Posts Tagged ‘Twine’
I had heard about Ludum Dare a couple of times, seemed like porpentine – who got me into making Twine games in the first place – had made quite a lot of her games for these kind of game jams, but I thought I’d not be able to make one for a jam myself, as me writing under time pressure doesn’t work very well.
Seems I was a little bit mistaken.
Ludum Dare 27 had been going on for about half a day when I by some chance stumbled upon it. The theme suited me perfectly; I wanted to do something minimalistic and the idea of having something that would only last for ten seconds made me thinking that this will actually work out.
I wrote the script almost entirely in Swedish (my first language) to begin with, using OneNote and Word, I then began translating it with at least two different translating tools and one online dictionary, and I actually texted a friend of mine a couple of times too just to get his opinion on the translation.
When I code in Twine I always consult porpentine’s twine resources, and it’s thanks to her and Leon Arnott’s macros that the games turn out the way I want them to. Be sure to check out their games this LD too; they’re amazing.
I’m not sure how long it took me to create the game; I’m usually only creative in short bursts, the rest of the time I’m consciously thinking or doing something else.
Apart from writing it, what took me the most time by far was making it look the way I desired; I’m always having a problem with the colours and how the text lines up.
These things considered, turned out I had a couple of hours left until the deadline, but I didn’t want to change or expand on anything. I know everybody thinks my game is short, personally I don’t have such a long attention span – especially when it comes to reading on a computer – and I’m more interested in getting the player to think and contemplate on the experience, rather than for it to actually be lengthy one, so it has both to do with this, and the fact that I’m a slow writer.
I had an explicit idea of what I wanted to do with my game: I sought for it to remain open to interpretation so that the player could put in their expectations and wishes and let the experience kind of be what they wanted it to be, or perhaps the way that seemed most natural to them. The interactivity had to be meaningful, and had to be approachable and able to interpret in a lot of ways, and as I didn’t have the time to try and expand the game as that would have jeopardized my vision, I focused on making what I had as good as it could be.
By doing that I hope that instead of bringing a longer experience the tale would live on and expand in the imagination of the player, as it really is their experience and story, and I have no idea of what they choose and how they choose to interpret this, though I would love to know.
This has been a very inspiring and fun thing to be a part of, and I’m thankful for all the comments I’ve been getting and have really enjoyed playing your games. If you’re interested I have a tumblr where I publish my games (or interactive fiction if you prefer) just two of them so far but I’ve got some under development and some just waiting to get translated.
Thanks for reading! I appreciate all your feedback and comments!
So a few days has passed since deadline. I’m glad from all comments people have left me about my game. Got some great feedback and I thought I’d do like many others and write a short Post Mortem.
This was my first Ludum Dare and as I can’t draw or code Twine is the best engine out there for me as I can write atleast.
“The 10 (other) Seconds Journey” wasn’t my first Twine game but it’s one of the first.
The game was done in approx 5-6 hours.
Engine was Twine.
Used Google Web Fonts.
Graphics made by PaperBlurt.
I feel I should’ve tied the 10 parts together in a better way as some people got confused, basically adding some kind of transition or similar. I also want to change the choices made during the Rock Hudson-part based on my girlfriend’s feedback. Finally maybe music would’ve been good and maybe use puns in another way. (The part with Rock Hudson is something I’ll change after the competition when I got an “OK” from Ludum Dare, but now it’ll be as it is).
I feel I got that quick pace and flow I sought to get. I also, somewhat like the design, as it feels just as it was: a game made in 5-6 hours. I believe I got some funny stuff in there too (Hitler, Baseballers and Titanic). I think one of the best stories is the countdown where I’ve implemented some parts from myself (you know the “dad part”) and the same go for the part regarding who you feel “second to”.
Hope you like the game, and please get back to me with thoughts and comments and feel free to check out my other stuff at the link below!
More stuff from PaperBlurt (Julius Olofsson) -> HERE
On Twitter -> @PaperBlurt
Just a few hours left in the LD27 jam, but I’ve posted another update to “La Derniere Dix Secondes” – The Final 10 Seconds.
Available <a href=”http://apps.wazooinc.com/ld27/la-derniere-dix-secondes.html”>Here</a>.
The storyline is pretty much completed, and you can now play through the entire story. I want to try and add something to break up the text like some images and / or a sound or two.
I’ll post a brief post-mortem once I make another update…
Thanks for trying it out!
For my LD27 entry, I wanted to pick up Twine and see how fast it would be to put a small text adventure to work.
There’s not nearly enough stories about early French Canadian settlers, so I chose a setting of a small group of abandoned cabins from a scouting party sent by Jacques Cartier just before he (wisely) declared Canadian winter sucks ass and headed back to the land that invented French Kissing.
So far Twine has been a pleasurable experience and it’ll be my “goto” package when text adventures is what I want to write.
My game is finally done! Spent more time thinking of the theme I guess, and after approx 5 hours it’s done (in Twine).
I tried using the theme to it’s full extent.
Check out my entry –> HERE.
Good Luck to the rest of you!
Oh, man, I’m a little disappointed that I’ve raised a whole $31. Skullgirls proved it takes sex to sell something, apparently. Very depressing… it’s so hard to start new IPs or launch any kind of original project! I wish publishers were more understanding!
woooo title page
I have a pretty decent idea of what I’m going to be doing over the next day.
So far I managed to do some writing, create a good overall structuring, and made some “art”
Twine is hopefully going to make completing attainable. I need to just try not to get too caught up in attempting to make presentable art and focus on completion.
I guess I’m gonna do this! I’ve been wanting to do something with Twine for a while now, and this theme seems like a great opportunity to do so. Given how Twine doesn’t involve too much in the way of actual programming (something I’m historically bad doing quickly enough for a jam) I might just actually finish this time!
This will be my third Ludum Dare.
I will see what the theme is before I determine what I’m going to use. The candidates are
If you haven’t guessed, it will be some type of story based game.
My son might be participating in the Jam with his friends. If so, I’ll be on hand to help program it.