated on stuff I could efficiently produce. The current style is a nice trade-off between detail and costs. Level-Design I started this thing from [...]]]></description>
			<content:encoded><![CDATA[<p>So I made an ego-adventure-story-cat-experiment called <a href="www.ludumdare.com/compo/ludum-dare-22/?action=rate&amp;uid=3880">5 DAYS</a>. Allow me to recap.</p>
<p>&nbsp;</p>
<h2><strong>What went right</strong></h2>
<p><strong>Graphics</strong></p>
<p>Creating graphical assets is a time-consuming task, so I immediately dropped it and only concentrated on stuff I could efficiently produce. The current style is a nice trade-off between detail and costs.</p>
<p><strong>Level-Design</strong></p>
<p>I started this thing from the ground up on tiles, which allowed me to make changes and updates right till the end. Having everything based on clean tiles also meant I could easily add objects, like the lamps, which effortlessly clamped into the architecture.</p>
<p><a href="http://www.ludumdare.com/compo/2011/12/27/how-2-days-of-crying-will-result-in-a-game-%e2%80%93-a-post-mortem/five_days_making_of/" rel="attachment wp-att-104799"><img class="aligncenter size-large wp-image-104799" src="http://www.ludumdare.com/compo/wp-content/uploads/2011/12/five_days_making_of-550x307.png" alt="" width="550" height="307" /></a></p>
<p><strong>Intro</strong></p>
<p>I /love/ the intro. This is the closest I have ever come to a cut-scene, and even now it&#8217;s completly gameplay, not a video.</p>
<p>The original idea had everyone dying in a scripted explosion, while the player could do nothing (but walk around). Having the player actually kill the reamaining crew (be it by accident, admittedly), would only further compel her to save the cat.</p>
<p><strong>The cat</strong></p>
<p>Your only companion is a cubic cat (no time to model, as mentioned above), which is aptly named Boxy. You have to feed for it to survive, but doing so will deplete your own ressources.</p>
<p><strong>Title-Cards</strong></p>
<p>The game starts with a cold open right in the action. The title is only seen after the first room, and then perfectly sets up the story.</p>
<p>My original title was ALONE. After the player would have watched his friends die / kill them, she would be ALONE. But because the name would probably be overused, I changed it to 11 DAYS. Eleven turned out to be too long, so I shortened it to 5.</p>
<p>I love how the title 5 DAYS becomes a chapter-card, turning into 4 DAYS, and so on. I contemplated putting the title at the end (Hot Fuzz/The Dark Knight-style), but only few people would see it then. I guess this doesn&#8217;t work in games.</p>
<p>The only downside of this title is that I already made a game called <a href="http://www.kongregate.com/games/IcarusTyler/five-days-in-charleroi">5 Days in Charleroi</a>. I was already trying furiously too get the gameplay to work, so this didn&#8217;t even occur to me <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> . Oh well.</p>
<p><strong>Timelapse</strong></p>
<p>The video went <em>alright</em>. If you comapre it to my <a href="http://www.youtube.com/watch?v=IGBnIA6Ih1U">previous</a> <a href="http://www.youtube.com/watch?v=fDZjnKQ3SeA">ones</a>, you&#8217;ll notice I frown a lot in this one.</p>
<p><iframe width="500" height="375" src="http://www.youtube.com/embed/5d-H9Ip4JKo?fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p><strong>Music</strong></p>
<p>Instead of composing my own background-music I was forced to try out Wolframtunes, where I found some interesting ambient-tunes. I was able to reverse-engineer those, and created a fitting soundloop in comparatively little time.</p>
<p>Also notice how the sounds picks up after the title, further signalling that the game has &#8220;begun&#8221;. Nice effect.</p>
<p><iframe width="500" height="375" src="http://www.youtube.com/embed/eH09xzlZBKo?fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p>&nbsp;</p>
<h2><strong>What went wrong</strong></h2>
<p><strong>Initial idea</strong></p>
