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	<title>Ludum Dare &#187; ubuntu</title>
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	<link>http://www.ludumdare.com/compo</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
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		<title>So,Here it Goes&#8230;</title>
		<link>http://www.ludumdare.com/compo/2011/08/18/sohere-it-goes/</link>
		<comments>http://www.ludumdare.com/compo/2011/08/18/sohere-it-goes/#comments</comments>
		<pubDate>Fri, 19 Aug 2011 06:13:42 +0000</pubDate>
		<dc:creator>Scio</dc:creator>
				<category><![CDATA[LD #21]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[GIMP]]></category>
		<category><![CDATA[gLapse]]></category>
		<category><![CDATA[inkscape]]></category>
		<category><![CDATA[introduction]]></category>
		<category><![CDATA[javascript]]></category>
		<category><![CDATA[linux]]></category>
		<category><![CDATA[love2d]]></category>
		<category><![CDATA[lua]]></category>
		<category><![CDATA[mypaint]]></category>
		<category><![CDATA[neil]]></category>
		<category><![CDATA[processing]]></category>
		<category><![CDATA[processingjs]]></category>
		<category><![CDATA[sfxr]]></category>
		<category><![CDATA[ubuntu]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=61021</guid>
		<description><![CDATA[Hullo, I&#8217;m Scio. Nice to meet you :bows:. This is actually my third Ludum Dare, but so far I have been totally asocial and never even introduced myself, let alone post the games, of which there was only one that was even remotely playable. Don&#8217;t ask. But motivated by the trivial coincidence of this being [...]]]></description>
			<content:encoded><![CDATA[<p>Hullo, I&#8217;m Scio. Nice to meet you :bows:.</p>
<p>This is actually my third Ludum Dare, but so far I have been totally asocial and never even introduced myself, let alone post the games, of which there was only one that was even remotely playable. Don&#8217;t ask.</p>
<p>But motivated by the trivial coincidence of this being LD #21 and being 21 years old myself, I have finally braved an intro. I am quite proud of that.</p>
<p>Let&#8217;s see if I can make a game too; shouldn&#8217;t be too hard. No pressure&#8230;</p>
<p>I will be working with the following tools, depending on how far I manage to go of course:</p>
<ul>
<li>The ever lovely <a title="LÖVE" href="http://love2d.org/">LÖVE</a>, if making a desktop game. This&#8217;ll mean <em>lua</em>.</li>
<li>The ever&#8230;scripty&#8230;<a title="Processing.js" href="http://processingjs.org/">Processing.js</a>, if making a web game. This&#8217;ll make it sort of <em>javascript</em>, sort of <em>Processing</em>.</li>
<li>Inkscape, GIMP, and Mypaint for graphics.</li>
<li>Blender for CGI: I won&#8217;t be making a 3D game.</li>
<li>Sfxr (yay) for sound effects, and possibly <a title="Neil Sequencer" href="http://sites.google.com/site/neilsequencer/">Neil</a> if daring to make music.</li>
<li>My snazzy, Compiz-y desktop running Ubuntu Lucid Lynx.</li>
<li>Certain other non-computational implements.</li>
</ul>
<p>I will, almost certainly, not be able to make the competition deadlines, so I&#8217;ll focus on Jam instead. And I will try to come up with something fitting the winning theme, but if I can&#8217;t&#8230;I&#8217;ll just choose another one I like and roll with it &gt;.&gt;</p>
<p>As for participation: I will silently stalk the IRC, and try to visit the Hangouts if my connection holds. I don&#8217;t have enough bandwidth (or courage) to livestream my work, but I <em>will</em> set up <a title="gLapse" href="http://code.google.com/p/glapse/">gLapse</a> which was thoughtfully made for this very occasion!</p>
<p>Furthermore, I promise not to get too nervous and go into zen-procrastination-mode like I usually do during rushes.</p>
<p>&nbsp;</p>
<p>[Also: Did I go overboard with the tags?]</p>
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		<title>Infection Fighter &#8211; back to work</title>
		<link>http://www.ludumdare.com/compo/2009/01/10/infection-fighter-back-to-work/</link>
		<comments>http://www.ludumdare.com/compo/2009/01/10/infection-fighter-back-to-work/#comments</comments>
		<pubDate>Sat, 10 Jan 2009 23:31:30 +0000</pubDate>
		<dc:creator>TimWintle</dc:creator>
				<category><![CDATA[MiniLD #06]]></category>
		<category><![CDATA[infection]]></category>
		<category><![CDATA[pygame]]></category>
		<category><![CDATA[python]]></category>
		<category><![CDATA[sfxr]]></category>
		<category><![CDATA[ubuntu]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=4395</guid>
		<description><![CDATA[I got back to work about two hours ago (although I did stay up for an extra hour or two last night after saying I would sleep), and the game is coming along quite well. Most importantly, I have managed to add some of the extra gameplay ideas I had yesterday. The gameplay is now [...]]]></description>
			<content:encoded><![CDATA[<p>I got back to work about two hours ago (although I did stay up for an extra hour or two last night after saying I would sleep), and the game is coming along quite well.</p>
<p>Most importantly, I have managed to add some of the extra gameplay ideas I had yesterday. The gameplay is now some kind of mix of asteroids and puzzle bobble &#8211; with an infection theme, and in glorious monochrome&#8230;</p>
<p style="center;"><a href="http://www.ludumdare.com/compo/wp-content/uploads/2009/01/screen_with_score.png"><img class="alignnone size-medium wp-image-4396" src="http://www.ludumdare.com/compo/wp-content/uploads/2009/01/screen_with_score-300x234.png" alt="" width="300" height="234" /></a></p>
<p style="left;">I&#8217;ve also added a score (as you can see in the screenshot), and some basic sound effects &#8211; my musical skills are best described as NULL, so I&#8217;m not sure I&#8217;m going to add much more, but perhaps I&#8217;ll generate something with DrPetter&#8217;s sfxr if I think it&#8217;ll fit in (I found the debian/ubuntu binary package <a href="http://www.miriamruiz.es/debian/sfxr/">here</a> if anyone&#8217;s looking for one as I&#8217;m getting unmet dependency problems installing libgtk to compile from source at the mo.)</p>
<p style="left;">Still to do &#8211; lives, deaths, writing the score to the file, and some better physics &#8211; but it&#8217;s come along.</p>
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