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Posts Tagged ‘unity’
Sunday, December 13th, 2009 12:20 pm
Ok, I sped up the walking, slowed (and made more controllable) the jetting, added a shadow and this funky rock here (which can be found if you turn right 90 at the start and look over the hill). why is it the end for me now? well I wrote down the story I wanted, not any chance I can finish in the time left. and I don’t want to spoil it by doing it half assed so this is my entry for the weekend I think, pure ‘exploration’ with no goal
playable build is embedded if you view this post in full.
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Tags: mars, PCG, unity
Posted in LD #16 - Exploration - 2009 | 1 Comment »
Sunday, December 13th, 2009 6:43 am
Added animations, and made the camera all ‘woo’
its slowly getting to be the time where I actually add stuff beyond just walking around. I think I’ll give Bellona a little shadow first. and of course theres a playable build embedded if you view this post in full.
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Tags: mars, PCG, unity
Posted in LD #16 - Exploration - 2009 | 1 Comment »
Sunday, December 13th, 2009 2:13 am
Not as cool as the one from doctor who, but I’m happy with it
also in this build I added the martian equiv of the Aurora australis, I couldn’t find any photos of it so lets pretend it looks like this. (we at least know its not the same as other aurorae in the solar system so I can do what I want really).
I plan to have other cool martian features like the dust geysers also found near southern mars during certain times of the year, though I dont know if I’ll have time to put them in.
anyway, the playable build is available if you view this whole post
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Tags: aurorae, mars, PCG, unity
Posted in LD #16 - Exploration - 2009 | 1 Comment »
Saturday, December 12th, 2009 1:04 pm
Took me way too long to build and sculpt her, and there is so much left to be done but I better get back to the actual ‘game’ thing huh?

the build is after the more
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Tags: mars, PCG, unity
Posted in LD #16 - Exploration - 2009 | 1 Comment »
Saturday, December 12th, 2009 8:06 am
Ok, got my normals on the ground working ok, altered the PCG a little for better rolling landscape, added fog and some random normal mapped rocks (their scale and rotation is random, I did actually model them, I’m not getting *that* hardcore with my PCG =P)
and of course there is a playable build after the ‘more’ link (and you can turn in this one!)
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Tags: mars, PCG, unity
Posted in LD #16 - Exploration - 2009 | No Comments »
Saturday, December 12th, 2009 6:12 am
yup, I fixed my triangles problem, and I even coded all the streaming PCG stuff, so already you can wander endlessly across the surface of mars. click ‘more’ to play the embedded version
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Tags: mars, PCG, unity
Posted in LD #16 - Exploration - 2009 | 2 Comments »
Saturday, December 5th, 2009 4:33 am
Lately, I’ve been mostly using Unity for my game development needs, but I’m kinda bugged about the various limitations the free version has, so I’m now looking at using the Ogre 3D rendering engine for my graphics. OIS for input, OpenAL for audio, Bullet for physics if I need any. Ogitor for a scene/level editor possibly. Does anybody have experiences with any of these? I suppose I am still missing some sort of unifying “game engine” part here, but I have to do some work, don’t I? 
In other news, I just went through some surgery on wednesday, so I’m not quite sure yet whether I’ll be fit to participate in LD16, but so far I’m feeling really good so I think I’ll be able to make something.
Tags: bullet, ld16, ogitor, ogre, openal, unity
Posted in MiniLD #14 | 2 Comments »
Sunday, August 30th, 2009 3:10 pm
I think I have everything in there I need to now (including a second trick). I just want tohave a go at redoing the character and fixing up the UI a little before I call it ‘finished’

backflip alongside lava at really fast mph... how did I even come up with this?
playable after the link:
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Tags: caverns, hoverboards, LD #15 - Caverns - 2009, unity
Posted in LD #15 - Caverns - 2009 | No Comments »
Sunday, August 30th, 2009 9:01 am
its not much bit its actually been the biggest headache so far this LD =/

hopefully the game will be done soon and I can add more ticks and rejigger the player art.
playable after the link:
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Tags: caverns, hoverboards, LD #15 - Caverns - 2009, unity
Posted in LD #15 - Caverns - 2009 | 1 Comment »
Sunday, August 30th, 2009 5:20 am
Combos are working, though there is still only the 1 ‘trick’, you can add to your combo by doing air jumps, and getting *really* close to lava (best to try when in slowmo).

Lava in games is always cool right?
playable after the link:
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Tags: caverns, hoverboarding, LD #15 - Caverns - 2009, unity
Posted in LD #15 - Caverns - 2009 | 1 Comment »
Sunday, August 30th, 2009 12:39 am
Morning LDers, added board sounds, the begginings of a combo system, and I’m playing around with lighting so my lava pieces will look cool hopefully.

I've run out of onomatopoeia to type here, thats the real reason I added sound in this build =p
playable after the link:
(more…)
Tags: caverns, hoverboards, LD #15 - Caverns - 2009, unity
Posted in LD #15 - Caverns - 2009 | 3 Comments »