<p>This was actually my first idea, but I classified it as &#8220;way too ambitious&#8221;. I had some others, but none of them impressed me as &#8220;stuck with a cat on mars&#8221;. So I begrudginly started, planning to either switch to a new project a few hours in, or use what I would have built in that time to make a smaller version.</p>
<p>I had a crisis after 8 hours, when I decided this was too big, and tried out other ideas. „Lone asteroid in space“ I actually started, when I realized switching to that would be even more work. It was quite a dilemma. I (not crying, completely manly) went back with further resolve to finish this project (in a manly way), and soldiered on.</p>
<p>After 32 hours everything then came together and started working, which lifted my spirits, and caused the classical game-design-high.</p>
<p><strong>Gameplay<br />
</strong></p>
<p>I noticed near the end that I unable to create the payoff every time. If the cat dies very early, the player will have a lot of food, thus eliminating the conflict and creating a boring game/ending. Typing this I realize I could&#8217;ve built it so that the reserves will adjust. ARGH THIS WOULD&#8217;VE BEEN PERFECT</p>
<p>Then there is the thing that re-playing it offers little incentive, as the gameplay already was rather un-action-y, expecially should the player die. Even a nightly checkpoint wouldn&#8217;t have worked, as resetting the player each death would reail-road them to the „desired“ ending, which is strictly against my principles.</p>
<p>There things stem from the initial idea, and show how much I tried to fix this issue but ultimately failed (see timelapse).</p>
<p><strong>No pointer/cursor/crosshair</strong></p>
<p>Here&#8217;s an important thing: We are a lot better at playing games than the average player, especially at playing our own games. It didn&#8217;t even occur to me add some sort of crosshair/targeting-thingie, as my aim was always spot on. This stuff you only realize after one day not playing it.</p>
<p>&nbsp;</p>
<h2><strong>All in all</strong></h2>
<p>Although this had a very bumpy ride, I believe it was a succesful experiment. Those who actually manage to get through to the end all agree, calling it „amazing“, „brilliant“, and me a „meany“. On Kongregate this is already my second most-played game, Ludum-Dare-ratings are doing well, and I even got a <a href="http://translate.google.de/translate?sl=fr&amp;tl=en&amp;js=n&amp;prev=_t&amp;hl=de&amp;ie=UTF-8&amp;layout=2&amp;eotf=1&amp;u=http://oujevipo.fr/index.php%3Foption%3Dcom_content%26view%3Darticle%26id%3D610:5-days%26catid%3D37:20-minutes%26Itemid%3D56">review</a>.</p>
<p>&nbsp;</p>
<h2><a href="http://www.kongregate.com/games/IcarusTyler/5-days">Play here</a> | <a href="http://www.ludumdare.com/compo/ludum-dare-22/?action=preview&amp;uid=3880">Entry-page</a></h2>
<p><a href="http://matthewongamedesign.com/"><em>-Matthew</em></a></p>
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		<title>Timelapse and final thoughts</title>
		<link>http://www.ludumdare.com/compo/2011/12/20/timelapse-and-final-thoughts/</link>
		<comments>http://www.ludumdare.com/compo/2011/12/20/timelapse-and-final-thoughts/#comments</comments>
		<pubDate>Tue, 20 Dec 2011 20:15:52 +0000</pubDate>
		<dc:creator>PaulSB</dc:creator>
				<category><![CDATA[LD #22]]></category>
		<category><![CDATA[timelapse]]></category>
		<category><![CDATA[unity]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=102415</guid>
		<description><![CDATA[Here&#8217;s my timelapse, complete with faffing around in Unity like a noob: I wrote some thoughts about my weekend on my blog, but generally: very happy with how I managed to get to grips with Unity, and very much looking forward to using it again in future. As for the game&#8230; I hope people see [...]]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s my timelapse, complete with faffing around in Unity like a noob:</p>
<p><iframe width="500" height="375" src="http://www.youtube.com/embed/pTZwoU5vXIY?fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p>I wrote some thoughts about my weekend on <a href="http://paulsburgess.co.uk/2011/12/ludum-dare-22/" target="_blank">my blog</a>, but generally: very happy with how I managed to get to grips with Unity, and very much looking forward to using it again in future. As for the game&#8230; I hope people see where I was going with it, even if it is a little unfriendly to the player! But overall another great Ludum Dare weekend (that&#8217;s 5 now :O).</p>
<p>Edit: Oh yeah, the game page is over here! <a href="http://www.ludumdare.com/compo/ludum-dare-22/?action=rate&amp;uid=1626">http://www.ludumdare.com/compo/ludum-dare-22/?action=rate&amp;uid=1626</a></p>
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		<title>Space Mission Post Mortem and Timelapse</title>
		<link>http://www.ludumdare.com/compo/2011/12/19/space-mission-post-mortem-and-timelapse/</link>
		<comments>http://www.ludumdare.com/compo/2011/12/19/space-mission-post-mortem-and-timelapse/#comments</comments>
		<pubDate>Mon, 19 Dec 2011 20:30:45 +0000</pubDate>
		<dc:creator>lanoiadimuu</dc:creator>
				<category><![CDATA[LD #22]]></category>
		<category><![CDATA[postmortem]]></category>
		<category><![CDATA[timelapse]]></category>
		<category><![CDATA[unity]]></category>
		<category><![CDATA[unity3d]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=100408</guid>
		<description><![CDATA[First, link to this game: http://www.ludumdare.com/compo/ludum-dare-22/?action=rate&#38;uid=7264 Then, a screen: This night i went to sleep at 3am, i woke at 5:30 and went to work (i start at 7am), my head hurts a lot and i feel i need more than two hours of sleep tonight. I played my game a couple times again and [...]]]></description>
			<content:encoded><![CDATA[<p>First, link to this game:<br />
<a href="http://www.ludumdare.com/compo/ludum-dare-22/?action=rate&amp;uid=7264">http://www.ludumdare.com/compo/ludum-dare-22/?action=rate&amp;uid=7264</a> </p>
<p>Then, a screen:<br />
<img class="aligncenter" src="http://www.ludumdare.com/compo/wp-content/compo2/thumb/b9b793be92f6979b3f227c04e7bdd35a.jpg" alt="Space Mission Screen" /></p>
<p>This night i went to sleep at 3am, i woke at 5:30 and went to work (i start at 7am), my head hurts a lot and i feel i need more than two hours of sleep tonight. I played my game a couple times again and this is my post mortem:</p>
<h3>The Good</h3>
<blockquote><p><strong>A complete game: </strong>the game had everything. Start Menu, Game Intro, Actual Game, Game Ending.<br />
<strong>Graphics: </strong>My Achille&#8217;s heel, i don&#8217;t know how, i don&#8217;t know why, but i found a graphical style and i made a couple simple animations. Achieving this gave me enough satisfaction.<br />
<strong>Sound: </strong>I&#8217;m really happy about the game sounds. Bfxr was a good choice and <a href="http://www.ludumdare.com/compo/2010/12/14/for-those-of-you-who-cant-make-music/">this music generator</a> completed the work.<br />
<strong>My first Ludum Dare: </strong>Since I found out about Ludum Dare in 2009, I always wanted to participate in this competition, and this was my first entry. I really enjoyed it!</p></blockquote>
<h3>The Bad</h3>
<blockquote><p>
<strong>Crap story: </strong>The story intro/ending were made in the last 3 hours, i never thought about them till the very last and i wrote some cheap texts.<br />
<strong>The game is too short: </strong>There&#8217;s only one level, it&#8217;s kinda boring and it can be finished in less than one minute and a half.<br />
<strong>Tools: </strong>My Unity3D and C# knowledges are low, i started toying them about a couple month ago. I got struck a lot of time trying to figure out how to progress (eg 2+ hours for jetpack physics).<br />
<strong>Bad programming techniques: </strong>Using copy-paste between objects and spaghetti antipattern is usually a bad thing, trough i think it may be ok for fast developement. I wrote really few comments on my code, which is always a bad thing.<br />
<strong>Timing: </strong>I had other things to do in this weekend, I stopped once in a while to eat and I slept enough during the first day. I managed to work 20-22 hours and submit my entry ten minutes before compo end, but probably that&#8217;s was only luck. <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Having added at least one or two level and a boss fight could have improved my game a bit.
</p></blockquote>
<p>And last but not the least, my timelapse:</p>
<p><iframe width="500" height="281" src="http://www.youtube.com/embed/bjx3EJ4xUIQ?fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>It&#8217;s a timelapse</title>
		<link>http://www.ludumdare.com/compo/2011/12/19/its-a-timelapse/</link>
		<comments>http://www.ludumdare.com/compo/2011/12/19/its-a-timelapse/#comments</comments>
		<pubDate>Mon, 19 Dec 2011 12:11:57 +0000</pubDate>
		<dc:creator>matthias_zarzecki</dc:creator>
				<category><![CDATA[LD #22]]></category>
		<category><![CDATA[3dsmax]]></category>
		<category><![CDATA[max]]></category>
		<category><![CDATA[timelapse]]></category>
		<category><![CDATA[unity]]></category>
		<category><![CDATA[unity3d]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=99669</guid>
		<description><![CDATA[Hey guys, So here&#8217;s a video of me frowning and cursing at my computer for two days, while drinking 5 pots of tea and occasionally working on a game. Enjoy &#160; Go Play &#124; Entry-Page -Matthew]]></description>
			<content:encoded><![CDATA[<p>Hey guys,<br />
So here&#8217;s a video of me frowning and cursing at my computer for two days, while drinking 5 pots of tea and occasionally working on a game. Enjoy <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p><iframe width="500" height="375" src="http://www.youtube.com/embed/5d-H9Ip4JKo?fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p>&nbsp;</p>
<p><a href="http://www.kongregate.com/games/IcarusTyler/5-days">Go Play</a> | <a href="http://www.ludumdare.com/compo/ludum-dare-22/?action=preview&amp;uid=3880">Entry-Page</a><br />
<a href="http://matthewongamedesign.com/"><em><br />
-Matthew</em></a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Done</title>
		<link>http://www.ludumdare.com/compo/2011/12/18/done-62/</link>
		<comments>http://www.ludumdare.com/compo/2011/12/18/done-62/#comments</comments>
		<pubDate>Mon, 19 Dec 2011 04:16:41 +0000</pubDate>
		<dc:creator>Snowflower</dc:creator>
				<category><![CDATA[LD #22]]></category>
		<category><![CDATA[postmortem]]></category>
		<category><![CDATA[screenshot]]></category>
		<category><![CDATA[unity]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=98817</guid>
		<description><![CDATA[I didn&#8217;t get to spend as much time as I would have liked on my entry. Its got bugs and a ton of stuff didnt make it into the 48hr limit, but the time pressure was an amazing push to get something done. I&#8217;ll continue working on it for the next day to the point [...]]]></description>
			<content:encoded><![CDATA[<p>I didn&#8217;t get to spend as much time as I would have liked on my entry.</p>
<p>Its got bugs and a ton of stuff didnt make it into the 48hr limit, but the time pressure was an amazing push to get something done.</p>
<p>I&#8217;ll continue working on it for the next day to the point im happy with it, I forced myself to submit something even though I might be alittle emberassed by it, because I said I was going to do something from scratch in 48 hours.</p>
<p>&nbsp;</p>
<p>Participating in LD 22 is an amazing learning experience. I made my entry with unity, which i&#8217;ve been learning seriously for about a month now.</p>
<p>I also bit off more than I could chew by going outside my comfort zone and trying to code some complex dialogue flow to create a &#8216;mood&#8217; which is something i&#8217;ve never tried before. that part alone took way more time than it should have.</p>
<p><a href="http://www.ludumdare.com/compo/2011/12/18/done-62/foreveralonekitten/" rel="attachment wp-att-98868"><img class="alignnone size-medium wp-image-98868" src="http://www.ludumdare.com/compo/wp-content/uploads/2011/12/ForeverAloneKItten-300x171.png" alt="" width="300" height="171" /></a></p>
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		<item>
		<title>Lonely Island&#8230;salvaged from wreckage</title>
		<link>http://www.ludumdare.com/compo/2011/12/18/lonely-island-salvaged-from-wreckage/</link>
		<comments>http://www.ludumdare.com/compo/2011/12/18/lonely-island-salvaged-from-wreckage/#comments</comments>
		<pubDate>Mon, 19 Dec 2011 04:13:39 +0000</pubDate>
		<dc:creator>Winterblood</dc:creator>
				<category><![CDATA[LD #22]]></category>
		<category><![CDATA[LD22]]></category>
		<category><![CDATA[lonely island]]></category>
		<category><![CDATA[submission]]></category>
		<category><![CDATA[unity]]></category>
		<category><![CDATA[unity3d]]></category>
		<category><![CDATA[winterblood]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=98821</guid>
		<description><![CDATA[Damned Unity first bluescreened my laptop, and then hung while trying to make last-minute text tweaks. After the second reboot, I found that the hand-sculpted terrain data had vanished. I am NOT BEST PLEASED. Luckily, I had a test submission build, which is functional&#8230;but missing the majority of the flavour text and a proper ending. [...]]]></description>
			<content:encoded><![CDATA[<p>Damned Unity first bluescreened my laptop, and then hung while trying to make last-minute text tweaks. After the second reboot, I found that the hand-sculpted terrain data had vanished. I am NOT BEST PLEASED.</p>
<p>Luckily, I had a <a href="http://www.ludumdare.com/compo/ludum-dare-22/?action=preview&amp;uid=4051" title="Lonely Island">test submission build</a>, which is functional&#8230;but missing the majority of the flavour text and a proper ending. I&#8217;ll upload the source assets (sans terrain) in the morning when the rage has subsided.</p>
<div id="attachment_98851" class="wp-caption alignnone" style="width: 560px"><a href="http://www.ludumdare.com/compo/2011/12/18/lonely-island-salvaged-from-wreckage/ld22-winterblood2/" rel="attachment wp-att-98851"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2011/12/ld22-winterblood2-550x412.jpg" alt="Lonely Island screenshot" width="550" height="412" class="size-large wp-image-98851" /></a><p class="wp-caption-text">Lonely Island</p></div>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>I&#8217;m done</title>
		<link>http://www.ludumdare.com/compo/2011/12/18/im-done-12/</link>
		<comments>http://www.ludumdare.com/compo/2011/12/18/im-done-12/#comments</comments>
		<pubDate>Mon, 19 Dec 2011 01:50:22 +0000</pubDate>
		<dc:creator>matthias_zarzecki</dc:creator>
				<category><![CDATA[LD #22]]></category>
		<category><![CDATA[3dsmax]]></category>
		<category><![CDATA[max]]></category>
		<category><![CDATA[unity]]></category>
		<category><![CDATA[unity3d]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=98231</guid>
		<description><![CDATA[Hi people, I&#8217;m done. This was a taxing challenge, but I am proud of what I just created. I present 5 DAYS A game about being stranded in on Mars with barely any ressources. Go Play &#124; Entry-Page -Matthew]]></description>
			<content:encoded><![CDATA[<p>Hi people,</p>
<p>I&#8217;m done. This was a taxing challenge, but I am proud of what I just created. I present</p>
<p>5 DAYS</p>
<p><a href="http://www.ludumdare.com/compo/2011/12/18/im-done-12/five_days_04/" rel="attachment wp-att-98237"><img class="aligncenter size-large wp-image-98237" src="http://www.ludumdare.com/compo/wp-content/uploads/2011/12/five_days_04-550x414.png" alt="" width="550" height="414" /></a></p>
<p>A game about being stranded in on Mars with barely any ressources.</p>
<p><a href="http://www.kongregate.com/games/IcarusTyler/5-days">Go Play</a> | <a href="http://www.ludumdare.com/compo/ludum-dare-22/?action=preview&amp;uid=3880">Entry-Page</a><br />
<a href="http://matthewongamedesign.com/"><em><br />
-Matthew</em></a></p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Loot Alone &#8211; Game finished for the compo</title>
		<link>http://www.ludumdare.com/compo/2011/12/18/loot-alone-game-finished-for-the-compo/</link>
		<comments>http://www.ludumdare.com/compo/2011/12/18/loot-alone-game-finished-for-the-compo/#comments</comments>
		<pubDate>Sun, 18 Dec 2011 20:45:26 +0000</pubDate>
		<dc:creator>karnakgames</dc:creator>
				<category><![CDATA[LD #22]]></category>
		<category><![CDATA[easter-egg]]></category>
		<category><![CDATA[kitten-challenge]]></category>
		<category><![CDATA[loot-alone]]></category>
		<category><![CDATA[timelapse]]></category>
		<category><![CDATA[unity]]></category>
		<category><![CDATA[unity3d]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=96670</guid>
		<description><![CDATA[I planned to make 5 levels, but I couldn&#8217;t continue working on the game, so here it is with 3 levels and half of the planned story. It is playable with a surprise on the end. Entry: http://www.ludumdare.com/compo/ludum-dare-22/?action=preview&#38;uid=2465 Made with:  - Unity3D (C#, iTween) - cfxr - Audacity - Garage Band - Photoshop Timelapse: http://www.youtube.com/watch?v=f5ItVDEzuzY]]></description>
			<content:encoded><![CDATA[<p>I planned to make 5 levels, but I couldn&#8217;t continue working on the game, so here it is with 3 levels and half of the planned story. It is playable with a surprise on the end.</p>
<p><strong>Entry: </strong><a href="http://www.ludumdare.com/compo/ludum-dare-22/?action=preview&amp;uid=2465">http://www.ludumdare.com/compo/ludum-dare-22/?action=preview&amp;uid=2465</a></p>
<p><a href="http://www.ludumdare.com/compo/2011/12/18/loot-alone-game-finished-for-the-compo/screenshot3-24/" rel="attachment wp-att-96808"><img class="aligncenter size-large wp-image-96808" src="http://www.ludumdare.com/compo/wp-content/uploads/2011/12/Screenshot32-550x412.png" alt="" width="550" height="412" /></a><strong><br />
</strong><strong></strong></p>
<p><strong>Made with: </strong><br />
- Unity3D (C#, iTween)<br />
- cfxr<br />
- Audacity<br />
- Garage Band<br />
- Photoshop</p>
<p><a href="http://www.ludumdare.com/compo/2011/12/16/kitten-challenge/"><img class="alignnone" src="http://www.ludumdare.com/compo/wp-content/uploads/2011/12/kittendare.png" alt="" width="116" height="52" /></a></p>
<p><strong>Timelapse: </strong><a href="http://www.youtube.com/watch?v=f5ItVDEzuzY">http://www.youtube.com/watch?v=f5ItVDEzuzY</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Onwards into the final 6 hours&#8230;</title>
		<link>http://www.ludumdare.com/compo/2011/12/18/onwards-into-the-final-6-hours/</link>
		<comments>http://www.ludumdare.com/compo/2011/12/18/onwards-into-the-final-6-hours/#comments</comments>
		<pubDate>Sun, 18 Dec 2011 19:58:56 +0000</pubDate>
		<dc:creator>PaulSB</dc:creator>
				<category><![CDATA[LD #22]]></category>
		<category><![CDATA[foodphoto]]></category>
		<category><![CDATA[unity]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=96642</guid>
		<description><![CDATA[Definitely behind, but implementation is nearly finished to a minimal requirement. Some sustenance to set me up for the final panic-crunch. Meanwhile baby is burning up the place: Definitely going to change the wall texture soon&#8230;]]></description>
			<content:encoded><![CDATA[<p>Definitely behind, but implementation is nearly finished to a minimal requirement. Some sustenance to set me up for the final panic-crunch.</p>
<p><a href="http://www.ludumdare.com/compo/2011/12/18/onwards-into-the-final-6-hours/20111218_194528/" rel="attachment wp-att-96650"><img class="aligncenter size-medium wp-image-96650" src="http://www.ludumdare.com/compo/wp-content/uploads/2011/12/20111218_194528-225x300.jpg" alt="" width="225" height="300" /></a></p>
<p>Meanwhile baby is burning up the place:</p>
<p><a href="http://www.ludumdare.com/compo/2011/12/18/onwards-into-the-final-6-hours/ss03-2/" rel="attachment wp-att-96662"><img class="aligncenter size-large wp-image-96662" src="http://www.ludumdare.com/compo/wp-content/uploads/2011/12/ss03-550x366.png" alt="" width="550" height="366" /></a></p>
<p>Definitely going to change the wall texture soon&#8230;</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Loot Alone &#8211; Dragon, Princess and Dialogs</title>
		<link>http://www.ludumdare.com/compo/2011/12/17/loot-alone-dragon-princess-and-dialogs/</link>
		<comments>http://www.ludumdare.com/compo/2011/12/17/loot-alone-dragon-princess-and-dialogs/#comments</comments>
		<pubDate>Sun, 18 Dec 2011 05:19:47 +0000</pubDate>
		<dc:creator>karnakgames</dc:creator>
				<category><![CDATA[LD #22]]></category>
		<category><![CDATA[easter-egg]]></category>
		<category><![CDATA[kitten-challenge]]></category>
		<category><![CDATA[unity]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=94276</guid>
		<description><![CDATA[Practically all the game logic and programming is done. Missing only two or three items now. Also a DRAGON, A PRINCESS, DIALOGS&#8230;. and a Kitten somewhere! Time for some sleep&#8230; 3:19 AM.]]></description>
			<content:encoded><![CDATA[<p>Practically all the game logic and programming is done. Missing only two or three items now. Also a DRAGON, A PRINCESS, DIALOGS&#8230;. and a Kitten somewhere!</p>
<p><a href="http://www.ludumdare.com/compo/2011/12/17/loot-alone-dragon-princess-and-dialogs/screen-shot-2011-12-18-at-03-17-43/" rel="attachment wp-att-94277"><img class="aligncenter size-large wp-image-94277" src="http://www.ludumdare.com/compo/wp-content/uploads/2011/12/Screen-shot-2011-12-18-at-03.17.43-550x323.png" alt="" width="550" height="323" /></a></p>
<p>Time for some sleep&#8230; 3:19 AM.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Day 1: Island screenshot</title>
		<link>http://www.ludumdare.com/compo/2011/12/17/day-1-island-screenshot/</link>
		<comments>http://www.ludumdare.com/compo/2011/12/17/day-1-island-screenshot/#comments</comments>
		<pubDate>Sun, 18 Dec 2011 02:29:11 +0000</pubDate>
		<dc:creator>Winterblood</dc:creator>
				<category><![CDATA[LD #22]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[unity]]></category>
		<category><![CDATA[unity3d]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=93694</guid>
		<description><![CDATA[Quick update&#8230;I&#8217;m succumbing to the temptation to spend the weekend tarting up a non-game. Need gameplay, stat! That said, I have prepared a handful of tools to help me get gameplay content in faster tomorrow, and I&#8217;m WAY ahead compared to my LD21 effort, &#8220;Fireflies&#8221;. You may notice the character looks a bit like the [...]]]></description>
			<content:encoded><![CDATA[<p>Quick update&#8230;I&#8217;m succumbing to the temptation to spend the weekend tarting up a non-game. Need <strong>gameplay</strong>, stat!</p>
<p>That said, I have prepared a handful of tools to help me get gameplay content in faster tomorrow, and I&#8217;m WAY ahead compared to my <a href="http://www.ludumdare.com/compo/2011/08/22/fireflies-post-mortem/" title="Fireflies">LD21 effort, &#8220;Fireflies&#8221;</a>.<br />
<div id="attachment_93736" class="wp-caption alignnone" style="width: 560px"><a href="http://www.ludumdare.com/compo/2011/12/17/day-1-island-screenshot/ld22-winterblood1/" rel="attachment wp-att-93736"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2011/12/ld22-winterblood1-550x306.jpg" alt="LD22 Work in progress" width="550" height="306" class="size-large wp-image-93736" /></a><p class="wp-caption-text">LD22 Work in progress</p></div><br />
You may notice the character looks a bit like the one in Fireflies. That&#8217;s because blobby cartoon figures are really quick to model. He&#8217;s a bit more egg-shaped than the last one though.</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>End of Day 1 &#8211; Progressing at a Crawl</title>
		<link>http://www.ludumdare.com/compo/2011/12/17/end-of-day-1-progressing-at-a-crawl/</link>
		<comments>http://www.ludumdare.com/compo/2011/12/17/end-of-day-1-progressing-at-a-crawl/#comments</comments>
		<pubDate>Sun, 18 Dec 2011 01:54:47 +0000</pubDate>
		<dc:creator>PaulSB</dc:creator>
				<category><![CDATA[LD #22]]></category>
		<category><![CDATA[unity]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=93541</guid>
		<description><![CDATA[I got caught up in my own dodgy logic for far too long towards the end of today, which hasn&#8217;t helped my outlook, but at least my battle system is now functional if very limited. This is proving quite a crash-course in Unity scripting! Lots to do tomorrow (of course), time for a bit of [...]]]></description>
			<content:encoded><![CDATA[<p>I got caught up in my own dodgy logic for far too long towards the end of today, which hasn&#8217;t helped my outlook, but at least my battle system is now functional if very limited. This is proving quite a crash-course in Unity scripting! Lots to do tomorrow (of course), time for a bit of sleep now.</p>
<p><a href="http://www.ludumdare.com/compo/2011/12/17/end-of-day-1-progressing-at-a-crawl/ss02-3/" rel="attachment wp-att-93551"><img class="aligncenter size-large wp-image-93551" src="http://www.ludumdare.com/compo/wp-content/uploads/2011/12/ss02-550x366.png" alt="" width="550" height="366" /></a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Loot Alone &#8211; Controls and Level Structure Demo</title>
		<link>http://www.ludumdare.com/compo/2011/12/17/loot-alone-controls-and-level-structure-demo/</link>
		<comments>http://www.ludumdare.com/compo/2011/12/17/loot-alone-controls-and-level-structure-demo/#comments</comments>
		<pubDate>Sat, 17 Dec 2011 20:25:39 +0000</pubDate>
		<dc:creator>karnakgames</dc:creator>
				<category><![CDATA[LD #22]]></category>
		<category><![CDATA[easter-egg]]></category>
		<category><![CDATA[kitten-challenge]]></category>
		<category><![CDATA[loot-alone]]></category>
		<category><![CDATA[unity]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=91904</guid>
		<description><![CDATA[I had planned to use 2D Toolkit to make the game, but I couldn&#8217;t go on with it because it is a commercial library and I want to take part on the Compo. For that reason, I had to do 2D manually in Unity and it took me long hours to figure how to correctly [...]]]></description>
			<content:encoded><![CDATA[<p>I had planned to use <strong>2D Toolkit</strong> to make the game, but I couldn&#8217;t go on with it because it is a commercial library and I want to take part on the Compo. For that reason, I had to do <strong>2D manually in Unity</strong> and it took me long hours to figure how to correctly Scale the sprites, <strong>because I am too used to 2D Toolkit and it does the task for me</strong>.</p>
<p>Anyway, initial controls and camera logic is ready, <a href="http://dl.dropbox.com/u/11453596/LD/22/LootAlone0.1/LootAlone.html">you can play it</a> (<em>VERY SHORT DEMO</em>).</p>
<p><a href="http://www.ludumdare.com/compo/2011/12/17/loot-alone-controls-and-level-structure-demo/screen-shot-2011-12-17-at-18-19-30/" rel="attachment wp-att-91925"><img class="aligncenter size-large wp-image-91925" src="http://www.ludumdare.com/compo/wp-content/uploads/2011/12/Screen-shot-2011-12-17-at-18.19.30-550x482.png" alt="" width="550" height="482" /></a></p>
<p><strong>CONTROLS:</strong></p>
<ul>
<li>A, D: move Left and Right.</li>
<li>Space: action.</li>
</ul>
<div><a href="http://www.ludumdare.com/compo/2011/12/16/kitten-challenge/"><img class="alignnone" src="http://starfruitgames.com/ld/logos/kittendare-small.png" alt="" width="58" height="26" /></a></div>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Alone? First Screenshot</title>
		<link>http://www.ludumdare.com/compo/2011/12/17/alone-first-screenshot/</link>
		<comments>http://www.ludumdare.com/compo/2011/12/17/alone-first-screenshot/#comments</comments>
		<pubDate>Sat, 17 Dec 2011 20:00:44 +0000</pubDate>
		<dc:creator>Codexus</dc:creator>
				<category><![CDATA[LD #22]]></category>
		<category><![CDATA[first screenshot]]></category>
		<category><![CDATA[screenshot]]></category>
		<category><![CDATA[unity]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=91808</guid>
		<description><![CDATA[Slow progress on the environment&#8230; Modeled in Modo, textures with Photoshop and FilterForge, rendered in Unity]]></description>
			<content:encoded><![CDATA[<div id="attachment_91812" class="wp-caption aligncenter" style="width: 560px"><a href="http://www.ludumdare.com/compo/wp-content/uploads/2011/12/ld22ss01.jpg"><img class="size-large wp-image-91812" src="http://www.ludumdare.com/compo/wp-content/uploads/2011/12/ld22ss01-550x412.jpg" alt="" width="550" height="412" /></a><p class="wp-caption-text">Are you sure there is no one there?</p></div>
<p>Slow progress on the environment&#8230;</p>
<p>Modeled in Modo, textures with Photoshop and FilterForge, rendered in Unity</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Baby, baby, baby oh</title>
		<link>http://www.ludumdare.com/compo/2011/12/17/baby-baby-baby-oh/</link>
		<comments>http://www.ludumdare.com/compo/2011/12/17/baby-baby-baby-oh/#comments</comments>
		<pubDate>Sat, 17 Dec 2011 17:54:39 +0000</pubDate>
		<dc:creator>PaulSB</dc:creator>
				<category><![CDATA[LD #22]]></category>
		<category><![CDATA[unity]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=91193</guid>
		<description><![CDATA[What happens when a tiny baby is left alone in a tower of abominations? Certain death for the young one?? Well, what if that baby is the most powerful baby wizard in the known world!? Then&#8230; we shall see&#8230;! (I don&#8217;t entirely know yet.)]]></description>
			<content:encoded><![CDATA[<p>What happens when a tiny baby is left <em>alone</em> in a tower of abominations? Certain death for the young one?? Well, what if that baby is the most powerful baby wizard in the known world!? Then&#8230; we shall see&#8230;! (I don&#8217;t entirely know yet.)</p>
<div id="attachment_91213" class="wp-caption aligncenter" style="width: 560px"><a href="http://www.ludumdare.com/compo/2011/12/17/baby-baby-baby-oh/ss01-4/" rel="attachment wp-att-91213"><img class="size-large wp-image-91213" src="http://www.ludumdare.com/compo/wp-content/uploads/2011/12/ss01-550x367.png" alt="" width="550" height="367" /></a><p class="wp-caption-text">BABY WIZARD VS HEAD SPIDER</p></div>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
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